Commit Graph

6797 Commits

Author SHA1 Message Date
684b849a95 Fix #33899: Maya keymap/custom keymap selection issues
Switch selection from Release to Click, so releasing mouse button
after transform confirmation wouldn't trigger selection operator.

However, needed to disable old Click behavior which used to deselect
everything if click happened outside of any object. It wad bad way
to do such a behavior and shall be re-think and solved in a better
way.
2013-01-21 12:27:31 +00:00
22b5f097d2 Patch [#33926] Menu separators to group the items on Specials Menu
Submitted by: Harley Acheson (harley)

This patch adds separators to group items in the Special Menu in EditMode. Order
of items is untouched.
2013-01-21 10:48:18 +00:00
53de752858 Bugfix [#33946] Bake Action fails in SVN for Objects
The problems here were caused by a cleanup commit (r. 53369).
BTW, the code here is pretty convoluted mess.
2013-01-21 02:40:51 +00:00
5f9ea0d7eb move draw all edges into the object settings (object panel), makes more sense here since its next to draw extra wire 2013-01-18 19:01:26 +00:00
350a776a52 fix for arrow keys being reversed in the snap menu (Ctrl+Shift+Tab)
also - when expanding rna enums into existing menus - don't nest inside a row/column.
2013-01-17 01:03:56 +00:00
0601d54068 Release Cycle:
* Readme and release log links for the Blender 2.66 release.
2013-01-17 00:56:04 +00:00
c8df3db370 show a title in menus triggered by WM_OT_context_menu_enum, also show an icon when available. 2013-01-17 00:29:39 +00:00
ea86ac5446 revert previous commit, the properties here are confusing since there are 2 rna properties to access the same value. 2013-01-16 19:51:47 +00:00
677f61baf5 sculpt mode: there was no UI access to the brushes 'use_space' option, yet its used to draw the interface and by sculpting tool as well. 2013-01-16 19:46:30 +00:00
f1cd290e08 Shape enhanced method exaggerates a shape using a Laplacian smoothing operator in the reverse direction.
http://wiki.blender.org/index.php/User:Apinzonf/shape_enhanced
2013-01-16 19:38:50 +00:00
44115a7415 Style cleanup: spaces at the end of lines 2013-01-16 17:07:29 +00:00
1d45242208 Get rid of the BRUSH_FIXED_TEX flag, use mapping modes instead. Version
patched all previous texture paint brushes to use tiled mapping since
mappping is now shared between 2d and 3d painting.
2013-01-16 14:36:13 +00:00
c997f69bf9 UI / Scene Context:
* Made Color Management and Audio panel closed by default to save space. 
* Added COMPAT_ENGINES to color management panel.
2013-01-16 13:59:19 +00:00
cb8158cce6 Unification of brush code
* rename sculpt_brush_texture_settings to brush_texture_settings
* Expose texture scale and offset in texture paint mode
* Introduce still inactive mapping mode for texture paint, tiled and
view aligned only. Projective paint uses only tiled, while 2d paint can
use both. Commit will come that will use both appropriately for both
modes, omitting fixed brush flag (which is tiled with another name)
2013-01-16 12:57:35 +00:00
97d62f0183 style cleanup 2013-01-15 23:15:32 +00:00
039db0906d add user_preference access to _RestrictContext() so addons can access their own preferences on load. 2013-01-15 17:20:52 +00:00
51f36ac80a Added new function 'Remove Selection from All Vertex Groups' to the Vertex Group Special functions popup 2013-01-15 16:07:43 +00:00
4f7465cac1 Minor UI message fix (from [#33101] Minor interface typo in User Preferences > Themes > Add Preset, patch by gdh, on IRC). 2013-01-15 08:19:30 +00:00
a404e3f780 fix issue reported in '[#33876] bpy.path.ensure_ext adds extension twice / extra period if filename empty, just a period or equal to extension'
For python operators that used the ExportHelper mix-in class, an empty file field would become '.ext', entering and existing the text field would become '.ext.ext',
Now only add an extension if the filename part of the path is set, so '.ext' will still become '.ext.ext' but having only the extension isn't so likely to happen in the first place now.

This is a different fix then the changes suggested in the report but I'd prefer to keep path functions stupid+predictable.
2013-01-15 04:33:08 +00:00
8496a5a501 replace vertex slide with the transform operator. (MESH_OT_vert_slide -> TRANSFORM_OT_vert_slide) 2013-01-15 03:48:13 +00:00
819a75113e Some fixes:
* handle nicely multiple empty lines in po files (still have to figure out why po writer sometime output two lines instead of one!)
* fix rtl processing!
2013-01-14 21:41:21 +00:00
3475f5137a fix fox AddonPreferences not getting registered automatically and leak when removing the addon (wasnt freeing ID-props). 2013-01-14 10:36:43 +00:00
884d7caa24 Minor updates:
*Made branches' po update multi-process!
*0.8 looks a bit too much a "similarity cutoff" value for messages, changed to 0.75.
2013-01-13 17:43:04 +00:00
608f6eccce simplify WM_MT_context_menu_enum(), use expanded enum property. 2013-01-13 16:25:46 +00:00
4f2a65d34c remove TRANSFORM_OT_snap_type, use WM_OT_context_menu_enum instead.
add Ctrl+Shift+Tab shortcut for selecting snap type to the UV editor too.

also added icon drawing to WM_OT_context_menu_enum() so it gets the icons from the enum to draw them in the menu.
2013-01-13 16:18:35 +00:00
cdb5e557b0 Grumph, going quicker than the music! :P 2013-01-13 14:36:50 +00:00
c36ae09d57 remove 2.57-windows workaround for WM_OT_copy_prev_settings 2013-01-13 04:26:02 +00:00
55e3912f25 Big refactor of bl_i18n_utils, switching to an object-based model. Still a bit wip.
Notes:
* Most tools here have been updated, only a few (unused :p ) features should be missing. But some updates are rough for now, and performances are globally worse currently, will address this later (this is only really noticeable when you work over the whole repo, anyway ;) ).
* This update breaks "edit translations" addon, will fix it later, once core (i.e. this module) is considered stable again!
2013-01-12 16:49:06 +00:00
5e6917a18e patch [#33738] Extend Selection option unified and added to few operators
from Sebastian Nell (codemanx), with minor edits
2013-01-12 10:48:10 +00:00
94ae0232b0 Merged changes in the trunk up to revision 53729.
Conflicts resolved:
release/datafiles/startup.blend
source/blender/blenloader/intern/readfile.c
2013-01-12 02:02:53 +00:00
d2f9b8a2c0 Fix [#33825] Menu list widget does not work on UV and Vertex Colors
Own stupid mistake in recent UI list refactor - those two lists are a good example where a non-void 'id' is necessary, as they use the same class in the same window... Else, the same object is shared by the two, which can't work! :)
2013-01-10 18:54:01 +00:00
70a59a3262 Depsgraph hack feature - experimental
Many depsgraph failures are because some data in the graph is being
recalculated too early (or not at all).

Since we better support animators with working renders, here's a hack to
allow manual additional updates on frame changes.

In Property Editor, Object, Panel "Relations Extra" you now have two
buttons:
- Extra Object Update
- Extra Data Update

This will do an extra update of object and/or its data ONLY on frame changes.
Update happens as last.

Tested on files collected in Wiki todo, several cases now work OK, especially
the lags on updates.
2013-01-10 18:20:29 +00:00
860d42b9a3 Fix #33816: property not found: World.use_textures
Issue was caused bu svn rev53355 and now logic seems to mimic
behavior before that change.
2013-01-10 10:10:34 +00:00
ceb9701507 don't store bevel weights or edge crease customdata layers in editmode unless they are needed.
configurable in 'Geometry Data' panel, will be added when running crease edges transform for example.
2013-01-10 04:43:31 +00:00
25cc959a9c fix [#33646] Deleting edge loops creates holes in uv map 2013-01-08 17:53:38 +00:00
4ed46b4043 Make "Clone" option in project paint options more clear name 2013-01-08 13:58:01 +00:00
1524b1f11d fix own error in recent update to follow active quads [#33783] Unwrap with Follow Active Quad fails 2013-01-08 12:10:53 +00:00
d72a90349a Eyecandy feature: background gradient for 3D viewport. Enable in user preferences under themes->3D view->Theme Gradient Color. This is only used when use render only is not ticked and for now it may interfere with grid lines. Will investigate how to adjust contrast.
Tidying up of options after advisory session on irc: Move all RNA code
in Themes.

Changes after merging trunk's commit that renders sky
2013-01-06 16:45:10 +00:00
feccbaabbd Merged changes in the trunk up to revision 53584.
Conflicts resolved:
release/scripts/startup/bl_ui/properties_render.py
source/blender/blenloader/intern/readfile.c
source/blender/editors/interface/interface_templates.c
source/blender/makesrna/RNA_enum_types.h

Also made additional code updates for:
r53355 UIList - Python-extendable list of UI items
r53460 Alpha premul pipeline cleanup
2013-01-05 22:24:05 +00:00
9b9da2820b Adding some example for new UIList... 2013-01-05 11:14:35 +00:00
0e676bf50b Adding Uzbek language 2013-01-04 18:19:07 +00:00
ab913fe15d add length average option to 'Follow Active Quads' unwrap, gives nicer results. 2013-01-04 07:57:33 +00:00
1e762a29ee change bpy.app.build_options from frozen set to PyStructSequence_Field, mathes similar members of bpy.app and less error prone (typos won't fail silently). 2013-01-04 04:43:49 +00:00
9dbe85c17e expose common extensions for image/movie/audio types, since python scripts had to do this internally.
- bpy.path.extensions_image
- bpy.path.extensions_movie
- bpy.path.extensions_audio

eg:

  if os.path.splitext(filename)[1].lower() in bpy.path.extensions_image:
      ... we have an image ...
2013-01-04 03:47:37 +00:00
ec78eb353f New command-line option --debug-freestyle to enable verbose debug messages
on the console during Freestyle rendering.  The debug prints are turned off
by default now.  Errors are still printed on the console.

A patch set implementing this functionality was provided by Bastien Montagne.
Many thanks! :)
2013-01-03 23:27:20 +00:00
84f229536a fix [#33715] Dirty Vertex Colors display problem since 2.65a 2013-01-03 07:01:41 +00:00
ab9915ba8d revert 53478, it looks this is still useful for a couple of use cases in non-projective texture painting such as stamping a static texture and using image space size in pixels. 2013-01-02 20:51:47 +00:00
ea2224e28d changes needed for EDL import to work again.
- add sequence.update(data=False) function.
- made some sequence vars editable.
- correct some comments.

also rename rna function sequence.getStripElem() --> strip_elem_from_frame()
2013-01-02 16:15:45 +00:00
dadb1ccd92 Fix [#33189] AFTER 2.65 - Units in doc strings in ocean modifier.
Also:
* Fixes a (op prop) bug which prevented, once you had baked and freed ocean once, to bake again.
* Fixed infinite values of acumulated foam when baking with foam_fade values above 1.0, now simply clipping accumulated foam value to 1.0, as already done for the "instantaneaous" foam value returned by BKE_ocean_jminus_to_foam().
* Added missing RNA descriptions.
* Made foam_fade unanimatable!
* Added in UI some missing properties that are imho useful: random seed, size (kindof 'surface scaling'), and foam_fade (baking only).
* Removed custom lerp() func from bke's ocean.c, BLI's interpf does exactly the same thing (the first two args are just in reversed order). Note: this could most certainly be done in other parts of the code, bpy's mathutils for e.g. has its own linear interpolation code for vectors and matrices :/).
* Did some general code cleanup (mostly line length and no C++ -> C comments)...
2013-01-02 16:03:58 +00:00
Alex Fraser
5e0e62f040 Patch [#29035] Vertex colour baking
There is a new option in the Bake panel to enable baking to vertex colors. Unlike regular baking, this mode does not require a UV map or image to bake to, however the object must have a vertex color layer.

Thanks to:
 - AutoCRC for funding
 - Brech van Lommel and Dalai Felinto for their initial advice on how to implement it
 - Campbell Barton for helping to make this feature work with modifiers and bmesh
2013-01-02 00:05:30 +00:00