Commit Graph

3153 Commits

Author SHA1 Message Date
2dac330ac0 Remove forced sse compile flags on render for linux. This is very bad.
Use user flags instead.
2009-11-23 17:12:15 +00:00
0e165c55bb did math lib conversion, equivilent to merge with trunk/2.5 at r24464 2009-11-23 14:41:22 +00:00
9fa2a9d18a merge with trunk/2.5 at r24463 2009-11-22 14:06:30 +00:00
9aa8d06259 Fix for unitialized variable and resulting render artifacts
when setting project x/y/z to none with a procedural texture.
2009-11-20 15:07:16 +00:00
c9d2186561 - sequencer speed effect back using fcurves, still needs manual reloading to refresh.
- added a function id_data_find_fcurve() to get the fcurve without RNA vars. Aligorith: this could be made to use a path rather then a property name.
2009-11-14 14:58:19 +00:00
2e3326c153 Sculpt: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r24330:24483 2009-11-11 10:44:46 +00:00
6dcb4ac7a4 * Fixing various compiler warnings under scons+mingw. Mostly unused variables and functions.
* Added missing lib-linking code for Grease Pencil in nodetrees
* Uncommented some code for curve shapekeys
2009-11-11 09:59:51 +00:00
9256408612 Fix CMake build system for Windows
Add support for OPTION WITH_OPENCOLLADA for Windows
2009-11-11 00:02:49 +00:00
37e4a311b0 Math Lib
* Convert all code to use new functions.
* Branch maintainers may want to skip this commit, and run this
  conversion script instead, if they use a lot of math functions
  in new code:
  http://www.pasteall.org/9052/python
2009-11-10 20:43:45 +00:00
Maxime Curioni
10bf807574 merged changes to revision 24446 2009-11-10 12:08:02 +00:00
bc006655ba * Finished (well, almost ;) RNA wrapping and layout-engine-ing all the nodes.
Still a few quirks, including redraw issues on multilayer image input nodes, but it's pretty much there.
Would also be good to wrap the input/output sockets, too, will check on it.

This fixes bug [#19740] INPUT NODE: Cannot load images / motion pictures
2009-11-10 04:01:44 +00:00
6dd96fcfa8 Update of older commit (23102) from Bob Holcomb -- fix for Darken mode blending was only in place for nodes, not for general texture blending. This updates texture blending to reflect the fix. Now results don't trend toward black on Darken anymore as factor approaches 0. 2009-11-09 19:20:48 +00:00
45c0f70e3e - scons fix for linux build 2009-11-09 18:32:59 +00:00
ff0ba86a9b Mac :
- scons update to build with openCollada

- scons & cmake update for render optimization cflags
2009-11-09 17:52:13 +00:00
2ead17843c merge with trunk/2.5 at r24378 2009-11-07 23:10:18 +00:00
539a68f6c0 Fix for [#19793] Resolution Sliding Crashes Blender 2.5 SVN 24256 2009-11-05 04:07:58 +00:00
38f7839218 Fix for [#19299] Color render bug
Caused by very evil AO subtractive mode going negative once again...
2009-11-05 03:39:42 +00:00
9c1c0152df Sculpt: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r24257:24330 2009-11-04 21:21:30 +00:00
b90d8ec0f4 Sculpt: derivedmesh no longer created CD_ORIGINDEX layer when there
is no modifier, saving some memory.
2009-11-04 20:23:48 +00:00
e9ce90c238 Fix bug #19699: point density texture doesn't save particle system.
Non-ID pointers in DNA can only point to data from own ID block, so
now instead it uses an index into the particle system list, but still
exposed as a pointer through RNA.
2009-11-04 08:44:42 +00:00
Maxime Curioni
9dab53a58a merged changes to revision 24271 2009-11-03 09:15:21 +00:00
8cbad63c22 Fix [#19759] Point Density Texture
Use derivedmesh functions to get object vertices, rather than objectren verts (which can not exist if object is non-renderable)
2009-11-03 06:04:42 +00:00
7225c078b7 bmesh compile fixes 2009-11-02 14:45:12 +00:00
e3a410d224 shapekeys are now stored as customdata in editmode, so edit operations like subdivide work (mostly) correctly. tesselated faces now store correct normals in more situations. and added more missing files from the last merge, there may be more though. 2009-11-02 06:33:16 +00:00
2d0d4e7de4 commit before doing some hefty shapekey change, will break compilation 2009-11-01 00:06:53 +00:00
Maxime Curioni
a9a4dee0d0 merged changes to revision 24077 2009-10-25 10:43:03 +00:00
8f788c64db merge with trunk/2.5 at r23876
[[Split portion of a mixed commit.]]
2009-10-22 23:22:05 +00:00
5fb73d8b81 Make compiler happy, remove doubtful non init usage. 2009-10-21 17:56:26 +00:00
9327dd9112 Bugfix: render clipping was not using correct matrix, own mistake
in recent commit.
2009-10-20 19:14:55 +00:00
022be64517 Bugfix: raytracer building could crash (abort due to an assert), when
using for example a text object scaled down to size zero. This was due
to nan's generated through division by zero.
2009-10-20 18:27:46 +00:00
401c185fbc Get 2.5 trunk to compile. this C++ code failed for gcc 3.3.
Error log:

/usr/include/gcc/darwin/3.3/c++/cmath: In function `float std::ceil(float)':
/usr/include/gcc/darwin/3.3/c++/cmath:175: error: parse error before `(' token
/usr/include/gcc/darwin/3.3/c++/cmath: In function `float std::floor(float)':
/usr/include/gcc/darwin/3.3/c++/cmath:249: error: parse error before `(' token
/usr/include/gcc/darwin/3.3/c++/cmath: In function `float std::fmod(float, 
   float)':
/usr/include/gcc/darwin/3.3/c++/cmath:267: error: parse error before `(' token
2009-10-19 17:47:24 +00:00
16c1a2944c Fix/workaround #19617: new raytracer use of SSE is crashing Mingw builds,
so disable SSE in that case now.
2009-10-19 15:58:09 +00:00
60c50dda70 Fix #19678: full sample / save buffers was crashing due to two issues:
* Nested write lock on render results.
* RayHits pass was always enabled, commented it out now.
2009-10-19 13:09:24 +00:00
243e024a63 Fix #19683: rendering with compo nodes but no render layer node crashed. 2009-10-19 11:04:56 +00:00
256348eb6b Fix #19657: crash when cancelling volume material render, raytree
is invalid if it cancels during build, so don't use it then.

Also fixes some use of unitialized variables in raytracing code.
2009-10-19 09:54:25 +00:00
Maxime Curioni
3fa9da938f merged changes to revisio 23915
Updated buttons_render.py to have Freestyle buttons
Added "empty" BlenderTextureManager as preliminary step to remove last remnants of OpenGL and to allow Freestyle to run on my machine.
2009-10-18 05:19:46 +00:00
29e738f60c Bugfix: deep shadow buffer commit made mixed solid/ztransp rendering
not work correct without OSA.
2009-10-15 09:56:10 +00:00
3d57e84088 Bugfix: new bump mapping with UV coordinates wasn't working
correct, my mistake in merging the patch.
2009-10-14 11:17:59 +00:00
8884f3fe5c Bugfix: compositing nodes + border render + crop didn't work correct. 2009-10-14 09:40:09 +00:00
Maxime Curioni
dcf1e05440 merges changes to revision 23820 2009-10-14 06:08:48 +00:00
f4d2926986 Fix [#19602] Rayshadow that goes through transparent plane disappears
(some bugs may show on other places if some of the code isnt prepared to handle non-normalized is->vec)
2009-10-13 10:52:18 +00:00
10198e99ff Deep Shadow Buffer
Since the deep shadow buffer summer of code project is not actively under
development anymore, I decided to build my own DSM implementation from
scratch, based on reusing as much existing shadow buffer code as possible.
It's not very advanced, but implements the basic algorithm. Just enough so
we can do shading tests with it, optimizations and other improvements can
be done later.

Supported:
* Classical shadow buffer options: filter, soft, bias, ..
* Multiple sample buffers, merged into one.
* Halfway trick to support lower bias.
* Compression with user defined threshold.
* Non-textured alpha transparency, using Casting Alpha value.
* Strand render.

Not Supported:
* Tiling disk cache, so can use a lot of memory.
* Per part rendering for lower memory usage during creation.
* Colored shadow.
* Textured color/alpha shadow.
* Mipmaps for faster filtering.
* Volume shadows.

Usage Hints:
* Use sample buffers + smaller size rather than large size.
* For example 512 size x 9 sample buffers instead of 2048 x 1.
* Compression threshold 0.05 works, but is on the conservative side.
2009-10-12 19:41:40 +00:00
0c0aa79cb9 * crash fix in volume render, less reliance on global R 2009-10-11 23:04:01 +00:00
deb30e8f9e Fix #19571 (reported by Markus Ilmola):
Added missing callbacks. Was leading to crashs when the raytree was empty.
2009-10-10 18:42:20 +00:00
0b23e65e86 * more small raytrace fixes 2009-10-09 22:06:23 +00:00
a5b30906ad Bugfix: texture nodes render without OSA was using uninitialized
variables, giving incorrect results.
2009-10-09 20:59:44 +00:00
208d57323e Fixed #19571
(was crashing when building a raytree from a scene withouth any geometry)
2009-10-08 11:24:06 +00:00
ef13a40fed Makefile: Add missing raytrace directory. 2009-10-07 19:29:39 +00:00
cf4f00b2fa Preview Render:
* Fixes for texture and material nodes.
* Texture node previews now work more like materials.
2009-10-07 14:48:29 +00:00
f5a9f420fb * More fixes post-raytrace commit 2009-10-07 12:17:29 +00:00