Commit Graph

6797 Commits

Author SHA1 Message Date
daec99c470 new image names were being created with 2 ..'s
added a function to BPyMesh.py to get faces in linked groups (like split by loose parts) - but returns lists of faces only.
2006-11-10 02:23:30 +00:00
2dcf23c327 added Jiri as a contributer to the obj importer
Added a new script - 'Dump All Images to Path'

This script copies all the images used by 1 blend to a spesified path and references the new images from Blender
Usefull for moving projects between computers or when you reference many images. naming collisions and multiple images using the same image path are delt with properly only creating new image names when needed.

Blender images will reference the newly copied files - So be mindfull when you save your blend after running the script.

Notes, images with the path "Untitled will be ignored"

Image path collisions are managed by enumerating the path names so images will never be overwritten at the target path.
2006-11-03 20:04:56 +00:00
5ee546f053 added batch import back in - Hold shift as you click import 2006-11-02 17:42:30 +00:00
0dbac3ab69 attempt to make zero area faces result in NAN or INF loc verts happen less. 2006-11-02 00:13:38 +00:00
55d1618990 check for devide by zero error 2006-10-30 16:01:38 +00:00
8177125b0f An arg was left in that should have been removed, raised an error for reflect MTL files. 2006-10-29 19:56:52 +00:00
9b7125fafc added the option to rename objects to their DupGroups name. 2006-10-25 01:32:46 +00:00
23eb8b7a1f added the option to poly reduce all visible selected objects 2006-10-21 19:38:42 +00:00
a43bfad9e5 removed this script since Briggs ported it to C 2006-10-20 00:17:34 +00:00
1730b7b41d Fix from Bob Holcomb, some materials could be floating point value, I have only had this from Cararra generated 3ds files. 2006-10-19 21:56:11 +00:00
7a88ffd922 fix for [ #5093 ] OBJ importer gives errors on usage
extending a list was using a python 2.4 compatible syntax but failed with 2.3
2006-10-13 05:48:50 +00:00
de3c54569d BPyRender sets renderlayers right now
Object groups were get/set without user counts changeing.
2006-10-11 10:33:34 +00:00
27dc45ba24 BPyRender.imageFromObjectsOrtho's now sets all layers visible,
an error in Scene.c - scn.Layers disallowd all layer bits to be set.

made image_billboard.py rotate all images to be verticle for more efficient packing, added the option not to pack resulting images into 1.
2006-10-09 04:29:24 +00:00
74f2727a9e Adding a new script. heres the docstring.
________________________
Render Billboard Script
This can texture a simple billboard mesh from any number of selected objects.

Renders objects in the selection to quad faces on the active mesh.

Usage
* Light your model or enable the shadless flag so it is visible
* Make a low poly mesh out of quads with 90d corners. (this will be you billboard mesh)
* Select the model and any lamps that light it
* Select the billboard mesh so that it is active
* Run this script, Adjust settings such as image size or oversampling.
* Select a place to save the PNG image.
* Once the script has finished running return to the 3d view by pressing Shift+F5
* To see the newly applied textures change the drawtype to 'Textured Solid'
2006-10-08 17:05:57 +00:00
29daa64095 removed unusued vars from Geometry.c
uv_archimap still had python based line intersect

added plane2matrix function to BPyMathutils
added an optional arg to imageFromObjectsOrtho - camera_matrix
camera_matrix can be used to define a plane in 3d space where X and Y scale is used to set the width and height of the area to render.
2006-10-08 10:51:38 +00:00
30d207e650 Added python func Blender.Geometry.LineIntersect2D(v1,v2,v3,v4)
updated archimap and cookie cutter to use it, removed python version from BPyMathutils
archimap island merging is noticibly faster
2006-10-07 04:56:36 +00:00
fe50037f7e images wernt being applied to textures on import
added alpha support for material and texface. so teh faces transp mode is set as well as the Alpha and ztransp settings for the material
2006-10-05 11:15:22 +00:00
dac52bc6e1 Slw_sl fixed start/end frame export 2006-10-05 06:44:27 +00:00
55d49ffda3 pup block was being called too late and frames were not being set on export 2006-10-05 05:59:03 +00:00
3dddba4e06 updated to use some of the new additions to vector and minor speedups,
removed edge margin option (uv island margin should be enough)
2006-10-03 16:46:02 +00:00
323cc790fa added a BPyObject.py with 1 function- getDerivedObjects, gets all dupliObjects and can optionaly get a mesh generated from the objects particles.
export obj can now export duplis and particles as well as faster face exporting and other small cleanups/speedups.
2006-10-01 14:02:51 +00:00
22ce0faffe export matrix was wrong, cleanup import, more memory efficient and import the rest data to an unused key. 2006-09-28 04:45:08 +00:00
ad51edd3bf Adding MDD import and export from patch 4969 with modifications, (import and export rvks, MDD is from lightwave AFAIK)
Added Mesh .key .removeAllKeys() and .insertKey() for MDD support (was using NMesh just for keys before)
Since this is aparently an experemental feature in NMesh we may want to change this.
2006-09-27 16:33:02 +00:00
e6251f6ae7 removed .parent by mistake in Object.c
made some of the importers raise a nice error if a file disnt exist rather then a python error. will eventually apply to all.
2006-09-26 04:39:46 +00:00
65895ba6bd corrected image doc mistake - image.makeCurrent()
BPyRender.imageFromObjectsOrtho() returns an image

Made all image bake scripts ask before overwriting a file. as well as displaying the newly created image once its rendered.
2006-09-25 19:35:43 +00:00
4437c27091 forgot to add 'island margin' - so you can have a gap around each island so they dont bleed ento eachother once baked into a texture. 2006-09-25 16:37:37 +00:00
a3e3025663 Optimized merging uv islands when packing by testing only intersections of boundry uv edges.
updated to use more recent changes to the bpython api and some other cleanups.
2006-09-25 16:24:07 +00:00
7fce181d11 BPyMessages - added "Save over" message for scripts to use, so as not to overwrite files.
import_obj - comments, docstring additions, cleanup.

OBJ export: -renamed export_obj
 faster edge exporting (use edges LOOSE flag rather then finding zero face user edges)
 check for file before overwriting
 use object iterators
2006-09-25 05:12:37 +00:00
a2ecfa8cc9 adding a script that copies material colors to vertex colors,
usefull when consolidating 3d models from formats that use many materials for different colors, into 1 object with fewer materials.
2006-09-21 01:36:09 +00:00
2446288ad3 fix in MTL library loading, if none is spesified the same name as the OBJ is used. 2006-09-20 17:11:45 +00:00
ac160e56ae makes image paths relative even if the files referenced exist.
this functionality might be better in a seperate script.
2006-09-20 09:44:41 +00:00
360d7a1083 OBJ Import should now meet up to the python standards
http://mediawiki.blender.org/index.php/ScriptDev/Guidelines

* Recursive search was enabled by default, if your OBJ happened to be at root path, loading the OBJ could take ages. Made recursive searching optional.
* MAX's MTL exporter replaces spaces with underscores, image loading checks for this and loads the name with spaces if the one with underscores dosnt exist. not realy a problem with the importer but annoying to manually replace lots of images.
2006-09-20 05:03:53 +00:00
fd0628c6db Update and add a new script -
Makes the mesh solid by creating a second skin of a set width
works with UV's and Vertex col's but not weights at the moment.
2006-09-20 02:43:09 +00:00
7494a3c966 error in place holder creation function was making the image twice, effected 3ds and obj importers 2006-09-18 14:08:04 +00:00
d89240ba12 added mesh_create_derived_view(ob) to DerivedMesh.c
exactly the same as mesh_create_derived_render(ob) except it uses the view modifier settings.

Added an optional arg to getFromObject to 'render' so you can choose to get the mesh displayed in the 3d view or generate one with render settings.
Solved bug 4612 getFromObject now works with soft body meshes (error was caused by getting the derived mesh from a copy of the object)

removed workaround for softbody bug in object_apply_def.py
2006-09-17 05:15:56 +00:00
cca79d086a changed the defaults for image edit. will open the image instantly with no options. hold shift for setting the application. 2006-09-15 10:21:25 +00:00
cfc9e31f04 fixed error fix in obj import mesh splitting. 2006-09-09 13:44:27 +00:00
1b6cf3e6ee Enabled threads for rendering. 2006-09-08 16:41:35 +00:00
c5fe47fc96 Script that bakes procedural textures into an image.
uses TexMesh to get the same values as rendered procedural textures.
2006-09-08 15:28:33 +00:00
352d8cd02d removed inverted and normalized from py scripts 2006-09-07 14:15:10 +00:00
f17e9a6cb9 resolved invalid bounding box from the object by freeing a new meshes bounding box.
added back bound box constraint to obj import (many OBJs have values outside the defulat clipping range)

BPyRender.py was missing a flag assignment.
2006-09-05 06:45:39 +00:00
289105bcd9 ==blender2cal3d update==
unneeded line in the script was keeping it from showing up in the menus
2006-09-04 21:33:02 +00:00
a2b0bca7f7 removing old obj importer 2006-09-04 04:25:24 +00:00
ebde667956 rewrite of the obj importer,
The original obj importer was ok but it gradually got slower
as it had to support quirks of rare files.

This importer supports these quirks without bad workarounds and ~250 less lines.

* Moved from NMesh to Mesh
* Import smooth groups as hard edges
* Import Lines from sketchup (Thanks Wavk)
* Uses less memory
* faster (On a 70meg poser test model, benchmarked from 130sec to 41.2sec)

Not yet supported from the old importer-
* Scaling down to a bounding area
* Importing multiple obj's at once
* Using existing materials in the .blend
* Importing as a group instance.
2006-09-04 04:23:55 +00:00
9eae6278fc Silly mistake, made adding edges raise an exception. 2006-08-29 23:05:13 +00:00
24a2e90f82 Improved tri to quad converting.
added include to poseobject.c
2006-08-29 09:43:38 +00:00
e10613c7f7 cleanup and some speedups with assigning materials 2006-08-25 18:05:05 +00:00
62b8cad660 simplified 3ds mesh importing by storing verts and faces in a list rather then a mesh, before making the final mesh
also make use of meshes faces.extend() indexList option- which means lots of checking can be removed.

indexList is not relyable at the moment so some files wont import but this will be fixed.
2006-08-25 09:10:06 +00:00
Chris Want
1f68dfb499 A mesh from the Blender python Mesh module can sometimes have
a materials array with entries that are 'None'. Added some code
to check for this perverse situation.
2006-08-16 01:06:38 +00:00
3dce59a5df fixed a problem with UV coords and vert col's when reducing the mesh. 2006-08-15 06:12:55 +00:00