This branch adds mostly organizational improvements to the node system by renaming the node folders and files. A couple of internal features have been added too.
Detailed information can be found on the wiki page:
http://wiki.blender.org/index.php/User:Phonybone/Particles2010
Change OURPLATFORM from "linux<major_version>" to simple "linux".
Since new policy for linux kernel versions that major version in
platform doesn't make much sense for building rules so the same
rules could be used for both of linux2 and linux3 now/
Tested on both of linux2 and linux3 systems.
Conflicts resolved:
source/blender/makesrna/RNA_enum_types.h
According to the changes in revision 35667, the Freestyle-related code
in release/scripts/ui/ was moved to release/scripts/startup/bl_ui/.
(userpref->system), with a great help from brecht (its been way too long
for me).
However as brecht pointed out that the non-AA text is slightly lareger
then AA'ed Text :S, i did not do anything about this as this commit was
just the option not the text drawing.
this commit also makes it possible to do all kinds of UI textrender options
- remove scons option WITH_BF_FHS, its not needed anymore.
- comment WITH_BF_DOCS, was using epydocs which we dont use now.
- blenderlite target was broken, always using openmp.
- building without python wasnt working.
- fixed some warnings.
* Removed dynamic linking libTIFF code and change it to static linking
(built into the blender executable). Dynamic linking made things a
fair bit more complicated and wasn't working at all before on OS X -
the dylib didn't exist and wasn't being copied. Since TIFF is more heavily
depended upon now in Blender, it makes sense to make it less 'optional'
and more in line with other libraries.
I've updated both CMake and scons, and CMake on OS X/64bit works fine.
It's now up to other platform/build system maintainers to enable this for
their respective platforms (Campbell will check it for linux). For windows,
and non-64bit osx, we need static libtiff libraries in /lib.
I've added options WITH_TIFF for CMake and WITH_BF_TIFF for scons,
so if blender won't build because of this, you should be able to disable
these options until your build system has been updated.
* Bonus feature: while doing this, I added support for loading 16bit and 32bit
per channel TIFFs - they get converted to Blender's float buffers. Handy for
zbrush displacement maps!
Supports default OSX codecs : Linear PCM, Apple Lossless and AAC
Note that AAC codec doesn't support sample rates above 48kHz. If a python/rna guru knows how to easily enforce this limit, he is welcome!
Enjoy making Quicktime movies now with audio!
- temp disable camera switching with override by clearning markers (hack)
- check for GAMEBLENDER define else eclipse gets confused by multiple definitions of functons in the stub.
- added "QuicktimeCodecSettings" struct in DNA
- old "QuicktimeCodecData" opaque struct is nowdeprecated (read only use when QuicktimeCodecSettings is not set)
- fixed small bug when importing deep color movies
Note that you may need Final Cut Pro installed to be able to use the DVCPRO HD codecs
Since bli_threads.h now includes pthreads directly, we need to had instructions in SConscripts everywhere for proper include path.
Frankly, I feel like this should be done in a global manner and not in a per lib fashion, but that is for another day.
This commit also fixes more missing properties