Commit Graph

10681 Commits

Author SHA1 Message Date
728687c571 Texture painting:
Free draw objects instead of tagging object update and doing
recalculation of derived meshes. The reason is that if user deletes all
slots and tries to paint, the system will invalidate the cached in
projection painting derivedmesh. This will promptly crash. Invalidating
the draw objects only is also much cheaper.
2014-09-03 12:14:09 +02:00
3733eb6340 Fix T41682.
Bring back shading in texture painting.

This works now but it uses 3 texture units instead of two. Most GPUs of
DirectX 8 (OpenGL 1.4 should cover that) functionality even should have
those, but some old GPUs might not work with that. In any case, I hope
we will be moving to OpenGL 2.1 requirement soon anyway where 4-8
texture units are usually the norm.
2014-09-02 15:57:38 +02:00
a1c628e503 Fixes localview and view-local layers
- Drawing grease pencil fail without scene-lock.
- Converting to curve failed without scene-lock.
- Outliner drag into viewport failed with local-view.
2014-09-02 21:20:31 +10:00
4f7caabe9d Fix T41665, stroke jittering used when setting the clone cursor 2014-09-01 21:11:48 +02:00
e8f3fa99de Support more object types scene-scale (on creation)
- lamp
- camera
- font
- empty & effector

Also fix inconsistency with apply transform
(modified shape-keys for meshes but not curve/lattice)
2014-09-01 21:01:11 +10:00
ab6f4491ea T41650
Typo in material localization code.
2014-08-31 16:49:26 +02:00
1d9e69f146 Fix T41617: Color ramp crashes user preferences
Color ramps with no handles caused issues.
2014-08-29 16:56:19 +10:00
1dddad93c4 Fix Text editor home/end keys when theres a selection 2014-08-29 14:53:12 +10:00
f823ea1ac4 Solve another case of invalid indices. 2014-08-28 23:26:52 +02:00
d1c9101642 Fix some crash cases after last commit 2014-08-28 23:16:07 +02:00
b583894592 Fix another part of the issue T41604
Missed that part of the report somehow, thought it's all about world..
2014-08-29 02:53:25 +06:00
cf3ce7322a Texture painting:
Include explicit control for texturing:

This commit introduces a painting mode option, available in
the slots panel. The default value "Material"  will create slots from the
blender material, same as just merged from the paint branch.

The new option "Image", will use an explicit image field that artists can use
to select the image to paint on. This will should allow painting regardless
of the renderer used or for use in modifiers.
2014-08-28 20:41:05 +02:00
512b738352 Texture paint system:
* Add ability to choose blend type and enable/disable toggle for each
slot for blender internal.
2014-08-28 15:50:42 +02:00
3a200d66ae Fix T41604: Double updates of world and material texture settings
The issue was caused by the world localization setting the ID_WORLD
type update tag. Now using a function which doesn't pollute the library
and which doesn't set update flags.
2014-08-28 15:45:05 +06:00
63b981bf9b Changing render engine now refreshes the texture paint display better.
Also avoid looping over all objects for texture paint checks when a
material changes, only check active object.
2014-08-27 19:15:41 +02:00
be585a2594 More fixes for renderer material detection 2014-08-27 18:52:17 +02:00
57ccd29cae Only calculate texture paint slots from mtex if renderer is blender
internal.

This should eliminate some confusion when people use external render
engines.
2014-08-27 15:52:24 +02:00
e71f2fc3ba Cleanup 2014-08-27 09:52:24 +10:00
db844959d1 Add operator that deletes a texture paint layer for blender internal. 2014-08-26 19:00:25 +02:00
f4eaff82b2 Fix for broken hair sim in old files.
Files older than rB37e1285 have broken hair sim due to the (hacky)
velocity "damping" factor, which is not initialized to 1.
2014-08-26 15:57:25 +02:00
b198500c02 Move bUnit_getScaleUnit -> BKE_scene_unit_scale
unit.c intentionally doesn't include DNA or BKE headers (except its own)
2014-08-26 20:53:41 +10:00
3dd5adeed1 Move conditional out of loop since checked condition won't change 2014-08-26 12:38:20 +02:00
0e3fa0b761 Fix T41590: When scene scale is not 1.0, and units are "None," Blender assumes translations are in meters.
Turned out there were several issues in handling of scale parameter by numinput.
Fixed that by factorizing more some code in common with 'usual' numbuttons eval code
(new `bUnit_getScaleUnit()` helper will return valid scaled value, depending on
given system and type).

Now, numinput behaves as expected - using default unit amended by scale in case no unit is given
(i.e. entering '20' with a scale of 0.01 will give you 20cm, and '20cm' as well!).
2014-08-26 12:31:08 +02:00
600248783b Fix T41355: Make-local looses linked modifiers texture 2014-08-26 19:16:15 +10:00
9541f75200 Fix T41550: Python: frame_set skips frame -1; frame_set(n) sets to frame n-1 for (only) negative number n, and sets to frame n for non-negative number n.
This appeared in rBrB94cb20ff4e78b, purposedly it seems, but without even
a single line of comment to explain why this was needed. For now, remove it.
2014-08-24 08:57:01 +02:00
38cd35c2ad ColorRamp: remove linear/srgb conversions
Turns out these aren't needed
2014-08-24 12:56:34 +10:00
9f029d3f90 ColorRamp: Use linear V for HSV/HSL blending
This matches RGB blending black/white for eg.
2014-08-22 10:12:56 +10:00
847654ba52 ColorRamp: HSV CW/CCW were flipped 2014-08-22 10:12:56 +10:00
d93c07d987 Cleanup 2014-08-21 09:23:07 +10:00
49b894bcc1 Cleanup: some const and bool cleanup. 2014-08-20 20:41:30 +02:00
7a36251bc9 Fix T41497: Colour Ramp UI Bug. 2014-08-20 14:46:38 +02:00
27e7760913 BKE_units: Some cleanup (mostly bools instead of ints). 2014-08-20 12:31:15 +02:00
8535b9bd15 Fix T38722: Adding units in Imperial setting results in inconsistent values
Now always check for a default unit, and evaluate the whole expression in this "unit space".
Not an ideal solution, but should handle most cases nicely
(we can't address all possible corner cases anyway).

Note default unit is searched in current string first (bigger unit of current system wins),
then in previous string.

Note this also replaces ',' by '+' in default separation between units,
helps solving issues with parenthesis (e.g. (1'1")*2.5 would fail in existing code)!
This would break if someone uses py ops with lower precedence than '+' (like bitwise
operations, and comparison), but these are not expected usecase here anyway.

Reviewers: campbellbarton

Differential Revision: https://developer.blender.org/D340
2014-08-20 12:12:03 +02:00
4b4ae8374f Cleanup: style 2014-08-20 08:47:32 +10:00
5e6b79c1f5 Fix crash in BKE_mesh_validate_arrays 2014-08-19 21:11:57 +10:00
37da1dadb6 Fix mesh validate skipping first vertex 2014-08-19 18:49:54 +10:00
95ae98caea Fix T41479: BLI_bvhtree_find_nearest inaccurate
Gives noticeably better results for shrink-wrap (even in simple cases)
2014-08-19 17:58:07 +10:00
1dbadf16a8 Fix for BKE_deform_flip_side_name getting fooled by extra separator characters
D740 by ldo with own edits
2014-08-19 16:18:07 +10:00
e1eb2e99f7 Correction to previous curve bevlist commit 2014-08-18 21:16:21 +06:00
6c7467e0da Fix T41085: Blender crashes when using "spline" or "segments" for bevel curve factor.
Root of the issue goes to the fact that bevel list calculation might drop some points
if they're at the same position. This made spline length calculation goes wrong.

Now the length of the bevel segments is stored in the bevel list, so values are
always reliable.

Initial patch by Lukas Treyer with some tweaks from me.
2014-08-18 17:38:20 +06:00
e85bcfab04 Fix T41467: Modifier view buttons changing positions.
Commits early in this year (to save some space) broke this. Hopefully this time
it works in all cases - lastCageIndex is no more influenced by realtime/edit active states.
Also, inactivate buttons instead of hiding them, can be useful to set those data
even though it does not have any immediate effect.

Took the opportunity to switch cage buttons to RNA, btw.
2014-08-17 09:50:45 +02:00
b6df448176 Cleanup 2014-08-15 19:59:31 +10:00
01c5a65f7b Fix uninitialized imagepaint values on new scene, report by kopias on
irc
2014-08-15 11:45:15 +02:00
b22831e5ce Modifiers: consider all constructive modifiers as 'preview' ones as well.
Indeed, constructive modifiers are highly likely to modify CDLayers like vgroups or vcols!

See vertexgroup2.blend file ({F93770}) in T40523, especially obvious with subsurf modifier.
2014-08-15 10:10:57 +02:00
2b796ed03d ColorRamp HSV, HSL Blend Modes
D297 by charlie with own edits
2014-08-15 15:31:13 +10:00
f2821e392b hint checks to re-alloc as unlikely
also edit comments for knife tool
2014-08-14 11:07:33 +10:00
28054d8e38 remove MAXFLOAT define 2014-08-14 10:36:07 +10:00
ff42afb6c5 Math Lib: rename barycentric_transform -> transform_point_by_tri_v3
also add transform_point_by_seg_v3
2014-08-13 14:55:45 +10:00
3529913629 Math Lib: name signed versions of dist_to_plane_v3 explicitly
also add unsigned versions
2014-08-13 14:34:58 +10:00
7df4fc5eaf Spelling 2014-08-13 09:34:37 +10:00