Commit Graph

7971 Commits

Author SHA1 Message Date
59abddc202 - added Mesh.add_material function
- tweaked OBJ importer. It reads primitive files (cube, cone, etc.)
2009-08-05 12:01:42 +00:00
bf90970eca - OBJ exporter now copies images
- added OBJ, FBX scripts to File -> Export, File -> Import menus
2009-08-05 09:49:59 +00:00
7586990ace - modified BKE_get_image_export_path so that it writes relative path if src file = dest file returning 2 in this case
- modified unit tests for ^ firstly
- incorporated Image.get_export_path into FBX exporter script
2009-08-05 07:59:49 +00:00
2065c5cf60 Merge with 2.5 -r 21756:22173. 2009-08-03 14:06:47 +00:00
9ae77b0eff UI tweaks
-Removed shadows from most UI items. The shadow settings are unfortunately not really useful, because you can't set them for individual items. There was a lot of black text with black shadows, which really only makes the text look fuzzy. For shadows to improve clarity, they should be the opposite color of the text label, not the same color.

-Tweaked material layout, with clearer grouping in Ray Mirror and Ray Transparency panels.

-Added icons in the texture type menu to signify which textures are procedural and which ones are images, and plugins.
2009-08-03 10:54:02 +00:00
acd4b4732b * Fix makefiles once more, change tabs to spaces 2009-08-03 05:21:13 +00:00
851fac055c * unzip osx python modules on make release, too 2009-08-03 04:55:32 +00:00
262a76812e Smoke:
a) fixing domain boundaries
b) fixing flow gui (no more velocity there - taken from particles)
c) Outflow available (deletes smoke from scene)
d) deactivating other noise options for now
e) base for render/preview settings 
f) fixing collisions to be working again
2009-08-02 23:30:44 +00:00
05a97747dc Small tweaks to scene buttons (checkboxes in the right column) 2009-08-02 21:46:35 +00:00
dc75023f6f Softbody now uses the new pointcache code.
Note: Rna access to softbody point cache is through softbody modifier although the point cache is in softbody settings. This is to make it similar to cloth.

Bugfix: Softbody rna was trying to get "ob->soft->softflag" instead of the correct "ob->softflag".
2009-08-02 19:39:33 +00:00
08d4b96317 2.5 3DView:
* Removed redundant color picker panels from the Properties Panel.
* Deleted some old C Buttons Code. (Background Image, Weight Paint, View and the Color pickers.)
* Added missing Particle Mode Buttons into the Toolbar. They need a check if the system is editable or not. 
* Pose Mode Panels in Toolbar were not working due to wrong context. Fixed.
2009-08-02 16:44:32 +00:00
c5f0be6d99 Mistakingly removed check for old Python in material buttons in previous commit.
Added it back, plus some smaller layout tweaks.
2009-08-02 11:36:12 +00:00
41b72408a9 Added ramp input and blend settings in RNA and layouts. 2009-08-02 01:00:15 +00:00
2c642d1373 Further improved shape keys UI.
Made value slider stretch to the entire width of the panel, useful for added precision. 

Also used greying out when shapes are locked.
2009-08-01 17:50:51 +00:00
78bbe5c479 2.5 - Giving shapekeys UI a bit of attention
* Separated value and range sliders for the value into two separate rows. Value comes before the range settings since it's used more often, and is drawn as a slider instead.

* Tweaked ranges for the sliders so that they will work sanely.
2009-08-01 06:03:08 +00:00
fe850bd163 Changed texture layers list to display as a proper list. This makes the order clearer, and you can see names. The list always displays its full length though, because texture layers are pre-populated with all 18 texture layers. Would be nice if this was eventually more dynamic, resembling the way you add/remove material indices. 2009-07-31 16:19:26 +00:00
fb52042375 2.5 Field Panels:
* Attempt to make it a bit more consistent. ;-)
2009-07-31 15:36:14 +00:00
50ea547176 Fields UI: Several attempts to follow UI guide and other things leaded to a really confusing UI (on the left):
http://666kb.com/i/bb49zl2t6ojvk7tax.png
We tried now to connect top-down with left-right, having top-down for the big picture (like already used in textures panel).
Other fields still missing. Approved by William, another small fix ("type" in one row) suggested by DingTo (not visible in the screenshot).
2009-07-31 14:38:42 +00:00
65cb64665a 2.5
Check for old py in UI scripts. Temp fix that'll go when the move
to Py 3.1 is definite! :)
2009-07-31 08:07:41 +00:00
6aed229cc0 * Updated icon sheet, thanks jendryzch! 2009-07-31 02:16:07 +00:00
9561d34dbb changes to defaults for sequencer strip adding 2009-07-30 20:22:55 +00:00
a39192f243 Separated metaball size values, and hid inapplicable values depending on metaball type. 2009-07-30 18:32:20 +00:00
2f79219c07 2.5 Smoke:
* Put Smoke Modifier in the right alphabetical order in RNA and py file.
* Some small naming changes.

Commit approved by Genscher. :)
2009-07-30 16:38:00 +00:00
58c88bcf76 BF2.5: First commit of smoke code.
Not working: 
a) rendering (since volumterics branch is not merged yet)
b) moving collision objects of any kind
c) saving of collision objects (because that's what I am working on)
d) pointcache
e) A bunch of other things I already know of 

So please do not report any bugs on this one yet :-)
2009-07-30 15:00:26 +00:00
1b26fe50c3 * More lamp tweaks, meant to commit this last night 2009-07-30 13:56:39 +00:00
224ec40e45 * Some nicer icons for the render still/ animation buttons 2009-07-30 13:35:32 +00:00
ec4904a9fe Support for povray radiosity settings, adjust in scene panel. 2009-07-30 11:05:45 +00:00
248fa8ec54 2.5 Buttons:
* Material buttons didn't import. Fixed.
* Removed Path label from Fluid panels.
2009-07-30 10:38:46 +00:00
d56466747d 2.5 Part 3 of Layout Code Cleanup:
* More cleanup to match new coding guidelines.
http://wiki.blender.org/index.php/Dev:Py/Blender2.5/Layouts/Guidelines

* Replaced some if's with proper elif's.
* Removed some unnecessary code.
Note: Please don't use inconsistent assign names like colsub, subcol1 etc. anymore!
2009-07-30 10:11:19 +00:00
249c5fcddc World UI
Cleaned up AO influence controls. These buttons had no labels, and were aligned strangely. Also made mist intensity a slider, since it's a percentage.
2009-07-30 08:30:57 +00:00
ade8f5197a Engine specific panel's
- All of this is in python and easy to change.
- each panel class has a set() of compatible engines.
- this set is checked for the poll function
- external engines can add themselves to this panels compatible engines
eg.
 buttons_world.WORLD_PT_mist.COMPAT_ENGINES.add('POVRAY_RENDER')

I tried doing this by subclassing each panel and replacing only the poll function to reference 'POVRAY_RENDER' but it became fairly complicated and meant registering many of the same panels under different names.

Added mist support to povray.
2009-07-30 08:10:10 +00:00
239b78c637 - include operator commands in tooltips (needs sanitizing for transform operators, there are massive :|)
- WM_operator_pystring can now be used with an operator type and properties (rather then a wmOperator instance)
- removed menus from file selector
2009-07-29 23:12:30 +00:00
992382ddb3 Even more metaball layout changes.
Added icons in menu, moved type setting at top of panel. Need to make the size widgets only show the relevant options.
2009-07-29 20:56:22 +00:00
2621dd90e3 2.5 MetaBalls:
* Layout tweaks by nudelZ. Thanks!
2009-07-29 18:44:54 +00:00
fa7a2091f1 2.5 MetaBall Buttons:
* Code and layout cleanup.
2009-07-29 17:15:17 +00:00
198d996934 * a few more small lamp panels tweaks 2009-07-29 14:17:15 +00:00
9547fc48ac - Fix some things I missed in my last commit
- Change name of OBJECT_OT_object_add operator
 - Use new OBJECT_OT_object_add operator in space_info.py
2009-07-29 14:07:51 +00:00
2ee51efd6b * Reverted some superfluous button alignment. The
'Align' should not be overused, it gets quite ugly (and 
loses communication impact) when used between 
buttons of different types. Dependencies should be 
shown via layout and greying out.

These lamp panels still needs some cleaning up too...
2009-07-29 13:33:14 +00:00
f75005c2a8 2.5 MetaBalls
- It is possible to work with MetaBalls in edit mode now
 - Added basic UI to the button window (feel free to change it :-))
 - Header menus should work
 - Undo & redo should work
 - Removed global variable editelems and lastelem (moved it to the MetaBall struct)
 - All tools from old editmball.c was converted to the operators
 - Added lastelem to the RNA
 - Experimental: mb->editelems is only pointer at mb->elems or NULL (depends on Mode). ListBase of MetaElems is not duplicated in edit mode.

Tested with scons at Linux and mac OS X

TODO:
 - Recalc data after Undo or Redo
 - Solve issue with basic MetaBall and Python UI script (only base MetaBall object influence Wiresize and Threshold)
 - Fix orientation of manipulator in "Normal mode"
2009-07-29 12:35:09 +00:00
cacc5f782a - console remove doubles with command history
- povray file removal was uncommented
2009-07-29 00:37:37 +00:00
b073fe336c - UVs weren't exported correctly.
- check for user quit while povray is parsing the file.
- detect if povray cant parse the file and exit the render loop.
2009-07-28 19:32:46 +00:00
8cf4ef091c 2.5: various one-liner fixes
* Image window only show game properties in game mode.
* Fix image window render info drawing wrong with alpha enabled.
* Win32 editmode cursor now uses a different one than the system
  cursor, that one is barely visible, especially in the new theme
  colors.
* Center text in operator header print.
* Fix sequencer unlock shortcut key.
* Fix uv layer / vertex color active render button now graying out.
* Workaround to get default zoom level 1:1 again for new buttons
  (will try to fix properly later, is due to scrollbars).
2009-07-28 18:59:36 +00:00
801d44a09e 2.5: Materials and textures can now be assigned again
even if not slot for them is available.
2009-07-28 18:54:02 +00:00
561db001cc PovrayRenderEngine: Should now work with win32 and win64 povray installations 2009-07-28 17:22:49 +00:00
f4f3a9b08b 2.5 Lamp Buttons:
* Some layout tweaks and fixes by nudelZ.
2009-07-28 11:04:08 +00:00
9cbdf73cf0 2.5 Part 2 of Layout Code Cleanup:
* Cleanup of Modifier and Text Data Panels. 
* Made some small layout tweaks.

* Added missing RNA properties for Cast Modifier.
2009-07-28 06:26:10 +00:00
0b3eb956c4 wrote images with the wrong extension (still ran), but is confusing. 2009-07-28 06:12:58 +00:00
37b49492a8 simple povray render integration.
Supports...
- camera/lamp/mesh object types
- meshes with modifiers applied, normals/uv/vertex colors
- materials, reflection, transparency
- spot/area/point lamps, samples, raytrace options
- scene render size, AA setting

Details...
- Doesn't need any 3rd party modules.
- Runs povray from the subprocess module, updating the image from a TARGA.
- Currently no UI panels or support for custom settings.

This could be used as an example for other scripts.
2009-07-28 05:51:38 +00:00
e52dbadcff 2.5 Lamp Buttons:
* Layout Fix for shadow panel.
2009-07-28 05:26:01 +00:00
fe881aa7ad - lamp UI was missing y samples for rectangle area lamps
- returned ID types from RNA funcs didnt get their ID's assigned which crashed in some cases (still not working for members of ID types).
- ob.create_remder_mesh() wasnt assigning any materials.
2009-07-28 01:06:56 +00:00