c04e73f386
Math Lib: use less strict epsilon with BLI_ASSERT_UNIT_QUAT
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was causing issues with pointcache
2014-04-11 18:20:30 +10:00
93ea10d8fb
Fix for rigidbody treating the quat as a v3 with pointcache
2014-04-11 18:20:30 +10:00
8f2a7cde6d
Fix compilation error after recent BLF change
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FT headers seems to be inconsistent here, FT_KERNING_UNFITTED
is defined as an enum element, but FT_Get_Kerning expects UInt.
Just case for now.
2014-04-11 13:56:26 +06:00
b7b4f94e78
Fix for Freestyle Python API modules not found in the Python Console.
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Addition of the path to the Freestyle Python API modules to 'sys.path' was delayed until
the first Freestyle rendering, so that any import attempt of the modules in the Python
Console always failed. Now the update of 'sys.path' is done at Blender start-up.
This allows the Freestyle-specific modules to be imported without running Freestyle,
facilitating quick interactive testing in the Console.
2014-04-11 16:36:49 +09:00
52a5d58045
UI: split area_copy_data into ED_area_data_copy, ED_area_data_swap
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Was confusing to have swap/copy in the one function.
2014-04-11 17:18:19 +10:00
88298f1c40
Drawing: use const for wire color
2014-04-11 15:41:20 +10:00
3216e4b202
API Cleanup: Use BKE_constraint prefix for constraint api
2014-04-11 11:47:07 +10:00
a15b3c4d11
Code cleanup: use bool
2014-04-11 11:33:29 +10:00
52af5fa31f
Change GPU deletion at GPU buffer update time. This should be detected
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and done at PBVH update time, since it is possible to have no triangles
to display in a buffer if node is hidden.
2014-04-11 03:16:16 +03:00
69d2af7643
Support logging of modified faces in dyntopo.
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This is meant to support undo when hiding parts of the mesh.
Also avoid rebuilding the PBVH in that case as well (no nodes split)
2014-04-11 02:29:59 +03:00
45f336c3a1
UI: correct own bad use of bool and document area_copy_data args
2014-04-11 09:17:43 +10:00
6238fb4c43
UI: de-duplicate UI_OT_copy_to_selected_button poll/exec
2014-04-11 08:33:54 +10:00
7cdaf56b30
Dyntopo: use hidden face flags in more places
2014-04-11 07:51:14 +10:00
6292b60a3f
Dyntopo: Minor display optimization.
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While hiding, flush the hidden flags to the faces. This avoids iterating
through all the loops while updating the GPU buffers.
2014-04-10 22:31:39 +03:00
df63e8fd93
Speedup track preview widget for byte images
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This gives a huge speedup gain for cases when you've got
rather huge markers on a byte images.
Done by skipping IMB_float_from_rect()/IMB_rect_from_float()
for such cases. We can sample the buffers without color space
conversion.
2014-04-10 21:14:36 +06:00
9b60174e75
BMesh: DM_to_bmesh_ex, no need to calloc
2014-04-10 11:35:17 +10:00
f700a13eb5
Revert "Mempool: simplify memory chunk list building"
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This reverts commit c82371fc06 .
Caused regression in iterator
2014-04-10 11:35:17 +10:00
e6ca6956d3
Remove extra glEnd() call.
2014-04-10 01:26:23 +03:00
c3fefebe47
More instances of needed material initialization.
2014-04-10 01:16:40 +03:00
82628a6b0e
Code cleanup: use struct type for mempool & style edits
2014-04-10 06:49:25 +10:00
c777f691ad
Fix T39663: Blender crashes when trying to triangulate uv unwrapped mesh.
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A dummy arg inversion! This is to be included in 2.70a!
2014-04-09 22:16:10 +02:00
c782505775
Back buffer selection needs updates to materials.
2014-04-09 19:51:29 +03:00
1c811d96b2
Make material array account for mesh/object storage of materials
2014-04-09 18:37:54 +03:00
a6fb6706a8
Revert "FCurve Transform: scaling no longer changes hansle types"
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This reverts commit 6cc5bdc99e .
Revent this for 2.70a, it changes behavior too much without allowing
keyframe handles to be scaled some alternative way.
2014-04-09 20:25:55 +10:00
dfbd994aaf
Freestyle: fix for typos in Python API docstrings.
2014-04-09 16:30:44 +09:00
a068dda5f3
Code cleanup: ifdef unused linklist for GPU drawobject's
2014-04-09 15:42:18 +10:00
9de24c82ba
View3D: disable LOD when game engine is disabled or ifdef'd
2014-04-09 11:52:34 +10:00
b1f97a0cdb
Code cleanup: remove Object.bbsize, sizefac and pad
2014-04-09 11:52:33 +10:00
d8c4763fb0
More stack cleanup on GPU_buffers
2014-04-09 04:42:26 +03:00
b5d3f183b0
Add material storage to derivedmesh.
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The variables are considered invalid unless DM_update_materials is
called prior to use. Only use case currently is
mesh drawing. This helps with excessive allocation on the stack during
GPUObject creation, but may help elsewhere in the future as well.
2014-04-09 04:03:44 +03:00
2496636a65
GPU: replace callocs with malloc since reallocs aren't cleared
2014-04-09 09:31:20 +10:00
5580afb5df
GHash/Edgehash: make simple iterator checking functions inline.
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also remove NULL check, only a few areas made use of this.
2014-04-08 15:50:38 +10:00
ebaf3781fa
Dyntopo: replace GHash with GSet, saves some memory
2014-04-08 14:45:48 +10:00
593b698b44
DerivedMesh: replace edgehash with edgeset
2014-04-08 14:45:04 +10:00
c82371fc06
Mempool: simplify memory chunk list building
2014-04-08 13:41:57 +10:00
4614c63d5d
BMesh: bmesh_sfme now initializes the copy
2014-04-08 12:58:57 +10:00
7867f32fce
BMesh: minor speedup, avoid calloc+assign, assign all members instead
2014-04-08 12:58:57 +10:00
412826a504
Mempool: delay allocating an initial chunk, its not always used
2014-04-08 12:58:56 +10:00
cced07661a
Matcaps.
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Instead of setting color every time, just set it on material enable.
Handles all cases of surfaces. Thanks to Campbell for pointing out!
2014-04-08 01:25:49 +03:00
1e6d2b1dbf
Code cleanup: remove paranoid NULL check
2014-04-08 07:46:28 +10:00
c61eb64f06
Fix T39635: Crash convening curve to mesh
2014-04-08 07:41:38 +10:00
574b0e2c30
Fix T39626 Matcaps not working in edit mode.
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Set a while color before the draw call. This will be ineffective in GLSL
but will affect matcaps.
2014-04-07 21:49:02 +03:00
1645f4fef0
Weekly UI messages fixes...
2014-04-07 20:31:15 +02:00
833029ba02
Fix own rB8714ae09f894: Forgot to handle bone constraints in versionning code!
2014-04-07 19:44:27 +02:00
708b8d8716
Color pickers:
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* Code Cleanup
* Fix some more color correction cases that were left unattended. (NDOF,
resetting the operation in circle pickers)
2014-04-07 19:35:29 +03:00
6eb20ca048
Fix own broken rB95b25e7333c4 (crash on any undo op :/).
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Issue here was that buttons_texture_context_compute() was getting scene from (button-customized) context,
before the button paths (and hence, context) had been updated. So after an undo, it was getting an invalid
(freed by undo) scene pointer.
Now update BCONTEXT_SCENE path before calling buttons_texture_context_compute().
2014-04-07 17:17:40 +02:00
5dc23e6df8
Code cleanup: make the source G rated again.
2014-04-07 20:44:26 +10:00
1279c39609
Code cleanup: use parens around multi-line defines.
2014-04-07 20:38:16 +10:00
ea01b24bba
Fix T39623: deleting an object crashes
2014-04-07 20:25:52 +10:00
95b25e7333
Fix T39562: Properties panel Pinning is broken
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'scene' was simply not handled in button context.
2014-04-07 12:23:24 +02:00