Commit Graph

3051 Commits

Author SHA1 Message Date
b131359834 Fix #32867: normal map baking issue with flat shaded faces since bmesh. Also
removed the old unused normal map tangent computation code.
2012-10-23 14:57:49 +00:00
101660c809 code cleanup: give rng functions BLI prefix. 2012-10-23 13:50:44 +00:00
f70d2c65d8 rename api functions...
- minf, maxf, mini, maxi --> min_ff, max_ff, min_ii, max_ii
2012-10-23 13:28:22 +00:00
0c1b6ac3b3 Fix for [#28927] Z-Transp disables Material Pass Index 2012-10-23 07:20:37 +00:00
1767b65846 style cleanup: also rename bmesh_decimate.c --> bmesh_decimate_collapse.c 2012-10-23 03:38:26 +00:00
3285d47842 Fix #32930: texture colors in material nodes (blender internal) are brighter than normal
There was a missing byte buffer linearization for shader nodes.

Also fixed incorrect image input color space refresh when image is packed.
2012-10-22 17:34:06 +00:00
63f042250f Bugfix #30378
Full Sample Antialiasing render gave fireflies with halos - especially on edges of polygons.
Reason was FSA exception case in code, using uninitialized color array.

Probably these fireflies were hunting us already for many many years.
2012-10-22 14:49:37 +00:00
26d0492653 A final bunch of UI messages fixes and tweaks, and some BKE_report()<->BKE_reportf() fixes. 2012-10-21 14:02:30 +00:00
9e830c0c9c Bugfix #27504
Render error.
Particle systems that duplicate group instances were setting the wrong
layer to the instanced objects, the correct layer is the particle system
itself - as being shown in the viewport correctly already.

Old report from May 2011 :)
2012-10-21 13:30:18 +00:00
d599b643b7 style cleanup: bge, switch statements mostly.
also left bmesh decimator on in previous commit.
2012-10-21 07:58:38 +00:00
f3ece5a108 style cleanup: trailing tabs & expand some non prefix tabs into spaces. 2012-10-21 05:46:41 +00:00
7deb8d8a26 code cleanup: spelling 2012-10-20 20:36:51 +00:00
bc8f602601 style cleanup 2012-10-20 18:46:57 +00:00
55015daa43 Merged changes in the trunk up to revision 51448.
Conflicts resolved:
source/blender/blenkernel/CMakeLists.txt
source/blender/blenloader/intern/readfile.c
source/blender/editors/mesh/editmesh_tools.c
source/blender/makesrna/intern/rna_main_api.c
2012-10-20 16:48:48 +00:00
9f8070d047 code cleanup:
- define array sizes for functions that take vectors.
- quiet some -Wshadow warnings.
- some copy/paste error in readfile.c made it set the same particle recalc flag twice.
2012-10-20 08:02:18 +00:00
427a90d336 Color Management: texture baking should be correct when color management is disabled 2012-10-16 15:20:18 +00:00
51fe26b78d Fix #32891: Bake to Texture didn't use color management flag properly 2012-10-16 15:07:01 +00:00
92862f96dc code cleanup: use float sizes for function args. 2012-10-15 23:11:59 +00:00
f5cc313d9d Clamp minimal tile size with Save Buffers and FSAA enabled
That was an old check whether tiled EXRs are used during rendering
since version 2.42 where there indeed was a special check for tile
size in EXR tile code.

Now it seems EXR could handle tiles with non-equal size and no
extra tile size check happens for EXR. Anyway EXR tile initialization
happens after initparts, so clamping size in initparts should be
safe for EXR tiles as well.
2012-10-15 12:54:12 +00:00
da9394f596 code cleanup: define sizes of vectors for function args and use C style comments 2012-10-15 09:11:17 +00:00
504180674e style cleanup: bge 2012-10-15 04:16:34 +00:00
76d0ae0b3e fix for incorrect initial boundbox with svbvh raytracing. (bad use of FLT_MIN) 2012-10-14 13:18:32 +00:00
8e01b8959e style cleanup 2012-10-14 13:08:19 +00:00
76e2706b30 Fixed missing display buffer and mipmaps invalidation in cases only
few of selected objects failed to bake.
2012-10-14 06:59:01 +00:00
9f21b799c4 And more UI messages spell check. 2012-10-13 13:40:05 +00:00
40186a8c11 remove BLI_noise from BLI_blenlib.h, not that many files need this. 2012-10-12 00:18:32 +00:00
cb634b9100 Google Summer of Code project: "Smoke Simulator Improvements & Fire".
Documentation & Test blend files:
------------------
http://wiki.blender.org/index.php/User:MiikaH/GSoC-2012-Smoke-Simulator-Improvements

Credits:
------------------
Miika Hamalainen (MiikaH): Student / Main programmer

Daniel Genrich (Genscher): Mentor / Programmer of merged patches from Smoke2 branch
Google: For Google Summer of Code 2012
2012-10-10 13:18:07 +00:00
9829ba31b9 Color Management: fixed color management-less texture rendering
There was a missing check for whether color management enabled or not when
converting byte textures to linear space.

This commit also fixes wrong texture preview rendering, which was applying
sRGB transform twice, making procedural textures bright. This will make
float textures being previewed dark (in a linear space) but that's how it
used to behave in pre-OCIO color management.
2012-10-10 05:56:49 +00:00
97d4fb4161 code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
4a5f09fc65 Fix #32795: Memory leak when rendering to video file 2012-10-08 12:58:37 +00:00
ebb8d3996c code cleanup: replace VECADDISFAC with math function. 2012-10-08 00:51:55 +00:00
e8872a8ea2 style cleanup: if(); 2012-10-07 09:48:59 +00:00
1fe70c07a0 Merged changes in the trunk up to revision 51126.
Conflicts resolved:
source/blender/blenloader/intern/readfile.c
source/blender/windowmanager/WM_types.h
2012-10-06 23:32:21 +00:00
4cc29110aa fix writing past array bounds in imagewraposa().
also correct array sizes in othere areas.
2012-10-06 12:04:09 +00:00
fedc8e1722 Cycles: add "From Dupli" option for texture coordinate node. This gets the
Generated and UV coordinates from the duplicator of instance instead of the
object itself.

This was used in e.g. Big Buck Bunny for texturing instanced feathers with
a UV map on the bird. Many files changed, mainly to do some refactoring to
get rid of G.rendering global in duplilist code.
2012-10-04 21:40:39 +00:00
d8144ef0f5 style cleanup: comment blocks 2012-10-04 13:26:15 +00:00
1d7bf727ff Fix #32695: Can't disable color management for 3D view
Made it so viewport will disable color management if display device set to None.

This solves couple of regressions, mainly related on old BGE files and made
None display behave exactly as old color management disabled.
2012-10-01 11:14:02 +00:00
e91f33101f Merged changes in the trunk up to revision 50956.
Conflicts resolved:
source/blender/editors/interface/resources.c
2012-09-30 13:16:55 +00:00
ed1cda9a6c style cleanup 2012-09-30 06:12:47 +00:00
509e7c5cdf Fix #32670: lamps in lamp groups did not respect renderability option. 2012-09-27 15:30:13 +00:00
4e99ff0481 fix [#32672] Crash when rendering environment map
own regression since 2.63
2012-09-27 02:56:46 +00:00
9e3e12fa4e Proper fix for #32626: TIFF renders are limited to 8 bit even when we choose 16.
Color management would be applied on both of float and byte buffers on image
save in cases if file format doesn't require linear float buffer and if image
is saving as render result.

This solves both initial report issue and TODO marked in previous fix.

Also de-duplicated image buffer color managing code and gave some more
meaningful names for few functions. Also wrote documentation around this
function, so current assumptions about spaces should be clear enough.

Made regression tests by saving EXR/PNG images to all supported format and
rendering OpenGL/Normal animation, in all cases seems everything is fine,
but more tests for sure would be welcome.
2012-09-24 11:56:07 +00:00
a42ba82f63 Merged changes in the trunk up to revision 50829.
Conflicts resolved:
source/blender/blenloader/intern/readfile.c
source/blender/render/intern/source/convertblender.c
source/blender/render/intern/source/pipeline.c

Also addressed code inconsistency due to changes in the trunk revision 50628 (color
management with OCIO) and 50806 (UV project material).  OCIO-related changes are marked
OCIO_TODO as in some other files modified in revision 50628.
2012-09-23 18:50:56 +00:00
b1ef5703d6 add a UV Project material option so UV's are calculated taking into account perspective matrix - previously this gave artifacts with lower poly meshes. 2012-09-22 04:57:55 +00:00
3d1cdfbb38 remove sticky coords from blender and the internal render engine. 2012-09-21 11:37:51 +00:00
f9467d28b9 remove sticky coordinates from blender, this was missing from the UI since 2.49.
TODO - drop support from the renderer still.
2012-09-21 11:19:16 +00:00
1f8f7310e9 calculate sticky wasnt working very well and had a few glites -
updating data was only being done on the active object but sticly was being calculated for the selection.

split this into 2 operators, one that works on the selection and another that operates on the active object - so we can have a button in the mesh panels that calculates sticky.

also note that there was no way to calculate sticky from the UI - perhaps this feature should die a quiet death?

anyway - it works better then it used to for now.
2012-09-21 06:37:42 +00:00
ddcc3f612a Fix #32603: Multi-Layer EXR files can't be color managed
Issue was caused by completely different way how multi-layer EXRs are loading,
they're bypassing general image buffer loading functions.

Solved by running color space transformation on render result construction
from multi-layer EXR image.

Also fixed issue with wrong display buffer computing for buffers with less
than 4 channels. Issues were:

- Display buffer is always expected to be RGBA
- OpenColorIO can not apply color space transformations on non-{RGB, RGBA}
  pixels.
2012-09-20 10:07:49 +00:00
25c96bc9f3 code cleanup: remove unused macros, commet some which may be useful later - or good to keep for completeness. quieted some warnings and add flags -Wmissing-include-dirs and -Wno-div-by-zero to cmake/gcc 2012-09-20 01:02:39 +00:00
6cd32435a2 Fix #32598: clamp blender internal alpha channel to 0..1, and RGB to 0..inf,
to avoid compositing issues. The values can go out of bounds due to sharp
pixel filters.

In Cycles the alpha channel is already clamped, and there are no pixel filters
that could cause negative RGB values.
2012-09-20 00:39:27 +00:00