Commit Graph

17 Commits

Author SHA1 Message Date
d4934f8f6d cleanup: style/indentation 2015-02-11 18:39:28 +11:00
b09563ca8c Cleanup: fixes for building with recent clang 2015-01-14 05:11:20 +11:00
70b8a8daf8 Freestyle: removed WOEdge::getVec3r() which in effect was a duplicate of WOEdge::GetVec(). 2014-06-19 14:19:09 +09:00
5db8da8105 Freestyle: Fix for VC++ warnings about 'hypot' macro redefinitions (Part 1).
The issue was caused by including both Python.h and BLI_math.h.  Since the macro
definition in Python.h was unconditional, it was necessary to include it first and then
BLI_math.h.

Addressing the issue turned out to affect many Freestyle source files.  There were several
other coding flaws that complicated the situation:

1. intern/system/FreestyleConfig.h was abused just to include BLI_math.h which was in
fact unnecessary in FreestyleConfig.h.  While addressing this, inclusion of both math.h
and BLI_math.h had to be duly dealt with to avoid a compiler error about round().

2. #include <Python.h> was not properly put in the extern "C" { ... } construct.

3. intern/view_map/Interface0D.h and intern/python/Director.h, both of which included
Python.h, were included from within Freestyle header files that were almost or completely
independent of Python.  These non-Python header files were used everywhere in the
Freestyle code base, causing many cases of the reported macro redefinitions.

4. The Director.h file was also declaring 'using namespace Freestyle', which was causing
another scope issue in several Freestyle header files.

This commit is intended to address the first problem above.  Subsequent commits will deal
with the other three.
2014-04-17 14:37:05 +09:00
617557b08e Code cleanup: remove TRUE/FALSE & WITH_BOOL_COMPAT define 2014-04-01 15:22:28 +11:00
800f86c845 Attempt to fix a potential name conflict between Freestyle and the compositor.
A crash in the Freestyle renderer was reported by Ton on IRC with a stack trace
below.  Note that #2 is in Freestyle, whereas #1 is in the compositor.  The problem
was observed in a debug build on OS X 10.7 (gcc 4.2, openmp disabled, no llvm).

----------------------------------------------------------------------
Program received signal EXC_BAD_ACCESS, Could not access memory.
Reason: 13 at address: 0x0000000000000000
[Switching to process 72386 thread 0xf303]
0x0000000100c129f3 in NodeBase::~NodeBase (this=0x10e501c80) at COM_NodeBase.cpp:43
43			delete (this->m_outputsockets.back());
Current language:  auto; currently c++
(gdb) where
#0  0x0000000100c129f3 in NodeBase::~NodeBase (this=0x10e501c80) at COM_NodeBase.cpp:43
#1  0x0000000100c29066 in Node::~Node (this=0x10e501c80) at COM_Node.h:49
#2  0x000000010089c273 in NodeShape::~NodeShape (this=0x10e501c80) at NodeShape.cpp:43
#3  0x000000010089910b in NodeGroup::destroy (this=0x10e501da0) at NodeGroup.cpp:61
#4  0x00000001008990cd in NodeGroup::destroy (this=0x10e5014b0) at NodeGroup.cpp:59
#5  0x00000001008990cd in NodeGroup::destroy (this=0x114e18da0) at NodeGroup.cpp:59
#6  0x00000001007e6602 in Controller::ClearRootNode (this=0x114e19640) at Controller.cpp:329
#7  0x00000001007ea52e in Controller::LoadMesh (this=0x114e19640, re=0x10aba4638, srl=0x1140f5258) at Controller.cpp:302
#8  0x00000001008030ad in prepare (re=0x10aba4638, srl=0x1140f5258) at FRS_freestyle.cpp:302
#9  0x000000010080457a in FRS_do_stroke_rendering (re=0x10aba4638, srl=0x1140f5258) at FRS_freestyle.cpp:600
#10 0x00000001006aeb9d in add_freestyle (re=0x10aba4638) at pipeline.c:1584
#11 0x00000001006aceb7 in do_render_3d (re=0x10aba4638) at pipeline.c:1094
#12 0x00000001006ae061 in do_render_fields_blur_3d (re=0x10aba4638) at pipeline.c:1367
#13 0x00000001006afa16 in do_render_composite_fields_blur_3d (re=0x10aba4638) at pipeline.c:1815
#14 0x00000001006b04e4 in do_render_all_options (re=0x10aba4638) at pipeline.c:2021
----------------------------------------------------------------------

Apparently a name conflict between the two Blender modules is taking place.
The present commit hence intends to address it by putting all the Freestyle C++
classes in the namespace 'Freestyle'.  This revision will also prevent potential
name conflicts with other Blender modules in the future.

Special thanks to Lukas Toenne for the help with C++ namespace.
2013-04-09 00:46:49 +00:00
829a2cc1b0 remove blender foundation copyright from freestyle files.
this can be added back on case-by-case basis, but better not assume ownership of another projects work by default.
2013-03-31 01:11:07 +00:00
2d801f2bec Another big code clean-up patch from Bastien Montagne, thanks again! 2013-03-11 06:56:51 +00:00
9251d628db Slightly generalized the crash fix in revision 54111.
Also added a warning message to anticipate potential issues due to
the implication of the problem addressed here.
2013-01-26 22:28:04 +00:00
7ae0c936fa Fix for a crash in curvature calculation due to a WVertex with no associated edges.
(TODO: identify the reason why such a strange WVertex is generated.)
Problem report by Vicente Carro with a .blend for reproducing the issue.  Thanks a lot!
2013-01-26 18:53:16 +00:00
699da2fb0d Yet another big style clean-up patch by Bastien Montagne, thanks a lot!
Now the code style is acceptable for the merge now, according to Bastien.
Thanks again Bastien for having this done! :)
2013-01-02 01:55:30 +00:00
4e5e5412ef Fix encoding (from ISO 8859-15 to utf8). 2012-12-28 22:20:30 +00:00
6569902081 Fix for svn:executable.
Reported by Bastien Montagne, thanks!
2012-12-11 23:01:21 +00:00
4569f9ae4e Optimized view map calculation by Alexander Beels.
* View map calculation has been intensively optimized for speed by
means of:

1) new spatial grid data structures (SphericalGrid for perspective
cameras and BoxGrid for orthographic cameras; automatically switched
based on the camera type);

2) a heuristic grid density calculation algorithm; and

3) new line visibility computation algorithms: A "traditional"
algorithm for emulating old visibility algorithms, and a "cumulative"
algorithm for improved, more consistent line visibility, both exploiting
the new spatial grid data structures for fast ray casting.

A new option "Raycasting Algorithm" was added to allow users to choose
a ray casting (line visibility) algorithm.  Available choices are:

- Normal Ray Casting
- Fast Ray Casting
- Very Fast Ray Casting
- Culled Traditional Visibility Detection
- Unculled Traditional Visibility Detection
- Culled Cumulative Visibility Detection
- Unculled Cumulative Visibility Detection

The first three algorithms are those available in the original
Freestyle (the "normal" ray casting was used unconditionally, though).
The "fast" and "very fast" ray casting algorithms achieve a faster
calculation at the cost of less visibility accuracy.

The last four are newly introduced optimized options.  The culled
versions of the new algorithms will exclude from visibility
calculation those faces that lay outside the camera, which leads to a
faster view map construction.  The unculled counterparts will take all
faces into account.  The unculled visibility algorithms are useful
when culling affects stroke chaining.

The recommended options for users are the culled/unculled cumulative
visibility algorithms.  These options are meant to replace the old
algorithms in the future.

Performance improvements over the old algorithms depend on the scenes
to be rendered.

* Silhouette detection has also been considerably optimized for speed.

Performance gains by this optimization do not depend on scenes.

* Improper handling of error conditions in the view map construction
was fixed.
2011-03-14 00:36:27 +00:00
Maxime Curioni
7bb09a8a1c soc-2008-mxcurioni: added Aldrik Dunbar's patch for 64bit Linux builds 2008-09-15 17:52:20 +00:00
Maxime Curioni
a0359c3750 soc-2008-mxcurioni: added (without testing) the following classes: BBox, SShape, ViewShape. Also corrected a few typos (Get#->get#). 2008-07-24 08:29:48 +00:00
Maxime Curioni
64e4a3ec9a soc-2008-mxcurioni: merged changes to revision 14747, cosmetic changes for source/blender/freestyle 2008-05-08 19:16:40 +00:00