"Holes" used to be ignored (i.e. when using "Text" as bevel object "e" wouldn't have a "hole").
Resolved by collecting all polys needed for top and bottom cap and filling them at once
There were two issues discovered:
- Triangles mapping didn't free in buildNavMeshData if there's no recast data for an object
- KX_NavMeshObject used not-guarded allocation for polygons storage, but used guarded
freeing stuff to free used memory, producing error messages in the console and leading to
memory leak.
Wasn't actually harmful for users -- there was no memory corruptions and error happens only
when object was set up in a way when navmesh can't work in theory.
the curve modifier was applying the offet between the mesh and the curve object twice.
for positive axis it was (offset+offser), for neg axis (offset-offset) --- giving no offset,
in both cases not very useful.
It was incorrect behavior of contarget_get_mesh_mat in cases when
object's Y axis is co-linear to average vertex group normal.
Use object's X axis for plane definition in such cases.
would indirectly clear it when clearing the window from the context. This makes
some sense when we support multiple scenes properly, but currently there's still
many places assuming there is a single active scene, so keep it available to
avoid crashes.
for viewport display.
It saves plenty of memory when using subsurf modifier which result is getting
converted from CCGDM to CDDM without any benefit. It also syncs behavior of
modifiers with mesh.
Need to keep an eye on constructive modifiers when in edit mode.
Discovered this when was looking into #29973.
- Fixed tooltip displaying for track sequence forwards in clip editor
- Corrected detection of 8 tracks so it wouldn't count tracks disabled
on keyframes.
- Scale track preview to actual track widget size instead of scaling the
whole preview image with given zoom ratio, so no extra memory needed to
store zoomed margin would be used.
- Track's statistics text will fit pattern position instead of search if
marker is disabled on current frame.
- Fixed toggle selection operator if selected track is hidden due to
"Hide Disabled" policy.
this will be needed for tangents and most likely hair if its to load correctly from trunk.
disabled for now until this is working correctly - hair still needs more work.
- drawing face normals was broken (using wrong index).
- drawing flat faces in solid mode would display ugly tesselation normals (as if the model was made of triangles).
- drawing smooth faces in solid mode would show vertex normals based on tesselation (heavily slant in 1 direction).
now the normals are calculated and stored per polygon (will save some memory too for non tri meshes).