Mitchell Stokes
7e72356b8d
BGE Animations: Allow the Copy Transform constraint to work with external targets in the game engine.
2011-07-17 20:06:50 +00:00
Campbell Barton
5792bd7cc7
cmake: cleanup include paths, some duplicates and going up some unneeded dirs.
2011-07-17 09:11:13 +00:00
Mitchell Stokes
0eacdc94ba
BGE Animations: Removing unused code and adding some more comments.
2011-07-07 03:53:24 +00:00
Joerg Mueller
3f3c6f5f1f
Merging from trunk up to r38119.
2011-07-05 13:54:25 +00:00
Mitchell Stokes
ceabc6d119
BGE Animations: Various fixes and bits of cleanup to get the action actuator to behave more like it did in trunk. The Pepper version is still more sensitive to pulses than the trunk version, but this is more accurate. I might try to address this, but I'm not sure.
2011-07-05 05:22:02 +00:00
Mitchell Stokes
46d12b480e
BGE Animations: Making the action actuator's loop end play mode work better.
2011-07-03 02:57:50 +00:00
Mitchell Stokes
5d7921691b
BGE Animations: Reimplementing support for the "Flipper" play mode of the action actuator.
2011-07-03 02:51:14 +00:00
Mitchell Stokes
5f4f75c51a
BGE Animations: Adding in layer weights to allow for layer blending.
2011-07-03 01:59:17 +00:00
Mitchell Stokes
b4b26b735c
BGE Animations: Fixing a bug where an action actuator could update a frame property when it wasn't active.
2011-06-30 20:08:05 +00:00
Mitchell Stokes
12596969af
BGE Animations: Shape drivers are now working again.
2011-06-30 19:33:13 +00:00
Mitchell Stokes
3afe0e9c88
BGE Animations: Beginning work on layer blending. Blending armature actions works, but needs more testing. Also, currently the mode is forced to ADD and the weight to 1.
2011-06-29 02:42:46 +00:00
Mitchell Stokes
d122f24c1a
BGE Animations: Fixing a bug with priority and non continuous animations.
2011-06-29 01:53:17 +00:00
Mitchell Stokes
de3c95a09c
BGE Animations: Adding blendin for Shape Actions.
2011-06-29 01:05:12 +00:00
Dalai Felinto
0c8311fdf9
revert commit 27133: Committing patch [ #27133 ] "Fix for for Object Color in BGE" by Kupoman
...
This was causing a lot of backward compatibility problems and side effects.
It has to be done properly, linked with Material ObjectColor shader_flag or at least the TF OBCOLOR (which apparently worked at some point so I've been told).
If you need to use OBCOLOR simply keyframe the obcolor and it will work as before.
2011-06-23 22:29:02 +00:00
Mitchell Stokes
f1a2d46aa0
BGE Animations: Adding the concept of priority back. Priority is handled on a per layer basis.
2011-06-23 22:12:49 +00:00
Mitchell Stokes
0fbca841ef
BGE Animations: Making the play modes for the Acton Actuator behave more like they have in the past. The only one that still needs work now is Flipper. Property, Loop End, Loop Stop, Play, and Ping Pong should all now be behaving as they used to.
2011-06-23 22:00:54 +00:00
Mitchell Stokes
2d2aa95227
BGE Animations: Making shape actions work again:
...
* BL_DeformableGameObject is no longer responsible for handling keys, BL_ShapeDeformer is
* BL_ShapeDeformer also creates a copy of the key on construction and puts it back on the mesh when destructed. This avoids us permanently modifying Blender data.
* I'm not too fond of clearing out the key every frame, but this works and I can't think of another alternative at the moment (something may be possible with some key juggling)
2011-06-23 19:09:09 +00:00
Joerg Mueller
413bc87e4f
Merge with trunk r37757.
2011-06-23 17:30:56 +00:00
Campbell Barton
2023db70a8
cmake option to build without an audio library.
2011-06-23 09:27:56 +00:00
Joerg Mueller
207911bdb3
Merge with trunk r37677
2011-06-20 22:55:18 +00:00
Mitchell Stokes
65af1dcecd
BGE Animations: Making sure the Action Actuator has a valid action before attempting to play.
2011-06-16 01:59:50 +00:00
Mitchell Stokes
c02006bc2b
BGE Animations: Adding the ipo flag options to the action actuator. This still needs more testing.
2011-06-16 01:18:52 +00:00
Campbell Barton
08c155845d
remove unused arguments
2011-06-15 14:06:25 +00:00
Joerg Mueller
8ff0c2e107
Merge with trunk r37475.
2011-06-14 12:06:21 +00:00
Dalai Felinto
a2dda7c74d
BGE Patch: [ #27425 ] Allow to change the damping of the camera actuator
...
##########
original name: "Allow to change the strenght of the "go behind" constraint of the camera actuator"
The camera actuator is an actuator that drive the camera to follow an object, with a set of constraint.
Currently, when the object followed rotate on himself (like a person, or an helicopter), the camera is really slow to go behind (at least 10 seconds).
This patch gives the UI to tweak the strenght of the 'go behind'[named damping] constraint.
###########
epydocs (rst) updated too
2011-06-13 17:08:33 +00:00
Mitchell Stokes
8e85491ab7
BGE Animations: Adding a layer option to Action actuators.
2011-06-11 01:03:03 +00:00
Mitchell Stokes
c431863312
BGE Animations:
...
* Adding BL_Action::Play() and BL_Action::Stop()
* Making BL_ActonManger reuse BL_Actions instead of recreating them all the time
* Making the Property play type work for the Action actuator.
2011-06-11 00:14:47 +00:00
Campbell Barton
c8a654c41c
add includes for windows.
2011-06-09 18:28:58 +00:00
Campbell Barton
15d0d3f41e
replace log() calls with constants
2011-06-09 14:27:51 +00:00
Mitchell Stokes
e18bea1cfc
BGE Animations: Getting the Frame Property option of the Action Actuator working again.
2011-06-06 06:31:42 +00:00
Nick Samarin
5ceb8b3d35
synched with trunk at revision 37212
2011-06-05 18:51:00 +00:00
Joerg Mueller
cd04cff180
Merge with trunk revision 37149.
2011-06-03 23:24:01 +00:00
Mitchell Stokes
39bbf3854a
BGE Animations: Reimplemented the continuous function of the action actuator.
...
* To do this, I've added Get/SetFrame() functions.
* I've also cleaned up a little bit of the wrap around logic in BL_Action.cpp.
2011-06-01 07:42:40 +00:00
Mitchell Stokes
6394261e54
BGE Animations: Removing guards that prevent the action actuator from being used on non-armatures. Object animation works through this actuator now too. :)
2011-06-01 06:43:10 +00:00
Mitchell Stokes
38d87ee48e
BGE Animations: Beginning work on the new action actuator.
...
* Converted BL_ActionActuator::Update() to use the new action api (still just armatures)
* Not all of the functionality of the old Update() have been ported (Lood end, continued animation, etc)
* Things are still pretty messy. Once have things more flushed out, I'll start stripping more of the old actuator out.
2011-06-01 05:48:37 +00:00
Campbell Barton
8949387186
svn merge -r37028:37030 https://svn.blender.org/svnroot/bf-blender/trunk/blender
2011-05-31 05:28:00 +00:00
Campbell Barton
08d6932c86
svn merge -r36900:37028 https://svn.blender.org/svnroot/bf-blender/trunk/blender
2011-05-31 05:11:04 +00:00
Campbell Barton
09da9d4393
cmake maintenance
...
blender_add_lib now takes a separate include argument to suppress warnings in system includes (mostly ffmpeg & python).
also only build wm_apple.c on apple+carbon configuration.
2011-05-31 01:15:44 +00:00
Benoit Bolsee
884b9d1557
BGE: fix bug #26775 , crash when physics constraint is defined on non-active objects. Patch provided by Sergey Sharybin, verified and applied.
2011-05-30 15:40:01 +00:00
Joerg Mueller
9cfd093a93
Merge with trunk r36987.
2011-05-29 00:48:03 +00:00
Mitchell Stokes
07dca94476
BGE Animation:
...
* Adding IPOs to BL_Action
* Adding a "speed" option to adjust the playback speed by some factor
2011-05-28 07:15:27 +00:00
Mitchell Stokes
bd5f78d1a0
Moving BL_Action and BL_ActionManager to Ketsji to avoid linking issues with gcc
2011-05-27 08:45:48 +00:00
Campbell Barton
e070975ae4
missed this in recent commit.
2011-05-26 22:48:06 +00:00
Mitchell Stokes
017fa2c19f
BGE Animations:
...
* Adding a BL_Action and a BL_ActionManager
* Each KX_GameObject has a BL_ActionManager, which can control up to for BL_Action objects at a given time
* Currently, the only interface to BL_ActionManager is through KX_GameObject via Python
* Only armature animations are currently supported
2011-05-24 07:52:29 +00:00
Campbell Barton
88f4087a57
svn merge -r36725:36801 https://svn.blender.org/svnroot/bf-blender/trunk/blender
2011-05-20 16:52:10 +00:00
Nathan Letwory
2eed2a7f58
fix for r36723 - putting extern Material inside code like that results in wrong linking. Move to proper place so that linking goes right.
2011-05-17 16:20:07 +00:00
Campbell Barton
4514be8f4f
svn merge -r36672:36725 https://svn.blender.org/svnroot/bf-blender/trunk/blender
2011-05-17 07:03:12 +00:00
Campbell Barton
0858904571
fix [ #27414 ] no-material renders differently in View3D vs BGE
...
when a texface layer exists this still overrides the default material.
2011-05-17 02:44:52 +00:00
Nick Samarin
a918040902
synched with trunk at revision 36569
2011-05-16 20:30:59 +00:00
Campbell Barton
5776d7ff9c
svn merge -r36529:36564 https://svn.blender.org/svnroot/bf-blender/trunk/blender
2011-05-09 09:38:48 +00:00