Commit Graph

10681 Commits

Author SHA1 Message Date
1bb0c84236 - added text3d.body_format to be able to set bold/italic/smallcaps etc on text.
- the length of a new text object wasnt set on creation.
- tex3d and controllers rna name was being set to its body (rather then ID name)
- remove reference to wave objects which are very old and not used anymore.
2010-07-17 17:50:20 +00:00
21cb1f82db Revert part of commit 29079, cleanup of particle path drawing logic
This commit and other commits attempting to fix it broke various things. The
main thing that changed was that instead of computing children/paths in
advance as part of particle_system_update, this was moved to do it just before
drawing or rendering. I've changed back that behavior and tried to keep the
other fixes in the commit.

When the new particle system was just committed, it also worked this way but
gave various problems, and I had to remove that behavior to get things working
stable. Basically it meant that you could get have a path cache that was
outdated in various situations, and it doesn't fit well with dependency graph
evaluation order.

This fixes:
#22823: Children Particle Rendering is broken
#22733: Particle objects not displayed
#22888: SigSegV when rending hair particles
#22820: Another SigSegV when undo adding hairs in particel edit mode
Some particle setups in dupligroups.

The three bugs that the original commit fixed are now also still working in
my tests:
#21316: Hair weight drawing is wrong
#21923: Consistent Crash When Rendering Particle Scene.
#21950: Path rendering option for particles causes crash
2010-07-17 17:07:50 +00:00
02ef91a619 [#22876] Add new scene, stacker ".00" bug
finding duplicates is a bit faster now too since it doesnt split the name and number before comparing ID's prefix.
2010-07-17 16:17:30 +00:00
fd982af447 Merging revision 30434 from my GSoC branch, log: Fixed sound wave display bug for sounds that are not full length. 2010-07-17 13:41:22 +00:00
22c6b7d174 PNG Compression can now be set, writing uncompressed PNG's is significantly faster for high resolution images - 2k. 2010-07-17 13:29:55 +00:00
6d35f6110a Merged changes in the trunk up to revision 30416. 2010-07-16 21:35:48 +00:00
3ef41270f9 [#22880] SEQUENCER: Flip Y broken in recent builds (Windows & Linux)
own fault when adding saturation.
2010-07-16 15:45:35 +00:00
d94868f821 Incorrect flags were checing for cyclic in order clamping functions 2010-07-16 09:45:09 +00:00
a37bcf93ef wip commit; DO NOT USE. almost done with phase 1 of this restructuring, basically just some things that needed to be done before trunk (and some things that needed to be started, but can be finished much later). 2010-07-14 22:06:10 +00:00
f588c49cb5 Merged changes in the trunk up to revision 30335. 2010-07-14 19:01:40 +00:00
8e3a9634a3 Change to text3d: When back or front is enabled, the bevel rim on the other side is not created anymore, just as the back/front filling faces are not created when disabled.
when both are off the behavior is unchanged.

This is needed when rendering alpha text so its possible to have a single layer of faces but use the bevel option to make text thicker.
adding a rim on the back when back is disabled also doesnt make much sense IMHO.

minor python edits too.
2010-07-14 17:47:58 +00:00
5505697ac5 Merge GSOC Sculpt Branch: 28499-30319
https://svn.blender.org/svnroot/bf-blender/branches/soc-2010-jwilkins
See log of that branch for details.
2010-07-14 14:11:03 +00:00
ae1748b984 bugfix [#22847] 18+ char Name in Edit Strip causes errors when duplicating strips 2010-07-14 12:16:23 +00:00
f406cf4ac8 Fix a few compile warnings and rename gpu_buffers.h to GPU_buffers.h
for consistency.
2010-07-14 10:46:12 +00:00
7ad8e5b6f8 Fix #22816: crash in depsgraph loading some 2.49 files, tagging objects for
update on load should be done later because it's not known yet which scene
is used with which layers visible before the windows are created.
2010-07-14 09:46:26 +00:00
6b6cdbe322 pointcache support for relative external paths with the useual // prefix as well as library path option. 2010-07-14 07:47:03 +00:00
Nick Samarin
81021db4f9 synched with trunk at revision 30243 2010-07-14 07:35:39 +00:00
3580d6229a - text3d was missing menu items for toggling bold/underline/italic/smallcaps.
- made smallcaps use a temp flag so caps can still have the smallcaps flag.
- utility function for getting the char from a font. find_vfont_char(), was inline in ~5 places.
- removed CU_STYLE mix of flags only used in one place, not needed. removed 'style' from rna too.
- fix for some warnings.
2010-07-13 23:51:21 +00:00
03e638d128 - make duplis real wasnt redrawing
- small caps option for titles (doing manually is quite painful to watch).
2010-07-13 22:21:59 +00:00
c0ba1671c3 group refcount checking was inconsistent.
- if a group has one or more objects in it, it gets a refcount of 1 on load (unchanged from before)
- dupli-groups, and materials no longer add/remove a reference.
- now groups are only freed when they contain no objects or when manually unlinked.
2010-07-13 16:53:17 +00:00
8ee36e1da5 - fix for eternal loop with metaballs in set scenes.
- next_object() now loops through all set scenes, not just the first one.
- removed F_SET, rather them having a mode for looping on a set, just use the set when the first scene ends.
- metaballs can now glob between scenes however there are still some depsgraph issues that existed before.
2010-07-13 16:06:51 +00:00
e86b78c47c Merging revision 30264:30270 from my GSoC branch to trunk, logs:
Bugfix for [#22284] Blender cursor gets stuck in the timeline when scrubbing (jack transport).

Dirty hack fix for:
* [#22366] Cutting audio and meta strips with audio does not actually cut audio
* [#22639] Audio not clipped to meta bounds

Also fixed a seemingly symptomless bug in sequencer_edit.c
2010-07-13 15:19:15 +00:00
161ee379a0 2.5: startup.blend changes, these should all be consistent with new datablocks,
mostly the startup.blend was trailing behind. Also renamed B.blend.c.

* Lamp shadow buffer was Classical instead of Classical Halfway.
* Point Lamp was named "Spot".
* Render resolution is 50% 1080p.
* Scene and material bake/use tangent space normal maps.
* Remove empty text datablock.
* Enable auto ray bias on material.
* Change default material diffuse color to match new material.
* Mist start/depth from 0/0 to 5/25 so it does something.
* AO uses Add instead of Multiply.
* Change world colors for new world same as startup.blend.
* Default cube rotation was 0,-0,0 now 0,0,0.
* Enable relative/filter/hide files in user preferences.
2010-07-13 10:29:41 +00:00
862427e0b2 fix for crash copying in the sequencer. 2010-07-13 09:31:28 +00:00
291c99c5d9 - saturation option for sequencer strips, runs before multiply and color balance.
- multiply of 0.0 wasnt being applied.
2010-07-13 09:28:01 +00:00
64091ff5bd fix for crash when psys_get_dupli_texture() was called on a subsurf mesh with simplify enabled. 2010-07-12 20:35:10 +00:00
a586541d74 tweak to color balance after talking with colin and testing other software, lift for values above 1.0 was too intense.
Use: 1 + ((lift-1) * (lift-1)) so 2.0 is still a full lift but 1.x isnt so strong.

Changed color picker to give more precission, we were having to edit the buttons to see what the numbers were.
2010-07-12 16:20:51 +00:00
a470640f2e sequencer float conversion was only using rgb -> float conversion inconsistantly, some places used colorspace conversion, some not.
Added IMB_float_from_rect_simple() for the sequencer to use.
2010-07-12 14:57:24 +00:00
fa39db2441 2.5: remove armature "B-Bone Rest" option, this was only added to keep
broken behavior for backwards compatibility, it's been there long enough
now to be removed.
2010-07-12 11:04:51 +00:00
c013974a7c set metaball limit for not drawing small scale motherballs to a 1/10th of what it was. durian blood splats were reaching this threshold.
also fix for memory leaks when the motherball is too small.
2010-07-12 08:43:49 +00:00
f91f4d3176 Fix type mismatch. 2010-07-10 23:21:25 +00:00
Dalai Felinto
96a7e478b6 Logic Editor Python API: link/unlink logics through python
After initial talk with Matt (awhile ago) we realzed that rna_api would fit well for this instead of an operator.

The next step would be to move the current UI code to use the rna funcs instead.
Note: it takes the s/c/a as argument, not its name. (e.g. cont.link(actuator=act) )

Sample code to link all the logic bricks between each other:
ob = bpy.context.object
for cont in ob.game.controllers:
    for sens in ob.game.sensors:
        cont.link(sensor=sens)
    for act in ob.game.actuators:
        cont.link(actuator=act)

For a script to create bricks, link bricks, unlink bricks and remove them:
http://www.pasteall.org/14266
2010-07-10 21:15:10 +00:00
22371e8816 [#22791] Can't change keyed strip attributes if two sequencer windows open
own recent commit for overlay sequencer view brokey keyframing in the sequencer.

for now prefetch and overlay views wont have correct fcurves applied.
2010-07-10 19:17:52 +00:00
e37cbe9461 Bugfix [#22811] Dupli-Instancing for particles broken.
commit r29079 removed 2 lines that are needed for instancing particles.
2010-07-10 18:11:01 +00:00
cf2ff0b03e Merged changes in the trunk up to revision 30167. 2010-07-10 00:37:42 +00:00
Nick Samarin
36e27b0765 Added operator for generating navigation mesh for selected blender objects 2010-07-09 22:16:52 +00:00
0d9a81a111 Fix #22794: problem with rendering panorama in 2.4 created files. 2010-07-09 19:20:57 +00:00
Dalai Felinto
1f019c23fd Logic Editor UI: move s/c/a operators and interface buttons
Tchatcharantcharan ...

Three new operators:
bpy.ops.logic.sensor_move
bpy.ops.logic.controller_move
bpy.ops.logic.actuator_move
direction is a parameter (UP,DOWN)

Moved some interface code to sca.c instead of logic_window.c. (and changed accordingly).
One note: as in 2.49, the move up/down button is only available in non-expanded mode. However instead of one button with two options we have 2 buttons (as we had originally in 2.50).

That also means the s/c/a header is getting more clunky. Design, thoughts, ideas are appreciated. For the time been functionality back is still the priority (mine at least ;)
2010-07-09 00:14:46 +00:00
6fcacf077d - duplicating a scene now duplicates all strips (not just selected ones)
- python change, dont import 'bpy' by default, initially I thaught this would make scripting easier but it ends up being annoying when you want to register a script or if you want to import it. (more trouble then its worth to save 1 line, also not very pythonic).
2010-07-08 14:30:43 +00:00
b511fbea6d Sequencer display overlay option, this can show a border area from another time to help compare for color grading.
- Okey sets the border in the display.
- Okey resets the frame offset in the sequencer timeline.
- ghost icon in the header can enable/disable.
- frame offset can be relative or absolute (lock icon)

Not very happy that this commit adds a call to BKE_animsys_evaluate_animdata(scene, ...) in do_build_seq_array_recursively()
without this the offset frames dont have fcurves applied.
Though we will need something like this for prefetch frames to work too.
2010-07-08 10:03:29 +00:00
c689e46ff3 Fix #22340: sintel appears in seemingly random poses on load.
Pose proxy synchronization happened after drivers were already evaluated,
now moved to start of object_handle_update.
2010-07-07 18:47:49 +00:00
1ff98fb454 Fix #21540: depsgraph problem on load, meshes on non-visible layers
were not created when objects on visible layers depended on them, now
it uses the flushed layer to determine if the object data should be
recalculated.
2010-07-07 17:08:20 +00:00
6debe0fcf6 fix for duplicating metastrips, unique names and animation data. 2010-07-07 16:37:41 +00:00
e8be069870 duplicating a sequence strip now duplicates its fcurves 2010-07-07 16:17:18 +00:00
be1846bcf6 fix for numeric problems for color balance in the sequencer (same check as in compositor).
for optimized builds this gave crazy colors.
2010-07-07 15:06:57 +00:00
358738c1aa Fix #22354, #22727, #22501: image window not display correct
renders with compositing and slots.
2010-07-07 14:28:22 +00:00
ed1de5d276 dont swap strip names when swapping strips, means they keep their fcurves 2010-07-07 13:14:51 +00:00
70b1baefc5 Merged changes in the trunk up to revision 30060. 2010-07-06 23:39:10 +00:00
2a95a246ed color balance can now be animated in the sequencer. 2010-07-06 16:44:05 +00:00
137e53064c Revert revision 29735:
Fix #22051: crash when scaling parent metaball. Keep the constant resolution
for any motherball's scale.

This avoids running out of memory when scaling the metaball down, but there's
a reason it depends on this scaling, for example for instancing it's more
useful to have this. It also doesn't really solve the problem but only moves it,
it's still possible to run out of memory with different setups/scales.
2010-07-06 11:44:45 +00:00