Commit Graph

990 Commits

Author SHA1 Message Date
Mitchell Stokes 7e72356b8d BGE Animations: Allow the Copy Transform constraint to work with external targets in the game engine. 2011-07-17 20:06:50 +00:00
Campbell Barton 5792bd7cc7 cmake: cleanup include paths, some duplicates and going up some unneeded dirs. 2011-07-17 09:11:13 +00:00
Mitchell Stokes 0eacdc94ba BGE Animations: Removing unused code and adding some more comments. 2011-07-07 03:53:24 +00:00
Joerg Mueller 3f3c6f5f1f Merging from trunk up to r38119. 2011-07-05 13:54:25 +00:00
Mitchell Stokes ceabc6d119 BGE Animations: Various fixes and bits of cleanup to get the action actuator to behave more like it did in trunk. The Pepper version is still more sensitive to pulses than the trunk version, but this is more accurate. I might try to address this, but I'm not sure. 2011-07-05 05:22:02 +00:00
Mitchell Stokes 46d12b480e BGE Animations: Making the action actuator's loop end play mode work better. 2011-07-03 02:57:50 +00:00
Mitchell Stokes 5d7921691b BGE Animations: Reimplementing support for the "Flipper" play mode of the action actuator. 2011-07-03 02:51:14 +00:00
Mitchell Stokes 5f4f75c51a BGE Animations: Adding in layer weights to allow for layer blending. 2011-07-03 01:59:17 +00:00
Mitchell Stokes b4b26b735c BGE Animations: Fixing a bug where an action actuator could update a frame property when it wasn't active. 2011-06-30 20:08:05 +00:00
Mitchell Stokes 12596969af BGE Animations: Shape drivers are now working again. 2011-06-30 19:33:13 +00:00
Mitchell Stokes 3afe0e9c88 BGE Animations: Beginning work on layer blending. Blending armature actions works, but needs more testing. Also, currently the mode is forced to ADD and the weight to 1. 2011-06-29 02:42:46 +00:00
Mitchell Stokes d122f24c1a BGE Animations: Fixing a bug with priority and non continuous animations. 2011-06-29 01:53:17 +00:00
Mitchell Stokes de3c95a09c BGE Animations: Adding blendin for Shape Actions. 2011-06-29 01:05:12 +00:00
Dalai Felinto 0c8311fdf9 revert commit 27133: Committing patch [#27133] "Fix for for Object Color in BGE" by Kupoman
This was causing a lot of backward compatibility problems and side effects.

It has to be done properly, linked with Material ObjectColor shader_flag or at least the TF OBCOLOR (which apparently worked at some point so I've been told).
If you need to use OBCOLOR simply keyframe the obcolor and it will work as before.
2011-06-23 22:29:02 +00:00
Mitchell Stokes f1a2d46aa0 BGE Animations: Adding the concept of priority back. Priority is handled on a per layer basis. 2011-06-23 22:12:49 +00:00
Mitchell Stokes 0fbca841ef BGE Animations: Making the play modes for the Acton Actuator behave more like they have in the past. The only one that still needs work now is Flipper. Property, Loop End, Loop Stop, Play, and Ping Pong should all now be behaving as they used to. 2011-06-23 22:00:54 +00:00
Mitchell Stokes 2d2aa95227 BGE Animations: Making shape actions work again:
* BL_DeformableGameObject is no longer responsible for handling keys, BL_ShapeDeformer is
  * BL_ShapeDeformer also creates a copy of the key on construction and puts it back on the mesh when destructed. This avoids us permanently modifying Blender data.
  * I'm not too fond of clearing out the key every frame, but this works and I can't think of another alternative at the moment (something may be possible with some key juggling)
2011-06-23 19:09:09 +00:00
Joerg Mueller 413bc87e4f Merge with trunk r37757. 2011-06-23 17:30:56 +00:00
Campbell Barton 2023db70a8 cmake option to build without an audio library. 2011-06-23 09:27:56 +00:00
Joerg Mueller 207911bdb3 Merge with trunk r37677 2011-06-20 22:55:18 +00:00
Mitchell Stokes 65af1dcecd BGE Animations: Making sure the Action Actuator has a valid action before attempting to play. 2011-06-16 01:59:50 +00:00
Mitchell Stokes c02006bc2b BGE Animations: Adding the ipo flag options to the action actuator. This still needs more testing. 2011-06-16 01:18:52 +00:00
Campbell Barton 08c155845d remove unused arguments 2011-06-15 14:06:25 +00:00
Joerg Mueller 8ff0c2e107 Merge with trunk r37475. 2011-06-14 12:06:21 +00:00
Dalai Felinto a2dda7c74d BGE Patch: [#27425] Allow to change the damping of the camera actuator
##########
original name: "Allow to change the strenght of the "go behind" constraint of the camera actuator"

The camera actuator is an actuator that drive the camera to follow an object, with a set of constraint.
Currently, when the object followed rotate on himself (like a person, or an helicopter), the camera is really slow to go behind (at least 10 seconds).

This patch gives the UI to tweak the strenght of the 'go behind'[named damping] constraint.
###########

epydocs (rst) updated too
2011-06-13 17:08:33 +00:00
Mitchell Stokes 8e85491ab7 BGE Animations: Adding a layer option to Action actuators. 2011-06-11 01:03:03 +00:00
Mitchell Stokes c431863312 BGE Animations:
* Adding BL_Action::Play() and BL_Action::Stop()
  * Making BL_ActonManger reuse BL_Actions instead of recreating them all the time
  * Making the Property play type work for the Action actuator.
2011-06-11 00:14:47 +00:00
Campbell Barton c8a654c41c add includes for windows. 2011-06-09 18:28:58 +00:00
Campbell Barton 15d0d3f41e replace log() calls with constants 2011-06-09 14:27:51 +00:00
Mitchell Stokes e18bea1cfc BGE Animations: Getting the Frame Property option of the Action Actuator working again. 2011-06-06 06:31:42 +00:00
Nick Samarin 5ceb8b3d35 synched with trunk at revision 37212 2011-06-05 18:51:00 +00:00
Joerg Mueller cd04cff180 Merge with trunk revision 37149. 2011-06-03 23:24:01 +00:00
Mitchell Stokes 39bbf3854a BGE Animations: Reimplemented the continuous function of the action actuator.
* To do this, I've added Get/SetFrame() functions.
  * I've also cleaned up a little bit of the wrap around logic in BL_Action.cpp.
2011-06-01 07:42:40 +00:00
Mitchell Stokes 6394261e54 BGE Animations: Removing guards that prevent the action actuator from being used on non-armatures. Object animation works through this actuator now too. :) 2011-06-01 06:43:10 +00:00
Mitchell Stokes 38d87ee48e BGE Animations: Beginning work on the new action actuator.
* Converted BL_ActionActuator::Update() to use the new action api (still just armatures)
  * Not all of the functionality of the old Update() have been ported (Lood end, continued animation, etc)
  * Things are still pretty messy. Once have things more flushed out, I'll start stripping more of the old actuator out.
2011-06-01 05:48:37 +00:00
Campbell Barton 8949387186 svn merge -r37028:37030 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-05-31 05:28:00 +00:00
Campbell Barton 08d6932c86 svn merge -r36900:37028 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-05-31 05:11:04 +00:00
Campbell Barton 09da9d4393 cmake maintenance
blender_add_lib now takes a separate include argument to suppress warnings in system includes (mostly ffmpeg & python).
also only build wm_apple.c on apple+carbon configuration.
2011-05-31 01:15:44 +00:00
Benoit Bolsee 884b9d1557 BGE: fix bug #26775, crash when physics constraint is defined on non-active objects. Patch provided by Sergey Sharybin, verified and applied. 2011-05-30 15:40:01 +00:00
Joerg Mueller 9cfd093a93 Merge with trunk r36987. 2011-05-29 00:48:03 +00:00
Mitchell Stokes 07dca94476 BGE Animation:
* Adding IPOs to BL_Action
  * Adding a "speed" option to adjust the playback speed by some factor
2011-05-28 07:15:27 +00:00
Mitchell Stokes bd5f78d1a0 Moving BL_Action and BL_ActionManager to Ketsji to avoid linking issues with gcc 2011-05-27 08:45:48 +00:00
Campbell Barton e070975ae4 missed this in recent commit. 2011-05-26 22:48:06 +00:00
Mitchell Stokes 017fa2c19f BGE Animations:
* Adding a BL_Action and a BL_ActionManager
  * Each KX_GameObject has a BL_ActionManager, which can control up to for BL_Action objects at a given time
  * Currently, the only interface to BL_ActionManager is through KX_GameObject via Python
  * Only armature animations are currently supported
2011-05-24 07:52:29 +00:00
Campbell Barton 88f4087a57 svn merge -r36725:36801 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-05-20 16:52:10 +00:00
Nathan Letwory 2eed2a7f58 fix for r36723 - putting extern Material inside code like that results in wrong linking. Move to proper place so that linking goes right. 2011-05-17 16:20:07 +00:00
Campbell Barton 4514be8f4f svn merge -r36672:36725 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-05-17 07:03:12 +00:00
Campbell Barton 0858904571 fix [#27414] no-material renders differently in View3D vs BGE
when a texface layer exists this still overrides the default material.
2011-05-17 02:44:52 +00:00
Nick Samarin a918040902 synched with trunk at revision 36569 2011-05-16 20:30:59 +00:00
Campbell Barton 5776d7ff9c svn merge -r36529:36564 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-05-09 09:38:48 +00:00