Commit Graph

2054 Commits

Author SHA1 Message Date
Campbell Barton 263830f000 Enabled GCC -Wwrite-strings warning for CMake and replaced many 'char's for 'const char's,.
Only one functional change where Transform orientations passed "" to BIF_createTransformOrientation() which could then have the value written into.
2010-12-03 17:05:21 +00:00
Campbell Barton cd97253502 - added GCC warning -Wstrict-prototypes
- fixed bug in paste material, exposed by stricter warnings.
- removed/renamed various shadowed vars.
- removed BGE lamp.colour, only allow lamp.color attribute.
2010-12-03 12:30:59 +00:00
Campbell Barton b45c3363fd fix for some pedantic warnings. 2010-12-03 01:52:28 +00:00
Campbell Barton 9e5577db47 fix [#25015] Ctrl+L linking to scene list does not scroll when the list is larger than screen resolution 2010-12-02 22:58:23 +00:00
Campbell Barton e8397e6193 include headers in cmake source, added a script to check for consistency, reporting missing headers & C files.
this is important so IDE's using CMake integration always get blender headers. - QtCreator & MSVC for eg, probably others too.
2010-11-29 04:35:56 +00:00
Ton Roosendaal 6c19670d7c Bugfix #24860
On entering editmode Curve/Nurbs, the undo buffer was not
correct; storing old Curve/Nurbs object name. This caused
for example the Operator tool redo options to fail; it added
another curve on first use (with user pref "enter editmode).

Solved with adding good undo push + nicer code for curve and
nurbs naming.
2010-11-23 17:28:41 +00:00
Campbell Barton ce2295999e use zero initializers instead of memset(), also change PointerRNA_NULL from an extern into a define. 2010-11-23 08:44:21 +00:00
Campbell Barton cd2ab75b73 - include pthreads for win32 globally (as with opengl).
- MSVC CFLAGS were being set by only checking WIN32, (breaking non-msvc win32 builds)
2010-11-21 09:10:50 +00:00
Campbell Barton 48524d6e91 fix [#24780] Metaballs are not drawn correctly in new scenes
this is a can of worms, at the moment blender depends on broken behavior for metaballs:
 find_basis_mball() can return a metaball object that fails a is_basis_mball() check which makes this logic very confusing (added note about this in mball.c).

Metaballs needs a refactor however at least make drawing fail consistently,
For wire draw is_basis_mball() wasn't being checked, for solid drawing it was (hence the strange wire frame).

For now the motherball needs to exist in the main scene else it wont work.
2010-11-18 04:26:50 +00:00
Campbell Barton 50778a3ea5 store the view align setting even if its disabled & don't edit the view quat when getting a euler from it. 2010-11-18 00:26:00 +00:00
Ton Roosendaal b99a11bc3c Bugfix, irc report by lmg
Toolbar:
Operator 'add object' didn't show checkbox for "align to view" if such was
set in user preferences.
2010-11-17 18:05:33 +00:00
Campbell Barton c8bcabaf40 bugfix [#24685] Changing mode bypasses undo suppression
Editmode undo operator was using the operator OPTYPE_UNDO flag as well as its own EM_DO_UNDO option.

This gave 2 problems.
- python suppressed undos would fail (as in the report).
- Undo push was called twice on exiting editmode for no reason.

Use the operator undo in this case.
2010-11-17 15:16:49 +00:00
Campbell Barton 51dcbdde03 use 'const char *' by default with RNA functions except when the value is flagged as PROP_THICK_WRAP.
Also use const char in many other parts of blenders code.

Currently this gives warnings for setting operator id, label and description since these are an exception and allocated beforehand.
2010-11-17 09:45:45 +00:00
Ton Roosendaal c1dec420b0 Bugfix #20382
Fixed old annoyance in Search menu, with a load of object-mode 
operators showing up in editmode. 
It's much cleaner now, but it will take further work and 
investigation to have context & polls work satisfying for all cases.
2010-11-12 17:35:51 +00:00
Campbell Barton 7b36b5d1a3 bugfix [#24638] Crash when parenting ni local view through the outliner 2010-11-10 11:37:55 +00:00
Campbell Barton 7a62c05204 bugfix [#24403] Object.copy() duplicates armature action
now duplicating ID data wont duplicate actions by default and the user preference is used with duplicate operators.
2010-11-09 09:53:17 +00:00
Campbell Barton c4967b5dde bugfix [#24616] Apply Visual Transform doesn't always apply location
- object updates were not being flushed, so children weren't updating.
- apply the matrix relative to the parent, added this as an option to object_apply_mat4() which allows assigning the worldspace matrix in python without worrying about the parent.
2010-11-08 22:32:28 +00:00
Campbell Barton e179c92a27 tedious string copying changes
- use sizeof() in more places.
- fixed some off by 1 bugs copying strings. setting curve font family for instance was 1 char too short.
- replace strncpy and strcpy with BLI_strncpy
2010-11-05 07:35:21 +00:00
Campbell Barton 96a980ea1c incorrect poll function for clearing/applying loc/rot/scale.
Without an active object it wasn't possible to clear location on the selected objects for eg.
2010-11-05 02:49:01 +00:00
Campbell Barton 6753882e42 bugfix [#24009] Crash when switching area types and performing ops 2010-11-04 15:59:09 +00:00
Campbell Barton daa4feaaea bugfix [#24477] Can easily create bones with duplicate names
- fixed this error 7 different functions (deform groups, uv layers & similar).
- support for numbers over 999.
- renamed splitIDname() to BLI_split_name_num(), moved to BLI_path_utils
2010-11-01 07:19:41 +00:00
Campbell Barton 3367ef8b65 initialize structs to zero rather then using memset(). 2010-10-31 15:39:37 +00:00
Dalai Felinto 89ceb3b87a bugfix: "glsl lamp not (directly) updated when there is no material in the object" reported by Olivier Amrein
lamps require a depsgraph update.
There is no more need to ED_render_id_flush_update because this is called by the DAG_id_flush_update.
help (and the right fix) from Brecht.
2010-10-31 12:12:57 +00:00
Campbell Barton 0876fce009 rename and negate DISABLE_PYTHON --> WITH_PYTHON 2010-10-31 04:11:39 +00:00
Sergey Sharybin d327f08f9a Fix #24255: Multires object gets modified when joining it to another multires object.
Fix #22018: joining objects with different multires levels loses levesl from the higher multires object

- Synchronyze mulires subdivision level when joining objects
- Apply scale on MDISP layer when applying scale
- Re-calculate MDISP when joining scaled objects
2010-10-25 08:03:05 +00:00
Campbell Barton 904f82b49f bugfix [#24376] Fly mode disturbs the rotation or scale of the camera object 2010-10-25 07:12:29 +00:00
Campbell Barton 2d9be2226a warning fixes. 2010-10-23 16:03:31 +00:00
Campbell Barton c6976e7351 use explicit file paths for CMake rather then globing, This is recommended by cmake devs.
globbing vs explicit is discussed here.
http://www.cmake.org/pipermail/cmake/2008-December/025694.html

Practical implications are:
- developers need to keep CMakeLists.txt files up to date.
- Users wont get strange linking errors if they build after a file is added, since CMake detects CMakeLists.txt is modified and automatically reconfigure.
2010-10-23 04:05:55 +00:00
Joshua Leung 76a0de3a0d Changes to "evaluation time" for Curves:
After discussions with Campbell regarding #24336 and #24309, we've decided to make this property for curves to only get set when an F-Curve explicitly animates it. 

As a consequence...
- ALL OLD FILES using follow-path constraints that depended on this changed behaviour will currently need manual patching to add an appropriate F-Curve
- Ctrl-P (Parenting to Curves -> Follow Path option) will now automatically create such F-Curves mimicking the old behaviour so that creating camera-following-path setups still works smoothly.
- Directly adding a Follow Path constraint bypasses this, so you'll need to manually add such F-Curves if you need them.

The main problem with the old approach was that there were many cases in which curve data could get added but the ctime would be incorrect until a frame change (i.e. on render) flushed this.
2010-10-21 10:28:06 +00:00
Campbell Barton c2aa5d6dc0 bugfix [#24333] Horizon Color Picker Crashes Blender if Two 3D View Windows are Open
also added api function ED_area_tag_redraw_regiontype(), so an area can redraw all regions by type.
In this case there is a view3d area listener that needs to draw all WINDOW regions.
2010-10-20 04:12:01 +00:00
Janne Karhu bb92265995 Fix for [#24319] Removing a cloth or softbody simulation in paticle mode problem 2010-10-19 10:17:19 +00:00
Campbell Barton e01c00d194 bugfix [#24289] bpy.ops.object.select_name() is broken 2010-10-19 01:48:03 +00:00
Campbell Barton 4d37cf90b9 remove G.sce, use G.main->name instead.
Both stored the filename of the blend file, but G.sce stored the last opened file.
This will make blender act differently in some cases since a relative path to the last opened file will no longer resolve (which is correct IMHO since that file isnt open and the path might not even be valid anymore).

Tested linking with durian files and rendering to relative paths when no files is loaded however we may need to have some operators give an error if they are used on the default startup.blend.
2010-10-18 06:41:16 +00:00
Campbell Barton 8268a4be71 most unused arg warnings corrected.
- removed deprecated bitmap arg from IMB_allocImBuf (plugins will need updating).
- mostly tagged UNUSED() since some of these functions look like they may need to have the arguments used later.
2010-10-16 14:32:17 +00:00
Campbell Barton 25bbf99a79 replace SIDE_OF_LINE macro with line_point_side_v2() inline function.
made a number of files build without unused warnings.
2010-10-15 05:18:45 +00:00
Campbell Barton f81248265d tag UNUSED() for operator exec() and invoke() functions. 2010-10-15 01:36:14 +00:00
Sergey Sharybin 7eaf56a97b Fix #24257: Last shape key not applied as Basis shape. 2010-10-14 20:19:52 +00:00
Campbell Barton 266811368b bugfix [#21959] 'Apply rotation' to scaled object behaves wrong 2010-10-14 02:05:37 +00:00
Sergey Sharybin 32ac21ab02 Fix #24234: Object deletion doesn't take into account its users (causes segfault)
Clear SELECT flag when deleting object -- object could be used in other scenes, and
some stuff (like translation) would be confused due to relations
2010-10-13 19:56:53 +00:00
Campbell Barton 4ad2e4a383 [#24045] heat weight fails on specific geometry.
The error for heat weighting was only being printed in the console, while the problem remains at least a warning is now given that there was a problem calculating the heat weight.

also fixed a memory leak from the mesh octree not being freed after assigning vertex groups. (ModNode error)
2010-10-11 00:15:49 +00:00
Campbell Barton afa1bf33fb bugfix [#21610] alt-r for bone (reset rotation) doesnt work in weight painting mode
pose operators now run in weightpaint mode when the weight paint objects pose armature is in pose mode.
2010-10-07 23:17:14 +00:00
Sergey Sharybin e9189bddb9 Fix #24180: Make duplicates real doesn't update immediatly the outliner 2010-10-07 12:18:09 +00:00
Campbell Barton 0321f089d6 [#24063] Error in RNA naming in SequenceCrop.min_x/y ;
[#24153] Typo
2010-10-06 10:00:15 +00:00
Nick Samarin 90ab716cd5 synched with trunk at revision 32129 2010-10-03 16:28:28 +00:00
Brecht Van Lommel 2bfc5d53bb Fix for last fix, should have checked it actually worked :) 2010-10-02 14:45:56 +00:00
Brecht Van Lommel e1b5daa36f Fix #24077: convert operator not updating outliner. Note about notifiers:
NC_SCENE|NC_OBJECT does not work, you can only have one NC/ND/NA in a
single notifier, if you need to do both, use two notifiers.
2010-10-02 14:40:53 +00:00
Brecht Van Lommel a634d44510 Fix #24103: copy logic bricks to objects with the same data didn't work.
Don't know why this check was here, it wasn't there in 2.49 and it's not
necessary.
2010-10-02 14:08:09 +00:00
Joshua Leung d6ee8a0e4d Cleanup of Auto-Keyframing code:
Moved duplicated code out to a special new function so that this doesn't need to be copied all over for each transform op that needs this.
2010-09-30 11:56:39 +00:00
Joshua Leung 8a5c516864 Bugfix #23707: Autokey Available is ignored on a Clear Transform
Second attempt at fixing. Last time, I missed the case where the "Only Insert Available" userpref was enabled, which was why the bugreport was reopened. Hopefully I haven't missed anything else...
2010-09-30 11:27:47 +00:00
Nathan Letwory 4b33deeb02 Fix [#23977] toggle back to object mode not working (outliner issue)
Reported by Roland Kramer

There was already code to prevent visibility toggle through restrict column from working when in edit mode. Reshuffled
code somewhat so it works also for object operations in outliner. Also ensure operator poll for visibility and selectability toggle
checks object is not in edit mode. So this also works for selectability toggling, so no more toggling when in edit mode - it's confusing otherwise.

Added notifier and handling for it for renderability toggle in outliner. No edit mode restriction here.
2010-09-27 21:22:20 +00:00