Commit Graph

1813 Commits

Author SHA1 Message Date
Joshua Leung 8078bc65d6 Graph Editor:
* Cleaned up code for borderselect with BKEY. There's still a bug here where y-values don't seem to be getting properly checked, so nothing seems to happen.

* Set up some code for transforming keyframes. It currently uses the wrong code though (i.e. it uses the code for Action Editor which is 1D not 2D, and doesn't have some of the special checks needed). More work on this later.
2009-01-27 11:09:30 +00:00
Campbell Barton bf05827319 * Added WM_operator_filesel which can be used for an operators invoke function (like WM_operator_confirm).
It opens the files selector if "filename" property has not been set, else it executes the operator directly. Brecht, you might want to check, currently only sequencer add operators use it.
* Added back Effects menu back, replaced SEQUENCER_OT_add_color_strip with SEQUENCER_OT_add_effect_strip.
* Made sequencer header use operator UI functions.
* gcc complains when char's are used as array indicies when they are not explicitly signed/unsigned, corrected previous change for vpaint to silence this error.
2009-01-26 09:13:15 +00:00
Brecht Van Lommel 8762737400 2.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r17853:HEAD 2009-01-26 08:34:40 +00:00
Joshua Leung 784d8ee37a 2.5 DopeSheet/Action Editor
* Made the various datatypes in the DopeSheet get shown again (NOTE: some of the types that don't get conversions to Animato yet may need some further checking).
* Did some code cleanup to allow F-Curve channels to always show RNA-based names correctly
2009-01-26 04:13:38 +00:00
Martin Poirier cfd9342600 2.5
Use proper function to check if prop is defined instead of relying on default.
2009-01-25 17:08:56 +00:00
Campbell Barton 8b793524ff make operator names more consistent
ANIM_OT_toggle_time -> ANIM_OT_time_toggle
SCULPT_OT_toggle_mode -> SCULPT_OT_sculptmode_toggle
UV_OT_select_inverse -> UV_OT_select_invert
NODE_OT_toggle_visibility -> NODE_OT_visibility_toggle
OBJECT_OT_toggle_editmode -> OBJECT_OT_editmode_toggle

toggle was used last in other operators eg- VIEW3D_OT_vpaint_toggle and VIEW3D_OT_wpaint_toggle.

'invert' was used everywhere else.
2009-01-25 15:41:17 +00:00
Campbell Barton 31fc0ff995 * added operators SEQUENCER_OT_lock, unlock, reload, refresh_all, view_all, view_selected.
* sequencer transform now does overlap checks.
* removed old transform functions from sequencer_edit.c
* shuffle_seq moved to kernel, now moves strips to the end of the last sequence of itschannel (if all channels are used). 2.4x would remove the strip.
* most of the 'Strip' menu items now call their operators in the header menu, some for view and select too.
2009-01-25 14:53:41 +00:00
Ton Roosendaal 0ac35ca7c1 2.5
- Brought back code for particle edit and fluidsim
- Sanitized code from globals and bad level calls,
  so its ready to come back working.
- Fixed cirle selecting (Ckey now)
- Enabled undo for editmode curve, armature, particle
  and lattice

(another commit following)
2009-01-24 13:45:24 +00:00
Joshua Leung f53ecfa403 2.5 - Pose-Channel (i.e. PoseMode bone) Transforms work again
In the brief tests I did on a few rigs, this seems to work ok. Martin may want to check on the code for any cleanups that may be needed here.

Coming soon will be some modifications to the primative insert-key operator added earlier, so that Animato can be used to animate characters!
2009-01-24 10:03:19 +00:00
Campbell Barton a727277a25 my last commit broke transforming metastrips, use find_id for scene lookup. 2009-01-24 09:55:31 +00:00
Campbell Barton 8543337597 added back extend (Ekey) to sequener transform, works with nested metastrips too. 2009-01-24 05:38:25 +00:00
Campbell Barton e68b7e6d87 * operators for toggling, making, separating metastrip's. (tab, m, alt+m)
* transform support for metastrips
* active strip is set to NULL if its freed again.
2009-01-23 23:14:02 +00:00
Campbell Barton 3e6a1bc60b New Operators, duplicate is shift+d, Add operators are accessible from the header.
SEQUENCER_OT_add_duplicate(mode=1) 	
SEQUENCER_OT_add_image_strip(name='', start_frame=0, channel=1, filename='', replace_sel=True) 	
SEQUENCER_OT_add_movie_strip(name='', start_frame=0, channel=1, filename='', replace_sel=True) 	
SEQUENCER_OT_add_sound_strip(name='', start_frame=0, channel=1, filename='', replace_sel=True)

Some of these use the file selector, Note that sound isn't working yet because editsound.c functions are not yet in 2.5 and Operators dont have a way to recieve an array of strings so SEQUENCER_OT_add_image_strip only adds 1 image at the moment.
2009-01-22 15:52:04 +00:00
Campbell Barton 88e244ebb9 basic transform for sequencer strips
can transform the strips or move their handles
Still todo, click-drag transform, metastrips support, snapping, markers overlap checks and constrain to valid channels.
2009-01-21 07:01:20 +00:00
Martin Poirier 5ddc9ed1da 2.5
cleanup image window apsect ratio correction mess (still disabled, this just cleans fonction call locations and name)
2009-01-20 20:44:36 +00:00
Martin Poirier 228c0c760f 2.5
EditMesh snap still had stubs instead of proper editmesh calls
Misc correction for 2D edit with NDOF (not testable without ndof support)
2009-01-20 19:58:05 +00:00
Martin Poirier d9a0a477a4 2.5
Redraw at the end of transform even if not cancelled, to make sure all special transform draw doesn't stay on screen.
2009-01-20 19:18:22 +00:00
Ton Roosendaal bd9e896e96 2.5
View3D four-split: added box-clip for the three ortho
windows. Is all on by default, waiting for headers and
buttons to come back.

Also: hotkey for foursplit now also removes it (toggle)

Also: window_to_3d() function only did delta's, 
renamed it to window_to_3d_delta  and coded a 
real window_to_3d()
2009-01-20 18:31:11 +00:00
Joshua Leung 8c479bc933 Animato - Restoring most of Action Editor
* Streamlined the filtering code to remove a few redundant options, which required tweaking the code for most tools 

* F-Curves are simply displayed using their full paths right now. This should eventually be the UI-string stored in RNA, but right now there are still a few missing things.

* There are a few tools which are not available yet which were available in 2.5 before Animato was added:
- Copy/Paste
- Rearrange channels

Also, the DopeSheet is not totally functional (in terms of displaying animation data for sub-object data yet). That will be added tomorrow.

* Added 'Action Group' pointer to F-Curves, as it will be handy for allowing Bone channels to still remain grouped as they were before with the Action Channels. However, reintroducing such a structure to the data-storage is not anticipated...
2009-01-20 11:07:42 +00:00
Ton Roosendaal 1c590a4d06 2.5
Quick bugfix; transform calls initTransformOrientation for all
spacetypes, it now returns except for view3d.
(Crash in grabbing nodes)
2009-01-19 17:28:53 +00:00
Ton Roosendaal bc63213844 2.5
View3D has been split now in a local part (RegionView3D) and a
per-area part (old View3D). Currently local is:

- view transform
- camera zoom/offset
- gpencil (todo)
- custom clipping planes

Rest is in Area still, like active camera, draw type, layers,
localview, custom centers, around-settings, transform widget,
gridlines, and so on (mostly stuff as available in header).

To see it work; also added new feature for region split, 
press SHIFT+ALT+CTRL+S for four-split. 
The idea is to make a preset 4-split, configured to stick
to top/right/front views for three views.
Another cool idea to explore is to then box-clip all drawing
based on these 3 views.

Note about the code:
- currently view3d still stores some depricated settings, to
  convert from older files. Not all settings are copied over
  though, like custom clip planes or the 'lock view to object'.
- since some view3d ops are now on area level, the operators
  for it should keep track of that.

Bugfix in transform: quat initialize in operator-invoke missed
one zero.

Als brought back GE to compile for missing Ipos and channels.
2009-01-19 16:54:41 +00:00
Martin Poirier 6d85a0feba 2.5
Transform orientations (Alt-Space and in header)

enum for transform operator parameter.
2009-01-18 21:36:38 +00:00
Joshua Leung 44e5b7788b 2.5: Blender "Animato" - New Animation System
Finally, here is the basic (functional) prototype of the new animation system which will allow for the infamous "everything is animatable", and which also addresses several of the more serious shortcomings of the old system. Unfortunately, this will break old animation files (especially right now, as I haven't written the version patching code yet), however, this is for the future.

Highlights of the new system:
* Scrapped IPO-Curves/IPO/(Action+Constraint-Channels)/Action system, and replaced it with F-Curve/Action. 
- F-Curves (animators from other packages will feel at home with this name) replace IPO-Curves. 
- The 'new' Actions, act as the containers for F-Curves, so that they can be reused. They are therefore more akin to the old 'IPO' blocks, except they do not have the blocktype restriction, so you can store materials/texture/geometry F-Curves in the same Action as Object transforms, etc.
* F-Curves use RNA-paths for Data Access, hence allowing "every" (where sensible/editable that is) user-accessible setting from RNA to be animated.
* Drivers are no longer mixed with Animation Data, so rigs will not be that easily broken and several dependency problems can be eliminated. (NOTE: drivers haven't been hooked up yet, but the code is in place)
* F-Curve modifier system allows useful 'large-scale' manipulation of F-Curve values, including (I've only included implemented ones here): envelope deform (similar to lattices to allow broad-scale reshaping of curves), curve generator (polynomial or py-expression), cycles (replacing the old cyclic extrapolation modes, giving more control over this). (NOTE: currently this cannot be tested, as there's not access to them, but the code is all in place)
* NLA system with 'tracks' (i.e. layers), and multiple strips per track. (NOTE: NLA system is not yet functional, as it's only partially coded still) 

There are more nice things that I will be preparing some nice docs for soon, but for now, check for more details:
http://lists.blender.org/pipermail/bf-taskforce25/2009-January/000260.html

So, what currently works:
* I've implemented two basic operators for the 3D-view only to Insert and Delete Keyframes. These are tempolary ones only that will be replaced in due course with 'proper' code.
* Object Loc/Rot/Scale can be keyframed. Also, the colour of the 'active' material (Note: this should really be for nth material instead, but that doesn't work yet in RNA) can also be keyframed into the same datablock.
* Standard animation refresh (i.e. animation resulting from NLA and Action evaluation) is now done completely separate from drivers before anything else is done after a frame change. Drivers are handled after this in a separate pass, as dictated by depsgraph flags, etc.

Notes:
* Drivers haven't been hooked up yet
* Only objects and data directly linked to objects can be animated.
* Depsgraph will need further tweaks. Currently, I've only made sure that it will update some things in the most basic cases (i.e. frame change).
* Animation Editors are currently broken (in terms of editing stuff). This will be my next target (priority to get Dopesheet working first, then F-Curve editor - i.e. old IPO Editor)
* I've had to put in large chunks of XXX sandboxing for old animation system code all around the place. This will be cleaned up in due course, as some places need special review.
In particular, the particles and sequencer code have far too many manual calls to calculate + flush animation info, which is really bad (this is a 'please explain yourselves' call to Physics coders!).
2009-01-17 03:12:50 +00:00
Brecht Van Lommel 9bcdb4b758 2.5: various warning fixes. 2009-01-17 00:51:42 +00:00
Brecht Van Lommel c1cf33c8aa RNA
* Added more compact property definitions, with a single function.
  Only used by operators at the moment, would need to tweak regular
  expressions a bit more to use it also for other RNA definitions.

* The operator properties defined now were completed a bit more but
  still have many issues that need to be adressed, specifically;

  * Some properties that should be booleans or enums are defined as
    ints, note that ints are only for numeric values, not bitflags
	or multiple choice.
  * Soft/hard limits and default values of many properties are not
    well defined still,
  * Inconsistent naming, especially for example mouse locations or
    bounds are named differently in different places. Also mouse
	locations and other vector like properties should become a single
	vector property instead of multiple X/Y properties.
  * Almost no properties have descriptions, these would be good to
    have for docs and tooltips.

So, please verify that the properties of the operators you wrote are
well defined.
2009-01-16 23:53:11 +00:00
Ton Roosendaal 237cd7a7a7 2.5
- Depricated another bunch of globals; all the totobj,
  totmesh, totvert, and so on.
- All code that needs such totals now count it themselves,
  these stats were not supposed to be reliable
- Editmesh now stores and manages own totals.
- Todo: make a scene->stats that tracks notifiers.

Bugfix: selecting failed in editmesh, backbuffer stuff was
too late, already using index ranges before it was set.
2009-01-15 15:01:39 +00:00
Brecht Van Lommel f08032e8f9 UI: various changes
* View2D to region now returns ints instead of shorts.
* Use "Numpad" instead of "Pad" in automatic keymap menu info.
* Menus can now use buttons other than BUTM and SEPR, in
  particular TOG and ROW are now supported instead of flipping
  bits manually.
* Added a simpler uiDefMenu* api for making menus now, and it
  only supports Operator and RNA buttons at the moment, will be
  used in next commit. Not sure how this will evolve .. makes
  menu code look cleaner anyways.
* Ensure that interface code doesn't crash when getting unknown
  Operators and RNA properties, and display their buttons grayed
  out in that case.
2009-01-15 04:13:38 +00:00
Ton Roosendaal 30e851b8a5 2.5
A small round of warning cleanups; unused variables, missing
headers and some const types.
2009-01-14 16:37:52 +00:00
Ton Roosendaal ea2d6fe0d0 2.5
Another one back: editcurve.c

- removed global editNurb everywhere
  (cu->editnurb now has listbase with edit data)
- also added 'active bpoint' and 'active nurb' in
  Curve struct
- editmode in/out works, mouse/border select works
2009-01-14 12:26:45 +00:00
Martin Poirier fd4c399a87 2.5
Use context to get selected objects for transform
2009-01-11 18:27:41 +00:00
Martin Poirier 6ab86a7572 2.5
Transform operator replay support for constraints.

Code isn't nice, will have to split some properties to separate what's part of the "saved data" from operator arguments.
2009-01-10 19:45:48 +00:00
Martin Poirier 3c2b772a23 2.5
Transform draw callback: constraints, snapping, prop circle
2009-01-10 18:33:16 +00:00
Martin Poirier a8f8bf1dc5 2.5
Transform editbones
2009-01-08 17:12:50 +00:00
Martin Poirier 6bb75d2d19 2.5
Add notifiers to transform to insure all windows of the correct type are redrawn.
2009-01-07 16:52:18 +00:00
Ton Roosendaal bf9080d9c1 2.5
Finished a couple of XXX todo's in drawing code,
attempt to fix subsurf crash... didnt work yet!
2009-01-07 14:46:50 +00:00
Martin Poirier 701091322a 2.5
Transform Numeric Input: Inverse

Press "/" to toggle inverse value (1/N).
Makes it easy to scale down by specific values (you can just type S / 7 to scale down by 7, for example).
This doesn't give full fraction input (X/Y).

Suggestion from a talk with Gwenouille on ba.org
2009-01-06 02:27:07 +00:00
Ton Roosendaal 1fe21f7e8f 2.5
Put back Armature/Pose code, including 'heat weight'.
I've added reeb.h to get things compile, but Martin will
cleanup files and put back?

Now where to put all vertexgroup code.... I guess mesh?

Note for msvc: yep, another new dir to add! :)
2009-01-05 15:19:31 +00:00
Martin Poirier 3009e10151 2.5
Missing call to free mesh octree in post transform function.
Was breaking x-mirror
2009-01-04 19:11:56 +00:00
Nathan Letwory 9e7643aa7c 2.5 / Cleanup
- remove Verse support. This will be brought back in The Future (probably jiri + me)
  This means 5k lines less in blenkernel.
- fix two small errors for global cleanup, now compiles properly with FFMPEG enabled too.
2009-01-04 18:16:34 +00:00
Ton Roosendaal f7cb86df3a 2.5
Think global, act local!

The old favorite G.scene gone! Man... that took almost 2 days.
Also removed G.curscreen and G.edbo.

Not everything could get solved; here's some notes.
- modifiers now store current scene in ModifierData. This is not
  meant for permanent, but it can probably stick there until we
  cleaned the anim system and depsgraph to cope better with
  timing issues.
- Game engine G.scene should become an argument for staring it.
  Didn't solve this yet.
- Texture nodes should get scene cfra, but the current implementation
  is too tightly wrapped to do it easily.
2009-01-04 14:14:06 +00:00
Nathan Letwory 610a56843e 2.5 / Nodes / Transformations
- after talking with Martin P (theeth), I have now shuffled code around
  so that there is no more exception code for nodes in the wrong places.
  This means node editor now also use entirely common translation.
  As proof of concept, there is now also resize and rotate support. It already
  works, but there need to be a bit more thought in how those
  actions are initialised for node editor. Probably some way to tell
  what to use as pivot point, etc.
2009-01-04 01:08:01 +00:00
Martin Poirier ecc5f17e4d 2.5
Transform operator replay

Basic support working. Only saves mode and values, not constraint setup.

Removed event pointer from TransInfo (it's not available in operator exec). Replaced checks to event->modifiers to a functional modifier bitfield in TransInfo (that is, instead of checking for Shift, it checks for MOD_PRECISION) to make it remappable later.

Misc:
	X-Mirror for mesh now working with transform
2009-01-03 22:15:59 +00:00
Martin Poirier 3c1a588396 2.5
Snapping for editmesh remove a silly bug and make it work with PET. In that case, you can only snap to other object, not to the edit mesh.
2009-01-03 17:21:32 +00:00
Joshua Leung 38fcc20580 2.5 - Silenced various compiler warnings 2009-01-03 10:03:26 +00:00
Joshua Leung 4b320c26a3 2.5 - Action Editor: IPO Curve Protect works now
* Added the relevant filtering necessary for this to work, into the animation-channel filtering code. 
* Updated most of the keyframe-editing tools to respect this
* Renamed keyframe-editing API loopers (added ANIM_ prefix) for consistency
* Added function for mapping keyframes to/from NLA-mapping for Ipo-Curves in addition to the one for IPO blocks. As a result, renamed the latter for consistency.
2009-01-03 06:01:11 +00:00
Nathan Letwory bdf6a002aa 2.5 / Nodes
* add Context accessor for selected nodes
* node translation uses transform code
* put transform defines in an enum (mode and numinput flags)
2009-01-02 23:58:03 +00:00
Ton Roosendaal a6721c60d9 2.5
From the anti-globalization department: 
G.obedit terminated!

Wherever possible, use CTX_data_edit_object(C) to get this
now. It's stored in scene now, and the screen context has
it defined.
2009-01-02 19:10:35 +00:00
Ton Roosendaal e2e282989e 2.5
- Put back vertex/edge/face select 
- Mode menu allows going in/out editmode

- Tested some tweak event stuff in WM, made tweak event follow
  user preset for 'action' or 'select' mouse.
  (Wanted to try this for transform, but better get advise from
  Martin first :)
2009-01-01 18:05:12 +00:00
Joshua Leung c2de1373d1 2.5:
First commit for 2009!

Started of porting of Animation Editor Channels stuff.
This code will be used for both the Action and IPO editors, so any existing code involving this has now been moved to the Animation module.

* Added mouse-click operator for this channels view. Note: the selection stuff currently uses temporary toggling code only (i.e. it only toggles the selection of the channels in the editor, but does not update status of rest of database).
* Fixed bugs in View2D listview functions. Reduced the amount of code needed, and makes the code here simpler.
* Renamed action_edit_keyframes.c to action_edit.c, since channels are not handled there anymore.
* Dopesheet now refreshes correctly when object selection elsewhere changes.
2009-01-01 00:18:23 +00:00
Martin Poirier ea42e70cb9 2.5
- Transform for editmesh (including PET and editmesh snap) X-Mirror doesn't seem to work, but the option isn't accessible in the UI, so...

- Replacing G.obedit with obedit from context in view3d_header (other files will have to be done too, I just happened to stumble on that one while fixing other things).
2008-12-31 22:43:29 +00:00