Turned out there was still quite a few cases were indices were set dirty,
but elem_index_dirty was not tagged accordingly (mostly for BM_LOOP,
but a few others as well). So probably this crash was not the only one
hidden here.
Hopefully all possible cases were catched this time!
This fixes most of the cases, the only situation not addressed is when
the highpoly object(s) has non-uniform scale.
mul_transposed_mat3_m4_v3() should take care of non-uniform scales so
I'm a bit confused on why it doesn't work. The lowpoly object can have
any transformation, the only issue is if the highpoly object has
non-uniform scale.
Test file of the remaining issue:
https://developer.blender.org/file/info/PHID-FILE-tpw2xgddyzxtpg3e7xzs/
Reference reading:
http://www.unknownroad.com/rtfm/graphics/rt_normals.html
bleeding at the symmetry edges.
We need an extra way to detect if faces overlap here. An easy way is to
detect the winding of the faces in UV space. If the winding differs, the
faces will naturally overlap. I have tried a few approaches here such as
choosing an offset point from the middle of the edge for intersection in
both faces of the edge in uv space, but winding is the safest way and
should work with very small faces/dense meshes too.
Check that up_axis is not aligned with bone was wrong in at least two aspects
(not working against negative alignement case, and since ages it seems,
using Z axis when bones are along Y axis...).
Also optimized a bit here, better to have a normalized version of vec_roll_to_mat3(),
since it needs normalized vector anyway, and we have to normalize it for the tests
before calling it anyway (so now, we only do that twice in Transform code, instead
of three times).
And we can perform aling test *before* calling vec_roll_to_mat3!
The bug was caused by using negative numbers as the end for playing forever (or until the end of the sound is reached) in the library. This was used with speaker objects which have an end of FLT_MAX now instead and the negative number interpretation was removed. I hope this doesn't break anything else.
Revert small part of own rB8714ae09f894, which changed scale setting from absolute to relative
(was good in absolute, but bad because it breaks existing rigs).
It can't be undoe with Ctrl-Z, but Alt-H works just fine.
So instead of breaking someone's workflow let's just add
an info about how to bring bones back.
So! First, frame for absolute shape keys: never allow a new key to have the same pos as an
existing one (this does not make sense). This way, the two workflows are possible (create
all keys and then animate ctime, or animate ctime and then create keys where you need them).
Also, fixed UIList for shapekeys, the "absolute" test was wrong, and better to show frame
value, even though not editable, than nothing in case of absolute keys.
And finally, add getter to RNA 'frame' readonly value, so that we output real frame values,
and not dummy internal ones (which are /100) in our API.
On windows "." was replaced with the root directory.
On other systems any path starting with a '.' would be replaced with "/"
This was added for the file selector only,
so better handle this in the file selector (though it looks not to be needed).
rB568f0c7 added a recursion check that is supposed to prevent cyclic
cases where a group includes itself via dupli instancing.
The check function was descending into all groups nested inside the
target group - which works for single level recursion like in the test
case, but does not handle generic recursion. Basically it asked:
"is object X in the group already or in any instanced dupligroup?"
The new check instead asks:
"is group G dupli'd by X or any instanced subgroup thereof?"
which is what we really need to know.
The reported Freestyle warnings were due to wrong normals of filled faces at both ends
of a 2D extruded curve. The problem is detailed in the comment #19 of T39669.
The cause of the bug was an inconsistency in the use of vertex indices between
BKE_mesh_nurbs_displist_to_mdata() and init_render_curve() in the case of
DispList::type equal to DL_INDEX3.
This commit also fixes a related bug that the normals of filled faces were not inverted
when a scale of the curve object is set to a negative value (e.g., the Z scale was -1).
Reviewers: campbellbarton
Reviewed By: campbellbarton
Differential Revision: https://developer.blender.org/D532
This updates the fix in rB27db75363, which had to be undone
because it broke other bevels.
It also fixes cases where edges went away went doing vertex
bevel on vertices with some wire edges.