Commit Graph

11497 Commits

Author SHA1 Message Date
d473b4b17d Plumiferos-reported Proxy bug:
Appending a scene (i.e. "make local") didn't set the correct library
tag in linked proxy. That caused file saving to ignore the proxy object.
2007-01-25 11:59:29 +00:00
Nathan Letwory
35bb9dff1d * remove warning about add_only_object 2007-01-24 04:44:49 +00:00
6b179bc2e0 Simple fix for [ #5808 ] Z Combine node accepts only one Z output 2007-01-24 02:37:35 +00:00
28e049cb3e == Multires ==
Fixed bug #5799, Multires mesh modifications get reset by rendering

This bug can cause some nasty data loss (was introduces with my commit for using orco with multires.) Fixed by making sure to do multires_update_levels before applying modifiers.
2007-01-24 01:34:05 +00:00
43b390c936 Fix for [ #5785 ] standard bezier curve resolution doesn't show correctly in 3d
view: Just made the initial curve resolution consistent between curve parts'
resolution and curve object's resolution.
2007-01-22 23:11:18 +00:00
Nathan Letwory
22eeaadab7 * move two expressions after declarations in their blocks. Compiles again with MSVC.
GCC users should always check this. No actions before any declarations.
2007-01-22 09:24:52 +00:00
cbbd736a9d bug #5772, now whenever the 'no zbuffer' option is enabled (which shouldn't
have been in this particular case anyway), the blur radius will automatically
be limited to half the width or height of the image.

Nothing to do with this bug, but also now skips image region outside
borders when border rendering is enabled.
2007-01-22 06:08:19 +00:00
9ba6bd556f Fix for bug #5778:
Crash entering faceselect mode in shaded mode.

The cause here is the new system that only preserves data through the
modifier stack as needed. The DerivedMesh and shaded colors could get
freed while still being used elsewhere.
2007-01-22 03:57:41 +00:00
a9cd5b808c = Multires =
Fixed bug #5756, Rendering artifacts when MRM is not set to maximum

Several changes were made:
* Added function multires_level_n to get the nth level from a multires mesh
* Removed the changes I made some time ago to init_render_mesh for multires meshes. Previously it was making a full copy of the mesh object in order to be able to apply deformations to the Pin level and propagate them to the Render level.
* Added two functions to DerivedMesh.c, multires_render_pin and multires_render_final. These two functions work together in the mesh_create_derived_*_render functions to apply all modifiers to the Pin level, then create the DerivedMesh from the Render level, and lastly restore the mesh to its original (undeformed) state.
* Added a check in multires_del_lower and multires_del_higher to ensure that level indices are properly clipped to the actual range of available levels.
2007-01-21 23:46:00 +00:00
4e03e83a53 Bugfix #5664
Report had a very strange crash, which in the end appeared to be using
a filename of 165 chars long. This gave two bugs;

- the readBlog() function failed on that
- even worse: the struct Global still stored it in G.sce with 160 chars!

This is definitely an important issue... and (for the devs reading the
64 bits discussion) really not something allmighty coders are needed for!
:)
2007-01-19 20:33:00 +00:00
f75c784434 Bugfix #5685
EditMode text objects: using different text Width didn't draw anything.
2007-01-19 14:25:56 +00:00
d2fd630e0a Bugfix #5748
Composite: when using multiple scene render-nodes, and one of these
scenes got re-rendered (by making scene active temporary), the composite
cache should free the used buffers.

Now, on each render, all scenes in a Blender project are being checked.
2007-01-19 12:43:02 +00:00
048c7879fa =Forward cycling fix=
Commit of patch #5385, to make forward cycling more
user-controllable.  Previously it only worked on one axis,
which was auto-detected from movement.  This allows forward
cycling to work in more situations, such as stair
stepping.
2007-01-19 10:05:17 +00:00
719964ea8e Bugfix, irc reported
Node shaders, Texture Node, without input connected it did not default to
use "orco" anymore. Was caused by commits that cleaned up render code.
2007-01-18 20:06:48 +00:00
271b97282f very minnor cleanup of spacing, and modify upperbounds on plugin version #
so 5 is acceptable.  (So texture plugins work when compiled against cvs)

Kent
2007-01-18 15:39:59 +00:00
634fe56fbe Bugfix #5316
Order of freeing of Blender database is important, but the past year(s)
new database entries were added in wrong places, so freeing could go in
wrong order. In this case it was Groups being freed before Objects. But
there are more errors...

It only shows really in Windows, since it's the OS that is sensitive for
writing data in freed memory. For other OSes it doesn't make Blender more
stable, only mem-frees happened, no mem-allocs.
2007-01-18 15:23:28 +00:00
d2cb060d6f Bugfix:
Compositing, depenency fix, so nodes execute only when really changed.
(Error was in nodes that don't get buffers as input, but only values. These
nodes flooded "execute" events through the node tree.)
2007-01-18 09:09:16 +00:00
9bc90c1669 Bugfix #5725
Curves widget: using "clipping" option didn't work well when dragging
multiple points. Now it clips based on entire selection.
2007-01-17 14:12:48 +00:00
a7ea449214 (Hopefully this commit is ok for current bcon status)
Moved function used for 'Visual' keyframing, to live with the rest of the
API calls I added for Pose-Mode bone snapping. Now, it is in a more
'releasable' state.
2007-01-17 05:53:44 +00:00
ffa0cfc9d9 Corrected buffer generation in matte nodes after Ton showed me a better way to do it. 2007-01-16 21:52:46 +00:00
ceee069763 Fixed a memory leak caused by using sculptmode's partial visibility on a mesh with customdata. 2007-01-16 06:56:03 +00:00
12c623dff5 Removed float.h "tanf()" from composte code. Also removed ifdef for atanf.
(note; this is because blender still follows the convention that no float.h
math is available)
2007-01-15 13:58:41 +00:00
c01aaac311 Two in one:
- Bugfix #5714
  New option "Save changed images" didn't respect relative file names

- Bugfix #5621
  New camera (shiftx, shifty) was missing in IpoWindow as animatable option
2007-01-15 12:44:45 +00:00
3318bef2f1 === Constraints Bug Fix ===
Fix for bug: [ #5418 ] Follow Path constraint overrides objects' inherited scale

Patch provided by Aligorith.
2007-01-14 23:42:06 +00:00
d90c686bdb Fix for bug #5439:
UV Project modifies original UV coords.
2007-01-14 15:52:55 +00:00
878d9f9c68 Fix for bug #5680:
Vertex color node worked only if VCol Paint/Light was enabled. Fixed
that, and removed the vertex color node making it part of the geometry
node instead.

Also, preview.blend had black vertex colors for the sphere, so set them
to white like the other primitives.
2007-01-14 15:19:27 +00:00
444246d016 == IPO Cleaning ==
Rewrote the core-function responsible for ipo-cleaning. Now, it is in a less
wacko form. What is still not done is the conversion of a bunch of points
describing an arc to an arc defined by the handles of the keyframes on
either side of the arc. That will have to wait for the next development cycle.

This rewrite fixes two big bugs with the code:
* All but first curve got hidden aften cleaning
* Cleaning a curve with only two verts resulted in only one vert, even though
the values were not the same.
2007-01-14 09:30:04 +00:00
1807fb2484 Cleaned up some warnings. 2007-01-14 05:31:35 +00:00
8903169218 Corrected initialization values for the chroma key node when it is created. 2007-01-14 03:52:55 +00:00
4d56baa8da After reviewing the channel keyer algorithm, I found that the chroma keyer algorithm was fundamentally the same. Took the opportunity to implement
a different chroma keying algorithm.  This also solves the problem of the poor UI I had on the chroma key node.
2007-01-14 03:42:55 +00:00
29ae98f501 fixed typo in node name (I need to learn to spell). Also added check in matte nodes to see if ouput is connected for the generated matte before
creating it.
2007-01-14 00:05:06 +00:00
611b583acc Re-added the Luma keyer after realizing channeldid not exactly same capability and could not without sgnificant change. 2007-01-13 22:56:26 +00:00
71ef95073f Bugfix, Plumiferos collection: Composite node "Image" didn't show the Z
output socket for regular images anymore.
2007-01-12 16:33:34 +00:00
db77deb311 - first commit form mac ;-), changed data structure VObjectData a little,
removed unused code
2007-01-12 08:51:16 +00:00
413ff0ca2d Changed the way sculptmode interacts with shape keys. Vertex coordinates are now copied into the active key at the end of each brush action. (This is in preperation for removing the function set_sculpt_object.) 2007-01-12 04:47:38 +00:00
cedfafc9cd Fix for bug #5666:
Crash texture painting with airbrush and pressure, due to division by
zero and resulting nan's. Cause of this crash found by Andrea, thanks!
2007-01-11 15:00:17 +00:00
043be07050 Large fix for multires. Changed UV coordinates (MTFaces) to be special first-level data in multires. The data is now stored in a standard CustomData struct in Multires, rather than being stored for each level. (The UVs can now only be edited on level 1.) Changes allow multiple sets of UVs to work correctly. This change should also decrease multires memory usage some (though only when UVs are being used, of course.)
Changes to CustomData:
Some functions would only return the current active layer, added extra variants that take an index to select the level (modeled after CustomData_get_layer_n.)

Still todo:
* UVs are being interpolated linearly, should probably offer Catmull-Clark subdivision like Subsurf modifier.
* Vertex Colors still don't support multiple customdata layers.
* Editing UV data on levels other than 1 should be disabled in the interface (same for weights)
2007-01-10 06:09:10 +00:00
3f5bd9b391 Added a couple of stubs so that blenderplayer compiles fine again after
verse commit. Could someone who is familiar with stubs check that this
is done the right way?
2007-01-10 02:22:22 +00:00
75b553e900 - Bug fix: object trnasformation now follows verse specification. It
means, other verse client will display object transformation correctly.
   Objects will not be up-side down etc. Bug reported at irc by Emil.
   Thanks!
2007-01-09 11:50:45 +00:00
2e66b143f3 - Added panel for Bake render (tabbed now in 'anim' panel).
(Empty space will get OSA options, that I add tomorrow or so)

- Removed a lot of old unused variables in renderdata. Also meant I had
  to remove this from python API... please check if this gives valid
  scripts?

- Cleaned up bad formatted code for FFMPG buttons (spaces instead of tabs)
2007-01-09 11:10:12 +00:00
cc359a6fd5 Format corrections. 2007-01-09 04:32:39 +00:00
cda359c358 Fix for bug #5606:
Subsurf modifier displays normals wrong with mixed smooth and solid faces.
2007-01-08 23:47:03 +00:00
c53c35f582 Bugfix #5631
Missing depsgraph relation for dupliverted Meta system.
Now editing the mesh for this situation is big fun!
2007-01-08 13:10:17 +00:00
5db19e1517 Corrected Typo. 2007-01-08 12:42:12 +00:00
0b2b893cef Added some additional comments about the usage of the the backend
functions used for Pose-Mode bone snapping.
2007-01-07 22:30:44 +00:00
f4ee0f4b4c fixes in rigidbody constraints rigidbody -> IPO baking:
copy system with rigidbody constraint will link new constraints to new objects (instead of old)
fps from blender will be used when baking (left shift/ctrl/alt + P)
2007-01-07 04:54:29 +00:00
36e03e5ca8 Potential fix for bug #5359:
Crash leaving editmode related to vertex groups. I couldn't reproduce this,
but suspect somehow multiple deformvert layers were created. Added some
extra checks to avoid that now.
2007-01-06 20:16:06 +00:00
6c9b0288e5 Bugfix #5617
Armature deform bug: when values in weightgroups are extreme small but not
zero (like 10e-39) a division caused values to warp to infinity or beyond!
2007-01-06 12:33:01 +00:00
4d28796b61 Updated luminance node to work in all color spaces. Also made it work for any channel, not just luminance. 2007-01-06 01:25:59 +00:00
e28ca47908 Fix for both cage and final DerivedMeshes being created in editmode even
if they are identical, as reported by Campbell on the mailing list. Now
uses a single DerivedMesh, saves on memory and drawing time.
2007-01-06 01:01:38 +00:00