Commit Graph

219 Commits

Author SHA1 Message Date
Stefan Gartner 0be1e050a5 fix (?) for compiling with quicktime support on some versions of os x
with some versions of gcc (aka. the nasty ID problem). see also
http://www.blender.org/pipermail/bf-committers/2003-November/004660.html
2004-01-08 16:26:30 +00:00
Nathan Letwory a66108134c - Added the SConscripts for ftfont and quicktime
- [win32] python_include was missing, there was a double python_libpath. Corrected
- [win32] the soundsystem SConscript broke the win32 build.
2004-01-05 18:17:23 +00:00
Wouter van Heyst 57a7dfe5a5 - Revert to NaN makefiles 2004-01-05 00:06:11 +00:00
Alejandro Conty Estevez eff07b8329 Basic initial yafray integration by Eeshlo.
Materials are exported the best we can do by now. It will look almost as in
blender except for the missing procedural textures and some minor issues.
You have to tweak normal modulation amount to get the desired result cause
is not the same in yafray.

We added a panel in render space to adjust some yafray settings (GI and so)

Also we export transparency and reflection using new raytracing settings,
but that will be changed and improved soon.

Remember that you have to set YFexport path in user defaults and yafray must
be on path (version 0.0.6)

We added the "yafray" button to activate all this stuff in the render window.
Panel and settings are only shown when checked.

So now when activated the code calls yafray export instead of the internal
renderer and finally the resulting image is loaded back into render window's
buffer. So animation is also possible and results can be saved using blender
usual scheme.
2004-01-04 22:10:36 +00:00
Ton Roosendaal dae2b17400 - committed in the 'hack' as mailed to committers list by Douglas B, which
he got from Nicolas Zinovieff, to solve the struct ID conflict with
  AIFF. By including a #define __AIFF__ in the top of the files, the
  blender includes won't get frustrated by an already defined struct ID.

  should still be tested for 10.3 and other OSX installs!
2003-12-07 12:55:18 +00:00
Rob Haarsma 99efb0cc3c removed native quicktime init/exit calls from main blender code. 2003-09-18 11:41:50 +00:00
Rob Haarsma 422f4faa1b moved Quicktime init function from creator.c 2003-09-09 21:26:34 +00:00
Stefan Gartner babd29f1df don't use QuickTime to load tga, png, and jpg images, as this causes
problems when trying to play a sequence of images (fixes bug #430)
2003-08-05 12:44:34 +00:00
Rob Haarsma 30f7d15296 fixed a memory deallocation error. 2003-05-21 21:42:36 +00:00
Rob Haarsma ffaae20400 fixed dialog framerate. 2003-05-21 02:26:45 +00:00
Rob Haarsma 9662763ee0 Updated Quicktime code so settings can be stored in the blendfile.
This enables Blender to;
- have scenes with different codec settings. (same as avicodec)
- render directly without dialog.
- batch/background render to Quicktime movies.

Only tested on windows. ;)
2003-05-21 01:21:07 +00:00
Rob Haarsma 7c48bec899 Fixed nasty issue when aborting Quicktime rendering. 2003-05-16 14:31:31 +00:00
Rob Haarsma 29806ccb0d replaced depricated p2cstr with CopyPascalStringToC for OSX. 2003-05-09 13:07:41 +00:00
Rob Haarsma 6670ad7bec minor code cleanups 2003-05-09 12:45:59 +00:00
Rob Haarsma f8803db66d added a labelbutton that displays the selected avi/quicktime codec. 2003-05-09 11:24:55 +00:00
Rob Haarsma ad0bf55843 added a fullscreen button in the top header (windows only)
written by Florian Eggenberger.
2003-05-08 16:24:58 +00:00
Stefan Gartner 723b84c79c fun with quicktime:
#include <QuickTime/Movies.h> instead of #include <Movies.h> on OS X to
avoid having to specify the full path to the QT headers in the Makefiles

#undef NDEBUG on OS X to avoid errors about ID being declared twice

enable support for QuickTime in the original Makefiles on OS X
2003-05-02 13:36:56 +00:00
Stefan Gartner 34717072f7 enable quicktime support on os x when building with auto* 2003-04-29 19:19:04 +00:00
Rob Haarsma 706ccc0401 Added Quicktime support for OSX and Windows.
This code allows you to load Quicktime images and movies as textures
and render animations to Quicktime movies.
Note that the selected output codec is *not* saved in the blendfile.

To enable Quicktime functionality you need the SDK from Apple:
OSX: ftp://ftp.apple.com/developer/Development_Kits/QT6SDK_Mac.hqx
Win: ftp://ftp.apple.com/developer/Development_Kits/QT6SDK_Win.hqx
Add the \QTDevWin\CIncludes and \QTDevWin\Libraries directories
from this SDK to your build environment.

Enable the WITH_QUICKTIME compile flag in the following directories:
bf\blender\source\blender\imbuf
bf\blender\source\blender\src
bf\blender\source\blender\render
bf\blender\source\creator
2003-04-28 02:15:46 +00:00