Commit Graph

10681 Commits

Author SHA1 Message Date
Brecht Van Lommel 04d2a8badc Fix for bug #10734: mirror modifier crash with no axis
enabled for mirroring around.
2008-05-06 08:35:19 +00:00
Joshua Leung ee87af1e16 Bugfixes:
* NLA scaling was being incorrectly handled with fractional values. This was caused by clamping to integers instead of floats when making sure the scale value was positive. 

* Added checks to help prevent some weird cases that may sometimes occur and cause problems
2008-05-06 07:10:30 +00:00
Brecht Van Lommel b6f5679cf5 Fix for bug #10542: changing particle visualisation type from object to
something else didn't work correct.
Fix for bug #10478: particle system point cache problem.
2008-05-05 21:10:32 +00:00
Andre Susano Pinto 0b7ab2f8ec Merge from trunk
svn merge -r 14626:14692 https://svn.blender.org/svnroot/bf-blender/trunk/blender
2008-05-05 17:30:33 +00:00
Kent Mein 4c0bcbf4da fix for bad indexing found by Cyril Brulebois
Its making the identity matrix so I just removed the initalizing values
that were out of bounds.

Kent
2008-05-05 17:26:33 +00:00
Joshua Leung b7de3918fb Fix for compiling with FFMPEG enabled due to BLI_convertstringcode 2008-05-04 10:28:10 +00:00
Campbell Barton 110f927c63 Changed frame numbering to only alter hashes if they are in the filename (not the directory name) to fix bug [#10566] File Open Dialog replaces '#' with '0' in directory names.
removed frame numbering from BLI_convertstringcode into its own function (BLI_convertstringframe), many uses of BLI_convertstringcode were passing dummy frames values anyway.
in cases where adding the current frame number to a filename is needed run BLI_convertstringframe(...) after BLI_convertstringcode(...)

There are some cases Im not sure BLI_convertstringframe is needed, these have been commented as todo, but at least have the same functionality they used to.
2008-05-04 09:41:15 +00:00
Andre Susano Pinto 2b5432e6bb Added control over distance to kept form target mesh
Quad bug was fixed by splitting the quads that are feed to RayTree
2008-05-02 22:09:01 +00:00
JLuc Peuriere b846e7a3bf fix for #7314
solution provided by Leandro Inocencio
2008-05-02 15:45:15 +00:00
Jiri Hnidek e1090eed41 Fix for bug #8825. find_first_point() finds first points of implicite surface in better way now. It goes
from center of every metalement to 26 directions and try to find every place, where implicite function 
crosses zero value. Size of step is size of polygonization cube. It can be proofed, that smaller size of step 
is useless.
2008-05-02 12:43:46 +00:00
Andre Susano Pinto 9026559ded +normal projection optimized with RayTree (RE_raytrace.h)
+control for normal projection direction (default,inverted,both)

There are some bugs on projection over quads.. it seems to work 100% on fully triangulized meshs
2008-05-02 00:16:48 +00:00
Willian Padovani Germano 9ea5788c37 == PyNodes ==
Bug #10104 reported by bebraw: missing check for how many node sockets were being created by a pynode script. Too many (more than MAX_SOCKET == 64) would crash Blender.

http://projects.blender.org/tracker/?func=detail&atid=125&aid=10104&group_id=9

Notes: moved the MAX_SOCKET define from node.c to BKE_node.h so I could use it in Node.c. Also improved error reporting in pynodes when errors occur in the init stage.

Thanks Juho (bebraw), Tom (assigned the bug to me) and Brecht (mentioned the MAX_SOCKET define).
2008-05-01 22:28:18 +00:00
Andre Susano Pinto 64f5d1bdf3 Nearest-vertex mode optimized with kdtrees
currently uses the kdtree code avaible on blender
2008-05-01 01:00:01 +00:00
Andre Susano Pinto 10ce8e3281 Merge trunk with branch
svn merge -r 14551:14626 https://svn.blender.org/svnroot/bf-blender/trunk/blender
2008-04-30 18:14:27 +00:00
Andre Susano Pinto 29f0f74b05 Changed a bit of code structure to make method optimization easier 2008-04-30 17:55:26 +00:00
Brecht Van Lommel 93ba2dd6a1 Fix for bug #9867: issues with making particle systems local. 2008-04-30 13:29:57 +00:00
Brecht Van Lommel 8370991710 Fix for bug #9657: ipo's on the object in particle object visualisation
didn't always get correct time.
2008-04-29 09:56:52 +00:00
Brecht Van Lommel 082b706e8d Fix for bug #8865: on mac os x, with certain processors (I'm guessing
Intel Xeon only), doing a lot of mutex locking is really slow. Getting
the image  buffer for each texture read then made using more threads
actually slow down the render. Now I've split up the function in two
parts, one parts that checks if the image is available, and another
that does a mutex lock and loading if needed.

Changes quite a lot of code, so hopefully doesn't break stuff, but it
seemed to survive test with rendering a number of frames using all
image types and many threads, though this kind of threading problem
only happens once in a while .. so hard to test for.
2008-04-28 20:57:03 +00:00
Campbell Barton d6400179d2 vertex parents to a mesh that no verts would crash blender 2008-04-28 17:14:56 +00:00
Joshua Leung de8b30a424 Bugfix #8937: Action constraint for non-armatures shows lag on clear transform
The problem here was that the owner instead of the workob was being used to find the effect of the action constraint.
2008-04-28 10:35:51 +00:00
Joshua Leung 1b45506f0a Compiler warning fixes:
* in scene.c in blenkernel, set_last_seq (defined in src - editseq.c) is called... this may/may not need some stubs for game-engine stuff
* removed unused vars due to old particle-effects stuff
2008-04-28 00:40:38 +00:00
Campbell Barton 9101d5689f * Group unlinking wasnt removing groups from particle systems, or render layers light overrid.
* BPath sequencer strip looper was only operating on the active scene, now look through all scenes.
* The active sequence strip wasnt being reset when scenes switched, so you could see the previous scenes strip when switching to a new scene.
2008-04-27 20:43:25 +00:00
Andre Susano Pinto 928b676b99 Implemented shrink modes are now:
+ Nearest surface point
+ Normal projection
+ Nearest vertex (gives similar results to nearest surface if the target mesh has many vertexs and is a lot faster to calculate)
^^ all bruteforce calculation for now

+ fixed matrix order multiplication
+ request for CD_MDEDEFORMVERT
2008-04-27 19:29:40 +00:00
Nicholas Bishop 7f985f3399 == Multires ==
Fixed bug #9680, Crash on render

Caused by multires sometimes looking at editmesh data rather than mesh data during render
2008-04-27 18:26:43 +00:00
Campbell Barton 57c1fbe557 remove old particle system.
also removed quat, dquat, and sumohandle from the Object struct since they aren't used anywhere.
2008-04-27 18:26:20 +00:00
Campbell Barton db18b47be5 fix for own error when trying to fix python command line crash,
was calling screenmain() before executing the python script which meant it was never executed (therefore no crash :) )

Moved screenmain() back to the the end of main() and added a TESTBASELIB_BGMODE which checks for G.vd and uses the scene layer if its not there. Of course python should not be running stuff that uses G.vd :/

Also made python scripts stay attached to screens when LOAD UI is disabled. This means you can load a new blend file and the python console can stay open, has been tested for a while in the apricot branch.
2008-04-27 11:37:57 +00:00
Campbell Barton c8376869b1 BLI_split_dirfile was being used in cases it should not have been,
Added BLI_split_dirfile_basic, that only splits the path into directory and file. without checking the dir exists or creating it, without changing the original string that is passed to it.
2008-04-26 13:08:57 +00:00
Ken Hughes bc18e9e290 Suggestion by GSR; move "extern C" into header file, remove "_" from
utf8towchar function name.
2008-04-25 19:18:24 +00:00
Andre Susano Pinto 7374d23b61 Merge trunk with branch
svn merge -r 14529:14551 https://svn.blender.org/svnroot/bf-blender/trunk/blender
2008-04-25 18:28:59 +00:00
Andre Susano Pinto a0add959ff Shrinkwrap skeleton code
+vertex weights supported
+target object now saves to file: load/save works :)

for now simple moves objects vertexs to the nearest vertexs on target object
(so that I can test if its working correctly with the modifier API)
2008-04-25 18:22:20 +00:00
Campbell Barton b94f3d0fcb fix/workaround for blender crashing when running python runs text.clear() in background mode. ideally python api would not use this function. 2008-04-25 10:12:32 +00:00
Ken Hughes 4d1d60e236 Duplicating UTF-8 changes from Revision 14536 in another place in the source tree. Pointed out in IRC by Kent. 2008-04-24 20:10:01 +00:00
Campbell Barton 4f49a3b906 added ipo script template from blenderartists forTe, made scripts refresh on load factory settings and replaced elysiun with blenderartist.org in headers 2008-04-23 14:04:05 +00:00
Andre Susano Pinto 087c66fd29 Added simple UI to configure some shrinkwrap modifier properties (simple commit to try svn) 2008-04-23 12:44:10 +00:00
Brecht Van Lommel c3d36b0a4b Fix for bug #9654: point cache was being reset too often, made
transforming unrelated objects slow.
2008-04-22 21:53:30 +00:00
Kent Mein ff26d59577 WITH_BULLET wasn't working for Makefiles.
I changed it so its tests are more inline with other defines.
Jesterking said this shouldn't affect scons so yell at him if it does. ;)

Kent
2008-04-22 19:14:33 +00:00
Peter Schlaile d186ba591a == FFMPEG ==
Forgot to set audio_codec correctly on output. Shame on me.
2008-04-22 07:40:04 +00:00
Joshua Leung fddb50d2b5 Added a check to make sure repeat value isn't 0. 2008-04-22 03:43:14 +00:00
Daniel Genrich a1b1cfdc38 Cloth: Fix point cache memory leak when duplicating cloth 2008-04-21 22:02:15 +00:00
Brecht Van Lommel 7c68038353 Fix for bug #9093: array modifier merging didn't work
entirely correct after a recent bugfix.
2008-04-21 09:24:04 +00:00
Daniel Genrich d71d1f2568 Chance wind scaling to be the same as particles 2008-04-20 21:56:49 +00:00
Daniel Genrich 7fb4c95503 Cloth: Wind was working the way arround due to wrong formula, reported by nudel 2008-04-20 19:25:23 +00:00
Campbell Barton 8a888dbdc7 bugfix for [#8256] Creating proxy from linked mesh object removes materials 2008-04-19 11:23:50 +00:00
Campbell Barton d00a0e56f6 fix for [#8236] Lens Change by driver won't update in 3d View
Lamps would not update either.
2008-04-19 02:19:46 +00:00
Kent Mein 981d380fc4 This is an expanded patch of this:
[#8067] external texture plugin thread-safe modifications
Submitted By: David Anderson (davywavy)

It makes it so the "result" array is passed in, instead of a global var.
I expanded the patch so it will play nice with older plugins  that are not
thread safe as well.

I also updated the existing plugins in the release, so they are thread safe.

---------------  What do people think of this.... ------------------
This should maybe be talked about in the functionality board or something,
but what do people think of adding in default texture/sequence plugins.
or making a seperate tree like lib for plugins.

The reason I ask is we have had a couple of upgrades to the plugin system.
(supporting float buffers for sequencer, and this one for textures)

http://www.cs.umn.edu/~mein/blender/plugins does not store revisions of 
plugins I just make sure they work with the latest version.  This is
getting messy.  I haven't upgraded a lot of them to use floats (I know,
I'm lazy, and now this will also make modifications to the plugins)
It would be nice to have some of the standard ones under revision control.

We also seem to be having an explosion of platforms supported.  It would
be nice to have platform maintainers compiling plugins as well for releases.
(Its getting to be more work for me to keep up with things...)

I'll go back to my corner now and be quite. ;)

Kent
2008-04-18 19:10:03 +00:00
Chris Want 5d0a207ecb Patch from GSR that a) fixes a whole bunch of GPL/BL license
blocks that were previously missed; and b) greatly increase my
ohloh stats!
2008-04-16 22:40:48 +00:00
Campbell Barton 83c5401896 replace magic numbers with constants for (G.vd->persp), view naming was also using persp as a flag which worked but isnt correct. 2008-04-16 08:48:49 +00:00
Joshua Leung 6b2a65a3b6 Bugfix #8948: Transformation constraint - destination rotation is in radians
Unfortunately, my previous fixes here to get gears working resulted in this problem. The flip side of that was that gears worked for quite a few cases. 

Alas, it is not to be... The bug is now fixed, but gears no longer work any more. Sadly, there is not much I can do about this.
2008-04-16 07:33:54 +00:00
Brecht Van Lommel d5c1042ed8 Bugfix: editmode mesh transform was doing slow x-axis mirror
computations with the option disabled. Also small memory usage
optimization for vertex groups.
2008-04-15 18:07:04 +00:00
Brecht Van Lommel 13ec85aeb5 Bug #8950: dependency cycles weren't always printed correct. For
debugging, also added a name for each dependency relation, and when
a cycle is detected it now prints the full cycle to the console.
2008-04-15 13:07:56 +00:00