Commit Graph

44729 Commits

Author SHA1 Message Date
b247e19ff1 Palettes
* Remove some duplication in deletion code
* Fix crash when restoring file from last saved state.
2014-09-18 12:07:17 +02:00
e6271d2367 Palettes:
Avoid having an invalid active index if user deletes a color.

Also attempt to set active color on clicking (Not working yet but fix
coming soon)
2014-09-18 11:16:31 +02:00
f87ca5f1c3 Fix for missing Freestyle sections in the Blender Python API documentation.
Freestyle sections of the API docs were empty due to Freestyle module reorganization
in commit rB6498b96ce7081db039354228213d72e8c70bd3aa.

Module __all__ property was added to submodules so as to properly exclude irrelevant
documentation elements such as mathutils.Vector.
2014-09-18 15:48:15 +09:00
3c28eecb6e Fix T41862: Autosmooth & multi-material glitch 2014-09-18 14:55:33 +10:00
87208fa699 Fix for edge-order flipping on subdividing wire
Extruding a subdivided edge would create flipped faces.
2014-09-18 13:39:10 +10:00
7e0a3baedc Fix T41861: Loopcut wire incorrect mode-switch
also didn't preview or select correctly.
2014-09-18 13:24:48 +10:00
8c3daab298 Cleanup: style, spelling 2014-09-18 09:37:49 +10:00
59a38ccc42 Fix T41761, muting not working with texture nodes
This was disabled to fix T41349, however seems that if we don't pass
delegates for muted nodes everything work fine.
2014-09-17 19:05:35 +02:00
96ac3c2f7d Text Editor: reload missed adding new-line
Logic for load/reload was duplicated, Fix T28087 missed reload.

De-duplicate, also replace stat -> BLI_stat
2014-09-17 19:32:52 +10:00
0e0e528ea4 Cleanup: pep8 2014-09-17 18:36:17 +10:00
c793042577 Fix T41840: bpy.context.object.collision.thickness_inner has no effect on cloth.
Only change the tip to stress that, in fact, cloth sim does not use inner thickness at all,
only outer one, through the Collision modifier, afaik.
2014-09-16 16:50:28 +02:00
e6828a71d7 Fix T41850: Knife fails with mesh behind view
Was using first vertex for depth (which could be anywhere),
now use the view-pivot.

was also copying uninitialized vector into knife_find_closest_* return values (confused debugging).
2014-09-17 00:34:48 +10:00
ba314683fb Fix T41849: Knife fails with small lens
knife cursor depth could be projected behind the view with a wide angle lens.
2014-09-17 00:34:48 +10:00
aba5fc29d5 Math Lib: use higher precision for vector printing
Only use for debugging, where precision is often important.
2014-09-17 00:33:38 +10:00
a41a38d11c Fix part of T41739: Solid 3DView not updating when enabling/disabling nodal material.
There are other similar update issues with mat nodes and solid 3DView, but need agreement
on proposed patch from other devs in this area first!
2014-09-16 16:19:23 +02:00
045b26dbf5 Fix T41843: World preview not updating when changing world.
NC_SCENE | ND_WORLD was not handled by buttons space...
2014-09-16 14:28:44 +02:00
1e948b251d Fix T41818: Missing refresh on Undo for nodes (mask example)
Added a special notifier now NC_WM|ND_UNDO in order to deal with such cases
and now compositor/image will refresh when undo happens.

There are much more ways to fail compo to update the resul, like undoing
while it's not visible and so, but as mont29 said -- let's at least fix
obvious crap in the workflow.
2014-09-16 14:44:47 +06:00
3ac640b19e Fix T41842: Knife edge-snap, incorrect offset 2014-09-16 15:43:57 +10:00
775a54485b Math Lib: add mul_v3_project_m4_v3 2014-09-16 15:41:17 +10:00
106ea0b20b Cleanup: sync map_to_sphere, UNLIKELY xy zero case 2014-09-16 12:41:16 +10:00
ece902ed9b Correct invalid sizeof in memset use 2014-09-14 18:50:59 +10:00
58305c9403 Sculpt: check mask is present before reading 2014-09-14 17:46:48 +10:00
a319469260 Correct last commit 2014-09-14 17:42:33 +10:00
432d274990 Cleanup & typo in assignment 2014-09-14 17:27:31 +10:00
fdb12ff564 Fix T41811: unreachable code in wm_keymap.c
There was also an issue with passing sl->spacetype here, for some reason...
2014-09-13 15:49:53 +02:00
e5b2e9cdd3 Fix T41800: Freestyle + Cycles panoramic camera not compatible, renders are incorrect. 2014-09-13 11:40:08 +09:00
26e476b7e1 Fix T41788: bmesh.utils.loop_separate, face_vert_separate() always return None 2014-09-12 10:16:50 +10:00
194f7f0ae8 Cleanup & remove redundant check 2014-09-12 09:53:31 +10:00
72d6f254a9 Fix related to T41780, sequencer weirdness with alpha under effect
Fix alpha under equation according to porter-duff and user docs that
state that effect should invert he order of channels and reduce to alpha
over when factor is 1.0.

BTW, we don't really expose any factor here...lost feature from 2.49?
2014-09-11 20:16:12 +02:00
d919218482 Tracking: Fix wrong behavior of refining with previous frame matching 2014-09-11 20:43:41 +06:00
b762cc28ea Workaround for strict flags and release build compilation
@campbellbarton, it's really helpful to have strict flags enabled
for release builds as well -- especially when you're working in areas
which are heavily using least squares solvers.

For now made it so blender compiles, but it could be better solution here.
2014-09-11 19:33:37 +06:00
ed6942f9ad Fix wrong area of interest for movie undistortion 2014-09-11 19:33:01 +06:00
4bbe0c8cde Fix T41785: The combination of movie-distortion and lens-distortion leads to artifacts 2014-09-11 19:07:20 +06:00
149ca1320b Fix non-deterministic editmesh normal orientations
- selecting a boundary edge would randomly point in/outside the face (now point away).
- selecting 3 verts would use the first selected edge as the tangent (now use longest).
- selecting 1 vert betweem edges, uses the edges to define the tangent.
2014-09-11 18:31:02 +10:00
507af00855 Freestyle: Fix for missing quality control on line rendering in Cycles.
Freestyle was using the default Cycles rendering settings (e.g., the number
of samples) and users could not change them.  Now all render parameters
(except for film_transparent) are inherited for Freestyle stroke rendering.

Problem report by Danny Grimm on Facebook, thanks!
2014-09-11 13:41:14 +09:00
7aedfd654b Fix T41778: Crash on animate boids xith a goal
No need to copy/restore entire object struct (just to read location)
2014-09-11 12:49:46 +10:00
bae66459df Fix crash in BLI_kdtree_range_search
Called memcpy with a NULL pointer,
causing the following NULL check to get optimized away.
2014-09-11 12:47:52 +10:00
229c2c14f7 Fix crash in project-from view without a brush or active object 2014-09-10 23:12:11 +10:00
7d9760d962 Text3d: assert for <0 len text
also add operator to test blacklist
2014-09-10 23:12:11 +10:00
3ad9027648 Text3D: fixes to selection
- clamp selection on entering editmode (Python may have changed).
- BKE_vfont_select_get no longer succeeds with an empty selection
  this caused many operators to go ahead and operate on zero size array.
2014-09-10 23:00:24 +10:00
64e955f522 Fix crash in active_paint_texture_index callback 2014-09-10 23:00:24 +10:00
20d6b792a4 Fix T41767: Memory free problem when console area copy fail.
Nice little memleak!

Patch by reporter (randon (Dun Liang)) with minor own cleanup, thanks!
2014-09-10 13:14:29 +02:00
965205d0e2 Fix two bugs with searchbox UI items.
First one, reported by Sergey, was searchbox not closing when validating it (enter or LMB click)
without any active item (we need to enable escapecancel here, to close menu too).

Second one was SEARCH_MENU_UNLINK variant not unlinking at validation when no active item.

Thanks a bunch to Campbell for help here!
2014-09-10 12:53:22 +02:00
1811ffff5d Fix T41112: Rotate manipulator (Trackball) + release confirm not working?
Usual same issue (unset property != set property to default value).

Review and minor edits by mont29 (Bastien Montagne).
2014-09-10 12:06:22 +02:00
9871788a15 UI: Disable operator search menu setting an unset state key key-input 2014-09-10 19:22:29 +10:00
6480fdcae4 Cancel edge-rip macro if no changes are made. 2014-09-10 16:20:08 +10:00
652eaf7723 Fix for mesh-inset modifying hidden faces 2014-09-10 16:02:24 +10:00
384220eeab Partial fix T41749
2d & 3d cached text now draws pixel aligned now.
2014-09-10 15:01:39 +10:00
ad0790f14e Partial fix for T41749
Tool-tips and header-text used a different pixel alignment from the rest of the UI.
This causes blurry text with multi-sample with NVidia.

Other text still needs the issue resolved (View3d info for eg)
2014-09-10 13:38:09 +10:00
1b94b3d49c WM: Add utility wmOrtho2_*** funcs
Currently there are inconsistencies with pixel alignment.
but this commit has no functional changes.

- wmOrtho2_region_ui for UI/Text.
- wmOrtho2_region_pixelspace for 2D drawing.
- wmOrtho2_pixelspace - when the region isn't used.
2014-09-10 13:37:53 +10:00