Commit Graph

2054 Commits

Author SHA1 Message Date
Campbell Barton e36003e8e7 macro's can set options for the operators they execute
changed extrude, rip and duplicate to disable proportional editing however this gives a different problem now.
Commented in transform.c
 // XXX If modal, save settings back in scene

this changes disables the option whenever the macro used used.
2009-10-12 12:54:08 +00:00
Joshua Leung 829bbda7f5 Bugfix #19616: vertex group select as IK target cause crash in Blender2.5
Thanks to Masahito Takahashi (mato)  for the report and patch to fix this!
2009-10-12 09:39:57 +00:00
Campbell Barton 6b652ca543 realized some parts of the code might use screen/vert projection on instance objects which dont use the object matrix normally.
moved functions outside *_foreachScreen' funcs into their callers (mainly selection tools)
2009-10-11 20:32:25 +00:00
Campbell Barton efed73598f Use OB_MODE_EDIT as a flag everywhere, also fixed a typo which made drawing the set-scene not work right. 2009-10-11 19:06:38 +00:00
Campbell Barton a3f6b0ed00 - add torus back from 2.4x as an operator
bpy.ops.mesh.primitive_torus_add(major_radius=1, minor_radius=0.25, major_segments=48, minor_segments=16)

- experemental dynamic menus, used for INFO_MT_file, INFO_MT_file_import, INFO_MT_file_export and INFO_MT_mesh_add. these can have items added from python.
eg.

- removed OBJECT_OT_mesh_add, use the python add menu instead.

- made mesh primitive ops -  MESH_OT_primitive_plane_add, ...cube_add, etc. work in object mode.

- RNA scene.active_object wrapped

- bugfix [#19466] 2.5: Tweak menu only available for mesh objects added within Edit Mode
  ED_object_exit_editmode was always doing an undo push, made this optional using the existing flag - EM_DO_UNDO, called everywhere except when adding primitives.
2009-10-10 21:23:20 +00:00
Campbell Barton 85ebea5838 When in localview, MKey moves objects out of localview, added redraw notifiers 2009-10-10 12:29:11 +00:00
Campbell Barton 5621848629 - added redraw notifier.
- removed custom invoke function, use generic names (was misleading since conversion is done on selection, not just active).
- made convert mesh to curve use the 'keep_original' option.
2009-10-10 10:49:17 +00:00
Campbell Barton fb561fb4c8 added mesh to curve conversion (edge loops only)
like the script in 2.4x
2009-10-09 22:09:48 +00:00
Joshua Leung 9f7038c5a7 * Warning fixes for previous commit for Modifier renaming.
* Removed some old code (depsgraph) that was already commented out
2009-10-09 12:16:58 +00:00
Joshua Leung 9ebcd9c5e4 A few bugfixes:
* #19583: Keying Sets list issues
Deleting a Keying Set (or a Keying Set Path) set the active index to 0, but that would mean that the first item would be selected but not visible.

* #19590: Keyframing properties of a modifier with more than one of it's type the property will highlight in all
- Modifiers now always have a unique name, so renaming a modifier should check that the name is unique. Most of the files changed in this commit were just to make sure that modifiers got unique names when they were created
- Modifiers path getter was wrapped a bit wrong (missing the "s around the name)

* Constraints Bugs
- Constraints renaming now also makes sure the names stay unique
- Fixed (or attempted to fix) compiler warnings about some enum declaration for distance constraint
2009-10-09 09:48:04 +00:00
Campbell Barton 5c867406aa menus are now global (like operators), so for eg, the info add menu and the 3D add menu can be shared. 2009-10-08 19:06:32 +00:00
Brecht Van Lommel 3ebd58673f Key Configuration
Keymaps are now saveable and configurable from the user preferences, note
that editing one item in a keymap means the whole keymap is now defined by
the user and will not be updated by Blender, an option for syncing might be
added later. The outliner interface is still there, but I will probably
remove it.

There's actually 3 levels now:

* Default builtin key configuration.
* Key configuration loaded from .py file, for configs like Blender 2.4x
  or other 3D applications.
* Keymaps edited by the user and saved in .B.blend. These can be saved
  to .py files as well to make creating distributable configurations
  easier.

Also, user preferences sections were reorganized a bit, now there is:
Interface, Editing, Input, Files and System.


Implementation notes:
* wmKeyConfig was added which represents a key configuration containing
  keymaps.
* wmKeymapItem was renamed to wmKeyMapItem for consistency with wmKeyMap.
* Modal maps are not wrapped yet.
* User preferences DNA file reading did not support newdataadr() yet,
  added this now for reading keymaps.
* Key configuration related settings are now RNA wrapped.
* is_property_set and is_property_hidden python methods were added.
2009-10-08 18:40:03 +00:00
Joshua Leung 475ab5ceb4 Rotation Modes Bugfix:
Animating rotations using different rotation modes should now work more often than before. 

Previously, quaternion and axis-angle values were stored in the same variable in DNA, but that was causing problems with other animation curves overwriting the values and causing the rotations to not work as expected. 

There are still some issues, but I'll track those down later tonight
2009-10-08 00:57:00 +00:00
Campbell Barton 17c083a38f 'Add Group' back in the add object menu 2009-10-07 14:40:27 +00:00
Brecht Van Lommel efe3858000 Bugfix: move to layer was not assigned to M key yet. 2009-10-07 10:54:43 +00:00
Campbell Barton dfe7cde9f1 - rna path lookup crashed if the string was null (reported by Cessen with an empty driver)
- added TexMesh access ([#19505] Missing option : TexMesh)
- Ctrl+Tab works again, not-so-nice workaround, disallow switching to paint modes from editmode, but would be nicer to manage this with keymaps.
2009-10-07 09:23:29 +00:00
Joshua Leung 22605ec759 Bone Selections: Ability to set bones as unselectable
In the Outliner, it is now possible to toggle per bone the selectability of the bone in the viewport, as for Objects using the restriction columns. This can also be set using the RNA-api.

I've tested all commonly used tools IMO, but there may still be a few which I've missed. Please report those cases.

PS. For some reason, the define was already there, but not connected up to anything. Can't remember why anymore, but here it is...
2009-10-06 11:33:58 +00:00
Janne Karhu bff893a420 Unified effector functionality for particles, cloth and softbody
* Unified scene wide gravity (currently in scene buttons) 
  instead of each simulation having it's own gravity.
* Weight parameters for all effectors and an effector group 
  setting.
* Every effector can use noise.
* Most effectors have "shapes" point, plane, surface, every point.
	- "Point" is most like the old effectors and uses the 
	  effector location as the effector point.
	- "Plane" uses the closest point on effectors local xy-plane 
	  as the effector point.
	- "Surface" uses the closest point on an effector object's 
	  surface as the effector point.
	- "Every Point" uses every point in a mesh effector object 
	  as an effector point.
	- The falloff is calculated from this point, so for example 
	  with "surface" shape and "use only negative z axis" it's 
	  possible to apply force only "inside" the effector object.
* Spherical effector is now renamed as "force" as it's no longer 
  just spherical.
* New effector parameter "flow", which makes the effector act as 
  surrounding air velocity, so the resulting force is 
  proportional to the velocity difference of the point and "air 
  velocity". For example a wind field with flow=1.0 results in 
  proper non-accelerating wind.
* New effector fields "turbulence", which creates nice random 
  flow paths, and "drag", which slows the points down.
* Much improved vortex field.
* Effectors can now effect particle rotation as well as location.
* Use full, or only positive/negative z-axis to apply force 
  (note. the z-axis is the surface normal in the case of 
  effector shape "surface")
* New "force field" submenu in add menu, which adds an empty 
  with the chosen effector (curve object for corve guides).
* Other dynamics should be quite easy to add to the effector 
  system too if wanted.
* "Unified" doesn't mean that force fields give the exact same results for 
  particles, softbody & cloth, since their final effect depends on many external 
  factors, like for example the surface area of the effected faces.

Code changes
* Subversion bump for correct handling of global gravity.
* Separate ui py file for common dynamics stuff.
* Particle settings updating is flushed with it's id through 
  DAG_id_flush_update(..).
  
Known issues
* Curve guides don't yet have all ui buttons in place, but they 
  should work none the less.
* Hair dynamics don't yet respect force fields.

Other changes
* Particle emission defaults now to frames 1-200 with life of 50 
  frames to fill the whole default timeline.
* Many particles drawing related crashes fixed.
* Sometimes particles didn't update on first frame properly.
* Hair with object/group visualization didn't work properly.
* Memory leaks with PointCacheID lists (Genscher, remember to 
  free pidlists after use :).
2009-09-30 22:10:14 +00:00
Brecht Van Lommel 15d07720e5 Sorry, three commits in one, became difficult to untangle..
Editors Modules

* render/ module added in editors, moved the preview render code there and
  also shading related operators.
* physics/ module made more consistent with other modules. renaming files,
  making a single physics_ops.c for operators and keymaps. Also move all
  particle related operators here now.
* space_buttons/ now should have only operators relevant to the buttons
  specificially.

Updates & Notifiers

* Material/Texture/World/Lamp can now be passed to DAG_id_flush_update,
  which will go back to a callback in editors. Eventually these should
  be in the depsgraph itself, but for now this gives a unified call for
  doing updates.
* GLSL materials are now refreshed on changes. There's still various
  cases missing, 
* Preview icons now hook into this system, solving various update cases
  that were missed before.
* Also fixes issue in my last commit, where some preview would not render,
  problem is avoided in the new system.

Icon Rendering

* On systems with support for non-power of two textures, an OpenGL texture
  is now used instead of glDrawPixels. This avoids problems with icons get
  clipped on region borders. On my Linux desktop, this gives an 1.1x speedup,
  and on my Mac laptop a 2.3x speedup overall in redrawing the full window,
  with the default setup. The glDrawPixels implementation on Mac seems to
  have a lot of overhread.
* Preview icons are now drawn using proper premul alpha, and never faded so
  you can see them clearly.
* Also tried to fix issue with texture node preview rendering, globals can't
  be used with threads reliably.
2009-09-29 19:12:12 +00:00
Brecht Van Lommel 56e6338d81 Fix #19453: rendering with mesh in edit mode would put the object
partially back in object mode, disabling e.g. X delete.
2009-09-28 14:40:37 +00:00
Joshua Leung 7d2fd5449e Durian Feature Request: Rotation Modes for Objects
This (biggish) commit generalises the rotation modes functionality added for Bones, allowing Objects to use the various Euler Rotation orders, Axis-Angle, and Quaternion rotation representations.

I've also cleaned up the nomenclature of the rotation-related settings so that the naming styles are more consistent with each other. Unfortunately, this will break all files involving object or bone rotation animation made in 2.5 versions (2.4x will still get correctly converted).

General Notes:
* By default, Objects still default to using Eulers, while Bones will use Quaternions by default still.
* I've fixed all areas that I'm currently aware of to work with these changes. However, there are probably a few places where I've missed a few changes (i.e. auto-keyframing will need attention later).
* Removed the old "IPO-Keys" stuff from Transform code. I'm unlikely to restore this in the near future, and trying to fix that to include support for this commit would have been too much work.
2009-09-28 10:19:20 +00:00
Benoit Bolsee 1483fafd13 Merge of itasc branch. Project files, scons and cmake should be working. Makefile updated but not tested. Comes with Eigen2 2.0.6 C++ matrix library. 2009-09-24 21:22:24 +00:00
Joshua Leung 6e941a728a 2 Anim Bugfixes:
* Loading old (2.4x) files with keyframes now inits them properly so that keyframes are tagged as normal keyframes not breakdowns

* TrackTo consraint was flagged wrongly for adding it with a target. This meant that the target didn't get set when using the Ctrl-Shift-C hotkey.
2009-09-23 13:09:09 +00:00
Campbell Barton 7ead925ce4 - removed View3D->localview since it wasnt set on entering localview (making many tools fail, add objects for eg.), check localvd instead.
- Accent (`) key now sets all layers (like in 2.4x)
- added Alt+C keybinding for converting object types.
2009-09-22 04:40:16 +00:00
Joshua Leung d2639e732b 2.5 - Partial Bugfixes for Parenting Objects to Curves (Ctrl-P)
* Path Constraint option (i.e. this creates a follow-path constraint but doesn't actually parent the object to the curve) works now. Fixed a crash here too.

* Follow Path option (i.e. parent the object to the curve, and follow it), is not working correctly yet. Some matrix seems to get set wrongly.
2009-09-21 12:09:00 +00:00
Brecht Van Lommel 551ddd1002 Fix #19389: add lamp had no submenu to choose the type. 2009-09-21 10:54:15 +00:00
Joshua Leung ad25fc829e 2.5 - More animation/rigging bugfixes
* #19419: PoseLib rename/remove tools could crash when an invalid 
(However, now care is needed when touching that index field, since the warnings can keep piling up)

* Added Browse Poses for PoseLib to the toolbar

* Removing constraints from bones now properly updates. A DAG rebuild is now forced, and the constraint flags are cleared.

* Attempting to improve the situation with Copy Rotation constraint and rotation orders other than xyz. Unforunately, it looks like a different method is required...
2009-09-20 11:21:44 +00:00
Joshua Leung 7eb436a6b8 2.5 - More Animation Bugfixes
* Updating Preview Range settings results in correct updates for Animation Editors

* Compositing nodes now correctly animate when the values were set by IKEY/RMB on suitable node parameters. Beware that these nodes are not relinkable node-trees, hence the standard code not working.

* Ctrl-P to parent objects to bones now works in Pose Mode too. I needed to add a special keymap entry for this, though I thought this would have been better to be automatically inherited/present from Object keymap already?
* Ctrl-P -> Parent to Bone option now works correctly again. 1.5 lines of code missing here...

* Breakdowns tool now shows custom cursor during 'modal' phase so that it's not that confusing what's going on.
2009-09-19 12:36:22 +00:00
Brecht Van Lommel 69e919530e Keymaps now have a poll() function, rather than adding/removing
their handlers based on notifiers, which is simpler and more
reliable.

This fixes for example editmode or uv edit keymaps not working
when creating a new 3dview or image space.
2009-09-17 21:36:02 +00:00
Brecht Van Lommel fbbda4c06e Warning fixes for blenkernel and editors.
Note sure what to do with this one, and personally think
we should avoid using macros for this kind of thing:

V_GROW(edges);
source/blender/editors/mesh/loopcut.c:232: warning: value computed is not used
2009-09-17 14:46:22 +00:00
Joseph Eagar deebf4f8f0 merge with 2.5/trunk at r23271 2009-09-16 17:43:09 +00:00
Campbell Barton 103e11359d - rna/python api object.create_render_mesh(...) support for getting a mesh from metaballs and curves (bevel, surface, text etc).
- povray converts curves to meshes on export, (metaballs don't need meshing).
- use 'extend' bool rather then 'seltype' enum for object_select operators for consistency.
2009-09-16 10:09:57 +00:00
Campbell Barton 51f1e82290 Object mode Selection options brought back for view3d.select
- 'center', while Ctrl is held select objects from their center location
- 'enumerate', while Alt is held, give a list of objects under the mouse
- Object selection menu now uses icons with names
- operator object.select_name(name, extend=False)
- keybindings so combinations of Ctrl/Alt/Shift can be used (like in 2.4x)
- logic text input field was using deprecated ID_SCRIPT rather then ID_TXT

details
- added comments to DNA_ID.h ID types
- removed unused ID types Sector and Life
- added uiIconFromID() to get an icon from the object.
- using name for selection is weak but currently there isnt a really good way to do this.
2009-09-16 01:15:30 +00:00
William Reynish e6b5a2e99e UI tweaks
*Cleaned up Transform panel in n-key area. It's now single column so that this view can be nice and slim, while you can still access everything. 
This is especially important in edit mode where you cannot change the transform values numerically from the Properties. 
Transform properties don't seem to work for Metaball edit yet, so wasn't able to test this

*Removed some lingering tools in curve transform and put them in the toolbar instead.

*Improved alignment in toolbar

*Made Image Properties use regular checkmark toggle buttons

*Added Delete as an alternative to X key, as it was in 2.4x
2009-09-15 12:45:05 +00:00
Brecht Van Lommel 725c30f606 2.5 Bugfixes
#19345: can't get out of grayed out pointer field.
#19342: item_pointerR fields can't be cleared with one item.
#19341: fix hanging tooltips when manipulating regions.
#19339: context panel still allowed tabbing, but it has no header.
#19334: editing SSS settings crashed previewrender.
#19330: object mode could not be switched on from the header menu.
2009-09-14 19:12:29 +00:00
Joshua Leung f896b905ac Bugfixes:
* #19338: Crash when using Convert operator
Uninitialised var (basact)

* Spacebar when in 3D-View EditMode for Text gets overridden by Search Menu. I've tried adding a fix there, but it doesn't seem to work. Woraround for now is shift-space for entering text.

* Fixed some compiled warnings in wm_operators.c about naming of var named 'main'
2009-09-14 10:56:40 +00:00
Daniel Genrich 26942cd789 Pointcache:
* Flagging object caches as outdated and use PTCACHE_RESET_OUTDATED as reset event
2009-09-12 20:47:53 +00:00
Campbell Barton 0fb9380b03 - adding nurbs sufraces messed up when adding with both editmode and align to view disabled.
- Vkey was being caught by the vertex paint mode, blocking it for curve edit where it sets the handle type. Now mode keys pass through if they dont apply to the object type.
- set handles had invalid default
2009-09-12 18:52:26 +00:00
Campbell Barton 5392a90e28 - adding curves didnt work if EnterEditmode option was off.
- adding a curve in editmode now is 3D, if the curve its added in is 3D.
2009-09-12 18:09:59 +00:00
Campbell Barton f9eb93bc7b many docstrings from Ron Walker and Luca (mindrones on IRC),
only did a spot check on these, may need adjusting later.
2009-09-12 17:16:12 +00:00
Brecht Van Lommel cfb6f35f9f UI:
* layout.itemR now has icon_only option to show only icon
  in e.g. enums buttons, for uv editor header.
* Automatic key shortcuts in menus now show the shortcut even if
  operator properties don't match. Not sure this will work well
  everywhere, but seems to be working ok for now.
* Open recent now show shorter filenames instead of the whole
  file path.
* Tweak object Duplicate menu item.
2009-09-10 14:20:21 +00:00
Joseph Eagar b0a1904d33 another optimization pass. biggest change is MDeformGroup->dw is now allocated via a somewhat simplistic, if effective allocator. This needs a little bit more work; I'd really prefer building this into guardedalloc, but the method requires mempools, which currently live in blenlib. and I'm not sure if we can have guardedalloc linking with blenlib? anyway, current allocator code is more of a temporary fix until I figure that out. 2009-09-10 01:46:52 +00:00
Campbell Barton aec894939f - off by 1 error with console command line memory re-allocation.
- documenting vgroups crashed.
2009-09-09 23:11:43 +00:00
Brecht Van Lommel 9e7c4ce806 2.5: Layer Buttons
* Added RNA subtype for layers.
* Shift-click works again.
* uiItemR can now also handle armature/bone layers.
* Also makes Move to Layer popup work as expected.
2009-09-09 17:39:19 +00:00
Brecht Van Lommel 3daa283604 2.5: Object module
* Split object_edit.c into multiple files:
  object_add.c, object_edit.c, object_hook.c, object_relations.c,
  object_select.c, object_transform.c.
* Rename files to have consistent object_ and mball_ prefix:
  object_shapekey.c, object_lattice.c, object_vgroup.c, mball_edit.c.
* Added operators:
  * vertex group menu and set active
  * apply location, rotation, scale, visual transform (location is new)
  * make local
  * make vertex parent
  * move to layer
  * convert to curve/mesh (not finished yet)
* Many small fixes for marked issues, but still much code to be cleaned
  up here...
2009-09-09 11:52:56 +00:00
Campbell Barton 1d0a567023 Curve/Surface Editing
- rename "Nurb" to "Spline" in RNA, eg. bpy.data.curves[0].splines[2].type == 'NURBS'
  from a user perspective spline is a more generic term while Nurb is misleading when used for beziers and poly lines.

- added curve.active_spline property so the python UI can display the last selected curve.
  
- set the active spline when entering editmode (uses first selected spline)
  
- added back Hide Handles as a curve property (removed the global flag), access from the view panel in editmode.
  
- added hide normal option for curve, normal size access for curve and mesh display.

- changing orderU/V, endpoints, cyclic, bezierU/V now work in editmode and calls update functions.

- entering editmode was crashing with text objects

- curve.switch_direction() crashed (own fault from last commit)

- Tkey for tilt was overridden by Toolbar, made Tilt Ctrl+T.

- OBJECT_OT_mode_set check for compatible modes before running - so curves dont try go into paint mode with V key for eg.
2009-09-08 07:35:07 +00:00
Joshua Leung 6808e15c8d 2.5 - Mode Switching Bugfixes
This commit some of the many bugs here (it's still not perfect now, but much better than it was):
* Moving in/out of Object, Edit, and Pose Modes for Armatures should now work smoothly. Operators should work nicely in the appropriate modes now (select linked might be a bit tempermental still, since it uses mouse-position).

* Fixed the 'mysterious' memory leaks when changing modes. These were only caused when using the mode switching menu in the 3D-View.

* Went through bullet-proofing some of the operator calling functions against NULL operator id-name strings.
2009-09-08 02:09:14 +00:00
Campbell Barton 8b6b31b41f Made Nurb->type only store the type rather then mixing the type with flags.
moved CU_2D to Nurb->flag in do_versions
This made simple type checks confusing to read.

many... if( (nu->type & 7)==CU_BEZIER)
replaced with ... if(nu->type == CU_BEZIER)

made setting rna curve_2d clamp the Z values. still more RNA/UI changes to do.
2009-09-08 00:23:33 +00:00
Campbell Barton 4c859897f6 - crash fix for setting a curve smooth operator
- added curve attribute use_twist_correction
- added nurb attribute type  - NURBS, POLY, BEZIER
- renamed a number of curve attributes with the use_ prefix.
- UI layout adjustments to only show buttons that are needed and reflect internals for nurbs.
... Note that many of the buttons only apply to NURBS, and all the "V" buttons only apply to surfaces, remove when not needed.
2009-09-07 15:02:43 +00:00
Janne Karhu f09d605410 Some particles cleanup & fixes:
- Some big refresh issues with softbody & cloth point cache usage should now be fixed.
- Removed sticky objects from particles (better stuff will come back when I get to updating reactor particles).
- Some initial easy memory efficiency cleanup for ParticleData struct. The ultimate goal is to get particles less memory hungry -> more particles possible in single scene.
- Wrong path timing clamping caused hair particles to seem disappeared when changing between normal<->hair particles.
- "Calculate to current frame" in cache buttons baked instead of the intended function.
- Boids particle data is now a bit better organized.
2009-09-04 23:06:15 +00:00