Commit Graph

10681 Commits

Author SHA1 Message Date
efde4dbba8 patch [#30871] VSE py-api
from Dan Eicher (dna)

--- message from the tracker

Classes for all effect types with proper input attributes

Added new/delete functions for SequenceEditor.sequences.

push/pop functions for ImageSequence.elements to add/remove images

Moved waveform from the base class to SoundSequence (probably should be renamed use_waveform or show_waveform)

Fixed user count for scene and movie clip types

--- my own comments

- dont have blending mode argument from sequencer.new_*() functions. Better edit this after.

- dont change waveform attribute, seems unrelated change and should be kept for sound afaik.

- dont apply scene, clip usercount changes - Sergey dealt with these separately.
2012-05-10 15:10:51 +00:00
5c705a3f33 Merging r46469 through r46494 from trunk into soc-2011-tomato 2012-05-10 11:20:15 +00:00
c59f8506c0 Camera tracking: exr frames used to be displayed in linear space
It was a regression since texture buffer merge from tomato, now ensure
all display happens in sRGB space as it used to be before.
2012-05-09 16:00:39 +00:00
686fe23c9d Fix crash doing alt+A playback in files saved in version <= 2.34, this code runs
before the version patch which it ideally shouldn't, but moving it to a different
location is tricky.
2012-05-09 15:54:22 +00:00
dfad263219 Merging r46456 through r46468 from trunk into soc-2011-tomato 2012-05-09 15:37:56 +00:00
318b44fe5d Refactor of modifiers' apply function: now use a single bit-flag parameter to pass options, instead of having one parameter per boolean flag (i.e. replaces current useRenderParams and isFinalCalc by a single ModifierApplyFlag flag. ModifierApplyFlag is an enum defined in BKE_modifier.h). This way we won't anymore have to edit all modifier files when e.g. adding a new control flag!
Should have no effect over modifier behavior.
2012-05-09 15:00:26 +00:00
385e5eb92e code cleanup: color/bw conversion - use BLI color function.
change modifier to use the average of the RGB since perceptual conversion isn't really needed for modifiers.
2012-05-09 10:48:24 +00:00
78f3d31cfd Merging r46414 through r46455 from trunk into soc-2011-tomato 2012-05-09 09:41:27 +00:00
d20c129a9c style cleanup: whitespace/operators 2012-05-09 09:24:15 +00:00
f4705b38f9 Camera tracking: fixes for tracking of float images
- Fixed suddenly disappearing preview image from track widget
- Also suddenly stopping tracking should be fixed now

Both issues were caused by mixing working with floats and bytes and
in some cases it was wrong or missed checks done for this.
2012-05-09 08:33:11 +00:00
c8cbe63947 Cycles: fix issues with texture coordinates and object scale. Auto texture
space size and location were outdated often, and already computed on demand
by blender internal, now do that through RNA as well.
2012-05-08 23:39:31 +00:00
d9ce1cda94 Python/context: python could get invalid bpy.data in scene update handler after
undo.

The way this got updated from the context is a bit unreliable, and for handlers
the update couldn't happen because there is no context passed in. Now it's
updated from setup_app_data, which is where the change actually happens. I left
in the other updates to be sure but they should not be needed anymore.
2012-05-08 22:07:06 +00:00
Lukas Toenne
817d308803 Fix #31350, by Sergey Sharybin.
This happens because of how output node index is initializing in assign_index function: itterator goes to the beginning of the nodes list using node->prev and then reviews the whole node list to find first unused index. The problem is that node's initialization now is getting called before node was added to node tree, so all output nodes have got equal index.
2012-05-08 15:14:59 +00:00
6f20ef6d87 optimize ngon angle calculation in solidify modifier (was doing prev/next vector subtract and normalize for every vertex). now store the previous normalized vector for re-use.
also add BKE_mesh_poly_calc_angles() which is mostly a reference for now.
2012-05-08 14:58:38 +00:00
16d93f3881 Merging r46203 through r46413 from trunk into soc-2011-tomato 2012-05-08 13:01:16 +00:00
7a95d4333a Fix reseting of particle lifetime and unborn feature when adding smoke - reported by blendernation 2012-05-08 11:39:32 +00:00
ba7d24559d fix for own mistake for ctrl+left/right movement and code cleanup for txt_jump_left/right 2012-05-08 11:18:20 +00:00
7a4ad3aaae style cleanup: seqeffects 2012-05-08 09:31:25 +00:00
e6a84eb1b5 Cycles: add light falloff node, with quadratic/linear/constant falloff and a
smoothing factor to reduce high values near the light.
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/More#Light_Falloff

Note that this was already possible to do manually with the Ray Length, but
this adds a convenient node for it. This commit also makes the mapping node
min/max option work, fixing #31348.
2012-05-07 20:24:38 +00:00
69fc654f94 Style cleanup: change ffmpeg, avi and frame server api to rna-ish naming style 2012-05-07 09:30:15 +00:00
c79892c5cd Style cleanup of own modules using style checker from Campbell. 2012-05-07 08:53:59 +00:00
3ef11693f5 Style cleanup: displist module 2012-05-07 06:58:03 +00:00
c7b20e79cd Style cleanup: rename BKE_metaball* to BKE_mball -- mball is more commonly used term in Blender 2012-05-07 06:38:41 +00:00
ffed654ff2 style cleanup: blenkernel 2012-05-06 17:22:54 +00:00
1118b3fe3f Mesh elements sorting refactor.
Now only one operator. Same options for vertices, edges and faces (so adds edges sorting, and some options to vertices sorting).

Face sorting should behave as previously. However, XSortVerts won’t pack anymore selected vertices at the begining of the vert array (as it used to), if you want such behavior you’ll have to first run SortElements with Selected action.

Also added bug ref I forgot in r46354 (armature.c).
2012-05-06 17:14:56 +00:00
a058ac9c50 Fix for [#31333] 2.63 Bone copy rotation becomes mad after entering/leaving armature edit mode
There is no real good solution to this problem, hopefully this threshold value will be a good compromize this time... :(
2012-05-06 15:40:49 +00:00
c93d7a193a style cleanup: BKE_*.c files which deal with library functions 2012-05-06 15:15:33 +00:00
e17a708dce add back pose specials menu, also add back the ability to clear user transforms on all bones (not just selected - mango request - was possible in 2.4x).
- rename only_select op property to only_selected (both were used).
- only do mingw workaround when building with FREE_WINDOWS defined.
2012-05-06 12:13:45 +00:00
364388b9f2 Removing the old armature 'deform' settings (use vertex groups/envelopes/quats).
As far as I could tell, these were really only still used for "virtual
modifiers", though we really don't use these anymore. Instead, most of the time,
people need to set these settings in armature modifiers directly (these didn't
even get copied over in that case). This was a source of confusion and
redundancy, so removing these now.

This change can be reverted if these were actually of some use out there...
2012-05-06 04:50:04 +00:00
7c58e6a9f2 Simplifying constraints code - removed relink_data() callbacks in favour of a
more generic system which goes through id_looper(), reducing the maintainance
burden for new constraint authors
2012-05-06 01:27:48 +00:00
2554a67889 Deleting action constraints (and a few others) now adjusts the usercounts of
their referenced data correctly
2012-05-06 01:03:51 +00:00
c91cee2bb9 code cleanup: naming - BKE_mesh_* 2012-05-05 21:28:12 +00:00
6292fb4cbd code cleanup: BKE_libblock_find_name() now takes an ID constant rather then a string. 2012-05-05 17:00:11 +00:00
1dccd4c98a code cleanup: naming - pose/armature/image
also use ..._find_name(..., name) rather then ..._find_named(..., name) --- both were used.
2012-05-05 16:03:57 +00:00
ff4ff9c8a4 Bugfixes for various ID-block references (Constraints, NLA)
* ID-blocks referenced by Constraints but not being used as the target objects
(such as Actions in the Action Constraint, or Text Blocks in PyConstraints) now
get usercounts for being referenced in this way. This should fix ancient bugs
such as [#19205] and [#8593]. More tests still needed to verify that this
does now play nicely with proxies.

* Changing actions used by NLA strips should now update the usercounts
accordingly
2012-05-05 15:54:08 +00:00
34b18fcbc1 code cleanup: BKE_ naming, also make bpy.data.images.load() always load a new image. (not use existing one) 2012-05-05 14:52:04 +00:00
299ff91ea1 code cleanup: BKE_scene api naming.
also stop numpy from being found in /usr/include with cmake.
2012-05-05 14:33:36 +00:00
a731e13043 code cleanup: function naming, use BKE_*type* prefix. 2012-05-05 14:03:12 +00:00
bb1f8d9586 Merged changes in the trunk up to revision 46309.
Conflicts resolved:
source/blender/blenloader/intern/readfile.c
source/blender/editors/interface/resources.c
source/blender/editors/mesh/editmesh_tools.c
2012-05-05 11:40:42 +00:00
3b4c9f5041 Mango Bugfix - Actions being tweaked in NLA Editor were not being played back if
the track that they belonged to was currently being played back "solo"
2012-05-05 05:23:28 +00:00
084fedd03a code cleanup: brush/camera naming 2012-05-05 00:58:22 +00:00
4c5502bfd6 code cleanup: function naming for BLI functions. 2012-05-05 00:23:55 +00:00
72fa158724 Added start and end bevel factor for curves, so now it's possible to make
a bevelled curve which isn't fully covered with a bevel.
2012-05-04 17:04:20 +00:00
Dalai Felinto
d7fbe03a8a Fisheye Camera for Cycles
For sample images see:
http://www.dalaifelinto.com/?p=399 (equisolid)
http://www.dalaifelinto.com/?p=389 (equidistant)

The 'use_panorama' option is now part of a new Camera type: 'Panorama'.
Created two other panorama cameras:

- Equisolid: most of lens in the market simulate this lens - e.g. Nikon, Canon, ...)
             this works as a real lens up to an extent. The final result takes the
             sensor dimensions into account also.
             .:. to simulate a Nikon DX2S with a 10.5mm lens do:
                 sensor: 23.7 x 15.7
                 fisheye lens: 10.5
                 fisheye fov: 180
                 render dimensions: 4288 x 2848

- Equidistant: this is not a real lens model. Although the old equidistant lens simulate
               this lens. The result is always as a circular fisheye that takes the whole sensor
               (in other words, it doesn't take the sensor into consideration).
               This is perfect for fulldomes ;)

               For the UI we have 10 to 360 as soft values and 10 to 3600 as hard values (because we can).


Reference material:
http://www.hdrlabs.com/tutorials/downloads_files/HDRI%20for%20CGI.pdf
http://www.bobatkins.com/photography/technical/field_of_view.html

Note, this is not a real simulation of the light path through the lens.
The ideal solution would be this:
https://graphics.stanford.edu/wikis/cs348b-11/Assignment3
http://www.graphics.stanford.edu/papers/camera/


Thanks Brecht for the fix, suggestions and code review.
Kudos for the dome community for keeping me stimulated on the topic since 2009 ;)

Patch partly implemented during lab time at VisGraf, IMPA - Rio de Janeiro.
2012-05-04 16:20:51 +00:00
b6edcc4b33 make text move up/down into a single operator with a direction property 2012-05-04 16:17:09 +00:00
2bc29ff426 Patch [#30654] Wiki Quick Hack: Text editor move lines up/down
Submitted by: Justin Dailey (dail)

Patch allows the current line (or selected lines) to be moved up and down with
Ctrl+Shift+Up and Ctrl+Shift+Down. Has undo/redo support and operators in python
menu.
2012-05-04 14:27:13 +00:00
e62f13ac31 own mistake in recent commit CustomData_layertype_is_singleton()
was stopping bmesh python api adding multiple layers.
2012-05-04 13:28:02 +00:00
8b1c1e9f61 code cleanup: use much simpler (and likely faster) polygon normal calculation in object mode. 2012-05-04 13:13:45 +00:00
a0ce240de9 Renamed "fake" OpenGL identifiers.
Any identifier that looks like an OpenGL identifier, but isn't, causes a false alarm by the glreport.py tool.  Most of these were in comments so I just rephrased the comments.  There were a couple of static functions/macros that were easy enough to rename.  Only the glTexco and glIndex fields of the DMVertexAttribs struct was public and had non-local uses.
2012-05-04 11:50:11 +00:00
621245c6cd Fix related to #31118: ensure tesselated faces are available when exporting
to fluid sim. Is not actually the cause of the bug.
2012-05-04 08:00:55 +00:00