Commit Graph

10681 Commits

Author SHA1 Message Date
fbc4846a6e dynamicpaint had some incorrect string sizes for layers names, use BLI string functions in more places too. 2012-01-11 12:56:31 +00:00
e10fd04db0 use BLI_strncpy and BLI_snprintf when the size of the string is known.
fix for sequencer unique naming which was missed with string length update.
2012-01-11 12:33:51 +00:00
535d27eb49 minor cleanup for string use - no functional changes
- use more logical names for strings, noticed too many strings called `str` when reviewing name patch.
- pass __func__ macro to uiBeginBlock(), quite a few names were wrong (copy/paste error).
2012-01-11 09:33:44 +00:00
51bada696f Longer names support for all ID and other object names
This commit extends limit of ID and objects to 64 (it means 63 meaning
characters and 1 for zero-terminator). CustomData layers names are also
extended.
Changed DNA structures and all places where length constants were hardcoded.

All names which are "generating" from ID block should be limited by MAX_ID_NAME-2,
all non-id names now has got own define called MAX_NAME which should be used all
over for non-id names to make further name migration stuff easier.

All name fields in DNA now have comment with constant which corresponds to
hardcoded numeric value which should make it easier to further update this
limits or even switch to non-hardcoded values in DNA.

Special thanks to Campbell who helped figuring out some issues and helped a lot
in finding all cases where hardcoded valued were still used in code.

Both of forwards and backwards compatibility is stored with blender versions newer
than January 5, 2011. Older versions had issue with placing null-terminator to
DNA strings on file load which will lead to some unpredictable behavior or even
crashes.
2012-01-11 08:51:06 +00:00
Dalai Felinto
782f0b6382 bge camera actuator: -X and -Y axis
The camera actuator only allows to look the object from its front face.

Given that Blender takes -Y as the default forward orientation, the current
functionality doesn't let a camera to track an actor from behind.

This patch allows for -X and -Y axis tracking. This way a camera over the
shoulders of a character is possible (without resorting to rotate the
mesh/armature original orientation.

- patch reviewed by Campbell Barton, thanks
2012-01-11 07:27:39 +00:00
eccc04c87f 2012-01-10 19:08:08 +00:00
0e4f4acc2f comment unused vars 2012-01-09 22:18:04 +00:00
0e4e608b71 Camera tracking: fixes for preview widget
- Clamping of image on boundaries now happens nicely
- Looks like to prevent dark edges on image boundary when doing
  bicubic interpolation, margin should be 3px. Maybe somebody can verify this?
2012-01-09 20:19:07 +00:00
5bf5d5a844 Camera tracking: tracks copy/paste operator
This commit implements basic clipboard support for movie tracking data
int clip editor. Used own implementation of clipboard like it's done
for sequencer.
Ideally it needed to be switched to more general clipboard system, but
currently this system is designed for text data only and it need to
be re-designed itself. But this feature is quite useful since object
tracking is implemented, so it should be OK to live with such own
implementation for a while.
2012-01-09 20:18:48 +00:00
a69904aefe Camera tracking: improvements of python api
- marker_find_frame moved to MovieTrack.markers and called find_frame
- Added MovieTrack.markers.insert_frame to insert marker at specified frame
- Added MovieTrack.markers.delete_frame to delete marker from specified frame
2012-01-09 20:18:28 +00:00
7eb3b37bec Fix #29835: joining meshes leads to crash 2012-01-09 15:17:09 +00:00
8198880d44 Fix #29793: Physics go crazy if frames get skipped
Calculate cloth and softbody only for single frame time deltas
(like it's already done for smoke)
2012-01-09 14:08:06 +00:00
ec58ff19ad have add_weight_mcol_dm() set the 4th corner of a tri faces color to 0, otherwise uninitialized memory gets copied about. 2012-01-09 10:38:22 +00:00
8bfa48384d Cycles: checker texture node, patch by Thomas. 2012-01-08 14:55:43 +00:00
98bdf0274b svn merge ^/trunk/blender -r43183:43220 2012-01-08 13:09:09 +00:00
76a211d809 Merged changes in the trunk up to revision 43219.
Conflicts resolved:
source/blender/blenkernel/intern/scene.c
source/blender/blenloader/intern/readfile.c
source/blender/render/intern/source/pipeline.c
2012-01-08 11:57:53 +00:00
Lukas Toenne
3dead22c73 Improved auto-hiding of unused sockets for collapsed nodes.
Instead of generally hiding all unused sockets in collapsed mode, the sockets now have a new explicit flag SOCK_AUTO_HIDDEN, which is only toggled when the hide_toggle operator is called. This way the auto-hidden sockets stay as they are when nodes are duplicated etc. The new flag is necessary to distinguish between manually hidden sockets (via hide_sockets_toggle operator) and automatically hidden sockets and restore the node state when unhiding a node.
2012-01-08 10:23:19 +00:00
fd889253e4 Code cleanup
Removing some old + unused stuff that's not coming back. For example, the code
for the old "specials menu" used everywhere/all contexts.
2012-01-08 04:14:13 +00:00
cce23a732a Fix broken normals with mirror modifier 2012-01-07 20:53:11 +00:00
667ae778b9 Fix #29743: Video sequencer wipe effect bug
Blur width used to be calculated quite strange depending on current angle.
Also, it used to be using wrong formula to calculate distance between
current point and boundary line which made blur width almost useless.

Now actual blur width is doesn't depend on angle and use corrected formula
for distance calculation which makes blur width slider behaves more
predictable.

This commit might make old files using wipe+blur be rendered a bit differently,
but don't think it's indeed issue because old behavior was crappy to setup
something useful so don't think this setup was used a lot.
2012-01-06 10:08:46 +00:00
be1bc0eb98 rename
* CDDM_calc_edges --> CDDM_calc_edges_tessface
* CDDM_calc_edges_poly --> CDDM_calc_edges
2012-01-06 02:59:28 +00:00
5c59f0d589 added
* CDDM_calc_normals
* CDDM_calc_normals_tessface

these match what we have in trunk - CDDM_calc_normals_mapping() is kept for more comprehensive operatons.
2012-01-06 00:45:07 +00:00
ded0af482b rename CDDM_calc_normals() --> CDDM_calc_normals_mapping 2012-01-06 00:12:24 +00:00
2b2c1007f6 rename normal calc functions.
comparing bmesh to trunk, mesh_calc_normals() in bmesh is a much more comprehensive function, calculating mpoly,mface normals, where trunk only calculated vertex normals.

renamed:
* mesh_calc_normals() --> mesh_calc_normals_mapping_ex
* mesh_calc_tessface_normals --> mesh_calc_normals_tessface() - only calculates normals from tessface
* added mesh_calc_normals() - only calculates normals from poltys

this way we can have mesh_calc_normals() remain fast for parts of the code which only need vertex normals to be updated.

only refactor, no func changes- didnt replace mesh_calc_normals_mapping_ex() with mesh_calc_normals() anywhere yet.
2012-01-06 00:08:37 +00:00
2c9f08302c svn merge ^/trunk/blender -r43160:43183 2012-01-05 22:30:08 +00:00
0a4c4d1d1a correct error in own commit r43159, unintentionally removed NULL check 2012-01-05 22:14:38 +00:00
a46feb5b8f no need to recalculate normals after setting smooth flags, for a short time the flag was used for vertex normals but not anymore. 2012-01-05 15:45:57 +00:00
7fd67392eb added a function to ensure derived mesh has tessface's, in preparation for removal of tessface recalculation after each modifier runs. 2012-01-05 12:40:09 +00:00
348f116fe5 svn merge ^/trunk/blender -r43124:43160 2012-01-05 11:23:24 +00:00
472396945e add _default versions of sequence sound functions since most of their uses passed along the same args from sequence strips. (no functional changes) 2012-01-05 10:34:50 +00:00
cd84a43334 Camera tracking: added depth object to Follow Track constraint
If this object is defined, object with Follow Track constraint would be
projected into surface of this depth object.
If object is not set or there's no projection onto it, projection plane
calculated based on original object position would be used.

This allows to make cheap facial mocap.
2012-01-04 17:20:08 +00:00
a4604c457d Camera tracking: more accurate track preview widget
- Added 1px extra margin to deal with bicubic interpolation nicely
- Code should be a bit more clear now
2012-01-04 15:25:43 +00:00
570b13fbba update UV project modifier to use MLoopUV's rather then tessface UV's 2012-01-04 14:42:11 +00:00
d0cdefd9fa svn merge ^/trunk/blender -r43092:43092 2012-01-04 06:20:10 +00:00
f88501a44d Added two stroke geometry modifiers:
- 2D Offset: Adds two-dimensional offsets to stroke backbone geometry.
- 2D Transform: Applies two-dimensional scaling and rotation to stroke backbone geometry.
2012-01-04 00:23:34 +00:00
8d8403c15e for modifiers that are stull creating MFaces - call CDDM_tessfaces_to_faces rather then making an entire copy with CDDM_copy(result, 1) 2012-01-03 15:28:53 +00:00
268ca6b2f7 Code cleanup - removing some ugly/obsolete stuff I came across while hacking
some other stuff earlier
2012-01-03 10:55:46 +00:00
20b425e5d1 minor changes for mirror modifier, bigger changes coming. 2012-01-03 09:37:57 +00:00
c0eec8f379 svn merge ^/trunk/blender -r43062:43085 2012-01-03 02:16:52 +00:00
Alex Fraser
7d19ff1497 Added OpenMP multithreading for SPH particle systems. 2012-01-02 12:10:50 +00:00
Alex Fraser
b6fb3d97f1 SPH particle simulation fixes:
- Using correct frame to update particle system tree for SPH simulation (i.e. psys_update_particle_bvhtree(psys, cfra)).
 - Increased SPH neighbour count to 512 - this greatly reduces BVH tree search bias, and makes simulations more symmetrical.
Adaptive time step improvements:
 - Fix for relative velocities based on previous state (fixes fast-moving particle clusters).
 - Only reporting on element size once per time step. Prevents incorrect Courant number from being calculated when using multiple-step integration.
2012-01-02 11:46:02 +00:00
a0e42dc8ab fix for crash in the modifier stack when applying a deform modifier after a constructive modifier, also sync minor edits with trunk. 2012-01-02 06:53:09 +00:00
b64f352270 svn merge ^/trunk/blender -r43033:43062 2012-01-02 02:57:36 +00:00
ab097223d4 Fix [#29556] shrinkwrap generates spikes if vertices fall exactly on the edge
bvhtree_ray_tri_intersection now using isect_ray_tri_epsilon_v3 with FLT_EPSILON. All devs I asked (incuding ones in physics/painting areas) were rather OK with this change, and better to do it now, with more than one month to detect regressions, if any!
2012-01-01 16:37:01 +00:00
cc3adc2202 Merged changes in the trunk up to revision 43038.
Conflicts resolved:
source/blender/makesdna/DNA_material_types.h
source/blenderplayer/bad_level_call_stubs/stubs.c
2011-12-31 21:09:26 +00:00
71bc053bb2 remesh now working for bmesh 2011-12-31 12:58:03 +00:00
78a4e24614 svn merge ^/trunk/blender -r43009:43033 2011-12-31 12:03:36 +00:00
3bb3d46ccf Code cleanup: do not use check for nan when doing check for finite due to
finite() would be FALSE in case of nan to.

Thanks to Campbell for this information.
2011-12-31 11:03:32 +00:00
0f2f2fe1a8 Dynamic Paint:
* Fix: Smudge and brush velocity settings didn't work for "image sequence" surfaces unless any paint effect was enabled.
* Adjusted some property ranges.
2011-12-31 10:28:36 +00:00
59b406ce73 Minor code cleanup after resolving conflicts 2011-12-31 09:30:39 +00:00