* PBVH can now be created contain both from face grids or standard
meshes. The former is much quicker to build for high res meshes.
* Moved some drawing code into pbvh (mostly for the frustum test).
* Moved ray intersection code into pbvh.
* GPU buffers also can be built from either mesh or grids now.
* Updated sculpt code to work with this. The ugly part is that there
is now a macro for iterating over vertices, to handle both cases,
and some duplicated code for e.g. undo.
* Smooth brush does not work yet with grids.
* Now uses the CCG DerivedMesh also in object mode, used to be edit mode only.
* Create CD_ORIGINDEX layer on demand, to save memory.
* Removed ss_to_cdderivedmesh function, and instead create ccgdm and then
convert that to cddm, to avoid code duplication.
* Added and implement DerivedMesh interface functions to obtain face grids.
* Store edge/face flags more memory efficient.
* Export CCGDerivedMesh struct in BKE_subsurf.h
The Animation System now respects the Transform Locks too (i.e. lock x-location, etc.) when writing settings. This means that it is no longer necessary to set up "constant drivers" to make sure some values don't get accidentally animated.
Internally, added a new callback for properties in RNA, which is responsible for checking if the item at some array-index is editable. This needs to be manually called for each place which uses rna to set settings for arrays (see the code changes in anim_sys.c for changes how to do this; the same thing needs to be done in the UI code too, and probably in py-api too)
* Fixed a few compile warnings for scons+mingw
* Driver variables are now added with the ID-type set to ID_OB (objects) by default since this is more convenient
duplicate_pose_channel_data(), the code to do this was inline in editarmature.c
duplicating editbones now duplicates posebone id-props
also removed an if test for &channew->constraints since it will always be true.
This should make animations in sequencer work again at most
places.
It removes facf0 and facf1 and replaces them by
* effect_fader (the fader position for transition effects
limited 0-1 value range)
* speed_fader (full range fader for speed effect)
Also: default transitions should work again.
Still not working: non-IPO-locked curves. (Don't really know,
if we can / want to bring them back in new animation system.)
Rather than applying the modifier to the object data, it will create a new shape
with the deformed vertices in there. Only mesh at the moment, other object
types on the todo.
sb->lcom : Center Of Mass .. might be used to create loc IPO
sb_>lrot : is a matrix[3] esitmates the roatation in world coordinates .. might be used to create rot IPO
sb_>lscale : is a matrix[3] esitmates the scaling in world coordinates .. might be used to create scale IPO
(no python for that yet .. but may be matt has mercy on me )
can be cropped direclty in soft body module by function
static void SB_estimate_transform(Object *ob,float lloc[3],float lrot[3][3],float lscale[3][3])
The targets lloc,lrot,lscale should work to be NULL, just in case you don't need it.
However i'd prefer if they were accessed via properties
which should be calculated automagically if
sb->solverflags & SBSO_ESTIMATEIPO
is set, like they do in draw_sb_motion(..) in drawobject.c
added static void draw_sb_motion(Scene *scene, Object *ob) to drawobject.c
for debuggering (had a hard time with destructive matrix operations )
if it causes any trouble with your build on any OS make sure to comment that away.
softbody.c and DNA should compile fine in any case.
GLEW update to version 1.5.1 [11-03-08]
this opens room for Geometry Shader support.
* - Brecht, Campbell told me you did some local changes in order to make it right in Linux. I get to you in order to know what those changes are (or feel free to commit them directly)
when changing curve twist I assumed 2D curves would not need dir or quat values set, however these are used when getting a path from a curve.
also added interp_v3_v3v3v3v3
- A single undo removes all 4 inserted spaces at once.
- Indent and unindent now use spaces.
The number of spaces is still hardcoded as 4. PS: Campbell sharing a couple of the minor todo's with me, thanks :).
* Fixed a nasty bug which meant that it was impossible to set an active node. Was caused by ntreeCopyTree() getting called when compo updates were done and clearing the active flags. The active flag clearing is only really needed for the "internal_select" case which is only used for duplicating selected nodes (from Shift-D duplicate).
* Recoded click-selection code. Was a mess of old code, bad exceptions from the old code half ported, duplicate operators, unnecessary flags/modes.
* Fixed bug #19927: compositing node groups can't be access via "tab" or ungrouped via "alt+g". Was probably related to the active group not being able to be set.
* Made resizing nodes work again. Again, this was due to the active node bug.
* Made adding a new group with Ctrl-G correctly update the views
* Added tablet pressure support (size/strength) for weight paint and vertex paint
* Added tablet eraser support for weight paint and vertex paint (inverts the effect of the current tool)
* Removed the old 'soft' option, now weight paint and vertex paint use the influence curve
* Made the default brush use a smooth influence curve, rather than sharp
To insert keys, use I key while hovering over the button for now, rmb clicking on the property to insert a key doesn't work (general bug for all regions except property editor - will investigate).
Doesn't convert over from old fac0 ipos on opening old files though for the time being.
* Made sequence strip names unique while I was at it, to allow strip properties to be animated properly.
only implimented min/max precision & step.
at the moment there is no way to edit these other then via python
example of setting UI limits...
>>> C.object['foo'] = 0.5
>>> C.object['_RNA_UI'] = {'foo': {'step': 0.5, 'soft_max': 10.0, 'soft_min': 0.0, 'precision': 2, 'description': 'Some setting'}}
Also fixed typo's: precission -> precision
* structural can be set to 0
* pre-roll now available through GUI and works like following:
a) Pre rolled frames are NOT cached
b) reset cache + cloth on pre roll setting change
* Snapping strips now works with the hotkey Shift-S as in the rest of Blender
* Preview Range works in Sequencer now (the operators for setting, clearing, and also drawing)
* Related to the Preview Range for Sequencer, toggling the time-display mode also works
* Preview Range Set operator now works again, after the modal keymaps change for borderselect broke it. Also sends correct notifiers now after bein called.
* Removing duplicate api functions
* Shuffled around newly added api functions to make the ordering more consistent
* Fixes for a few bugs in the api functions as I checked over them
* Replaced most of the #defines for flags and modes with enums
- renamed .add() to .new() for rna collection functions since they dont add an existing item.
- remove 'name' as an argument from the new driver target function, better to keep the api minimal and let scripters use the data api for editing values after.
- added some api functions to keep rna api from becoming a mess.
- more api like functions for adding movie, sound & images (easier to use from pyrna api)
- operators share more settings
- renamed get_last_seq() to active_seq_get() - same for set.
Action Constraints were failing when the rotation mode was non-default. Fixed this by copying over the current rotation mode when creating temp elements to evaluate with.
* Updating dependencies for drivers now clears the disabled status of the relevant Driver FCurve too
* Changing the type of ID-block used for Driver Targets and Keying Set Paths will now clear the pointer to the ID-block if it is of the wrong type.
* Renamed "Keep Max Length" to "Y Scaling" which has the opposite meaning
* Improved the way that Y-Scaling off behaves. Most of the time, bones that do not fit on the curve are now "blended off" their default rotations instead of being scaled to zero.
* Added option to offset an entire chain by moving the root bone of the chain. This is named "Chain Offset"
- collection functions rename eg. bones_active -> bones__active, add_object -> objects__add since these should be accessed from the collections only.
- fix warnings in last commit
Added a group example
C = bpy.context
ob = C.active_object
bpy.data.groups[0].objects.add(ob)
- add_to_group and rem_from_group now take optional scene and base flags and deal with updating the object & base flags
- operators that add objects to groups were setting ob->recalc= OB_RECALC_OB; looks like its not needed.
- previously add() ignored python args, now add and remove are called like any other FunctionRNA from python.
- made the pyrna api use tp_getset's for collestions active/add()/remove()