Commit Graph

10681 Commits

Author SHA1 Message Date
Ian Thompson 5f7359a4ad Cleaned up unused variables and functions. 2008-09-27 19:57:32 +00:00
Campbell Barton ff6d4e84cb text editor changes
* out of sync text dosnt automatically popup a menu anymore since it was too easy to click on it without intending to, moved this to an alert button on the header.
* "_" character was acting as a delimiter, but in python its not.
* renamed "File" to "Text" (so as not to confuse with blenders file menu)
* added redraw_alltext function to remove many duplicate loops where every text display is redrawn.
2008-09-27 15:32:28 +00:00
Campbell Barton fe5dd01595 linear ipo curves were still using their handles to calculate an extrapolated value.
It would only work when the bezier point had its handles set to auto before changing to a linear IpoCurve since the handles were being recalculated during transform.
2008-09-27 10:08:19 +00:00
Joshua Leung 98b2c0626a Lots of mingw/gcc compiler warning fixes 2008-09-27 06:49:10 +00:00
Joshua Leung 50faaccf2e Auto-Keyframing (per scene):
Now auto-keyframing can be enabled/disabled per scene (with the insertion mode also stored per scene). The flags used when insertng keyframes are still stored in the user-prefs. 

New scenes have their auto-keyframing settings initialised from the user-preferences.
2008-09-27 06:29:52 +00:00
Andre Susano Pinto 6cc87a1047 Merge of SimpleDeform modifier from soc-2008-jaguarandi branch
http://wiki.blender.org/index.php/User:Jaguarandi/SummerOfCode2008/SimpleDeform
2008-09-26 21:21:20 +00:00
Campbell Barton 3ad55e1541 nurbs surface resolution is now per segment rather then being distributed over the whole surface.
This is what 2D do alredy and makes resolution settings more like subsurf level.

- This makes it impossible to have a lower resolution output then the nurbs cage, however this dosnt seem a very useful feature.
- Using the do-versions from recent curve interpolation fix.

Tested with these files.

http://digilander.libero.it/pafurijaz/Files/Blender/Libellula.zip
http://digilander.libero.it/pafurijaz/Files/Blender/Martello.zip
http://digilander.libero.it/pafurijaz/Files/Blender/Punta.zip
http://digilander.libero.it/pafurijaz/Files/Blender/Phones.zip
http://digilander.libero.it/pafurijaz/Files/Blender/Tubo.zip
http://digilander.libero.it/pafurijaz/Files/Blender/Pipe.zip
http://digilander.libero.it/pafurijaz/Files/Blender/Tire.zip
http://digilander.libero.it/pafurijaz/Files/Blender/Cotton.zip
2008-09-26 19:00:49 +00:00
Andre Susano Pinto b542721f32 Made simple deform limits be relative to BV of object 2008-09-26 16:14:35 +00:00
Andre Susano Pinto 03f26fa6e4 Fixed a UI bug on shrinkwrap constraint
Fixed vertexs weights on simpledeform modifier (they weren't working if the modifier was the first on stack, since it wasnt receiving a DerivedMesh with vertex weights)
2008-09-26 13:47:41 +00:00
Daniel Genrich c301a059bd svn merge -r 16667:16741 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2008-09-26 08:58:15 +00:00
Matt Ebb 5adff90b08 * Some more tweaks to particle density rendering. I'm not 100%
sure if this is 'correct' but so far in testing it's been working 
pretty well.

This also exposes a new 'Nearest' value, to determine how many
nearby particles are taken into account when determining density. 
A greater number is more accurate, but slower.
2008-09-26 07:12:36 +00:00
Andre Susano Pinto 09e17ac876 SimpleDeform now initializes limit values to the BB when its added to an object 2008-09-26 02:02:02 +00:00
Janne Karhu 9a7c53782b Fix for [#17677] Blender Crash when Baking Boids
- A check for getting the "better" dm was missing from the boids code. I plan on converting the boids code into using the collision modifier one of these days but hopefully this quick fix will do for now.
2008-09-25 18:31:01 +00:00
Erwin Coumans bc28feb997 re-use some Blender soft body settings for Bullet game soft bodies 2008-09-25 16:48:25 +00:00
Matt Ebb 707f2e300c * Worked a bit on cleaning up the code involving layering volumes on
solids, in front of other volumes, etc. Now there's a 'layer depth' 
value that works similarly to refraction depth - a limit for how many 
times the view ray will penetrate different volumetric surfaces.

I have it close to being able to return alpha, but it's still not 100% 
correct and needs a bit more work. Going to sit on this for a while.
2008-09-25 06:08:41 +00:00
Erwin Coumans 718e2bf74f improved game soft bodies, works for objects that are using 'set smooth'
use shape matching by default for game soft bodies
store soft body index for game vertices
2008-09-25 03:02:30 +00:00
Benoit Bolsee 38a80ff9a5 BGE patch: add advanced parameters for SoftBody. Add Rasterizer.drawLine() Python function. 2008-09-24 22:58:49 +00:00
Joshua Leung 48bc5b2ac6 Made Object-level copy constraints work the same as for bones now too 2008-09-24 11:52:31 +00:00
Campbell Barton 3cf87f4c20 calculate curve radius for drawing curve normals 2008-09-23 15:57:05 +00:00
Campbell Barton d72d4a5058 fix for [#11744] NurbCurve Radius incorrect
removed calc_curve_subdiv_radius(), curve radius is now calculated the same way as tilt.

Added radius interpolation menu matching tilt interpolation, needed to add "Ease" interpolation type to keep 2.47 curves looking the same.
2008-09-23 13:35:32 +00:00
Janne Karhu 47032c251d - Particle-particle effectors we're quite unstable and not accurate at all. Now this should be fixed (especially with other integrators than euler) as the needed inter-frame effector particle positions are interpolated properly from the current and previous positions (previously only the most recent position was used).
- In practice this removes the dependency of particle simulations from the update order of objects and different particle systems inside objects.
- As a nice side effect out of this we also get fully correct birth positions for "near reactor particles" (previously for example smoke trail reactor particles were not born smoothly along the target particles path).
2008-09-23 12:53:00 +00:00
Matt Ebb 6b4ac3e7de * Volume colour absorption
Rather than a single absorption value to control how much light is absorbed as it 
travels through a volume, there's now an additional absorption colour. This is 
used to absorb different R/G/B components of light at different amounts. For 
example, if a white light shines on a volume which absorbs green and blue 
components, the volume will appear red.

To make it easier to use, the colour set in the UI is actually the inverse of the 
absorption colour, so the colour you set is the colour that the volume will 
appear as.

Here's an example of how it works:
http://mke3.net/blender/devel/rendering/volumetrics/vol_col_absorption.jpg

And this can be textured too:
http://mke3.net/blender/devel/rendering/volumetrics/vol_absorb_textured.png

Keep in mind, this doesn't use accurate spectral light wavelength mixing (just 
R/G/B channels) so in cases where the absorption colour is fully red green or 
blue, you'll get non-physical results.

Todo: refactor the volume texturing internal interface...
2008-09-23 07:05:06 +00:00
Campbell Barton bcba8003c0 changing the number of subdivisions for nurbs curves.
this way each edge/segment gets the same number of points matching the resolution value.
before, a nurbs curve would have the same number of points no matter if it was cyclic or not.

This will make slight changes to objects on an animated path, but only noticable if the path has a low resolution.

bug [#11744] NurbCurve Radius incorrect - now dosnt show bad results with order 4 on non-cyclic curve.
2008-09-23 06:26:48 +00:00
Andre Susano Pinto 2911df487e Fixed shrinkwrap constraint handling of matrixs.
Also since contraint uses BVHCache its now usable and fast.
Being possible to shrinkwrap constraint several objects to another
and only have one BVHTree being build.
2008-09-22 22:48:44 +00:00
Brecht Van Lommel 2875cc9cc6 Fix for second part of bug #17506: issue with swapped uv coordinates
on creating multires in editmode, wasn't doing test_index_face for
the face data.
2008-09-22 21:22:16 +00:00
Daniel Genrich c08acde589 svn merge -r 16592:16667 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2008-09-22 10:04:45 +00:00
Campbell Barton 486a6a214d copy object properties was crashing because of my recent changes. need to NULL listbase first.
changed visibility actuator menu to 3 toggle buttons and added tooltip note about outliner render restriction being used for visibility.
2008-09-22 07:17:39 +00:00
Matt Ebb 7522f86d01 * Volume rendering
This is an initial commit to get it in SVN and make it easier to work on.

Don't expect it to work perfectly, it's still in development and there's
plenty of work still needing to be done. And so no I'm not very interested 
in hearing bug reports or feature requests at this stage :)

There's some info on this, and a todo list at:
http://mke3.net/weblog/volume-rendering/

Right now I'm trying to focus on getting shading working correctly (there's 
currently a problem in which 'surfaces' of the volume facing towards or away
from light sources are getting shaded differently to how they should be),
then I'll work on integration issues, like taking materials behind the volume
into account, blending with alpha, etc. You can do simple testing though,
mapping textures to density or emission on a cube with volume material.
2008-09-22 01:51:24 +00:00
Daniel Genrich a1b8a918cb Respect compile flags if elbeem is disabled, fix compiling for that case 2008-09-21 18:36:25 +00:00
Daniel Genrich 8471184dc5 Merging fluidcontrol to trunk from rev16649 fluidcontrol branch. Code provided by Nils Thuerey. 2008-09-21 18:20:02 +00:00
Ton Roosendaal afe851b6d1 Sunsky / Atmoshphere:
- Added blending mode and factor option, so it's more clear and
  controllable what happens with it. Also nice for crazy effects
  of course!
- Preview render now shows preview for it too

On the todos:

- have this in World buttons (as well) for quicker sky setups
- review math of color clamping and scaling, this is definitely 
  not good... but a fix will make old files look very different.
2008-09-21 16:04:33 +00:00
Daniel Genrich 518b8fe018 svn merge -r 16593:16648 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2008-09-21 13:03:39 +00:00
Campbell Barton a9988317c9 Added select grouped property (objects with shared property names will be selected)
(updated select group toolbox and header menu)

Added 2 copy property options - Replace All and Merge All, since there was no way to remove all properties, or set all objects game properties to be the same as the active objects.
Added set_ob_property(ob, prop) to property api.

bugfix in python api, copyAllPropertiesTo, it didnt check for duplicates or that it wasnt copying from/to the same object.
2008-09-21 10:12:33 +00:00
Campbell Barton 0a364788c1 simple changes for bez point selection. use as a flag incase other flags are stored in bezt->f1,2,3 2008-09-20 13:21:10 +00:00
Ton Roosendaal 2bd6e1ae82 Patch #8461, by Rob Hausauer
This unifies all usage of FTOCHAR, putting it in utildefines.h
Submitter did several interesting tests for speed, check it here:
http://projects.blender.org/tracker/?func=detail&atid=127&aid=8461&group_id=9
2008-09-20 13:02:06 +00:00
Ton Roosendaal 9b9edad6b6 Patch 17403, small gcc warning fixes. 2008-09-20 12:26:18 +00:00
Campbell Barton f510057fef [#17600] char* -> const char*
Thanks to Sean Bartell (wtachi), was causing many many warnings which distracted from the real problems.
2008-09-20 11:08:35 +00:00
Brecht Van Lommel a15296eff6 Small dependency debugging aid: now it also prints cycles for
the object depsgrah instead of only armatures.
2008-09-19 22:03:16 +00:00
Brecht Van Lommel 650ae3b4e6 Fix for bug #16662: modifiers on lattices were ignored sometimes
when rendering opengl previews, it unnecessarily cleared lattice
displists when it was really intended for shaded mode colors.
2008-09-19 21:52:15 +00:00
Andre Susano Pinto 656ee61718 Merge from trunk
(The last time there was some files missing due to failed connection to svn server while merging.. thats why this stuff of reverting last merge and redoing it)

svn merge -r 16231:16608 https://svn.blender.org/svnroot/bf-blender/trunk/blender
2008-09-19 14:15:36 +00:00
Joshua Leung 6f9a254d61 PyConstraints:
Basic (non-python) target evaluation still occurs when scriptlinks are disabled.
2008-09-19 12:43:21 +00:00
Andre Susano Pinto 2f9f0710d1 Revert last merge from trunk
svn merge -r 16539:16538 https://svn.blender.org/svnroot/bf-blender/branches/soc-2008-jaguarandi/
2008-09-19 12:05:45 +00:00
Willian Padovani Germano 6ff74f4527 == Python Script Links ==
Bug #17599:
Summary: Python constraints, good in 2.46 not working anymore in 2.47
http://projects.blender.org/tracker/?func=detail&atid=125&aid=17599&group_id=9

Improved my old hack to avoid frame changed scriptlinks from running when rendering stills, should fix this bug. It also causes REDRAW scriptlinks to be executed during renders, but that conforms to how FRAMECHANGED ones work.

BTW: this can still be improved. The current system meant to disable all Python functionality at once needs imo to be replaced by one that allows to enable / disable per feature (scriptlinks, pyconstraints, pynodes, etc.). A better way to inform scriptlinks about what is going on (render, anim, render anim, etc.) would also help. Will discuss with others.
2008-09-18 22:33:49 +00:00
Janne Karhu a283e7e4af A typo in my fix for bug #11740 caused problems with at least grid distributed particles. 2008-09-18 17:42:17 +00:00
Janne Karhu f7113fd267 Reactor particles were born with incorrect timing. Some changes made could effect normal particles too, but after many tests I didn't notice any adverse effects. Be sure to poke me hard if there are some though :) 2008-09-18 17:19:40 +00:00
Daniel Genrich fc312fae98 svn merge -r 16454:16593 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2008-09-18 14:59:44 +00:00
Daniel Genrich beb7738a29 Hopefully fixes crash in particle system with effector enabled 2008-09-18 01:55:43 +00:00
Janne Karhu 0a6d2e26a9 Fix for [#17642] Particule Hair - Vertex Group lenght don't works without Children
- This feature had been removed from the code! So this is how things work now:
For normal (non-child) hair particles the length vgroup is used if we're not in particle edit mode and if there are no child particles. So for example checking "Parents" in the visualization panel when children are in use will result in full length parent strands, this is a feature so that you can see how the parent's go to predict child behavior better, not a bug :)
2008-09-17 19:29:44 +00:00
Janne Karhu 0a43036701 Fix for [#17637] Children from "Faces" in Object without a face leads to crash
- a simple check for psys->child was missing
2008-09-17 17:59:29 +00:00
Ton Roosendaal 3ecbcb5848 Bugfix #14412
Outliner option 'unlink group' didn't remove its members, in case the
group members were local in file, a confusing situation happened. Now
it removes members.
2008-09-17 17:47:59 +00:00