Commit Graph

11497 Commits

Author SHA1 Message Date
89364fd0fa remove realloc's during BMEdit_RecalcTessellation(), instead use poly_to_tri_count() to calculate how many triangles are needed. 2012-12-27 04:18:22 +00:00
1d6c3ccf09 display the number of tri's in object mode status, often requested feature from users who model for realtime/game-engine output,
the total number of faces wasn't so useful and could be especially misleading with ngons.
2012-12-27 03:51:45 +00:00
7b938abe2b Bugfix #33667
Mesh had invalid face indices (number too high).
On Separate in Edit Mode it crashed.

Two fixes:

- The Material properties viewer just showed the last material in the index array.
  Now it shows nothing, to indicate it's an invalid selected material.

- Crash was caused by array copy magic, not checking the active index properly.

(No assert, no warning prints, I think cases like this can happen too easily, and this
way user gets notified nicely and can fix it).
2012-12-26 17:36:51 +00:00
9090049505 code cleanup 2012-12-23 16:09:26 +00:00
851cb9b345 Added support of J2K codec for Jpeg2000 writing
This codec is absolutely needed to generate DCP using OpenDCP,
before that external application to convert JP2 to J2K was used
which slowed down export a lot.

New codec is exposed to image format settings panel and called
Codec. Default one is JP2 which creates files with .jp2 extension,
new one is called J2K which creates with .j2c extension.

Other changes:
- Fixed avi jpeg warning which was treating as error here.
- Made it so extension is detecting from ImageFormatData instead
  of image file type, which makes it possible to have different
  extension for the same file type depending on it's settings.

  IRIS format should still be changed (depending on number of
  channels it'll be .bw, .rgb or .rgba extension)

- Default image format settings would be set from image buffer
  when re-saving it. Makes it possible to easily open .j2c file
  and save it using J2K codec (without this change it'll save as
  .jp2 using JP2 codec)
2012-12-23 13:57:09 +00:00
ba14beb000 Code cleanup: add usual 'BKE_' prefix to 'public' constraint functions from blenkernel... 2012-12-23 11:31:15 +00:00
45681464e7 use foreachMappedVert for ED_mesh_pick_vert() 2012-12-23 02:32:03 +00:00
806720507e style cleanup: wrap long lines (>200) 2012-12-23 01:18:35 +00:00
40449b1994 Merged changes in the trunk up to revision 53280. 2012-12-23 00:23:11 +00:00
6edcbb2f7f Change default baking bias distance to 0.001 for new scenes
Would need to update startup.blend as well, but not so much familiar
with doing this nowadays.
2012-12-22 18:31:05 +00:00
7dca6dbf0b code cleanup:
make vertex/weight flag names consistent
ME_EDIT_VERT_SEL   --> ME_EDIT_PAINT_VERT_SEL
ME_EDIT_PAINT_MASK --> ME_EDIT_PAINT_FACE_SEL

also remove unused header BLO_soundfile.h
2012-12-22 14:25:34 +00:00
4c5093ad48 flush selection from vertex paint and weight paint modes when exiting, this isnt fool-proof, will need more work. 2012-12-22 14:20:27 +00:00
634be5992d flush selection when switching weight paint vertex/face selection modes. 2012-12-22 13:42:06 +00:00
39a6af35f5 Small tweak in the new "Relative Parent" option for Bones that have Object-children:
- Transform now is relative to the bone root.

For backwards compatibility this transform was set to the tip for parenting... 

Now the new parenting option uses the root, the old one still the tip.
I've noted in the code to check on a version patch, to make it consistent.
2012-12-22 11:08:25 +00:00
2abb727ced function for flushing polygon -> vert,edge selection (in object mode), currently unused. 2012-12-22 08:13:44 +00:00
2a5cabb039 code cleanup and minor changes
- use DummyRNA_NULL_items to replace empty enums.
- replace calloc with malloc in copy_dverts since its copied over after.
- add wmGesture->userdata, so operators that use gestures have somewhere to store their own data (not used yet).
2012-12-22 01:08:42 +00:00
f25618f29a make Node.links return a tuple, this may you can't do socket.links.append() by mistake.
removed RNAMeta mixin class since you cant register subclasses.

also some minor code cleanup
2012-12-21 12:16:13 +00:00
915f78af92 Armature bone feature:
New Bone option: "Relative Parenting". 

This makes Child-Objects of Bones transform similar to how deformations 
of bones are calculated. Allows to move bones in editmode to set pivot.

The option is in Bone Panel, with clear label. 
It is ON now by default when you add new bones

Requested by Kjartan, our famous robot designer :) For "hard body rigs" it's
very useful.
2012-12-21 12:07:28 +00:00
99433a3466 minor bmesh improvements
- use 2 omp sections for vert -> (edge, face) selection flushing.
- dont use face-loop iterator for cddm_from_bmesh_ex conversion to give some speedup (some modifiers use this).
- use float(*)[3] for functions that return coords.
2012-12-21 07:28:14 +00:00
f576c281ba speedup for face tessellation:
- quads, tris now use direct pointer access rather then iterators.
- for ngons also avoid iterator, just loop over the loops.

also minor change, use floorf rather then floor for ED_view3d_project_short_ex, ED_view3d_project_int_ex
2012-12-21 07:24:31 +00:00
b2c66e268f replace MIN/MAX 3,4 with inline functions 2012-12-21 05:07:26 +00:00
0e3d637ad0 Change region drawing callbacks to work much closer to how blender manages them internally.
- yes, this does break scripts, but the api is marked experimental.


ED_region_draw_cb_activate() adds a callback to a region type whereas the api made it look like the callback was being added to the region instance.
Use a class method on bpy.types.Space to manage region drawing, eg.

was:
  self._handle = context.region.callback_add(draw_callback_px, args, 'POST_PIXEL')

is now:
  self._handle = bpy.types.SpaceView3D.draw_handler_add(draw_callback_px, args, 'WINDOW', 'POST_PIXEL')
2012-12-20 13:29:58 +00:00
Lukas Toenne
a83cdfe41a Associate Node RNA subtypes with their respective bNodeType on registration. This has to be done in blenkernel, since RNA node types are actually registered before the node types. Future dynamic node types registered using the API will register their own explicit RNA types and don't need this hack. 2012-12-20 09:49:11 +00:00
a462d69bbf Another big patch set by Bastien Montagne, thanks a lot!
* Made Freestyle optional (turned on by default).

* Fix for missing bpath.c updates in the previous merge of trunk changes.
2012-12-20 07:57:26 +00:00
3bc3e178b3 style cleanup 2012-12-20 00:29:31 +00:00
9f9296761c patch [#33306] Default file format: PNG, 90% 2012-12-19 15:02:51 +00:00
f472814e89 Change version char to 'a'. 2012-12-19 14:02:50 +00:00
cdb6aad54c Multires baker: renamed Number of Rays to Samples after discussion with Brecht 2012-12-19 12:30:39 +00:00
acfe74351b improve info view property output for properties.
- Include RNA properties when checking for matches.
- Don't include the context's property store (these are normally set by the UI code and not accessible by a script author)

Note: added CTX_data_dir_get_ex() which has options for returning different members from the context.
2012-12-19 02:08:58 +00:00
d433cd65f7 Merged changes in the trunk up to revision 53146.
Conflicts resolved:
release/datafiles/startup.blend
source/blender/blenkernel/CMakeLists.txt
source/blender/blenlib/intern/bpath.c
source/blender/blenloader/intern/readfile.c
2012-12-19 01:49:58 +00:00
efc75018d7 yet another fix-for-fix, missing NULL check in id_us_ensure_real() 2012-12-19 01:28:00 +00:00
debe07d9e4 Fix #33586: Encoding to mpeg4 makes first frame(s) blocky
Issue was caused by rc_initial_buffer_occupancy being set for context
Commented this option for now -- it's not used in ffmpeg.c.

Now encoding seems to be working nice for MPEG4 and other codecs as well.

However, if there're some gurus around please check :)
2012-12-18 17:46:59 +00:00
6571713ddb Ambient occlusion baker from multi-resolution mesh
This implements AO baking directly from multi-resolution mesh with much
less memory overhead than regular baker.

Uses rays distribution implementation from Morten Mikkelsen, raycast
is based on RayObject also used by Blender Internal.

Works in single-thread yet, multi-threading would be implemented later.
2012-12-18 17:46:42 +00:00
5fcb12d754 changing RNA properties now prints python script in the info view.
next will add context so bpy.data.xxx[id] are not used for all references.
2012-12-18 15:22:06 +00:00
2a657345c7 Fix #33600: copying objects with point caches did not copy the external,
disk cache and lib path settings.
2012-12-18 14:05:54 +00:00
e364c94c7b fix [#33580] Masking keyframes disappear from dope sheet when using undo. 2012-12-18 08:41:38 +00:00
e72239c6a4 style cleanup 2012-12-18 01:52:18 +00:00
899ba3fdb6 style cleanup 2012-12-18 01:46:15 +00:00
779375251c Fix #33487: game engine did not convert objects with rotation modes other than
Euler XYZ correctly, was never implemented;
2012-12-17 21:40:28 +00:00
593ae2c8f4 Fix #33505: various issues
* Motion blur with shutter time > 1 did result in the correct evaluation
  of some modifiers because it set the subframe to values > 1, and some
  places assume the current frame to be set to the integer coordinate and
  the subframe to be a value between 0 and 1.
* Shape keys did not take subframe time offsets into account.
* Point density texture was using an current frame value that was never set.
2012-12-17 20:37:10 +00:00
738c482101 uv edge based stitch. Useful to disambiguate betwen islands
when uvs are shared by more than two islands. Uv edges
 usually belong to only two islands, making for much cleaner
 stitches. To change between stitch modes, press TAB.
 Initial mode depends on the selection mode of the image
 editor. Documentation can also be found on the release wiki
2012-12-17 20:14:07 +00:00
95225cf110 Bug fix, IRC report.
With 2 windows, 2 scenes, linked objects:
- enter editmode in 1 window.
- the other window allowed to enter editmode too.
- and crash happened on exit editmode.

Since editmode is in Context (scene->obedit) a bad conflict arises.

New function BKE_object_is_in_editmode() returns this info outside of
context. Note I didn't use BMEdit_FromObject() because of the assert().

NOTE: contextual storage of editmode could need rework... five places:
- ob->mode / ob->restore_mode
- scene->object
- CTX_data_edit_object()
- BKE_object_is_in_editmode()
- view3d mode handling menu
2012-12-17 14:51:06 +00:00
b61958c80d Bugfix 33560
Setup: 2 windows, 2 scenes, shared objects and groups.

Errors:
- editing in 1 window, didn't correctly update shared stuff in the other
  (like child - parent relations)
- deleting group members in 1 scene, could crash the other.

Fixes:
- On load, only a depsgraph was created for the "active" scene. Now it makes
  depsgraphs for all visible scenes.
- "DAG ID flushes" were only working on active scenes too, they now take
  the other visible into account as well.
- Delete object - notifier was only sent to the active scene.

All in all it's a real depsgraph fix (for once!) :) Using multi-window and
multi-scene setups now is more useful.
2012-12-17 12:03:31 +00:00
8a4ba61786 Fix part #33534: Building proxies will remove strip animation 2012-12-17 08:45:44 +00:00
ab2c273b12 Added GPL header to sconscripts!
Also changed shebang to '#!/usr/bin/env python', this is more portable across unixes...
2012-12-17 08:01:43 +00:00
18cb2d208c code cleanup: use 'const float *' when getting the 3d cursor and not editing it. 2012-12-17 05:38:50 +00:00
f9ec10688a fix [#33501] Grease pencil in OpenGL render
With the view3d 'Render Only' option, grease pencil wouldn't draw, but for OpenGL render it did.

Since grease pencil can be very useful in opengl renders, enable grease pencil drawing with 'Render Only' option in the viewport,
and add a checkbox in the grease pencil header not to draw (unchecking each layer is annoying and applies to all spaces).
2012-12-17 02:34:53 +00:00
bc0e1211de fix [#33551] End Caps on a curve array with subsurf crashes blender when entering Edit Mode
DM_to_bmesh_ex could merge a 'dm' into an existing BMesh, in that case CD_ORIGINDEX values needed to be set to ORIGINDEX_NONE.
2012-12-17 00:39:03 +00:00
c5e46863a2 Fix [#33565]: Dynamic Paint modifier surfaces not copied
Dynamic Paint canvas surfaces were not copied with modifier.
2012-12-16 19:19:45 +00:00
9a469b62ca replace strcpy with BLI_strncpy or memcpy when the size is known. 2012-12-16 08:43:05 +00:00