4d37cf90b9
remove G.sce, use G.main->name instead.
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Both stored the filename of the blend file, but G.sce stored the last opened file.
This will make blender act differently in some cases since a relative path to the last opened file will no longer resolve (which is correct IMHO since that file isnt open and the path might not even be valid anymore).
Tested linking with durian files and rendering to relative paths when no files is loaded however we may need to have some operators give an error if they are used on the default startup.blend.
2010-10-18 06:41:16 +00:00
7d10ad012d
fix for bad use of UNUSED() with win32 & some other minor error checks.
2010-10-17 08:59:23 +00:00
30b79ddcc6
- fixed remaining unused warnings.
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- omit render code from this warning (cmake only), until render branch is merged.
- moved -Wunused-parameter warning to apply to all C code in blender (not just ./source/blender), (cmake only).
2010-10-17 06:38:56 +00:00
8268a4be71
most unused arg warnings corrected.
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- removed deprecated bitmap arg from IMB_allocImBuf (plugins will need updating).
- mostly tagged UNUSED() since some of these functions look like they may need to have the arguments used later.
2010-10-16 14:32:17 +00:00
e5fbd93cec
editors/space_* build without unused args warnings
2010-10-16 08:03:28 +00:00
db09ca106d
remove/tag unused args for view*.c, gpu*.c & image*.c
2010-10-15 12:29:02 +00:00
fbf208d63f
add UNUSED() to modifiers, also removed some unused args.
2010-10-14 06:29:17 +00:00
7ef6836be4
bugfix [ #24144 ] Small problem with texture (r32316)
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an extra pixel was being drawn on a tiled image texture.
2010-10-12 08:32:53 +00:00
Nathan Letwory
737bc66f2a
Add note about Inv Quad falloff of lamp that there seems to be a hack in use.
2010-10-11 09:52:25 +00:00
d7cd6e349d
Merged changes in the trunk up to revision 32390.
2010-10-09 22:30:01 +00:00
8a4fe62843
misc fixes found with clang's static checker.
2010-10-07 10:04:07 +00:00
352fbb1549
remove unused vol_get_density() call.
2010-10-06 14:53:13 +00:00
61d23ff95b
minor edits so traceray() uses less stack memory, also remove memset() usage, initialize as {0}.
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no functional change.
2010-10-06 14:47:40 +00:00
854ef17700
Merged changes in the trunk up to revision 32271.
2010-10-03 11:33:32 +00:00
3716e6a176
Fix #24097 : halfway shadow buffer rendererd incorrectly with spot halo. This
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trick can't work with any volumetric effect, so disabled it in case halo is
enabled.
2010-10-02 10:39:53 +00:00
df528a9209
Merged changes in the trunk up to revision 32124.
2010-09-25 21:03:16 +00:00
02fd98e1cf
Fix #23170 : multithreaded texture baking could give wrong results with margin,
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with some threads not writing the margin mask.
2010-09-23 21:38:01 +00:00
f88ad3f048
bugfix [ #23595 ] Texture paint with a node based brush produces artifacts
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also changed displace modifier not to link object depgraph when not using object texturespace.
2010-09-23 12:03:34 +00:00
aff24bdc07
Fix error in normal flipping commit, that showed wrong result especially
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with ray transparency + normals pointing away from the camera.
2010-09-20 19:57:14 +00:00
2ae4b2b687
bugfix [ #23906 ] Cloud generate/degenerate crashes renderer
2010-09-20 02:53:39 +00:00
28d618e41b
Merged changes in the trunk up to revision 31987.
2010-09-18 00:50:13 +00:00
9b518710c6
update for MingW/CMake
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- ignore MSVC warnings when FREE_WINDOWS is defined to quiet warnings.
- the CMake flags were not being set correctly making blender have weirdo colors (no -funsigned-char).
2010-09-15 16:13:32 +00:00
82432d0d99
merge from trunk at r31523
2010-09-07 05:47:34 +00:00
9c6feb1987
* Merged changes in the trunk up to revision 31789.
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* Made a local fix for a compilation error with VC++ 2008 and
CMake, reported to the bf-committers mailing list:
http://lists.blender.org/pipermail/bf-committers/2010-September/028643.html
2010-09-06 23:26:36 +00:00
bb7339a7ae
merge with trunk at r31523
2010-09-04 05:31:25 +00:00
a8269c8946
SVN maintenance.
2010-09-03 03:30:20 +00:00
12f9a5de5b
Merged changes in the trunk up to revision 31630.
2010-08-28 14:30:52 +00:00
77b7ba0bfb
fix for dark images from the sequencer when color management is disabled.
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the render engine assumes the RenderResult's rectf is not in linear color space when color management is disabled so the sequencer and opengl render need to follow this else it results in dark images.
2010-08-26 09:12:10 +00:00
92478de0eb
Merged changes in the trunk up to revision 31403.
2010-08-17 07:10:03 +00:00
a91d538f47
- commit that removed MEM_guardedalloc.h includes broke building with SSE enabled.
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- all C/C++ files in blender are now utf8 compatible.
2010-08-16 09:24:18 +00:00
d1759639dc
- remove unused includes IMB_*, BIF_* & MEM_*
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- remove MEM_guardedalloc.h from header files (include directly)
2010-08-16 05:46:10 +00:00
0738ae7688
2.5: more removal of G.main.
2010-08-13 14:23:44 +00:00
e81df3a6fa
Fix #23238 : crash rendering multiple scenes from compositor.
2010-08-12 13:58:10 +00:00
1a875f915d
Merged changes in the trunk up to revision 31284.
2010-08-12 13:41:59 +00:00
95aa8cfa4a
Update address in license block.
2010-08-10 21:22:26 +00:00
dd75ec4907
Merged changes in the trunk up to revision 31190.
2010-08-09 11:32:55 +00:00
5784b95823
Fix #23167 : halo "texture" option did not take disabling of the texture
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into account.
2010-08-06 16:59:19 +00:00
463c3b5cf7
Fix #23204 : render disconnected hair with child particles could crash.
2010-08-06 15:31:35 +00:00
7a55728b40
Fix crash in point cache baking due to my recent changes.
2010-08-04 08:58:38 +00:00
d50cc7826f
== Makefiles ==
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* add support for LCMS (disabled by default, set WITH_LCMS to true to enable it)
* fixed typo that prevented TIFF support to be properly enabled
* enable ray optimization by default (scons and cmake already did this)
* fixed building with libsndfile on darwin (disabled by default)
* quicktime: use audaspace headers from $(NAN_AUDASPACE)/include instead of intern
* gameengine: add -DWITH_FFMPEG to compiler flags when building with ffmpeg support
2010-08-04 08:42:18 +00:00
a5692fd67b
Merged changes in the trunk up to revision 30952.
2010-08-01 23:37:52 +00:00
9b006d6d00
Fix preview render crash after recent G.main changes.
2010-08-01 20:36:24 +00:00
f3cca3e192
2.5: more G.main changes.
2010-08-01 12:57:01 +00:00
5fa7d1c1b4
2.5: code changes to reduce the usage of G.main and pass it along
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or get it from the context instead.
2010-08-01 12:47:49 +00:00
5251a9b3bf
2.5: remove vertex normal flip option, this is more harmful than helpful
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in many cases, and also gave incorrect rim lighting.
2010-07-30 11:50:00 +00:00
25762f4945
Fix weird colours in areas of high transmission when camera inside a volume.
2010-07-29 07:22:43 +00:00
2a3c1a4cf3
Fix #22964 : incorrect derivatives for global texture coordinates, showed up as
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artifacts in bump mapping.
2010-07-28 11:10:56 +00:00
4ddcb65399
Assorted small volume render related fixes.
2010-07-28 08:06:46 +00:00
be2e221608
Merged changes in the trunk up to revision 30781.
2010-07-27 00:08:15 +00:00
62fe4bcd77
Fix #22749 : texture view mapping for spot lamps wasn't doing perspective
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division, giving incorrect projection.
2010-07-26 14:46:16 +00:00