Commit Graph

10681 Commits

Author SHA1 Message Date
599c8a2c8e Fix T43204: Shrinkwrap constraint, project mode: Space ignored in bone case.
Own fault in rBb154aa8c060a60d to fix T42447... Reverted that commit, and added
kind of not-so-nice hack instead.

Note root of the issue comes from the special case we are doing here re 'Local'
space of parent-less objects. In that case, local space should be the same as
world one, but instead we apply the object rotation to it... This is inconsistent
with all other cases and could very well lead to other issues as T42447, but afraid
fixing that properly would be rather hairy - not to mention it would likely break
all existing riggings etc. :(

Should be safe for a 2.73a, shall we need it.
2015-01-11 14:59:11 +01:00
cd2d84d91c Fix three issues reported by coverity in own recent code. Including two potential crashers. 2015-01-10 22:54:32 +01:00
9590e77a59 cleanup: style & warnings 2015-01-10 12:40:09 +11:00
79d8617424 Transfer data: add modifier.
Not much to add, modifier uses same code as operator basically, only key difference
is that modifier will never create data layers itself, you have to use dedicated operator
for that.
2015-01-10 00:04:43 +01:00
ee4453f083 Transfer Data: add main core code and operators.
This add code needed to map a CD data layout from source mesh towards destination one,
and code needed to actually transfer data, using BKE's mesh remap generated data.

This allows to transfer most CD layers (vgroups, vcols, uvs...) as well as fake, boolean ones
(like smooth/sharp edges/faces, etc.). Some types are not yet transferable, mainly
shape keys, this is known TODO.

Data transfer can also use some advanced mixing in some cases (mostly, vgroups and vcols).

Notes:
* New transfer operators transfer data from active object towards selected ones.
* Modifier will be committed separately.
* Old weight transfer code (for vgroups) is kept for now, mostly because it is the only
  usable one in weightpaint mode (it transfers from selected object to active one,
  this is not sensible in Object mode, but needed in WeightPaint one). This will be addressed soon.

Again, heavily reviewed and enhanced by Campbell, thanks!
2015-01-09 19:32:44 +01:00
58d7153c6c BKE: Add 'mesh remap' code.
This is the (big!) core of mesh transfer data, it defines a set of structures
to represent a mapping of mesh elements (verts, edges, polys of loops) between
two arbitrary meshes, and code to compute such mappings.

No similarity is required between source and destination meshes (though results
when using complete different meshes are rather unlikely to be useful!).

This code is not bound to data transfer, it is defined to be as generic as possible,
and easy to reuse or extend as needs arise.

Several methods of mapping generation are defined for each element type,
we probably will have to adjust that in future (remove useless ones, add
new ones...).

For loops, you can also define islands (for UVs e.g.) so that loops of a same
destination polygon do not 'spread' across several source islands.

Heavily reviewed and enhanced by Campbell, thanks a lot!
2015-01-09 18:35:32 +01:00
62cc4bab08 BKE bvhutils: cleanup and refactor to make it more flexible.
You can now use lower-level '_ex' versions of bvh creators to only use part of
the mesh's elements in the BVH, and/or create bvh from non-DM sources.

Needed for transfer data.

Note edges extend version of bvh creator is not added here, not needed so far.
2015-01-09 13:03:55 +01:00
95847f6ac7 Fix T43159: Copying of linked datablocks using relpath leads to invalid paths in new copies.
Propper fix reverting most of rB60e70c0c6014e5, which was only partial specific fix.
This code uses generic `BKE_id_lib_local_paths()` func to handle all possible paths.

Reviewers: sergey, campbellbarton

Differential Revision: https://developer.blender.org/D977
2015-01-09 09:53:58 +01:00
60e70c0c60 Fix T43159: Copying of linked datablocks using relpath leads to invalid paths in new copies.
Simply have to rebase onto main filepath when copying, if source datablock is lib and path is relative.

Afaict, only affected Image and Text datablocks. MovieClip would also be a candidate, but has
no copy implemented currently.
2015-01-08 14:38:48 +01:00
4305950fc0 GHash: use reinsert instead of remove/insert 2015-01-08 19:58:01 +11:00
19169de9f7 Recalculate particle pathcache stuff for all particles instead of
trying to be smart.

This breaks child interpolation otherwise because sometimes parent
paths are not calculated and give bad clumping results.
2015-01-07 16:16:40 +01:00
e0e9cd0163 PyAPI: Call to get the pixel x,y in a text block
This allows scripts to request the screen location of any (line, column) pair.
2015-01-08 01:22:11 +11:00
8e73b770d4 Remove slurph shape-key feature
This is an old option which wasn't working in over a year without complaint.
2015-01-07 02:06:37 +11:00
77c926933b cleanup: warnings 2015-01-06 19:09:56 +11:00
2d2bfd416b Fix T43122: Shrinkwrap target, wrong linked object 2015-01-06 14:01:18 +11:00
3447944c3f sequencer: don't return big values (fill pointer instead) 2015-01-04 22:46:54 +11:00
c41431f1e9 cleanup: use 'coords' abbreviation for functions. 2015-01-04 14:21:16 +11:00
780bb88a7a Refactor 'fit in camera view' code, and expose it to RNA.
This changes BKE's fitting code to use `BKE_camera_params_compute_viewplane` instead of
`BKE_camera_view_frame`. This allows that code to work with orthographic projection too.

Also, two funcs were added to rna's Object, to resp. get the projection matrix of that
object (mostly useful for cameras and lamps objects), and return position this object
should be to see all (to fit) a given set of points.

Reviewers: campbellbarton

Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D961
2015-01-03 12:05:23 +01:00
da66a2c871 Fix T43099: Modifiers in edit mode might mess up materials
The issue was originall caused by 2e8ba17 by removing necessery call
GPU_enable_material(). It was probably removed because in some cases
material was enabled after calling setDrawOptions.

That wasn't always a case for edit mode.

This is absolutely to be included to 2.73
2015-01-02 14:28:58 +05:00
4abe548527 cleanup: style 2015-01-02 19:29:00 +11:00
aab4f2b762 cleanup: redundant casts & const cast correctness 2015-01-01 23:42:28 +11:00
ec9a137bb2 Fix T43078: Strip custom proxy files did not respect color space settings 2015-01-01 14:52:37 +05:00
a3e832e68b Fix T42984 detail flood fill not respecting mask values for smooth/sharp
curves.

Issue here is that brush curve could return negative values. This would
result in overflow of mask values. Those were not visible during real
time preview because result would be clamped.

We had two functions in the code, one of which allowed negatives but I
don't think that we really want that, users have no control over the
negative values at all anyway.

Thanks to the reporter, Leon Cheung for figuring out the issue :)
2014-12-31 13:11:54 +01:00
fb7ff31315 Fix stupid handling of 'Object.matrix_local' in RNA.
The getter of this matrix (actually, `BKE_object_matrix_local_get()`) was only correct
in case of pure-object parenting, bone parenting and such did not gave valid results.

Also cleaned up a bit setter code, was using as temp storage ob->obmat itself,
which is supposed to be a world matrix!

Reviewers: campbellbarton

Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D958
2014-12-29 15:26:38 +01:00
427fbc879e Move average stroke from sculpt session to unified paint settings so it
can be reused by other paint systems too.
2014-12-29 11:35:43 +01:00
0a76be81b7 cleanup: redundant call to BKE_object_apply_mat4 2014-12-29 19:34:40 +11:00
8d7b2d69cf cleanup: redundant tri-normal calculation 2014-12-27 16:36:31 +11:00
c7c10e5e28 Brush Texture Angle Goodies:
This commit includes a few things:

* It moves the Rake and Random flags from the brush to the MTex.
* The first change allows mask textures to have independent rake
support.
* Random rotation now has an angle value that controls the width of the
effect from the rake or default angle
* Rake and Random are now supported together.
2014-12-26 23:51:27 +01:00
e0cf86a9e2 Fix T43010 regression in material setting.
Caused by own fix for another display case.

Shoud be safe for 2.73 final.
2014-12-26 20:06:56 +01:00
607c45ae6b Fix T42997: Support RGBA output for HuffYUV
More like a feature request but was simple to support.
2014-12-24 18:54:38 +05:00
3e0ff35b4b Fix for bad file name string matching in point caches, leading to
deletion of baked caches.

This happens when objects use file names with matching prefixes:

"CubeX"   -> not baked
"CubeXYZ" -> baked

The first objects cache should be discarded up to the current frame on
file load, but the second should be left intact. But because the cache
file names for both use the same prefix as well (based on hex name
representation) they both match the "CubeX" name and get discarded.
Adding the underscore terminator solves this issue, because it is never
part of the hex file name string.

WARNING: this solution does not work with custom names for point caches.
This feature is pretty much broken, users have to ensure their names
are unique themselves. Due to the possibility of underscores in names
and the ambiguity of point cache suffixes there is no reliable way to
encode filenames in that case.
2014-12-19 13:34:50 +01:00
76ccc1d26b Fix reversed args in function call (float, bool vs. bool, float).
Note 'same' values are kept for now, even though it was probably meant the
other way around, it's safer to keep current behavior for now.
2014-12-19 10:15:10 +01:00
76f50cd17a Fix for clip proxies builder reloading original footage frames
This isn't needed if the source is the image sequence.
2014-12-15 22:20:06 +05:00
c167ac1556 Tracking: Fix wrong logic in tracks synchronization
There was some stupidness in the way how tracks are synchronized from the job
to actual DNA data leading to all sort of weird and wonderful failures again.
2014-12-15 14:39:59 +05:00
06ea819c0d Tracking: Avoid possible treading issue reading the frame to sync 2014-12-15 14:34:47 +05:00
ca25fe98fc Tracking: Fix possible race condition accessing the tracks
Writing to the tracks was already inside the lock section, but
reading was not. This could have lead to race condition leading
to all sorts of weird and wonderful artifacts.
2014-12-15 14:31:19 +05:00
c1d3532d2c Fix for idproperty comparison
comparing arrays had flipped logic
2014-12-14 18:24:13 +01:00
28a0e1dae5 Fix T42883: ID-Prop arrays longer than 'shot' fail 2014-12-12 16:25:32 +01:00
2309def874 Fix crash when changing worlds with world background active.
Freeing the preview will free the original gpu material so NULL that out
on copy.
2014-12-11 14:43:15 +01:00
01bda15832 Fix T42472: Undoing/Redoing repeated transform operator gives wrong final matrix on objects with no geom data.
This hack should not be needed here, quoting Sergey, the actual issue comes from BKE_object_handle_update_ex,
which is calling BKE_object_where_is_calc_ex when it shouldn't.

Propper fix is depsgraph refactor topic, though.
2014-12-10 13:57:16 +01:00
602250d9fe Fix T42748: Crash in subsurf, threaded access
Allocating the iterator from a BLI_memarena wasn't threadsafe.
Change the API to use stack memory for iterators.

Thanks to @mont29 for finding exact cause of the bug.
2014-12-10 11:16:42 +01:00
59f1585d02 Fix T42175: Modifiers don't render in sculpt mode using multires
Modifier stack should ignore sculpt restrictions when creating derived render.
2014-12-09 17:21:02 +05:00
8545fb516e Fix T42824: Proxy bone custom-shape lost on undo 2014-12-08 16:46:42 +01:00
e54d571176 Amendment to previous commit: Add an option to scene strips to disable GPencil
On second thought, it is probably still worthwhile to be able to disable GPencil
drawing on strips. By default, GPencil strokes are still shown by default now,
but they can be turned off using this option if it turns out that they are
getting in the way (e.g. a director/animator make some planning notes in the shot
at an earlier stage which are hidden for normal display now, but are still there
popping up sproadically during the animatic).
2014-12-05 16:39:49 +13:00
3673a03226 Grease Pencil sketches get included when doing OpenGL previews for scene strips in sequencer
After double checking the sequencer code, there doesn't seem to be any reason to
exclude these from the sequencer previews. This makes it possible to use the
sequencer to non-destructively chain together difference Grease Pencil animated
shots together without having to render each image sequence first, allowing for
a smoother workflow.

Just in case the initial assumption isn't entirely correct, I've put in place
an extra arg to the relevant functions which can be hooked up to a suitable
option on the scene strip later to turn this on/off as needed.
2014-12-05 15:47:23 +13:00
226eb53bc7 Fix T41883 proxy sizes not correct.
Really bad issue which meant code could fetch an image buffer from the
stored cache and modify it. Generally sequence image buffers could come
from the cache and should not be modified directly. Easily solved by
scaling a copy of the original.
2014-12-04 16:37:56 +01:00
8600dc6365 Fix T42800: Blender suddenly closes after pressing solve camera motion
Couple of issues:

- Fist/last frame calculation was wrong

- Keyframe selection might silently fail leading to unpredictable math
  errors all over the place. Now if keyframe selection fails solver wouldn't
  run.
2014-12-04 20:02:05 +05:00
87471874a9 Fix really crappy bug after vertex array refactor commit, it used vertex
arrays offset when VBOs were active and could cause a crash in driver.

Thanks to Dalai again for finding this out.
2014-12-03 19:22:56 +01:00
9345d2d723 Fix T42767: Subsurfacing union boolean with same-named UVs crashes Blender
Was own mistake in handling custom data layers in boolean modifier.

Campbell, do you mind double-checking if it's all correct?
2014-12-02 17:50:34 +05:00
a42638d265 No need to free GPU images from BKE_image_free_buffers when in background mode
OpenGL in background mode is not used, so we can skip mutex lock and filling in
the list which later is never used.

This gives unmeasurable speedup by skipping mutex lock, plus solves memory leak
in the background mode.
2014-12-02 14:54:00 +05:00