Commit Graph

44729 Commits

Author SHA1 Message Date
58e465c077 Raise min blend version to 2.70.5.
So that users opening a .blend saved in 2.70.5 and above in an older version
get warning the file might not be 100% compatible (should have been done
already for 2.70, actually).
2014-04-28 14:17:09 +02:00
912151763d Followup to rB8714ae09f894: better not have several RNA properties affect a single DNA one. 2014-04-28 13:25:14 +02:00
2aa9d33404 Fix T39902: Keyframe insertion by a Keying Set fails in the edit mode when keyframing object data properties.
Reviewers: aligorith

Reviewed By: aligorith

Differential Revision: https://developer.blender.org/D484
2014-04-28 16:46:06 +09:00
b40b6bd48d NLA Editor: Added an operator to set preview range based on the extents of selected strips
This brings it more in line with the other anim editors, and makes like a little
bit easier for animators working on games or looping anims.
2014-04-28 19:34:02 +12:00
1cd4a88423 Code cleanup: short -> bool 2014-04-28 19:34:01 +12:00
39d2cccd65 Fix for strict compiler flags after recent const array changes 2014-04-28 13:25:27 +06:00
da25ae183a Remove unused argument from sculpt_omp_start() 2014-04-28 13:07:21 +06:00
c504b8b237 Fix T39911: Unpredictable behaviour when editing y-coordinate of right handle via Active Key panel (for aligned handles)
Editing the y-coordinate of the right handle of a keyframe via the Active Keyframe
panel in the Graph Editor, while both handles are selected and are both of type "aligned"
resulted in weird behaviours such as the x-coordinate of the right handle changing
(and rapidly starting to overshoot) but nothing else. However, this problem
doesn't occur when only a single handle is selected.

It turns out that the "order of computation" logic in calchandleNurb_intern() gets
confused in the case of both handles being selected, and results in a sub-optimal
handling of the right handle being the one that's been changed. We hack around this
here by temporarily making it so that just the right handle is selected when doing
the updates here.
2014-04-28 17:16:19 +12:00
4de62241e4 Fix for typo in comment 2014-04-28 17:16:09 +12:00
0985bb483d Fix T38594: Incorrect behaviour when editing aligned handles in curve editor
With the right handle selected, the movement of the left handle appears constrained
to the frame it is currently on, leading to unpredictable and wild overshoots of the
bezier curve. There appears to be little benefit in doing so.

The effect of this patch is that makes it so that instead of trying (initially) to
maintain the same distance between the two handles and then overshooting randomly
later, the handles now try to keep the same distance from each other (i.e. similar
doing a rotation around the keyframe) at all times. While this means that it isn't
possible to set up assymetric handles (i.e. where ease in to the key is less than the
ease out for example) using aligned handles (it's still possible using free; it's just
a lot more work to keep them aligned), the benefits of removing of the random blips and jumps
when things jump outweight the losses.


Patch by Brecht
2014-04-28 17:15:23 +12:00
4a1b87790d Patch T39855: Icons for Interpolation Types (and Robert Penner easing)
This patch adds icons for each of the keyframe interpolation types (including
the easing equations), as well as icons for the easing type options.


Icons made by: Paulo José Oliveira Amaro (pauloup)
Reviewed by: Joshua Leung, Thomas Beck
2014-04-28 13:49:00 +12:00
b33953593b Graph Editor: Added buttons for editing handle types on the active keyframe (from NKEY region) 2014-04-28 12:47:22 +12:00
a8eb95c4e9 Fix T39597: Missing entries in VSE Preview menu
This adds some view ratios in the video sequencer menu, based (copied) on the UV/Image Editor. It also fixes the inverted ratio issue reported in the same task.

Reviewers: #video_sequencer, #user_interface, schlaile

Reviewed By: schlaile

CC: jta, dingto, sergey, schlaile

Differential Revision: https://developer.blender.org/D447
2014-04-27 22:59:30 +02:00
a2df2a637e Two changes:
* Buffer icons are usually in straight space (since we load from pngs)
so use src_alpha in OpenGL for blending.

* Allow blending for preview icons. This will be useful for the next
commit...
2014-04-27 23:38:39 +03:00
f328f45e22 Fix T39692: Text fields in datablocks editor are broken
Make RNAPointer props un-editable here, we simply cannot handle this.

Also correct previous commit, asking for autonaming for all items was a bit extreme,
this is only needed for enums!
2014-04-27 22:33:05 +02:00
8dcb1e9f70 Fix another part of T39692 Text fields in datablocks editor are broken.
Broken enums widgets was a sequel of rBe5e0888a8f02 (when we want auto-naming,
we have to pass NULL, not and empty string!).

Now remains the RNApointers issue...
2014-04-27 21:58:56 +02:00
6ac300ae72 Fix part of T39692: Text fields in datablocks editor are broken
Text field part. Issue with enums dropdowns remains a mystery currently.

As for pointer fields, afaict they have never worked here, though it should
not crash.

UI_EMBOSS are values, not bitflags (own fault, most likely)...

Note we should probably get rid of UI_EMBOSST, it is used nowhere in UI code (set
in one place only, used nowhere).
2014-04-27 21:42:50 +02:00
c84095fe7f Editmesh: Update tooltips for vert/edge/face buttons 2014-04-28 03:52:42 +10:00
9d88fb1dff RNA: Use unsigned ints when bit-shifting 2014-04-28 03:42:13 +10:00
c3d3ae3ee7 Code cleanup: avoid warning about bit-shift outside int range 2014-04-28 03:05:37 +10:00
f0ec202099 Fix T39921: Collada export creates invalid XML when using Track To constraint
Constraints are no ID...
2014-04-27 18:44:26 +02:00
835765926f Final overlooked cleanup for last commit 2014-04-27 18:44:23 +02:00
f3798fa45e Revert the testing sculpt openmp thread control and limit for OSX to physical threads as in 2.70a tag 2014-04-27 18:39:03 +02:00
4aea8f1085 Fix T39919: Collada export crashes blender when using a "Copy Location" constraint 2014-04-27 18:27:53 +02:00
1973b17fce View3D: Tweak GLSL preview, use only lamps enabled in active render layer and material light group.
This change makes lighting in GLSL preview more accurate, though it still
doesn't support material's "Exclusive" option.

Technical note: Changes in view3d_draw.c are not essential, these avoid
preparing unused shadow buffers.

Reviewers: brecht

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D457
2014-04-28 01:20:36 +09:00
a2489e29f6 Code cleanup: style, unused import 2014-04-28 00:19:15 +10:00
d7d2e71a03 Correct some errors in auto-cleanup 2014-04-27 22:02:59 +10:00
c26105278f Fix T34993: "Jump to Next Keyframe" shortcut not related to the timeline viewable keyframes
Made the timeline option to only show keyframes from selected channels/data be a
per-scene setting instead of the per-timeline option it was previously. This makes
it easier for animators working on rigs with multiple bones (especially during the
polishing phase), since now the timeline and jump to keyframe operators use the same
setting to decide which subset of keyframes they need to consider.

By default, this option is enabled by default.

TODO: Extend this to the keyframe status shading on the active object name in the 3D view?
2014-04-27 21:59:17 +12:00
b6e967be63 Code cleanup: const args and arrays 2014-04-27 08:56:54 +10:00
7ca74fc1c0 Code cleanup: use 'const' for arrays (blenloader, gpu, imbuf, makesdna, modifiers, nodes) 2014-04-27 00:25:16 +10:00
88a0fe5f1b Code cleanup: use 'const' for arrays (bmesh) 2014-04-27 00:25:16 +10:00
c67bd49e56 Code cleanup: use 'const' for arrays (editors) 2014-04-27 00:25:15 +10:00
f2d25975b5 Code cleanup: use 'const' for arrays (render) 2014-04-27 00:25:15 +10:00
15d77d201d Code cleanup: use 'const' for arrays (windowmanager) 2014-04-27 00:25:15 +10:00
e73d0f57a3 Code cleanup: use 'const' for arrays (python) 2014-04-27 00:25:15 +10:00
483d8da9bc Code cleanup: use 'const' for arrays (blenlib) 2014-04-27 00:25:15 +10:00
a2c107aef1 Code cleanup: use 'const' for arrays (blenkernel) 2014-04-27 00:25:15 +10:00
1e3904677c Avoid integer overflow in build_implicit_tree_helper 2014-04-26 06:55:36 +10:00
d0533b6c07 Fix T39896: lock view rotation, behavior not consistent 2014-04-26 03:18:18 +10:00
a66ae2b4ae Outliner: avoid using bitshift when hashing (which could use negative numbers) 2014-04-26 03:06:36 +10:00
a34a65314c Fix for transform local-axis calculation with zero length normals 2014-04-26 02:06:57 +10:00
a3b0ba2871 Always init pointcache frame step to 1.
Note it was already the case for many simulations (cloth, rigidbody, etc.), just doing this
systematically in BKE_ptcache_add() now, will avoid us some recurring bug reports.
Advanced users will know when they can/have to raise this parameter!
2014-04-25 17:55:37 +02:00
18060d8632 Fix T39895: Displaying the armature layers popup in edit mode always fails.
In fact, armature layers operators (set layers, and show all) were kind of messy and broken
in Edit mode (Select layers had two different operators for Pose and Edit modes, both
using the same funcs that could only work in Pose mode, Show All was supposed to be
used in both modes but again, its exec code could only work in Pose one).

Fixed that by:
* Using only one op for each task, for both modes (with adapted poll func).
* Replacing 'object from context' access by an helper that returns the right Armature
object in both Edit and Pose modes.
2014-04-25 17:22:49 +02:00
dd86773969 BoxPack: replace macros with functions
also correct error merging vertices
2014-04-26 00:25:49 +10:00
bef1edb322 Add message for constraint poll
Was confusing for Python devs when these fail silently
2014-04-25 22:05:18 +10:00
fe52e64f6b Revert previous change after discussion with Campbell
Let's just be really verbose and it some compiler gives
issues tell him NOT to do this.

We shouldn't really workaround compiles' idiocy..
2014-04-25 17:16:06 +06:00
9d335dffa4 Fix strict flags compilation error in box pack
No need to check q >= 0 in quad_flag() since q is
an unsigned int argument.
2014-04-25 17:02:18 +06:00
005dabbd9a Fix T39799: Backdrop (compositor) ignores alpha.
This issue is because of a somewhat "special" behavior in old code, which got lost during rB09874df:

There was a variant of the `relinkConnections` function which would leave the socket completely unconnected. This is not a valid state really (given that each unconnected input must otherwise connected to a constant `Set` type node), but was used as a way to distinguish connected alpha/depth sockets in composite and viewer output nodes.
https://developer.blender.org/diffusion/B/browse/master/source/blender/compositor/intern/COM_InputSocket.cpp;28a829893c702918afc5ac1945a06eaefa611594$69

After the large cleanup patch ({D309}) every socket is now automatically connected to a constant, such that `getInputSocketReader` will never return a NULL pointer. This breaks the previous test method, which needs to be replaced by more explicit flags. Luckily this was done only for very few output nodes (Composite, Viewer, Output-File). These now use the regular SetValueOperation default in case "use alpha" is disabled, but set this to an explicit 1.0 value instead of mapping to the node socket.
2014-04-25 12:05:23 +02:00
1eb1351976 Fix T38924: wm.link_append() could fail to append
When the library path was changed by BLI_cleanup_path
appending would fail.
2014-04-25 18:43:53 +10:00
3b75d6c4f9 Fix T39880: Cancelling transforms in Graph Editor does not restore F-Curves to original state
Since autosnap was being applied during the flushing step for various practical reasons,
it wasn't possible to restore keyframes and handles to their original values, as these
would always get overwritten before getting a chance to be written back to the keyframes.
2014-04-25 13:32:27 +12:00