Commit Graph

3120 Commits

Author SHA1 Message Date
Joshua Leung 6468f21ddf Red-Black Tree Code Cleanups:
Added some more methods for the Red-Black Tree implementation in Blender (used for runtime viewing and searching of keyframes) which abstract away some of the lower-level handling of the BST (i.e. adding nodes without balancing and searching for nodes). 

Also, improved the implementation of the jump next/prev keyframe operator so that it pops up an error message when the last keyframe in whatever direction is encountered.
2009-11-15 11:20:44 +00:00
Campbell Barton 4f47f21d44 small corrections, no functionality change 2009-11-12 12:48:39 +00:00
Campbell Barton c53a8105da Project snapping is too slow for sintel's head at subsurf level 2, ifdef'd out per face snapping and added BVH raycasting.
adjust epsilon value for isect_ray_tri_v3()

from the comment...
/* note: these values were 0.000001 in 2.4x but for projection snapping on
 * a human head (1BU==1m), subsurf level 2, this gave many errors */
- 0.000001 -> 0.00000001
2009-11-12 11:45:29 +00:00
Brecht Van Lommel 2e3326c153 Sculpt: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r24330:24483 2009-11-11 10:44:46 +00:00
Joshua Leung 6dcb4ac7a4 * Fixing various compiler warnings under scons+mingw. Mostly unused variables and functions.
* Added missing lib-linking code for Grease Pencil in nodetrees
* Uncommented some code for curve shapekeys
2009-11-11 09:59:51 +00:00
Joshua Leung 0807bc176a Actionzones (i.e. corner widgets for splitting views) were broken after the math-lib commit. Was caused by functions that got renamed to the same name but the order of arguments were different. 2009-11-11 01:32:38 +00:00
Brecht Van Lommel 37e4a311b0 Math Lib
* Convert all code to use new functions.
* Branch maintainers may want to skip this commit, and run this
  conversion script instead, if they use a lot of math functions
  in new code:
  http://www.pasteall.org/9052/python
2009-11-10 20:43:45 +00:00
Brecht Van Lommel 4617bb68ba Math Lib
* Pre-conversion commit removing old arithb.c code, this will not compile,
  next commit fixes that.
2009-11-10 20:40:18 +00:00
Brecht Van Lommel 385875632d Math Lib
* Fix remaining issues before conversion.
* Inline various vector functions, currently enabled for all platforms.
  I expect this to work in GCC/MSVC at least, if other platforms don't
  support it, #ifdef's can be added.
2009-11-10 19:13:05 +00:00
Brecht Van Lommel 14f9e686fa Fix for math lib commit, had duplicate definitions of functions,
giving build issues on some platforms.
2009-11-10 10:24:58 +00:00
Brecht Van Lommel 60ea745613 Math Lib Reorganization
* New header and source files.
* Still need a few tweaks before switching code to use them.
2009-11-09 22:42:41 +00:00
Robin Allen 521af99f59 Fixed this startup crash on windows:
- cd to blender dir
- type 'blender'
- crash
2009-11-08 21:33:43 +00:00
Joseph Eagar 2ead17843c merge with trunk/2.5 at r24378 2009-11-07 23:10:18 +00:00
Brecht Van Lommel 1327833282 Sculpt: WIP brush behavior changes
* Draw/Inflate/Layer now keep working on the original mesh coordinates and
  normals from when the stroke started. This helps avoid the mesh blowing
  up, but can still be better. The old behavior is still available as
  "Accumulate" in the UI.
* This requires some more memory usage for the BVH, would like to find a
  way to avoid that.
* Smooth falloff is now the default.
* Spacing is now enabled by default, with a value of 7.5.
* Anchored now stores normals per node to save some memory.
2009-11-06 16:46:35 +00:00
Brecht Van Lommel 636fe90680 Sculpt: updating normals now no longer uses the vert-face map, to save memory.
The weak point now is the thread-safe atomic access to normals from multiple
threads, did not seem to be a bottleneck in my tests but I don't really trust
it to be fast.
2009-11-04 20:36:38 +00:00
Joseph Eagar b9f61152f4 anothre compile fix 2009-11-03 05:07:12 +00:00
Brecht Van Lommel efd6d5f3a7 Sculpt: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r24152:24257 2009-11-02 18:56:56 +00:00
Brecht Van Lommel 3078c80635 Sculpt: Multithreading & PBVH Changes
* Sculpting, normal update and bounding box code is now multithreaded
  using OpenMP.
* Fix a number of update issues: normals on node boundaries, outdated
  bounding boxes, partial redraw, .. . There's probably still a few
  left, but should be better now.
* Clicking once now does a single paint instead of two (was also
  painting on mouse up event).
* Smooth shading now is enabled for the full mesh when the first face
  uses it (so it can be tested at least).

Implementation Notes:

* PBVH search can now be done either using a callback or bt gathering the
  nodes in an array. The latter makes multithreading with OpenMP easier.
* Normals update code is now inside PBVH, was doing it per node before but
  should do all faces first and only then vertices.
* Instead of using search modes + 1 modified flag, now nodes get 4 flags
  to indicate what needs to be updated for them, found that this makes it
  easier for me to understand the code and fix update bugs.
* PBVHNode is now exposed as an abstract type, I think this makes it more
  clear what is happening than having it's data passed as part of callback
  functions.
* Active_verts list was replaced by looping over nodes and the vertices
  inside them. However the grab brush still uses the active_verts system,
  will fix that later.
* Some micro-optimizations, like avoiding a few multiplications/divisions,
  using local variables instead of pointers, or looping over fewer vertices
  to update the bounding boxes.
2009-11-02 18:47:03 +00:00
Martin Poirier 94209d58aa Simplify gimbal axis code and make gimbal orientation work correctly with parents (objects or pose bones). Works for all euler orders too, obviously. 2009-11-01 21:10:54 +00:00
Joseph Eagar 2d0d4e7de4 commit before doing some hefty shapekey change, will break compilation 2009-11-01 00:06:53 +00:00
Campbell Barton 312c487201 - Simplified EulToGimbalAxis, its still only works on XYZ and ZXY but at least its more clear whats going on.
- Made RotOrderInfo use a vector rather then i/j/k
- Added gimbal_axis to transform.h (was extern)
2009-10-30 12:11:04 +00:00
Joshua Leung ae3cf92491 New Track To Constraint: "Damped"
This is effectively a C-port of Nathan Vegdahl's "No Twist" TrackTo PyConstraint, and has been added as a separate type of constraint to be consistent with the existing constraints (Locked Track, and Track To). 

In general, this works considerably better than the existing "Track To" constraint, since it works by determining the smallest rotation necessary to get the current orientation of the owner to an orientation which would be tracking the target. It is also a much more straightforward approach than the weird old method the old Track To uses.

I've made a few tweaks to the code to deal with the (hopefully rare) cases where the target and the constrained are coincident. These don't appear to cause too much trouble in general.

TODO:
- Probably the naming of the constraints will change, to better convey their purposes. Naming suggestions welcome.
2009-10-30 06:33:40 +00:00
Martin Poirier 0400f3cd5c Functions to test for and correct orientation matrix orthogonality (since MatXOrtho only normalizes and should probably be renamed) 2009-10-29 21:31:55 +00:00
Brecht Van Lommel a365ccd20e Sculpt: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r24095:24152 2009-10-29 10:12:07 +00:00
Martin Poirier 3187e365d9 Gimbal Transform orientations
Will use rotation gimbal axis when an object or bone set to Euler rotation mode is selected (global axis otherwise)

Use case: being able to do rotations that only affect one animation curve in the 3d view instead of just in the curve editor.

I'm committing this right now despite what follows because it's already useful as is.

Known bug: manipulator arrows can look slightly skewed (not really a big problem), but more importantly, rotation circles for the rotation manipulator are skewed and will not perfectly reflect the rotation axis (it will still use the correct one though). That will be fixed shortly.

To do: This orientation should act like Local, where each object/bone uses its own orientation and not just the one of the active object/bone.

Note: Saved files with custom orientations might end up with other orientations selected when being opened up. I don't think it's that useful to make a do_version for that, but I can if warranted.
2009-10-28 20:30:33 +00:00
Nicholas Bishop 93beb0b85a Commit of the sculpt patch (#19672). Further development will be in this branch until we merge to trunk. 2009-10-27 19:53:34 +00:00
Joseph Eagar 8f788c64db merge with trunk/2.5 at r23876
[[Split portion of a mixed commit.]]
2009-10-22 23:22:05 +00:00
Brecht Van Lommel e2b74dc736 Shape Keys
Active shape key can now be changed while in edit mode. This is based
on exit/enter editmode again in the background, which is not ideal,
as that loses the undo history. But that already happened anyway when
you did exit/change-active/enter manually.
2009-10-22 17:12:28 +00:00
gsr b3d ad260a0370 basename() function, at least know it should compile.
Feel free to replace with the proper WIN32 code.
2009-10-20 19:09:12 +00:00
gsr b3d 9e6d1c6cfa Rearrange includes, and more fill_paths code. 2009-10-20 02:20:00 +00:00
Andrea Weikert 059d4f181c file browser
* the code for BLI_is_dir can be shared on Windows, no need of extra implementation - error was usage of BLI_exists instead of BLI_exist! 
* left BLI_is_dir in since it's nicer to read and understand
* also removed deprecated outliner_header from MSVC projectfiles.
2009-10-19 19:26:28 +00:00
gsr b3d 680e724e37 Continue development of bfile system.
Still not usable, but some parts could be made more portable already.
Help welcome for MacOSX and MSWindows calls and paths.
2009-10-19 18:44:09 +00:00
Campbell Barton 5938b4c93e new utility function for BLI_storage.h - BLI_is_dir
currently unsupported on windows.

should fix this too [#19656] N-Panel in filebrowser not working
though typing in invalid names then becomes possible
2009-10-16 10:22:11 +00:00
Brecht Van Lommel 59f330cce0 Add back Blend From Shape in mesh edit mode. 2009-10-16 10:05:58 +00:00
Nicholas Bishop 3b805af8af Various warning fixes 2009-10-13 19:02:30 +00:00
Damien Plisson 600fcd98f3 Fix some mem leaks 2009-10-12 11:41:20 +00:00
Joshua Leung 237cd688aa Animation Editors: 'Only Selected' filtering option now works on Pose Channels too
* Only F-Curves and Drivers that affect selected bones will be visible when this happens. 
* Moved the function to grab text within a pair of "" following some prefix to blenlib.
2009-10-12 11:27:34 +00:00
Joshua Leung 2cf7d4867d (Untested) String Replacement Function in blenlib
Currently this hasn't been tested yet, but committing this first before I potentially use it for fixing RNA-paths...
2009-10-09 12:18:32 +00:00
Joseph Eagar d4a9660b99 part 1 of vkey rip tool. still needs more work. ugh, doing this tool correctly is a nightmare. 2009-10-07 21:19:58 +00:00
Andre Susano Pinto 63a88075b5 svn merge -r 23528:23646 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2009-10-06 01:58:22 +00:00
Brecht Van Lommel b466286c3e Render & Compositing Thread Fixes
* Rendering twice or more could crash layer/pass buttons.
* Compositing would crash while drawing the image.
* Rendering animations could also crash drawing the image.
* Compositing could crash 
* Starting to rendering while preview render / compo was
  still running could crash.
* Exiting while rendering an animation would not abort the
  renderer properly, making Blender seemingly freeze.
* Fixes theoretically possible issue with setting malloc
  lock with nested threads.
* Drawing previews inside nodes could crash when those nodes
  were being rendered at the same time.

There's more crashes, manipulating the scene data or undo can
still crash, this commit only focuses on making sure the image
buffer and render result access is thread safe.


Implementation:
* Rather than assuming the render result does not get freed
  during render, which seems to be quite difficult to do given
  that e.g. the compositor is allowed to change the size of
  the buffer or output different passes, the render result is
  now protected with a read/write mutex.
* The read/write mutex allows multiple readers (and pixel
  writers) at the same time, but only allows one writer to
  manipulate the data structure.
* Added BKE_image_acquire_ibuf/BKE_image_release_ibuf to access
  images being rendered, cases where this is not needed (most
  code) can still use BKE_image_get_ibuf.
* The job manager now allows only one rendering job at the same
  time, rather than the G.rendering check which was not reliable.
2009-09-30 18:18:32 +00:00
Brecht Van Lommel fde83cb75b Fix compile problem on OS X Snow Leopard. The Mac code for dynamic
library loading was using some non-public OS X functions, which give
linking issues for me. Since OS X 10.3 standard unix dlopen() is
supported, so I just removed this code, we don't support earlier
versions anyway.
2009-09-28 16:05:34 +00:00
Brecht Van Lommel 801d8b600f File paths: use release/ for scripts if possible again, this got
changed with the file path changes, the reason to check this first
is that it allows to edit py scripts without having to run the
build system for each change.
2009-09-28 15:47:05 +00:00
Andre Susano Pinto 04fdec2017 svn merge -r 23207:23528 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2009-09-28 13:05:03 +00:00
Joshua Leung 7d2fd5449e Durian Feature Request: Rotation Modes for Objects
This (biggish) commit generalises the rotation modes functionality added for Bones, allowing Objects to use the various Euler Rotation orders, Axis-Angle, and Quaternion rotation representations.

I've also cleaned up the nomenclature of the rotation-related settings so that the naming styles are more consistent with each other. Unfortunately, this will break all files involving object or bone rotation animation made in 2.5 versions (2.4x will still get correctly converted).

General Notes:
* By default, Objects still default to using Eulers, while Bones will use Quaternions by default still.
* I've fixed all areas that I'm currently aware of to work with these changes. However, there are probably a few places where I've missed a few changes (i.e. auto-keyframing will need attention later).
* Removed the old "IPO-Keys" stuff from Transform code. I'm unlikely to restore this in the near future, and trying to fix that to include support for this commit would have been too much work.
2009-09-28 10:19:20 +00:00
gsr b3d b4f235adc0 Shell script exit values should be non-negative.
Exact error with dash as sh "exit: 12: Illegal number: -1".
The rest are just changes to whitespace and polishing.
2009-09-25 01:59:43 +00:00
Benoit Bolsee 1483fafd13 Merge of itasc branch. Project files, scons and cmake should be working. Makefile updated but not tested. Comes with Eigen2 2.0.6 C++ matrix library. 2009-09-24 21:22:24 +00:00
Nathan Letwory 2a63c4ab7b * fix snprintf error with mingw
* move header guards to the right place.
2009-09-24 19:50:15 +00:00
Joshua Leung 24128d2e86 mingw - silencing the warnings about '#pragma' warnings being unrecognised or being ignored. This should still work fine for msvc, and other platforms though. 2009-09-24 11:46:17 +00:00
Benoit Bolsee 813f292fc9 3rd attempt to fix ssize_t problem in MSVC and mingw 2009-09-24 10:41:28 +00:00