Commit Graph

10681 Commits

Author SHA1 Message Date
Joshua Leung c0d74fa192 Bugfix #19696: Crash when adding an Empty or Force field 2009-10-20 23:18:00 +00:00
Campbell Barton 23f69cbe92 move G_FACESELECT from G.f to mesh->editflag, renamed to ME_EDIT_PAINT_MASK 2009-10-20 19:27:27 +00:00
Brecht Van Lommel cb8f7fd385 Auto Save
Auto save is now working again in 2.5. It will also remember now what
the location of the original file was when recovering it, so that
library links still work and saving the restored file does not save to
the temp directory. There is also a new Recover Auto Save operator
which will open the filebrowser in the temp directory and show the
auto saved .blends.

Implemenation Notes:

* Timer storage was moved from window to windowmanager, so we can have
  windowmanager level timers too now, doesn't make sense to have
  autosave timer attached to a particular window.
* FileGlobal now has a filename field storing where the file was saved.
  Note that this is only used when loading a file through the recover
  operators, regular file read doesn't use it, so copying the quit.blend
  manually over the original file will still work as expected.
* Jobs timer no longer uses operator now, this seems more like an
  internal thing, changing keymaps should not make it possible to break
  the jobs manager.
* Autosave is postponed by 10 seconds when a modal operator is running,
  e.g. transform or file browsing.
* Moved setting G.sce in setup_app_data before depsgraph updates, these
  can use the filename for pointcaches.
2009-10-20 13:58:53 +00:00
Joshua Leung 8bc1087e2e Fixes for Path-Renaming Fix:
* Now the old/new names get tagged with [" "] before the search and replace operation, which should alleviate problems with searching for 'bone' and ending up with all instances of 'boney' 'boney.r' etc. also getting renamed.

* Cleaned up some compiler warnings, and removed an unused function from an earlier attempt at this work.
2009-10-20 04:07:57 +00:00
Joshua Leung 7f133f65b2 Bugfix #19663: Renaming named data doesn't fix F-Curves
RNA Paths used in F-Curve, Drivers, etc. now get renamed when some data that they use gets renamed. This only works when things like Bones, Constraints, Shape Keys, and Modifiers get renamed, but other cases can get added easily. 

The code here only performs simple string replacements, so there is the potential for problems when several sets of data with the same names are present. For example, if there are multiple armatures with bones that have the same names, renaming a bone on one armature (with a bone on another armature having the same name) will break all the drivers on the other one, even though they aren't really connected. However, I don't expect the aforementioned scenario to really be a problem in most production scenarios.
2009-10-20 03:44:35 +00:00
Brecht Van Lommel 652ea9ee30 Fix #19627: previews in materials nodes were not cleared before re-render. 2009-10-19 14:10:37 +00:00
Campbell Barton dd96bf6168 - added xmirror to the weightpaint options
- made texture_slot return the texture slot for the node texture
2009-10-19 14:03:02 +00:00
Brecht Van Lommel 596d25773a Another fix for duplicating objects with particles. 2009-10-19 13:21:37 +00:00
Brecht Van Lommel 2d0f3274bd Fix #19588: duplicating objects with particle systems would crash.
Also an unrelated warning fix.
2009-10-19 13:17:47 +00:00
Brecht Van Lommel a84a59b64e Fix #19638: crash when assiging self in boolean modifier.
Also:
* UI now takes ID self check flag into account so that e.g. it
  doesn't offer to the make object it's own parent.
* Mesh loop cuts number of cuts had wrong limits.
* Don't use mesh_get_derived_final in modifier stack, but
  ob->derivedFinal instead. Avoids crashes on dependency loops,
  and in case there is no loop it should have been created.
2009-10-19 12:13:32 +00:00
Brecht Van Lommel 952322e71c Fix #19632: GLSL was not updated for soft/linear light blending modes. 2009-10-19 11:50:01 +00:00
Campbell Barton 2c985dee97 - listener for sequencer space panels added for frame changes, now redraws during transform
- invalid pointer was used for getting the sequencer length crashing blender or setting the length to negative values.
- printf_strip(seq) for debugging sequence strip locations
- Spelling: Cheet Sheet -> Cheat Sheet
2009-10-19 10:07:19 +00:00
Janne Karhu f750cc7dbd Changing particle physics type to boids and not boids multiple times crashed. 2009-10-18 20:52:15 +00:00
Janne Karhu 505f5c58ce Bug fixes:
[#19596] Child particle in particle mode show for one redraw, then disappear
[#19598] Draw actual particles options draws in wrong location
2009-10-18 16:55:33 +00:00
Maxime Curioni 3fa9da938f merged changes to revisio 23915
Updated buttons_render.py to have Freestyle buttons
Added "empty" BlenderTextureManager as preliminary step to remove last remnants of OpenGL and to allow Freestyle to run on my machine.
2009-10-18 05:19:46 +00:00
Daniel Genrich 2d7587bf0c Smoke:
*Should fix crash with collision objects
2009-10-17 22:34:40 +00:00
Joshua Leung 53624a53d9 Assorted tweaks for animation editors:
* Changing to the ShapeKey editor now automatically enables the value sliders
* Filtering code for ShapeKey editor can now do AnimData block filtering too (internal details...)
* Silenced console warnings when inserting keyframes on F-Curves with no keyframes already (for Animation Editor sliders)
* Made the update code for keyframe transforms send more general depsgraph updates. Unfortuately, this still doesn't resolve the update problems with shapekeys
2009-10-17 04:22:52 +00:00
Joshua Leung f6494ff3cf ShapeKey Editor (sub-mode of DopeSheet Editor)
Special priority request from Durian team to get this sub-editor of the DopeSheet Editor restored. Originally I was kindof planning to drop it, but obviously it still has a role!

It now supports all the modern features that the DopeSheet supports, complete with selection, muting, locking, DopeSheet summary, and all the other tools that you know and love from the other views. 

Also, this no longer uses the old hacky sliders that 2.4x used (instead it uses RNA-based ones), so should function just the same as other DopeSheet views).
2009-10-16 12:08:47 +00:00
Campbell Barton 5fff9cf660 stamp font size and added rendertime stamp option 2009-10-15 19:18:40 +00:00
Campbell Barton d464e2454e move view3d keymaps so edit&paint mode keymaps override removed workaround that prevented switching directly from editmode to paint modes
+ other minor changes
2009-10-15 17:59:42 +00:00
Campbell Barton 734d50e8df typing in non-existant dirs now goes back to the previous dir. (also for bookmarks and when changing dir's in other places) 2009-10-15 11:11:52 +00:00
Campbell Barton a28b9512fe made texflag a short everywhere (only stores one flag)
fix for crash with separate (missing NULL check)
2009-10-15 09:00:40 +00:00
Campbell Barton a6645bfafb pack all was giving an error on the render result 2009-10-15 08:39:47 +00:00
Campbell Barton f579fe5681 fixes for warnings and crashes during doc generation 2009-10-14 18:48:19 +00:00
Brecht Van Lommel 1ce959b16e Shape Keys: disable the temporary shape display system, where
it would show you the last selected shape key until doing
another operation. This is confusing, and the Pin button allows
you to do the same kind of shape browsing.
2009-10-14 13:21:54 +00:00
Maxime Curioni dcf1e05440 merges changes to revision 23820 2009-10-14 06:08:48 +00:00
Nicholas Bishop 3b805af8af Various warning fixes 2009-10-13 19:02:30 +00:00
Brecht Van Lommel 10198e99ff Deep Shadow Buffer
Since the deep shadow buffer summer of code project is not actively under
development anymore, I decided to build my own DSM implementation from
scratch, based on reusing as much existing shadow buffer code as possible.
It's not very advanced, but implements the basic algorithm. Just enough so
we can do shading tests with it, optimizations and other improvements can
be done later.

Supported:
* Classical shadow buffer options: filter, soft, bias, ..
* Multiple sample buffers, merged into one.
* Halfway trick to support lower bias.
* Compression with user defined threshold.
* Non-textured alpha transparency, using Casting Alpha value.
* Strand render.

Not Supported:
* Tiling disk cache, so can use a lot of memory.
* Per part rendering for lower memory usage during creation.
* Colored shadow.
* Textured color/alpha shadow.
* Mipmaps for faster filtering.
* Volume shadows.

Usage Hints:
* Use sample buffers + smaller size rather than large size.
* For example 512 size x 9 sample buffers instead of 2048 x 1.
* Compression threshold 0.05 works, but is on the conservative side.
2009-10-12 19:41:40 +00:00
Campbell Barton fbde77ce80 texture slots up/down back 2009-10-12 16:00:39 +00:00
Brecht Van Lommel f1a0df22df Bugfix: texture nodes header was still showing wrong texture
when using node materials.
2009-10-12 13:12:45 +00:00
Joshua Leung 829bbda7f5 Bugfix #19616: vertex group select as IK target cause crash in Blender2.5
Thanks to Masahito Takahashi (mato)  for the report and patch to fix this!
2009-10-12 09:39:57 +00:00
Campbell Barton efed73598f Use OB_MODE_EDIT as a flag everywhere, also fixed a typo which made drawing the set-scene not work right. 2009-10-11 19:06:38 +00:00
Campbell Barton 4081f33687 EditMesh was using VBO's even when off in the user preferences causing glMapBufferARB to return an invalid array, however setDrawOptions was (incorrectly) disabling VBO's in almost all cases so it didnt crash except for entering editmode on an object used as a custom bone shape.
Changed to allow setDrawOptions (since it works fine), but only to use VBO's when its enabled in the userprefs.
2009-10-11 11:21:51 +00:00
Campbell Barton 5621848629 - added redraw notifier.
- removed custom invoke function, use generic names (was misleading since conversion is done on selection, not just active).
- made convert mesh to curve use the 'keep_original' option.
2009-10-10 10:49:17 +00:00
Martin Poirier 1cc79c1a95 Fixing mixed code and declaration.
PEOPLE, PLEASE CHECK YOUR WARNINGS BEFORE COMMIT
2009-10-10 03:29:03 +00:00
Campbell Barton fb561fb4c8 added mesh to curve conversion (edge loops only)
like the script in 2.4x
2009-10-09 22:09:48 +00:00
Joshua Leung 9f7038c5a7 * Warning fixes for previous commit for Modifier renaming.
* Removed some old code (depsgraph) that was already commented out
2009-10-09 12:16:58 +00:00
Brecht Van Lommel 2226a5139a Fix some issues with showing the current textures when using
material nodes and texture nodes. Made it all use the same
give_current_*_texture functions now.
2009-10-09 09:50:49 +00:00
Joshua Leung 9ebcd9c5e4 A few bugfixes:
* #19583: Keying Sets list issues
Deleting a Keying Set (or a Keying Set Path) set the active index to 0, but that would mean that the first item would be selected but not visible.

* #19590: Keyframing properties of a modifier with more than one of it's type the property will highlight in all
- Modifiers now always have a unique name, so renaming a modifier should check that the name is unique. Most of the files changed in this commit were just to make sure that modifiers got unique names when they were created
- Modifiers path getter was wrapped a bit wrong (missing the "s around the name)

* Constraints Bugs
- Constraints renaming now also makes sure the names stay unique
- Fixed (or attempted to fix) compiler warnings about some enum declaration for distance constraint
2009-10-09 09:48:04 +00:00
Campbell Barton 5c867406aa menus are now global (like operators), so for eg, the info add menu and the 3D add menu can be shared. 2009-10-08 19:06:32 +00:00
Brecht Van Lommel 3ebd58673f Key Configuration
Keymaps are now saveable and configurable from the user preferences, note
that editing one item in a keymap means the whole keymap is now defined by
the user and will not be updated by Blender, an option for syncing might be
added later. The outliner interface is still there, but I will probably
remove it.

There's actually 3 levels now:

* Default builtin key configuration.
* Key configuration loaded from .py file, for configs like Blender 2.4x
  or other 3D applications.
* Keymaps edited by the user and saved in .B.blend. These can be saved
  to .py files as well to make creating distributable configurations
  easier.

Also, user preferences sections were reorganized a bit, now there is:
Interface, Editing, Input, Files and System.


Implementation notes:
* wmKeyConfig was added which represents a key configuration containing
  keymaps.
* wmKeymapItem was renamed to wmKeyMapItem for consistency with wmKeyMap.
* Modal maps are not wrapped yet.
* User preferences DNA file reading did not support newdataadr() yet,
  added this now for reading keymaps.
* Key configuration related settings are now RNA wrapped.
* is_property_set and is_property_hidden python methods were added.
2009-10-08 18:40:03 +00:00
Daniel Genrich e936c80985 Smoke:
* Bugfix for non initialized arrays (reported by nudelZ)
2009-10-08 15:19:57 +00:00
Daniel Genrich 14f62c1321 Smoke:
* Enable external forces like e.g. wind
2009-10-08 10:18:14 +00:00
Campbell Barton 8f154364f2 separate material lost all materials for the new mesh 2009-10-08 09:22:39 +00:00
Joshua Leung b4b031eae7 Fixed remaining bugs with animating rotation modes:
* Removed the hack-functions to set euler rotations from the values set in the other rotation representations, even when euler rotations weren't being used. I pressume that this was added for being able to represent quats in terms of eulers for the UI, but really it would break animation evaluation (i.e. euler curves after quaternion curves would always block the quaternion curves).

* Object rotation values in the transform properties panel now take into account rotation modes, so the appropriate rotations will get converted to quaternions before being drawn.

* Fixed a few bugs with some of the conversion code (minor stuff left out).
2009-10-08 05:02:04 +00:00
Joshua Leung 475ab5ceb4 Rotation Modes Bugfix:
Animating rotations using different rotation modes should now work more often than before. 

Previously, quaternion and axis-angle values were stored in the same variable in DNA, but that was causing problems with other animation curves overwriting the values and causing the rotations to not work as expected. 

There are still some issues, but I'll track those down later tonight
2009-10-08 00:57:00 +00:00
Brecht Van Lommel fd511eb984 Node Bugfixes:
* Compo node backdrop works again.
* Compo node previews and backdrop now get correct color management
  float to byte conversion.
* Compo nodes got unecessarily recalculated while moving nodes.
* Fix compo node viewer nodes not getting activated correctly.
* Main compo node preview render computations are now outside of
  mutex lock, so better for multithreading.
* Tex node outputs did not work in some files loaded from 2.4.
* Change RNA updates to take into account groups that may be shared
  between multiple node trees.
2009-10-07 22:05:30 +00:00
Joseph Eagar d4a9660b99 part 1 of vkey rip tool. still needs more work. ugh, doing this tool correctly is a nightmare. 2009-10-07 21:19:58 +00:00
Campbell Barton 763358fe91 copy icon in the material buttons list view so you can copy the current set of materials to other selected objects, (like Ctrl+L, Materials in 2.4x) 2009-10-07 16:32:55 +00:00
Campbell Barton a899e9dd18 Check if the object is in editmode with (ob->mode==OB_MODE_EDIT) rather then (ob==scene->obedit)
Was trying to fix a hard to redo crash with custom bone shapes in editmode but cant redo. still, will help with future multi-editmode.
2009-10-07 11:36:29 +00:00