Commit Graph

3153 Commits

Author SHA1 Message Date
f05b6bb7c1 Fix #28728: volume precaching took a long time with many objects, changed
threading to no longer sleep 50ms for each object, using work queue now.

Also it was showing SSS preprocessing while actually doing Volume precaching,
fixed as well.
2011-09-28 19:18:29 +00:00
effea8c29b svn merge ^/trunk/blender -r40511:40587 2011-09-27 03:12:31 +00:00
58587a3881 replace strncpy with BLI_strncpy, in some cases strncpy was being misused since it doesnt ensure \0 termination.
also dont call CTX_data_scene() twice when checking for function arguments.
2011-09-26 18:51:10 +00:00
8f302f7ffd bugfix [#28744] Object mapped textures (decals) in linked files are not rendered properly 2011-09-26 07:39:29 +00:00
274b9c8fb8 whitespace cleanup 2011-09-25 12:31:21 +00:00
c0c488d0b2 Merged changes in the trunk up to revision 40520. 2011-09-24 21:39:11 +00:00
cb6255fdf8 edits to internal renderer - no functional changes.
- move some larger vars into a nested scope.
- replace memset with zero initializer.
- rempace VECCOPY macros with copy_v3v3
- change function args to give the float array length.
2011-09-24 14:34:24 +00:00
9494340dae svn merge ^/trunk/blender -r40432:40491 2011-09-23 13:04:01 +00:00
ea4b3fee1f svn merge ^/trunk/blender -r40389:r40390 2011-09-23 07:17:07 +00:00
91587ed302 svn merge ^/trunk/blender -r40381:40382 2011-09-23 06:35:49 +00:00
40e212149c svn merge ^/trunk/blender -r40372:40379 2011-09-23 06:18:03 +00:00
48918130a1 remove redundant code & use GL_LINE_STRIP for object spiral drawing. 2011-09-22 18:42:16 +00:00
bf7f88566c Remove checks for voxel data when texture type is known. 2011-09-22 17:52:27 +00:00
a20bcb4613 clear up some warnings. 2011-09-22 14:42:29 +00:00
68a9450dd1 addendum to prev bugfix on texture space bump 2011-09-22 05:36:52 +00:00
86d528afa7 comment some unused vars / assignments. 2011-09-22 03:14:50 +00:00
14475d07cd svn merge -r40295:40367 ^/trunk/blender 2011-09-21 17:15:54 +00:00
9c42afb1c0 Merged changes in the trunk up to revision 40413.
Conflicts resolved:
source/blender/makesrna/intern/rna_scene.c
2011-09-20 21:22:15 +00:00
15cb47bf91 Merge with trunk r40409 2011-09-20 17:51:04 +00:00
84d06f252e tag & comment unused vars with /* UNUSED */ 2011-09-20 08:48:48 +00:00
13dfd82997 changes for materials to treat them as shorts not int/chars (since they are stored as shorts intermally)
- converting nurbs to mesh was casting the material to unsigned char.
- subsurf was casting to char, then int -> short in a loop.
- have material functions take & return shorts.
2011-09-20 06:25:15 +00:00
6791052832 tidy up
- quiet some warnings
- set some functions static
- replace materialbyname with generic BLI_findstring call
2011-09-20 04:38:59 +00:00
83a2f02a78 cleanup endian handling
- define __BIG_ENDIAN__ or __LITTLE_ENDIAN__ with cmake & scons.
- ENDIAN_ORDER is now a define rather than a global short.
- replace checks like this with single ifdef: #if defined(__sgi) || defined (__sparc) || defined (__sparc__) || defined (__PPC__) || defined (__ppc__) || defined (__hppa__) || defined (__BIG_ENDIAN__)
- remove BKE_endian.h which isn't used
2011-09-19 08:02:17 +00:00
70821c6b24 Merged changes in the trunk up to revision 40299. 2011-09-17 18:54:16 +00:00
17f0ff5f7f svn merge -r40279:40295 ^/trunk/blender 2011-09-17 13:15:38 +00:00
d4898f9c40 use macros RAD2DEG & DEG2RAD rather then multiplying by 180.0/M_PI or M_PI/180.0 2011-09-17 09:43:51 +00:00
f3e182231d use const and array size in function definitions, no functional change. 2011-09-17 08:14:43 +00:00
ec4181701f correction to recent commit, wouldnt have given any troubles but was assigning the 4th component of a float[3]. 2011-09-17 07:28:19 +00:00
1ff373ef5b svn merge -r40166:40279 ^/trunk/blender 2011-09-17 04:59:14 +00:00
2222f536f8 use replace 0 with NULL for pointers, set some functions static
also fixed own errors in recent static check commit.
2011-09-16 08:20:21 +00:00
41fa456506 replace macros with math lib functions 2011-09-16 06:56:50 +00:00
0abe1911d5 - fix for access past the buffer size (paint / sculpt used some 2d vecs as 3d)
- remove redundant NULL checks on old code where it would crash if the result was NULL later on.
- add some missing NULL checks.
2011-09-16 06:47:01 +00:00
ac796827cb Merged changes in the trunk up to revision 40189. 2011-09-13 22:24:59 +00:00
a04003d648 svn merge -rr40148:40166 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-09-12 14:28:21 +00:00
e16ba13251 use vector size and const args where possible (no functional change) 2011-09-12 13:00:24 +00:00
46aede579e Fix for bug #28332: Smoke Simulation rendering artifacts.
Volume pre-caching altered shared data simultaneously in multiple threads, causing invalid scattering results when "Asymmetry" value was used. The view vector is now passed as a function argument.
2011-09-12 09:55:04 +00:00
fddc655aec svn merge -r40140:r40148 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-09-12 04:57:20 +00:00
4bd0a2ba2d replace VECCOPY -> copy_v3_v3, added copy_v*_v*_short too for typesafe copying, some parts of the code are copying float -> short normals without scaling. fix coming next. 2011-09-12 04:14:12 +00:00
0383fb5341 svn merge -r40104:40117 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-09-11 08:28:16 +00:00
ee154197f2 fix for error in own commit r40108. 2011-09-11 07:06:21 +00:00
599cd56f53 minor edits / cleanup - no functional changes.
- use 'const float *' and array size in some function declarations.
- replace macros for BLI_math functions INPF, VECCOPY, VECADD etc.
- remove unused VertRen.clip struct member.
- remove static squared_dist() from 2 files, replace with BLI_math function len_squared_v3v3().
- use vertex arrays for drawing clipping background in the 3D viewport.
2011-09-11 02:50:01 +00:00
353713afe8 Merged changes in the trunk up to revision 40096.
Conflicts resolved:
source/blender/makesrna/intern/rna_scene.c
source/blender/python/intern/CMakeLists.txt

Note for branch builders: Enabling Blender Player may cause linker errors.
2011-09-10 13:36:27 +00:00
9de082dbf4 Dynamic Paint:
* Enabled modifier "Apply" button since it can now be used to apply displacement or output layers to the mesh.
* Default surface output names are now unique in case canvas has multiple surfaces of same type.
* Merged "face aligned" and "non-closed" brush options to a single "Project" toggle, available for "Proximity" brushes.
* Added more icons to user interface selections.
* Increased default proximity distance.
* Set proximity falloff ramp to only affect alpha by default.
* Removed some no longer required render ext. functions.
* Fix: geometry node vertex alpha didn't work unless "Vertex Color Paint/Light" was enabled from material.
2011-09-10 08:55:44 +00:00
a167ee1262 svn merge -r39951:39986 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-09-07 00:46:11 +00:00
Lukas Toenne
884fc84793 Fix for multiple parallel group node executions.
This would previously break because begin/end functions for each tree type still have some checks of the ntree->execdata pointer in them, despite the intended use of execdata instances instead of trees themselves for execution data storage. This is an artifact of the old execution system that required these checks to be made in the functions to avoid multiple execution of top-level trees. Now these functions take an additional argument, so group nodes can prevent them from setting and checking the nodetree->execdata pointers.
2011-09-06 16:32:51 +00:00
e74e245030 svn merge -r39890:39951 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-09-06 03:16:12 +00:00
Lukas Toenne
8e0fe8bff7 Merged the particles-2010 branch with node improvements into trunk.
This branch adds mostly organizational improvements to the node system by renaming the node folders and files. A couple of internal features have been added too.
Detailed information can be found on the wiki page:

http://wiki.blender.org/index.php/User:Phonybone/Particles2010
2011-09-05 21:01:50 +00:00
42faf7ae41 Merge with trunk r39928 2011-09-05 17:06:09 +00:00
79ef35889f Dynamic Paint:
* Added "Initial Color" setting for surfaces. You can for example set color from UV mapped texture or from vertex colors.
* Added clamping option for "wave" brushes.
* Merged smudge and drip adjacency search code. This fixes some issues with drip effect and makes code easier to maintain.
* Some adjustments to the bounding box generation code.
* OpenMP is now completely disabled if no compile flag is set.
* Wetness values are now properly clamped on vertex surfaces. No more black dots on >1.0 wetness.
* Textured brushes now use same function calls as internal renderer, instead of modified duplicates.
* Moved operator code to editors/physics/.
* Re-enabled some particle brush optimizations.
* Fixed sometimes incorrect volume brush influence.
* Fixed possible crash when using a brush that uses "Voxel Data" texture simultaneously with material preview or render.
* Fixed texture mapping issues for "Object Center" brush.
* Fixed possible crash/corruption when duplicating brush object that uses color ramps.
* Other tweaking and code cleanup.
2011-09-05 16:04:15 +00:00
fce8733975 Merged changes in the trunk up to revision 39896. 2011-09-03 21:30:40 +00:00