Commit Graph

11497 Commits

Author SHA1 Message Date
18371f792d The traditional release commit, 2.62!
Special thanks to splash committee:
Kevin Hays, Per Gantelius and Wray Bowling.

Splash by Alexey Lugovoy.
2012-02-15 16:44:44 +00:00
bd249c3bff Camera tracking: animation datablock for MovieClip
Added AnimData block to MovieClip datablock which allows to animate different
properties in clip. Currently supports animation of stabilization influence only.
2012-02-15 16:06:48 +00:00
576ce5928f * correct bad pointer check in expand_local_mesh()
* check total polygons rather then faces in draw_mesh_object()
2012-02-15 14:40:45 +00:00
bc6bbcccc9 went over all uses of mesh->mface and added BMESH_TODO comments for
areas that need to be updated.
2012-02-15 14:39:18 +00:00
428f031237 svn merge ^/trunk/blender -r44076:44118 2012-02-15 12:08:06 +00:00
2cf28ab2bc ffmpeg: don't use flags:loop for .h264, this allows to see the video in OSX quickview and Quicktimeplayer( windows ? ) 2012-02-14 12:24:17 +00:00
a53237f193 use tabs for indentation 2012-02-13 20:54:36 +00:00
2f516f46da Fix for [#27349] Sequencer: Meta Strips plays unavailable audio
Hopefully at least... Sequencer code is like <insert name of random ancient language that nobody knows anymore here>.
2012-02-13 17:31:33 +00:00
cf0aeddfc9 marked navmesh as BMESH_TODO, mixed mface/mpoly functions were being used for navmesh too, now editing funcs use polygons only. 2012-02-13 04:52:41 +00:00
2d1a05874b svn merge ^/trunk/blender -r44024:44076 2012-02-13 04:14:35 +00:00
59d45d0ea6 * remove the MFace parts of join (we only need polygon data)
* other minor cleanups
2012-02-12 19:11:09 +00:00
9a92cd8008 bmesh minor refactor
* add DM_to_bmesh_ex, DM_to_bmesh for converting a derived mesh to a BMesh (rather than a BMEditMesh)
* have a generic variable for allocsize: bm_mesh_allocsize_default, rather than copying the values about.
2012-02-12 17:44:10 +00:00
7c2715a7ad rename CDDM_To_BMesh to DM_to_editbmesh, since theres no requirement for
the input to be a CDDM.

remove conversions to CDDM for edge split and bevel (will give some
speedup).
2012-02-12 15:02:33 +00:00
2fcb6d058e style cleanup for bmesh headers
- use consistant header guards
- correct doxy comments
- remove ED_toolmode.h (unused)
2012-02-12 14:40:08 +00:00
b6dcdb065d code refactor, function renaming for bmesh.
These changes are to make the bmesh api more consistent and easier to learn, grouping similar functions which is convenient for autocomplete.
This uses similar convention to RNA. 

* use face/loop/edge/vert as a prefix for functions.
* use 'elem' as a prefix too for functions that can take any type with a BMHeader.
* changed from camel case to underscore separated (like RNA).
2012-02-12 10:51:45 +00:00
8b43813b69 rename BM_ flags for BMHeader->hflag to BM_ELEM_ to be more clear that these flags apply to bmesh elements. 2012-02-12 06:24:12 +00:00
5a2454c3f8 Fix [#29737] Can't edit particle hair if particle count is 0.
* Hair wasn't flagged as "done" if particle count was 0 before setting particles as hair, so particle edit mode didn't work.
2012-02-12 00:43:57 +00:00
670bde28dd Fix [#29530] Changing to particle mode could crash in some cases
* If a baked particle didn't have any cached keys creating an edit path for it crashed.
2012-02-12 00:32:31 +00:00
a7458742b1 Fix [#29265] Particle Instance: Create Along Paths + Children inconsistent with actual children hair particles
* Hair particle rotations weren't calculated properly for particle locations along a path and the "particle on path" calculations were not correct in many other ways too.
* Now the particle's location along a path is interpolated directly from the cached paths if it exist. These paths are always correctly calculated.
* Paths are now cached if a particle instance modifier using the particle system with the path option exists.
2012-02-12 00:25:52 +00:00
5c5685f6c5 Merged changes in the trunk up to revision 44039. 2012-02-12 00:09:48 +00:00
0327b9a0cf minor include cleanup, add GPL header (copied from BKE_animsys.h 2012-02-11 19:43:06 +00:00
1dc3536268 mode bmesh include cleanup, remove unused file too. 2012-02-11 10:15:11 +00:00
acd568d751 include cleanup 2012-02-11 08:46:56 +00:00
91390b712a GPL Header Cleanup 2012-02-11 04:16:17 +00:00
c1070b863b Style Cleanup 2012-02-10 18:09:19 +00:00
63c4c18269 dont recalc normals after applying modifiers, this is already checked in previous code. 2012-02-09 14:28:59 +00:00
b228685e92 fix [#30101] Vertex colors disappear after leaving edit mode
this commit makes vertex paint check if it needs to rebuild the modifier stack when painting.
- when painting with no modifiers, do partial updates from polys to tessfaces while painting, skip re-tesselation.
- when painting onto a modified mesh, dont bother adjusting tessface colors - since the modifier stack will do this anyway.

both cases should be faster then before.
2012-02-08 11:52:44 +00:00
76ccd3d5ed Code Cleanup:
macro for copying polygon settings
2012-02-08 09:02:10 +00:00
9b57b2d9dc Code cleanup: remove duplicate OR'ing of CD_MASK_MDISPS. 2012-02-08 05:52:52 +00:00
19d0f93099 svn merge ^/trunk/blender -r43934:43976 2012-02-08 05:45:16 +00:00
873fe5cb59 Code cleanup: spelling fix, Tesselection->tesselation 2012-02-08 04:21:10 +00:00
67e32b4a7b Fix for wrong pixel format used for qtrle 2012-02-07 20:39:40 +00:00
051cf6abf8 Style Cleanup:
replace 0/1 with TRUE/FALSE define.
2012-02-07 17:42:46 +00:00
dc72e79274 FFmpeg output fixes and small improvement
Most part of this commit fixes issues with FFmpeg output with
currently supported codecs:

- avcodec_encode_video might return zero which doesn't mean error
  happened, but blender will handle this as error and will stop
  rendering to video file.
- Changing output video codec wouldn't update "expert" options
  set for video output which leads to some sideeffects like
  ignored Lossless option for x264 codec.

This fixes allowed to add QTRLE codec easily.
2012-02-07 17:11:56 +00:00
a7e6e5354b Fix [#30099] Wrong python path returned. "bpy.data.keys" instead of expected "bpy.data.shape_keys".
The "plural" name for ID_KE was wrong in idcode.c (bke), not matching the MainCollectionDef one used in rna_main.c.

Checked the others too, everything seems ok now.
2012-02-07 15:14:08 +00:00
1fd6088729 Code Cleanup:
- use 'oflag' for operator flag arguments.
- use TRUE/FALSE for some bool args
2012-02-07 13:54:16 +00:00
f282f39f53 Fix #30094: Subdivision Surfaces Modifier corrupts Copy Location
Issue was caused because of missed MDeformVert layer on subdivided cube.
If regular object is constrained to mesh object, extra customdata mask
is adding to such target. But armature bones are handling separately
and there was no such thing happens.
Ideally this code should be deduplicated to avoid such kind of issues,
but better not to do it so close before release.
2012-02-07 13:29:58 +00:00
f9a6cb15e8 fix for remesh (infact any modifier that uses tessface's) not displaying geometry in editmode.
the bug was in CDDM_from_BMEditMesh which would create tessfaces even when use_tessface==FALSE.
2012-02-07 03:03:09 +00:00
5f6395d69e Code cleanup for BMesh CDDM access functions, no functional changes.
Renamed CDDM_get_face() to CDDM_get_poly() to match array access
functions. Added function definitions for CDDM_get_loop() and
CDDM_get_poly().
2012-02-07 01:13:04 +00:00
d1833a2c99 Ported UvElementMap code to bmesh, still untested but at least compiling.
Next, uv sculpting will be ported.
Also fixed "initializer element is not computable at load time" compile error caused due to bit-shifting a constant past its precision length (1L should be 1LL for 32 positions left shift).
2012-02-06 19:25:12 +00:00
191c160d50 fix [#30083] Sculpt not redrawing with plain mesh 2012-02-06 06:56:54 +00:00
18763fd9c8 Minor Improvements...
- more efficient array growing
- use BM_NGON_STACK_SIZE for more static arrays
- dont use BLI_array for bevel code where size is known.
2012-02-05 23:09:07 +00:00
3937ec7d11 svn merge ^/trunk/blender -r43887:43918 2012-02-05 22:13:10 +00:00
fa163003c9 Release schedule:
* BCon4, important bug fixes only.
* Update readme.html and links to release logs, which now point to http://www.blender.org/development/release-logs/blender-262
2012-02-05 16:05:36 +00:00
baa843d0d3 Code Cleanup: use vector functions for copying / adding UV's 2012-02-05 13:25:42 +00:00
543fb27fd0 support for 'origspace' data layer - used for hair on subsurf mesh.
currently only works for 3/4 sided faces.
2012-02-05 11:30:26 +00:00
059a4b5085 pass wcol check as an argument rather then checking on every loop. 2012-02-05 10:15:54 +00:00
b1cdb80e47 sync with trunk
- renamed vars
- calloc --> malloc
- remove some redundant code
2012-02-05 08:18:34 +00:00
d5fcaeb874 sync changes from trunk. 2012-02-05 07:44:40 +00:00
761122da2f Code Cleanup: minor changes & sync with bmesh. 2012-02-05 07:40:15 +00:00