Commit Graph

2200 Commits

Author SHA1 Message Date
28a08e7ae6 Cleanup: BMesh arg name 2014-08-22 16:16:19 +10:00
028fd29eeb Pie Menus C code backend.
This commit merges the code in the pie-menu branch.

As per decisions taken the last few days, there are no pie menus
included and there will be an official add-on including overrides of
some keys with pie menus. However, people will now be able to use the
new code in python.

Full Documentation is in http://wiki.blender.org/index.php/Dev:Ref/

Thanks:
Campbell Barton, Dalai Felinto and Ton Roosendaal for the code review
and design comments

Jonathan Williamson, Pawel Lyczkowski, Pablo Vazquez among others for
suggestions during the development.

Special Thanks to Sean Olson, for his support, suggestions, testing and
merciless bugging so that I would finish the pie menu code. Without him
we wouldn't be here. Also to the rest of the developers of the original
python add-on, Patrick Moore and Dan Eicher and finally to Matt Ebb, who
did the research and first implementation and whose code I used to get
started.
2014-08-11 11:02:26 +02:00
64c7b2a122 UI: show ttips even if disabled, when holding alt key.
Patch by @sambler (Shane Ambler), with minor edits by myself (see also D727, T24055).
Reviewed feature-side by @carter2422 (Jonathan Williamson).
2014-08-09 22:04:55 +02:00
f81b6e57cb Add missing forward declaration and missing 'struct' keyword 2014-08-05 10:50:35 -04:00
a90e49e40a Tweaks to macros 2014-08-04 11:43:10 +10:00
7f32cf4605 Prevent macros hiding casts from const pointers 2014-08-01 22:03:03 +10:00
eb016eb3ae Fix T41258: Crash when entering edit mode while viewport render is enabled
The issue was caused by the render engine loading edit mesh, which re-allocates
mesh array which might be referenced by other object's derived meshed.

Worst thing about this is that updating render engine happens from the end of
scene update function, after all the objects are updated and so. This is needed
so render engine gets the update objects which is correct.

The only proper way to solve the issue is to make it so viewport engine does not
leave objects in inconsistent state, meaning nobody will reference to freed data.

In order to reach this we do edit mesh loading before running objects update so
all the objects which uses that mesh will have proper references in the derived
mesh.

This also solves old creepyness which happened before when having single object
in edit mode. tweaking it will calculate derived mesh as a part of scene update,
then this derived mesh will be freed by edit mesh loading and viewport will be
creating derived mesh again.

Now render engine is expected to do nothing with meshes which are in edit mode,
but they still need to load edit data for non0meshes. It's not really easy to
do from the BKE level because needed functions are implemented in the editor.

Thanks Campbell for the review!

Differential Revision: https://developer.blender.org/D697
2014-07-31 20:25:11 +06:00
976526559d Fix T41228: Selection of bones bug.
Turns out to be mostly some cleanup in Pose select code, got rid of magic numbers
(now understand usual SEL_xxx enums) in ED_pose_deselectall(), which was renamed
to ED_pose_de_selectall, and have a new bool parameter to ignore visibility status
in its process (was the root of the reported issue).

Also factorized slightly "(de)select all" code. Yet this area could use much more
cleanup probably...
2014-07-29 15:02:28 +02:00
Dalai Felinto
e0d4047136 Bake-API: Test for cyclic node connection
If the active image node contributes to the final material shader
(meaning it's either directly or indirectly connected to an Output Node)
the user will receive an alert about circular dependency.

Similar to what we do for Blender internal the baking will still happen,
but the user will receive the alert which should prevent the image
saving to happen if the result was not intentional.

Core function to check for node output written by Lukas Toenne.

Reviewers: lukastoenne, campbellbarton

Differential Revision: https://developer.blender.org/D673
2014-07-23 11:46:13 -03:00
17021171f1 Occlusion Query based selection.
This patch creates an interface for selection mechanisms in opengl. This
makes it possible to switch between occlusion query based or select
rendermode based selection transparently.

This is really useful on graphics drivers that do not accelerate the
select rendermode path (some ATI cards are notorious for this, and the
new path is used by default there), since occlusion queries are always
hardware accelerated due to their use in games.

The option can be found under system - selection. Auto just enables
occlusion queries for ATI users while the rest of the options enforce
one of the two methods always.

There is just one known change, previous code enforced nearest bone to
always get selected, even when mouse selecting near the same position, I
couldn't replicate the behaviour though.

patch by me with edits and review by Campbell.

Thanks!
2014-07-23 15:26:08 +02:00
f88593df69 Fix for mixup in startup.blend data init when userprefs.blend was missing
Rename UI_init_userdef_factory to BLO_update_defaults_userpref_blend
This closely matches BLO_update_defaults_startup_blend so makes sense for them to be together.
2014-07-23 20:23:05 +10:00
f745564e4e GSOC 2013 paint
Yep, at last it's here!

There are a few minor issues remaining but development can go on in
master after discussion at blender institute.

For full list of features see:

http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.72/Painting

Thanks to Sergey and Campbell for the extensive review and to the
countless artists that have given their input and reported issues during
development.
2014-07-21 12:02:05 +02:00
a51aeedade Experiment with the compositor border in editor
Preserve buffer form previous runs so it's possible to make
a compo of full frame, then draw a border and start tweaking
nodes and see updates in that border.

Main idea is to make it able to visually compare difference
between what was changed inside the border and how frame
looked before the tweaks outside of the border.

Also implemented Clear Viewer Border in compositor, shortcut
it Ctrl-Alt-B.

Reviewers: lukastoenne, jbakker

CC: venomgfx, sebastian_k

Differential Revision: https://developer.blender.org/D582
2014-06-30 23:01:20 +06:00
2e64b8354b Fix T40885: "Reset Curve" is backwards on Custom Falloff Curves (Lights).
Add ability to define negative slope by default to curvemapping template...
2014-06-30 16:23:47 +02:00
cadf77d5ef Fix T40862: numinput transform did not take into account scale_length. 2014-06-30 10:57:39 +02:00
730a1556a6 Fix T40867: Autokeyframe in camera view 2014-06-30 13:37:37 +10:00
0bc94f8c7d Code Cleanup - Using the enum types in more API signatures instead of relying on coders to do the right thing 2014-06-24 22:01:06 +12:00
7df2717727 Add ED_paint.h, split out ED_sculpt.h
also rename some functions to match our convention
2014-06-23 22:00:44 +10:00
3db4d70b1f Code cleanup: use const passing rects 2014-06-19 17:36:00 +10:00
d9de1b367e Revert "Fix flickering when transform snapping in edit mode and cursor is"
Looks like the cleanest way to handle this is to no do bounding box collision
for edit mode at all. But this is easy to enforce

This reverts commit 7b5fe4f316.

Conflicts:
	source/blender/editors/transform/transform_snap.c
2014-06-18 18:20:55 +03:00
ea2043eb3a UI: Add support for popups to refresh their layput (D578)
This is needed for popups to chance state once activated,
currently it makes use of operators `check` callback, after values are modified,
as the file selector does already.
2014-06-15 01:42:31 +10:00
8957609f35 Sequencer: add support for grease pencil rendering in previews 2014-06-14 03:25:07 +10:00
f37c971878 Code cleanup: use ED_gpencil_ prefix for grease pencil 2014-06-14 02:54:17 +10:00
7b5fe4f316 Fix flickering when transform snapping in edit mode and cursor is
slightly outside the mesh.

Reported by Thomas Beck on irc. Issue here is that the mesh bounding box
changes as we are transforming the vertices. Solution is to collide
against the initial bounding box. Unfortunately the snapping functions
are made in a way that a lot of code needed to be tweaked here, but the
change should be straightforward and harmless (famous last words, I
know).

Ideally we might want to even increase the size of the bounding box a
little (as seen in screen space) to allow snapping even in cases where,
cursor is slightly outside the bounding box, but since this is not so
straightforward to do for all cases, at least for me, leaving this as
a TODO.
2014-06-12 01:43:38 +03:00
5ee55caba5 Fix for dupli's ignoring color in set-scenes
also skip setting wire color drawing depth
2014-06-04 14:24:05 +10:00
a6bd6a8366 Add notifiers and reuse update calls for flood fill operators 2014-05-29 04:48:06 +03:00
6ce67a8eab For increased type safety, ANIM_animdata_filter() now specifies the enums its arguments can use
Hopefully this should help prevent bugs lik T40304 from occurring again.
2014-05-22 15:46:51 +12:00
5f70f8b2b4 Code cleanup - Reshuffling some defines 2014-05-22 15:45:27 +12:00
193e77cc67 Fix T40201: Keyframe edits fail to update the viewport 2014-05-19 00:24:45 +10:00
33df6aa12e Fix T39196, Dynamic Topology Undo Applied to Wrong Mesh
Undoing nodes that do not belong to the current object will cause the
saved bmesh log entry to be reverted instead. This entry can belong to
another object though.
This is easy to fix by enforcing name matching (this was borrowed by
edit mode but can definitely be improved) between current object name
and undo node name and deleting older entries.

However there are complications. Deleting dyntopo entries in this way
can leave a brush stroke as first dyntopo log entry. This can present
issues if we attempt to delete that entry since it's deleted mesh
elements may now have had their ids (which would still be valid at the
time) cleaned up. This can result in crashing if we attempt to resculpt
on the mesh. To fix this I have disabled releasing the deleted entries.

This entanglement between bm_log and undo is quite volatile but I hope
the system works better now.

Also minor cleanup, fix unneeded check warning
2014-05-13 22:05:23 +03:00
b3cd9d289a Code cleanup: Define a dedicated "channel_role" field for animchannel types
This makes it easier for finding the active or first selected channel
(where actual data channels need to be favoured over expanders - which come
first), as previously, long switch statements were needed everytime.
2014-05-09 15:49:36 +12:00
20f7aaf6be Fix issue discovered while investigating T39950:
Sculpt mode drawing fails after deleting a subsurf modifier
in sculpt mode and undoing.

This was quite difficult to spot. Main cause was that mesh data was not
synchronized properly between undo and sculpt code because we generated
a pbvh on derivedmesh invalidation without really refreshing the rest of
the data. This could result in undo and drawing operating on different
data.

To solve this and avoid bad level calls I had to move quite some code
around. Crazyspace is now moved to blenkernel, as did some sculpt calls
that make sure sculpt data are properly refreshed.
2014-05-06 23:44:06 +03:00
036de9bfa5 Make bpy.types.EditBone.matrix writeable.
Makes importing armatures from matrices (FBX...) *much* easier.
2014-05-05 20:57:52 +02:00
b2784d33ce NLA Editor Drawing: Set up AnimChannelType callbacks for drawing NLA Editor
This commit lays some of the groundwork needed to port the last of the NLA Editor
channel types that's still defined using custom code. By moving this code over
to the newer standardised framework, this will enable widgets to have tooltips
to make it easier for users to find out what various buttons do.

Currently this isn't hooked up to anything though.
2014-05-05 14:16:38 +12:00
c561e0d929 Code cleanup: Use enum instead of int in function signatures for bAnimChannelType settings callbacks 2014-05-04 23:19:40 +12:00
2812e6a069 NLA Editor: Added dedicated icons for "pushdown" operator and for indicating the "tweaking" state
1) The "pushdown" operation is the actual name for the functionality
   previously represented by the snowflake. That is, pushing the active
   action onto the NLA stack as a new strip.

   The icon that is introduced here is the icon I originally wanted to
   use here for this purpose (but couldn't at the time the NLA was coded
   as we didn't have the master SVG available yet). I'm making this change
   now to hopefully make the "animation-layers" intentions behind the NLA
   design a lot clearer than they have been so far.

2) Also added a dedicated icon for representing that the active action
   is in the "tweaking" state (i.e. we're editing a particular strip's
   action). Previously we were abusing an icon designed for an entirely
   different purpose, mainly since its identifier looked like it would work.
2014-05-04 19:19:39 +12:00
0cd49fde56 Make blenderplayer compilable again after recent commit b7f085d9c1 by Tamito.
Inserted a stub in stub.c and added the struct keyword to make gcc happy
2014-05-03 12:51:51 +02:00
b7f085d9c1 Patch D246: Texture Marks for freestyle strokes, written and contributed by Paolo Acampora.
Reviewers: brecht, kjym3, #freestyle

Reviewed By: brecht, kjym3

Differential Revision: https://developer.blender.org/D246
2014-05-03 18:54:59 +09:00
4849ca8a56 Fix T39884: Displaying filenames with '|' failing in menus 2014-05-01 12:40:49 +10:00
1fcce18dbf Another issue with includes
OSX needs userdef for pixelsize, adjusted header to avoid this happening again.
2014-05-01 07:38:14 +10:00
0309a7b9a9 Code cleanup: remove unused header 2014-05-01 05:07:48 +10:00
2aa9d33404 Fix T39902: Keyframe insertion by a Keying Set fails in the edit mode when keyframing object data properties.
Reviewers: aligorith

Reviewed By: aligorith

Differential Revision: https://developer.blender.org/D484
2014-04-28 16:46:06 +09:00
4a1b87790d Patch T39855: Icons for Interpolation Types (and Robert Penner easing)
This patch adds icons for each of the keyframe interpolation types (including
the easing equations), as well as icons for the easing type options.


Icons made by: Paulo José Oliveira Amaro (pauloup)
Reviewed by: Joshua Leung, Thomas Beck
2014-04-28 13:49:00 +12:00
c3d3ae3ee7 Code cleanup: avoid warning about bit-shift outside int range 2014-04-28 03:05:37 +10:00
43d695e82e Code cleanup: view2d api naming 2014-04-21 18:47:17 +10:00
9ae0e585b0 View2d: API Cleanup for view<->region conversion
View2D had some inconsistencies making it error prone in some cases.

- Inconstant checking for NULL x/y args.
  Disallow NULL args for x/y destination pointers, instead add:
  - UI_view2d_region_to_view_x/y
  - UI_view2d_view_to_region_x/y

- '_no_clip' suffix wasn't always used for non-clipping conversion,
  switch it around and use a '_clip' suffix for all funcs that clip.

- UI_view2d_text_cache_add now clips before adding cache.

- '_clip' funcs return a bool to quickly check if its in the view.

- add conversion for rectangles, since this is a common task:
  - UI_view2d_view_to_region_rcti
  - UI_view2d_region_to_view_rctf
2014-04-21 16:59:40 +10:00
3e3efae7e9 Viewport Text Drawing: replace single allocs with a memarena
- pass label strlen since in many cases its already known.
- use single linked list for cached text drawing.
- add BLI_link_utils.h for single linked list macros.

own tests give approx 22% overall speedup.
2014-04-17 16:04:28 +10:00
1b9db9911d Code cleanup: use bools
also rename BLI_omp_thread_count -> BLI_system_thread_count_omp
2014-04-17 16:04:28 +10:00
a5b9f22454 BGE - button for deactivate sensors, controllers and actuators
This change introduces a new checkbox to deactivate the sensors, controllers and/or actuators. It is useful during the development phase to avoid delete sensors, controllers or actuators if you want to test something new.

NOC: The wiki page is being updated (the images mostly), but the feature is already in the 2.71 release log.

{F61628}

Reviewers: moguri, dfelinto, campbellbarton, dingto, #user_interface, billrey

Reviewed By: moguri

CC: billrey

Differential Revision: https://developer.blender.org/D16
2014-04-16 22:40:07 -03:00
0d38f21cbc Fix the eyedropper not working properly with different scene linear spaces
Either was some residue from the past or somebody didn't implement this in
the right way.

Also fixed memory leak in ED_space_clip_color_sample() caused by missing
image buffer release.
2014-04-14 13:48:20 +06:00