Commit Graph

11497 Commits

Author SHA1 Message Date
ae4fda82b0 Merging phase 1 of the BGE Harmony branch:
* Shadow color now usable in the BGE
 * Simplified the shadow panel while "Blender Game" renderer is active
 * Added variance shadow maps for the BGE
 * Buffered shadows on sun lamps in the BGE (orthographic)
 * Light textures in the BGE
2012-05-01 02:50:17 +00:00
1d743d11dc bmesh - python api
- bm.*.layers.*.verify()
- bm.*.layers.*.is_singleton
- bm.*.layers.*.copy_from(other)


also added api functons
- BM_data_layer_copy(...)
- CustomData_layertype_is_singleton(type)
2012-04-30 18:54:14 +00:00
df74a51bac Patch [#30681] Improved Display of Header Statistics by Harley Acheson (harley), thanks!
* This patch changes the header statistics to something more meaningful
* Removed the blender.org string, version info is sufficient + not all Blender versions come directly from blender.org
* Use names like Faces, rather than abbreviations.
* Show Verts, Edges and Faces, independent of the current selection method in edit mode. 
* Added TriCount into the header.

* Small change to the patch by myself, added a "v" in front of the version number.
2012-04-30 18:37:34 +00:00
e09a450d07 Fix #31164: constructive modifier followed by subsurf modifier did not show
face smoothing flags correctly. In fact it would do an invalid memory access,
using the -1 original index.
2012-04-30 16:29:01 +00:00
a5af5e8f50 style cleanup: re - http://wiki.blender.org/index.php/Dev:Doc/CodeStyle#Braces_with_Macros 2012-04-30 16:22:40 +00:00
f111131ca6 Camera tracking: initial commit of dopesheet view for clip editor
- Displays dopesheet information for selected tracks, and currently does not
  support any kind of editing.
- Changed regions to use the whole main region for such views as curves and dopesheet.
  This allows to have own panels with tools/properties in this area.
- Active clip is getting synchronized between different clip editor editors in the
  same screen, so updating of curve/dopesheet views happens automatically when one
  changes current clip in one of this editors.
- Panels in toolbox and properties panels are now separated to rely on current view
  mode, but some operators and poll functions still need to be updated.
- Added new screen called "Movie Tracking" where layout is configured to
  display timeline, main clip window, curves and dopesheet.
2012-04-30 16:19:20 +00:00
112162e09e code cleanup: header cleanup 2012-04-30 14:24:11 +00:00
435679b4b0 Word selection in the Text Editor:
* Fix word selection for words with multibyte characters. No need to call txt_move_left() or txt_move_right(), because these functions work with symbols, not bytes
* Word selection now treats tabs the same way as spaces. Also useful for words with multibyte characters
2012-04-30 13:14:15 +00:00
1d8c798188 Cycles: support for motion vector and UV passes.
Most of the changes are related to adding support for motion data throughout
the code. There's some code for actual camera/object motion blur raytracing
but it's unfinished (it badly slows down the raytracing kernel even when the
option is turned off), so that code it disabled still.

Motion vector export from Blender tries to avoid computing derived meshes
when the mesh does not have a deforming modifier, and it also won't store
motion vectors for every vertex if only the object or camera is moving.
2012-04-30 12:49:26 +00:00
c8b863288f Merging r46096 through r46110 from trunk into soc-2011-tomato 2012-04-30 12:09:25 +00:00
60c9addf79 - improve select grouped prefix/suffix from recent patch
- added select similar direction (Y axis)
2012-04-30 08:24:44 +00:00
9151d46d7d Tomato: initial commit of mask editing tools into SVN
- Added new dtaablock called Mask which might be re-used in any area.
  Currently editing of masks happens in clip editor and they might be used in
  compositor nodes only.
- Added new mode to clip clip editor to interact with masks.
  Implemented basic tools to create shapes, splines and points. Also implemented
  idea of UW points for feather which means feather points are have got U
  coordinate along spline (which is measured from 0 to 1) and W is it's weight
  meaning distance from main spline.
- Spline points might be parented to movie tracks.
  Interface for this isn't best yet.
- Rasterisaztion of masks happens in compositor node (Input -> Mask)
  Input image of this ode is used as reference for mask resolution.
  Currently all splines of all shapes are rasterizing independently which
  means shapes with holes are not supported.
  Also feather rasterization is not implemented.

  Rasterized was implemented by Pete Larbell, thanks!

Do not consider this is something finished, there's still lots of things to
be done (especially from interface and usability points of view).
2012-04-30 07:43:21 +00:00
16f06d4fe4 Merging r46074 through r46095 from trunk into soc-2011-tomato 2012-04-30 06:55:03 +00:00
f7ec94cbc6 Add per-brush weight field.
Patch from Jaggz H, thanks!

[#31096] Weight-painting: Brush-specific weights
http://projects.blender.org/tracker/?func=detail&atid=127&aid=31096&group_id=9

Each brush's weight can now be set individually, can also enable
unified setting (same as size and strength have.)

Added readfile code to the patch: subversion bumped to 1, brushes get
default weight of 0.5, unified weight enabled by default and value
from old vgroup_weight field.
2012-04-29 20:04:25 +00:00
ebe4ffa8de Tomato: refactoring of dopesheet to allow different sort orders in list of channels
Store list of channels displaying in dopesheet separately from list of tracks.
This allows to re-sort channels in dopesheet independently from list of all
tracks (currently only alphabetic sorting is implemented).

This also allows to cache assorted information (like tracked segments of track)
but currently such a things are not bottlenecks and could be done after merge
dopesheet view into trunk.

TODO:
- Still have some deadlocks when drawing selected channels.
  Skipping channel background or keyframe drawing helps here but
  this need to be resolved.
- Bump sub-version and wrote code needed to convert pre-dopesheet interface
  with opened curve view displaying properly.
- Probably it'll worth caching tracked segments.
2012-04-29 20:04:12 +00:00
44d81faa43 patch [#30821] Wiki Quick Hack: Text editor duplicate line
from Justin Dailey (dail)

made this Ctrl+D, to replace Delete.
2012-04-29 18:53:43 +00:00
daae72e17b patch [#30834] Quick Hack: Select similar for bones in edit mode
from Felix Schlitter (dalai) 

made some changes to select length measurement.
2012-04-29 18:23:33 +00:00
1b47e2678e style cleanup: missed these from previous cleanup 2012-04-29 17:55:54 +00:00
343edf2722 style cleanup: function calls & whitespace. 2012-04-29 17:11:40 +00:00
e701f9b670 style cleanup: whitespace / commas 2012-04-29 15:47:02 +00:00
d47528b2f4 Pose armature cleanup: remove old commented code replaced by use of new generic pchan_to_pose_mat().
After two months, think we can get rid of it, it’s in svn anyway if we ever need it!
2012-04-29 13:18:59 +00:00
3d1349609c - Tag unused variables
- Use (void) instead () for function declarations without arguments
2012-04-29 09:34:51 +00:00
ba5991592e Merged changes in the trunk up to revision 46057. 2012-04-29 01:51:25 +00:00
2585d52405 Merged changes in the trunk up to revision 46045.
Conflicts resolved:
doc/python_api/sphinx_doc_gen.py
source/blender/blenkernel/intern/subsurf_ccg.c
source/blender/editors/mesh/editmesh_tools.c
source/blender/makesdna/DNA_scene_types.h
2012-04-29 00:59:04 +00:00
8bf8a128c2 Smoke: Support for moving obstacles. (Merge from Smoke2 branch)
Sponsored by the Blender Development Fund.
http://www.blender.org/blenderorg/blender-foundation/development-fund/

Remarks:
The original code was not designed to support moving obstacles so I had to introduce some velocity constraints into the code to prevent smoke from exploding. If this causes problems with "fire" emulation, please let me know.
2012-04-28 21:46:43 +00:00
f88cfd9168 Code and style cleanup in own modules in BKE and also mball module
- Make sure functions are named in way BKE_<object>_<action> (same way as RNA callbacks)
- Make functions which are used by mball.c only static and remove their prototypes
  from public header file.

Further cleanup is coming.
2012-04-28 16:49:00 +00:00
ef054e165c style cleanup: format 'for' loop macros the same as for loops, some renaming to BLI_array macros. 2012-04-28 15:14:16 +00:00
51a4188105 Camera tracking: support of tripod motion solving
Expose option into interface to use modal solver which currently
supports only tripod motion.

This solver requires two tracks at least to reconstruct motion.
Using more tracks aren't improving solution in general, just adds
instability into solution and slows down things a lot.

Refirement of camera intrinsics was disabled due to it's not only
refines camera intrinsics but also adjusts camera position which
isn't necessary here

To use this solver just activate "Tripod Motion" checkbox in
solver panel.

Merged from tomato: svn merge ^/branches/soc-2011-tomato -r45622:45624 -r46036:46037

P.S. Quite experimental yet, requires more checking and probably
tweaks to prevent camera jumps when tracks apperars/disappears
from the screen.
2012-04-28 14:54:45 +00:00
ef3acaedc1 Audio:
* Fix for [#31099] Audio in Meta-Strips Plays Beyond Strip Cut
* Adding a split files option to the mixdown operator which then renders each channel into a separate file
2012-04-28 13:16:29 +00:00
a434572654 Camera tracking: if there's no image for current frame display default grid
and allow to interact with tracks for operators which doesn't require image.

Merged from tomato branch: svn merge ^/branches/soc-2011-tomato -r45624:45625
2012-04-28 10:09:58 +00:00
950ed69297 code cleanup:
- replace inline face UV center calc.
- use const float[3] for mesh and uv functions.
- remove unused define
2012-04-28 08:29:20 +00:00
f1d680d4b5 fix for crash when multires subdividing a mesh with no faces (new bug in bmesh grr!) 2012-04-28 07:00:53 +00:00
d95887d756 Release Cycles for 2.64 begins.
* BCon1: Alpha.
2012-04-28 06:40:12 +00:00
b340f930ec style cleanup: changes to brace placement / newlines - for/while/if/switch 2012-04-28 06:31:57 +00:00
5d6f746c87 Patch by Jose Geraldo Brito
Tracker 31061
It cures the stiff quad option and does not seem to harm.
Nowever the stiff quads behave strange in a ngom mesh. 
I can imagine that other parts in the sofybody module may be broken by the ngon structure. Well ngons and softbodies are not relly friends:
negon wants less edges softbodies would work better if more structural edges were possible
2012-04-27 11:49:09 +00:00
bb4942c920 code cleanup: quiet msvc warnings 2012-04-27 03:01:27 +00:00
802998b971 And for sure we're in release stage now! 2012-04-26 17:51:41 +00:00
e75e40c972 Release commit, 2.63!
Special thanks to Mango team for awesome splash screen!
And everybody else who made this release! :)
2012-04-26 17:49:48 +00:00
ef0a4c0ba9 fix for bevel modifier creating invalid geometry - simply tell BM_face_split() to check for doubles. 2012-04-26 15:38:16 +00:00
6d2cd24010 fix memory leak in validating mesh and remove unneeded knife operator settings store. 2012-04-26 15:20:26 +00:00
2f74471dd9 fix invalid memcpy() use in text editor (backspace would call memcpy with overlapping source and destination). 2012-04-26 02:24:55 +00:00
6cc48ec555 mesh.validate() / BKE_mesh_validate() --- functions now check for duplicate vertices used within the same polygon.
(which would crash otherwise)
2012-04-25 07:23:20 +00:00
ee6aaafd31 code cleanup: typos and set gcc attributes for string formatting. 2012-04-25 06:06:40 +00:00
d87ca16fb8 Small type fix for BMEditMesh.lastDataMask, should be 64-bit. 2012-04-25 03:44:01 +00:00
48893dba24 style cleanup: no functional changes 2012-04-24 22:50:49 +00:00
4782522379 Add libMV and Scons support for MinGW-w64, patches by Caleb Joseph with slight modifications.
Thanks!
2012-04-24 12:57:58 +00:00
4ff038c411 screenshot operator now adds file extension in the file selector and has its own save options rather then using the render options (works like image save a copy). 2012-04-24 02:01:23 +00:00
8b476d0275 First MinGW-w64 support for cmake has been added. To test I recommend this build:
http://sourceforge.net/projects/mingw-w64/files/Toolchains%20targetting%20Win64/Personal%20Builds/ray_linn/GCC-4.7.0-with-ada/mingw-w64-gcc-4.7.0-runtime-2.0.1-static-ada-20120330.7z/download

Other builds may also work but due to the constantly changing nature of the compiler this cannot be guaranteed. I often had to change compilers while building the libraries and this one is the one that did the job for most of them.

This first support is experimental and considered "advanced". To enable pass -DWITH_MINGW64 during cmake configuration. Also make sure to extract the compiler on C:/MinGW and that MinGW/bin is in your path. To build check out lib/mingw64.

Initially the support is lacking until I get every library compiled correctly. For now you should disable WITH_CYCLES(sorry, I know some people are dying to do benchmarks, but still a few libs to go), WITH_IMAGE_OPENEXR, WITH_OPENCOLLADA, WITH_LIBMV and WITH_CODEC_FFMPEG(links but hangs on startup).

Still the tools are working, the memory limit is increased and due to the experimental nature of the setup, full optimization with SSE2 is available, which makes the build quite fast. Also the compiler and especially, the linker are way faster than regular MinGW.

The wiki docs have also updated. Happy testing!
2012-04-23 20:09:59 +00:00
b8c4c54ff0 corrected more issues from [#31069] Analyzing the Blender project with PVS-Studio 2012-04-23 16:29:13 +00:00
b9a2741f68 code cleanup: remove unused defines 2012-04-23 08:05:02 +00:00