Commit Graph

10681 Commits

Author SHA1 Message Date
72cf50ed1e Related to #36532: show message in modifier when cloth point cache read fails,
for example due to a subsurf modifier preceding a cloth modifier.
2013-09-03 19:58:09 +00:00
92fbc1e250 Fix #36587: Tracking markers fail to track near the left and right edge of a movie clip.
Track margin checks needed some tweaks to deal better with the fact
that normalized values for the same pixel values might be different
across X and Y axis.

Also, non-centered patters are expected to be handling better now.
2013-09-03 10:39:55 +00:00
8b40be18d3 Fix #36643: Clip Editor: undesired Markers created "automatically" while I track my marker
Was a typo from recent commint from my own.
2013-09-03 09:18:08 +00:00
8f1e51a7d9 remove WINDOWS checks in cmake, this variable isn't defined on windows and checks weren't needed.
also remove redundant dot_v3v3 in shrinkwrap constraint.
2013-09-03 03:04:44 +00:00
37bad42b9d Ack... Followup to r59743: in fact, bitflags groups are not always wanted/needed, thanks to Campell for notifying me about this!
So now, their generation is controlled by a flag, else previous "simple values" group ids are generated (one per poly region, no need here to reduce the number of used IDs!).

Will update obj exporter too.
2013-09-02 18:33:06 +00:00
1ea9f88ff9 warning cleanup: correct some odd returns and quiet strict flag warnings on some systems. 2013-09-02 17:59:04 +00:00
6ac7b03b2c Fix [#36636] Incorrect assignment of Smoothing Groups on export
In fact, smooth groups are supposed to be bitflags, not simply integer values (would be far too much simple!). This adds quite a bit of work, as with only 32 values, we can't just assign one to each group. Somewhat related to the "Four colors theorem"! ;)

Here we simply use the first available bit for current smooth group (i.e. first bit not used by any of the already defined contiguous groups).
2013-09-02 17:14:41 +00:00
Lukas Toenne
568a0c8199 Fix #36639, textures not reloaded after fixing paths.
The BKE_bpath_traverse_id method updates path variables of image data blocks, but did not cause the image to be reloaded (or rather, tagged so it gets reloaded on next use). This requires also updating
all the ImageUser "ok" tags, which happens in some odd places in other cases where reload happens (e.g. the reload operator and the image path button handler function in image template).
2013-09-02 14:23:42 +00:00
529c6d0eeb Fix #36124: VSE - Input Color option does not work for video files
Byte images and movies will now fully follow input color space.
Before this non-sRGB input colorspace for byte images and movies
behave really doggy (results in preview and final render were
totally different).

To prevent data loss, if byte image is set not stored in sequencer's
space it'll be internally converted to float buffer.

In theory some setups might be rendering a bit different now, but
new behavior is totally expected and someone used non-sRGB input
space for byte images/movies had Convert Float enabled anyway.
2013-09-02 13:54:12 +00:00
Lukas Toenne
79759d8368 Fix for the BKE_image_walk_all_users function: This included a check for movie/sequence image types meant for the original use to set IMA_NEED_FRAME_RECALC flag. But the function name suggests it should be generic, so better move this filter into the callback. 2013-09-02 13:45:57 +00:00
1fbb859e6d Fix crash when adjusting plane track after re-tracking point tracks
Issue was caused by tacks map merge re-allocating the tracks and this
didn't update plane tracks.

Ideally tracks_map_merge shall not re-allocate tracks, but for now
just update plane tracks. Shouldn't be too much slow anyway and could
always be tweaked without affecting any artists.
2013-09-02 12:02:46 +00:00
26cbf331a8 text editor cursor motion (left/right arrows) with selected text typically jumps to either side of the selection previously the cursor would move and loose the selection too.
text button fields already did this.
2013-09-02 00:47:27 +00:00
7ad59c4e2c fix odd (intentional) behavior with vertex parent,
curve children of a triangle vertex parent would only display their relationship line to the first vertex. (confusing)

also added OB_TYPE_SUPPORT_PARVERT macro.
2013-09-01 22:38:41 +00:00
4c7ded98bc support for vertex parenting in object mode for object types which support it (mesh, lattice, curve, surface)
previously this had to be done one by one.

both single and triagle vertex parents can be made, selected based on distance to the verts.

Developer notes:
- looks like this was old TODO, enums existed but weren't used.
- only meshes currently support using.
- added BKE_object_as_kdtree(), may come in handy for similar cases.
2013-09-01 22:01:21 +00:00
36065ee4f4 use strict flags for kdtree, and replace ints with unsigned ints where possible.
also replace callocs with mallocs since zeroing memory can be avoided.
2013-09-01 20:17:56 +00:00
09674d3c38 Remove some unneeded type conversions. 2013-09-01 14:32:51 +00:00
2924a02a35 move strict compiler checks into a header so its easier to manage in one place (pragmas were copied around).
also enable more strict warnings for BLF (which had some incorrect casts).
2013-09-01 00:46:04 +00:00
86f8470a5d Some knife fixes. Avoids duplicating verts; better handling of cut-through ortho.
Now cut lines detect vertices that they pass (almost) exactly over
and snap to them, to avoid making verts vert close to other ones.

Added radius arg to BKE_bmbvh_ray_cast so that can detect an obscuring
face when the ray might otherwise go exactly between two triangles.
Needed an isect_line_tri_epsilon function for similar reason.

Fixes last part of bug #35002. Other knife bugs still present but
getting this commit in now before continuing bug fixing.
2013-08-30 16:34:44 +00:00
658e72f47d minor ui edits
- move addon refresh button into header
- uilist, use icon for sorting by name (gives more room for name, icon is used in fileselector for same purpose).
- rename orderby to sort in rna and flag names.
- simplify BKE_nurb_handle_calc_simple
2013-08-30 11:49:35 +00:00
21d670e11e Fix [#36600]: Smoke subframes not working with initial velocity 2013-08-30 09:59:49 +00:00
973e317461 correct own error r59619 (changes made to patch, adding handle recalculation which is needed after splitting). 2013-08-29 14:52:36 +00:00
113997a03c Last uiList patch (for now!): filtering and reordering of shown elements.
Thanks to Brecht for the reviews. :)

This commit adds a show/hide extension below each uiList, containing by default an option to filter and/or reorder items by name (and to reverse those filtering and reordering).

Each derived uiList class in Python can define more specific filtering by implementing callbacks: the draw_filter() function to draw options in UI, and the filter_items() function to effectively filter/reorder items.

Note: the advanced options for vgroups shown as "proof od concept" in patches do not go in trunk for now, we have to find a better way to get those vgroups info for UI code, we can't afford to loop over each vertex here!

And doc (release notes and uiList example) is still to be updated, will do this in next days.
2013-08-29 12:55:31 +00:00
4d83f957b5 fix [#36570] Changing the filename of a image strip doesnt refresh sequencer
was casting a StripElem as a Sequencer struct.
2013-08-29 04:08:44 +00:00
95fcf02500 patch [#36336] Split operator for curves and surfaces
by Kevin Mackay (yakca)

The operator follows roughly the same behaviour as the split operator for a mesh (Ykey).
2013-08-29 02:32:51 +00:00
27df6a3b54 scanfill curves, ngons, masks had their own memarena code and would allocate a new one for every fill.
now use BLI_memarena and support passing the arena into the fill function, so the arena is re-used, when scanfill is called in a loop.
2013-08-28 02:07:54 +00:00
11703b4955 style cleanup 2013-08-27 21:30:33 +00:00
ba9b7e6a20 avoid calling CustomData_bmesh_get to get CD_PAINT_MASK per vertex while sculpting, store offset directly. 2013-08-27 20:39:08 +00:00
6b51c27414 uiLists enhacements: dragresize and better GRID layout.
Many thanks to Brecht for the review!

* You can now drag-resize uiLists (in default or grid layouts).
** Note about "default" size: when you drag below minimal size of the uiList, it will automatically reset to automatic sizing (i.e. size between rows and maxrows, depending on the number of items to show). This often means (e.g. in Materials list with many mat slots) that the list will grow again to maxrows!

* Grid uiLists now have a customizable number of columns (previously it was a fixed value of 9), and they will respect the rows/maxrows settings as well (i.e. show a scrollbar when needed), instead of growing indefinitly!
2013-08-27 15:27:41 +00:00
defb8812a7 fix [#36301] Mirror modifier does not mirror vertex normals when there are no faces. 2013-08-27 02:25:15 +00:00
8ef934c73f ghash/bli-listbase edits, rename BLI_ghash_pop -> BLI_ghash_popkey (since it takes a key as an arg and isnt popping any element from the hash as you might expect).
add BLI_pophead/tail, since getting the first element from a list and removing it is a common task.
2013-08-26 23:37:08 +00:00
bbce51d116 replace hashes with sets where possible. 2013-08-25 20:03:45 +00:00
1d5eff36f5 BKI_gset and EdgeSet api, use when hash values aren't used (reuses ghash internally without allocating space for the value). 2013-08-25 20:00:19 +00:00
e2bd3a4644 clearing the mempool can now keep more then a single element reserved. 2013-08-25 16:16:38 +00:00
09a52f18b6 ghash: reserve size when its known or can be guessed close enough.
also avoid allocs per node in pbvh_bmesh_node_limit_ensure()
2013-08-24 17:33:47 +00:00
585272fbcf cloth was using edgehash not quite correctly:
- was ordering vertex args unnecessarily.
- was adding the same edges multiple times into the edgehash.
2013-08-24 16:06:18 +00:00
1ba29c3a4a cloth spring building: replace MIN2/MAX2 in assignments with a function which orders on assignment. 2013-08-24 15:55:56 +00:00
2c556c2ef7 avoid double ghash lookup in sculpt map_insert_vert 2013-08-24 15:31:47 +00:00
25ffb79a0b use reserve argument for more edgehashs 2013-08-24 14:40:15 +00:00
8811e521c0 fix for leak in cloth modifier
- any error in cloth_build_springs wasn't freeing the edge-hash.
- was checking BLI_edgehash_haskey on matching vertices.
- was looping over setting NULL for all elements of a calloc'd array.
2013-08-24 14:32:43 +00:00
0b88b4fad7 when the size of an edgehash is known or can be guessed,
pass in the argument to reserve the size.
2013-08-24 13:47:57 +00:00
f320c5ae9e fix for leak in make_edges_mdata() if there were no edges to create,
also reserve the total number of edges in the hash when its created.
2013-08-24 13:13:29 +00:00
f2acb10b6b edge hash: take an arg for the guarded-malloc string (as ghash does) 2013-08-24 13:08:55 +00:00
b97334f992 add GPL header to treehash.c and add missing includes to cmake. 2013-08-24 03:17:28 +00:00
52eb61f84b Fix state losses for recursive outliner trees (e.g. datablocks editor)
In previous optimization in outliner I assumed that order in treehash was not important.
But testing outliner in datablocks mode revealed a problem: when user expands multiple recursive levels and then closes any element, it always closed the top level of recursion.
Now it should work fine with recursive trees.
Now treehash contains groups of elements indexed by (id,nr,type). Adding an element with the same (id,nr,type) results in appending it to existing group. No duplicates are possible in treehash.
This commit should also make lookups a little bit faster, because searching in small arrays by "used" is faster than searching in hashtable with duplicates by "id,nr,type,used".
2013-08-23 20:35:00 +00:00
6f26acb009 simplify dist_to_plane_v3 and add dist_squared_to_plane_v3 2013-08-23 15:19:20 +00:00
09ff49755f math api edits - replace point-normal form for a plane with dist_to_plane_v3()
also correct python mathutils api, was missing vector checks.
2013-08-23 14:37:22 +00:00
a31db0c7e9 rename recently added BLI_ghash_assign() -> BLI_ghash_reinsert() 2013-08-21 16:06:03 +00:00
dcddd32c45 Scultping: Growing the pbvh node container should use malloc instead of
calloc. Since we copy the first 1/1.3 part of the new array from the
existing nodes, only the rest 0.3/1.3 should be initialized to zero.
This should in theory cut down the times of occasional hangs with
dyntopo, since my guess is that it is caused by dynamic reallocations.
Maybe a linked list structure would help here? This is a bigger change
though, leaving as is for now.

Also, minor cleanup, delete duplicate ghash deletion and remove unneeded
commented code.
2013-08-21 15:21:56 +00:00
fca659252f code cleanup: bmesh duplicate functions
- avoid using an iterator when stepping around an edges radial loop.
- use naming constant with the rest of the bmesh operators.
2013-08-21 14:35:51 +00:00
d4b90378a7 Copying of nurbs shall happen after converting font to curves
Otherwise changing font settings wouldn't apply instantly.
2013-08-21 13:13:48 +00:00