Commit Graph

10681 Commits

Author SHA1 Message Date
Brecht Van Lommel 0b2324f679 2.5: Small optimization in color management code to avoid doing
computation with doubles instead of floats, about 2x faster.
2009-08-10 20:17:11 +00:00
Joerg Mueller a27cc1adf0 2.5 audio cleanup:
* Removed CD Actuator
* Removed bSample and bSoundListener
* Removed SoundSystem
* Removed -noaudio parameter
2009-08-10 15:39:11 +00:00
Daniel Genrich f1c69e9d84 Smoke:
* bugfix for crash when loading smoke files more once on linux/mac
* could also fix occasional explosions
* code cleanup
2009-08-10 14:09:56 +00:00
gsr b3d 5fddab3fd8 Add initial support in Makefiles for audaspace.
Note: removed hardcoded path in include directive. Check other build systems.
2009-08-10 01:56:54 +00:00
Joerg Mueller 6c5c58e057 2.5: Sound branch merge!
See mailing list for additional information.
2009-08-09 21:16:39 +00:00
Nicholas Bishop c1ca2ab5dc Sculpt/2.5:
* Added toolbar UI for setting "anchored" mode
* Added a "persistent" mode for the layer brush; basically you can keep sculpting on the same layer between strokes when this is on. There's a button to reset the base so you can add another layer on top of that, and so on.
This feature was suggested by Blenderer on BA, thanks!

Note, I think these options could use better names in the UI, but I couldn't really think of anything very descriptive, suggestions welcome
2009-08-09 17:21:40 +00:00
Daniel Genrich d48ca69985 Smoke: decoupling of wavelet #2, new noise strength option on gui, fftw3 option in place for cmake, scons yet uncommited 2009-08-09 01:30:32 +00:00
Daniel Genrich 18121524dd Smoke: fixing collision objects again (bug introduced in decoupling commit) - thanks to nudelZ for reporting 2009-08-08 20:41:44 +00:00
Daniel Genrich ce273aee08 smoke:
- Bugfix: a bit too fast ;-) Better do it right too (problem with res > 150)
- fixing high res view button which disappeared sometimes
- fixing tooltip
2009-08-07 13:19:17 +00:00
Campbell Barton bc093b4cc4 svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r22205:22290 2009-08-07 04:41:15 +00:00
Campbell Barton e7c53e20a1 gameObject -> blenderObject mapping was being created but wasnt needed.
Added utility func tag_main for (un)tagging every ID in a Main database with LIB_DOIT.
2009-08-07 03:51:28 +00:00
Daniel Genrich 2fd0263602 smoke: decoupling high-res, introducing reset for heat+gravity, fixing another obstacle problem 2009-08-06 16:50:02 +00:00
Joseph Eagar 7e6662e60c added a crash handler to dump the global undo state to file on segmentation fault. it saves to the current file path in G.sce + .crash.blend. note that this code is only enabled on release builds, it's #ifdef'd out if _DEBUG is defined. for users, if you were in edit mode when a crash happened, this will only save the mesh changes up to the time you entered edit mode. 2009-08-06 14:03:43 +00:00
Joseph Eagar 38de6d14e4 merge with 2.5 (not trunk, last merge message said that on accident) at r22252 2009-08-06 09:56:14 +00:00
Arystanbek Dyussenov 7586990ace - modified BKE_get_image_export_path so that it writes relative path if src file = dest file returning 2 in this case
- modified unit tests for ^ firstly
- incorporated Image.get_export_path into FBX exporter script
2009-08-05 07:59:49 +00:00
Joshua Leung 2a999890fb NLA - Quick patch bugfix
When there were no strips but some empty tracks, the active action should be evaluated normally. This is not an optimal solution (more user testing + suggestions regarding the best way to do this is welcome).
2009-08-04 10:31:25 +00:00
Tamito Kajiyama 8503ae9006 Fixed compiler errors (tested with VC++ 2009 Express Edition, CMake 2.6.3). 2009-08-04 09:48:54 +00:00
Maxime Curioni bd92aea926 SUMMARY:
The main contribution of this commit is the possibility to save Freestyle configuration information inside .blend files. It required an extensive refactoring of the previous interface code.

The code has been tested and does not crash on my machine. If you encounter issues, please let me know (and if possible, sending me an sample .blend file).

DETAILS:
- refactored code to notify Freestyle when adding/removing render layers  (FRS_freestyle_config.{h,cpp})
- corrected the freeing of style modules when files are read from / written to disk
- moved Freestyle configuration information into scene renderlayers, to allow loading / saving .blend files (DNA_scene_types.h DNA_freestyle_types.h FRS_freestyle.cpp)
- inserted temporary trick to prevent crashes when orthographic camera is used (SilhouetteGeomEngine.cpp), but outputting incorrect feature line calculations
2009-08-04 00:40:36 +00:00
Daniel Genrich ee92957b36 Smoke: fix crash with collisions + flows 2009-08-03 16:39:12 +00:00
Jiri Hnidek e9c1550432 2.5 MetaBalls and UI
* Added callback function for some metaball properties:
When some properties (wiresize, threshold, update flags) of metaball are changed, then these properties are copied to all metaballs in the group (all metaballs with same base name). This is important to "share" some properties between metaballs, because polygonisation of metaball is influenced only by properties of base metaball and base metaball can be changed.
* Improved drawing of selected Metaball objects
2009-08-03 14:40:10 +00:00
Arystanbek Dyussenov 2065c5cf60 Merge with 2.5 -r 21756:22173. 2009-08-03 14:06:47 +00:00
Joshua Leung 641c8e69a8 2.5 - MetaBalls are now animateable 2009-08-03 13:09:23 +00:00
Joshua Leung cd905eef70 2.5 - Make Proxy Tweaks
* Drivers are now copied across and relinked as appropriate
* Drawtype is also copied now (especially useful for rigs)
2009-08-03 12:11:50 +00:00
Arystanbek Dyussenov 4086ca58e2 - re-wrote image exporting function renaming it from BKE_export_image to BKE_get_image_export_path because now it doesn't copy
files but only manipulates paths. It produces both ablsolute and relative paths. COLLADA exporter can now use it.
- re-wrote unit test for it, this is now more compact and readable
- RNA API Image.get_export_path takes a boolean arg to indicate whether a relative or absolute path should be returned. Python scripts 
can now use it.
2009-08-03 12:02:40 +00:00
gsr b3d 4ee4dc355c Fix access to MEM_CacheLimiterC-Api.h. 2009-08-03 01:24:55 +00:00
Daniel Genrich 262a76812e Smoke:
a) fixing domain boundaries
b) fixing flow gui (no more velocity there - taken from particles)
c) Outflow available (deletes smoke from scene)
d) deactivating other noise options for now
e) base for render/preview settings 
f) fixing collisions to be working again
2009-08-02 23:30:44 +00:00
Peter Schlaile eff8e107fe == Sequencer ==
This brings back sequencer rendering, moving do_render_seq() into the
pipeline where it belongs.

Things to fix: SCENE-strip rendering and memory cleanup for
SCENE-strips.

Otherwise: enjoy :)
2009-08-02 23:02:59 +00:00
Janne Karhu dc75023f6f Softbody now uses the new pointcache code.
Note: Rna access to softbody point cache is through softbody modifier although the point cache is in softbody settings. This is to make it similar to cloth.

Bugfix: Softbody rna was trying to get "ob->soft->softflag" instead of the correct "ob->softflag".
2009-08-02 19:39:33 +00:00
Daniel Genrich 7b123ff13c Smoke: (hopefully) fix collision high-res smoke disappearance 2009-08-02 18:32:56 +00:00
Joshua Leung 81146e419c NLA Tweaks:
* "Pushing down" the action to make a new strip will now make the new strip the 'active' one. 

* 'Active Action' field in Animation Data panel is now editable as long as we aren't in "tweakmode"
2009-08-02 13:15:20 +00:00
Joshua Leung 8aae02bb84 2.5 - Animation Playback Tweaks
* Added some optimisations to avoid having to try evaluating some data that won't have any effect.

* Converted playback buttons in timeline header to use operators too
2009-08-02 11:05:13 +00:00
Joshua Leung 24d1cf7d54 Animato - Bugfixes for ShapeKeys + ShapeKey Drivers
* Animated ShapeKey F-Curves/Drivers are now visible in the Animation Editors. 

* As a result of this, the old 'ShapeKeys' mode (which would display all the shapekey channels, even if they had no keyframes yet) in the DopeSheet, no longer works for now. However, it would have been of no use as no sliders were shown anyway.

* Drivers which depended on the rotation of bones now work again. These now point to the right RNA properties, and get some extra 'time' corrections (for degrees -> radians change).
2009-08-02 06:10:24 +00:00
Campbell Barton de36dd1e99 svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r22099:22130 2009-08-02 03:59:00 +00:00
Campbell Barton e60138117c - Ancient resource leak (rev 2) where checkPackedFile would open a file and never close it.
- Running simulations missed freeing some variables.
2009-08-01 06:27:40 +00:00
Joshua Leung a1eef5bb4d Animato - NLA + Realtime Animating Goodies
* When doing realtime recording of animation (i.e. transforming objects + bones while animation playback is running, and auto-keying is enabled), animation will be added to a new NLA Track+Strip combo everytime a single 'loop' of the frame range has finished. This will allow 'passes' over the animation to be less destructive.

* Made the evaluation of the active action (when NLA data is present), be handled as part of the normal NLA system evaluation code (as if it were just another strip in a track at the end). The immediate benefit is that there are now some settings (available in the "Animation Data" panel in the NLA Editor with a strip selected) which allow for the way the active action is combined with the NLA stack results. For instance, the way that the action extrapolates is used in the recording tweaks above.
2009-07-31 07:43:47 +00:00
Campbell Barton 2a727083c9 fix for warnings and implicit declarations
also fixed smoke comparing a float's mem-location rather then its value.
2009-07-31 01:40:15 +00:00
Daniel Genrich da4ab9b14b Smoke:
a) Crash fixed when loading files with smoke
b) changed presets to be more low-cpu friendly
c) smoke looks thicker

Unsolved:
a) 3dview of smoke changes weirdly when looking at front/back. Just move around a cube with smoke and you know what I mean - odd shading. If someone likes to take a look: draw_object.c -> search for "smoke" there
2009-07-30 22:11:28 +00:00
Daniel Genrich dbba273371 Smoke: fixing some compile warning reported by Ton and one compile erro for gcc 4.4.1 reported by mrunion 2009-07-30 20:12:40 +00:00
Ton Roosendaal 5eee72b092 2.5
Another Makefile fix for smoke
2009-07-30 18:41:36 +00:00
Daniel Genrich 8ddf8ff977 Blender Smoke credits:
Wavelet Turbulence for Fluid Simulation
Copyright 2008 Theodore Kim and Nils Thuerey 
Paper + Website: http://www.cs.cornell.edu/~tedkim/WTURB/
2009-07-30 15:17:41 +00:00
Daniel Genrich 58c88bcf76 BF2.5: First commit of smoke code.
Not working: 
a) rendering (since volumterics branch is not merged yet)
b) moving collision objects of any kind
c) saving of collision objects (because that's what I am working on)
d) pointcache
e) A bunch of other things I already know of 

So please do not report any bugs on this one yet :-)
2009-07-30 15:00:26 +00:00
Martin Poirier 24a269a07c Move some sketching base code in kernel.
Other code will eventually move out of armature editor (to help reuse).

This solves the issue reported by Cambo on the ml about kernel code calling editor functions.
2009-07-30 01:39:42 +00:00
Brecht Van Lommel 408ba429e6 2.5: Buttons View
* When resizing the window, the top position is now preserved,
  instead of the center position.
* Fix zoom level not being preserved in various cases, when
  changing both with and height. This replaces some earlier code
  which did this at screen level but wasn't very reliable.
* Different tabs now each preserve their own scroll.
* When switching between tabs, it now scrolls to show as many
  buttons as possible, instead of possibly showing empty space.
  There is a trade-off here between doing that keeping the
  buttons in the same place, no ideal solution exists I think.
* Change zooming in/out to be symmetric, for example doing
  numpad + then - did not give the original zoom level back.
* Added some calls to avoid hanging tooltips when manipulating
  the view.

Internals:
* Added V2D_KEEPOFS_X and V2D_KEEPOFS_Y to keep the top/bottom
  rather than the center.
* Renamed V2D_KEEPZOOM to V2D_LIMITZOOM (seems more appropriate),
  and make V2D_KEEPZOOM preserve the zoom level.
2009-07-29 22:57:53 +00:00
Ton Roosendaal 4a1266baad 2.5
Operator goodies!

--- Macro operators

Operators now can consist of multiple operators. Such a macro operator
is identical and behaves identical to other opererators. Macros can
also be constructed of macros even! Currently only hardcoded macros are
implemented, this to solve combined operators such as 'add duplicate' or
'extrude' (both want a transform appended).

Usage is simple:
- WM_operatortype_append_macro() : add new operatortype, name, flags
- WM_operatortype_macro_define() : add existing operator to macro

(Note: macro_define will also allow properties to be set, doesnt work
 right now)

On converting the macro wmOperatorType to a real operator, it makes a
list of all operators, and the standard macro callbacks (exec, invoke,
modal, poll) just will use all.

Important note; switching to a modal operator only works as last in the
chain now!

Macros implemented for duplicate, extrude and rip. Tool menu works fine
for it, also the redo hotkey F4 works properly.

--- Operator redo fix

The operators use the undo system to switch back, but this could give
errors if other actions added undo pushes (buttons, outliner). Now the
redo for operator searches back for the correct undo level.

This fixes issues with many redos.

Note for brecht: removed the ED_undo_push for buttons... it was called
on *every* button now, which is probably too much? For example, using
the 'toolbar' redo also caused this...
2009-07-29 17:56:38 +00:00
Brecht Van Lommel 74e4ad20c9 2.5: code cleanup, added CTX_wm_space_* for each space type,
instead of casting everywhere.
2009-07-28 16:33:02 +00:00
Campbell Barton 4741137fc9 misc py/rna changes
- running a script from a file now uses the PyRun_File(FILE *, ...) rather then PyRun_String("exec(open(r'/somepath.py').read())"...), aparently FILE struct on windows could not ensured to be the same between blender and python, since we use our own python on windows now it should be ok.

- generating docs works again (operator update for py style syntax broke them)

- python operator doc strings was being overwritten

- added rna property attribute "default" to get the default value of a property, not working on arrays currently because variable length arrays are not supported.
2009-07-26 18:18:14 +00:00
Joseph Eagar 22bd3c8995 revert part of this thing I was doing with ccgsubsurf 2009-07-26 13:26:59 +00:00
Joseph Eagar 0b6066c8f1 replaced use of bmesh tesselator with scanfill when leaving edtmode and generating the mface tesselation data. also fixed a normals problem. 2009-07-26 13:12:55 +00:00
Brecht Van Lommel 756488fbe2 2.5: Painting
Various fixes for painting, sculpting and particle edit, still
much to be done...

* Move RNA paint and sculpt structs into rna_sculpt_paint.c,
* Added Particle Edit RNA.
* Some tweaks to existing Paint RNA.

* Put texture paint and particle edit object in context.

* Fix some errors in the brush layout, properly doing None
  checks, fixing some wrong property identifiers.
* Added tool enum for texture paint and particle edit in panels.

* Allow editing brush textures in the texture buttons, still with
  a stupid toggle, ideas for how to make the connection better are
  welcome.
2009-07-25 22:31:02 +00:00
Brecht Van Lommel 580d000f8f 2.5:
* Fix crash entering particle mode, and particles not showing.
  Janne, please check the changes I made in psys_cache_paths,
  I'm not confident they are correct.
* Fix some warnings
2009-07-25 22:20:26 +00:00