77934cfaed
Fix #28865 : Draw_bounds_type does not display Polyhedron or Capsule types
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Separate DNA properties for bounding box used for bounding box display
in 3d viewport and bounding box used for collision detection in game engine.
Bumped subversion for proper updating old files to new system, but it
need more complex testing.
2011-11-04 15:53:34 +00:00
4ea816837d
Configurable sensor size:
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- Added support of variable size sensor width and height.
- Added presets for most common cameras, also new presets can be defined by user.
- Added option to control which dimension (vertical or horizontal) of sensor
size defines FOV. Old behavior of automatic FOV calculation is also kept.
- Renderer, viewport, game engine and collada importer/exporter should
deal fine with this changes. Other exporters would be updated soon.
2011-11-04 14:36:06 +00:00
2d09bf85af
cleanup some BLF macros and dont over-alloc BGE's PyObjectPlus when setting strings (better change then the one I made recently).
2011-11-04 09:14:49 +00:00
87cd81b162
- added docs and examples for bpy.app.handlers
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- correct error in own last commit for BKE_screen_find_big_area()
2011-11-04 04:27:46 +00:00
70b7402252
svn merge -r41480:41503 ^/trunk/blender
2011-11-03 22:58:05 +00:00
665f602f15
python string conversion
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- use _PyUnicode_AsStringAndSize where possible
- use %R for PyErr_Format(...) rather then running repr on the object explicitly
- use const char
2011-11-03 14:09:18 +00:00
d210703bca
use Py_TYPE macro (no functional changes)
2011-11-03 13:10:37 +00:00
0701982933
svn merge -r41329:41335 ^/trunk/blender
2011-10-28 12:57:37 +00:00
0d63bb005f
replace VECCOPY and QUATCOPY with inline funcs.
2011-10-28 12:40:15 +00:00
ff837cbe9b
svn merge -r41310:41329 ^/trunk/blender
2011-10-28 05:17:09 +00:00
7a20ced627
Fix player prototype, fix compile for OSX/XCode4.2, use always tablet enabled (test)
2011-10-27 15:46:26 +00:00
699030ceb6
use const for readonly strings and set some functions to static
2011-10-27 14:41:26 +00:00
ba0ef7a592
Fix #29030 : render operator only used scene property if layers was used, now it
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is possible to specify the scene without the layer too.
2011-10-26 14:05:01 +00:00
94f8e3198d
svn merge -r41266:41287 ^/trunk/blender
2011-10-26 03:26:52 +00:00
ff683ca5e5
misc small edits, remove remaining Id's
2011-10-25 04:01:09 +00:00
da8a7928c9
svn merge ^/trunk/blender -r41230:41266
2011-10-24 23:06:27 +00:00
685b6e7db9
svn merge ^/trunk/blender -r41227:41230 . --accept=theirs-full
2011-10-24 22:18:32 +00:00
15e6d6cd75
svn merge ^/trunk/blender -r41226:41227 .
2011-10-24 12:43:08 +00:00
70bf00a74c
svn merge ^/trunk/blender -r41200:41226 .
2011-10-24 08:45:55 +00:00
ad1d3dd30f
svn merge ^/trunk/blender -r41175:41200 --- will need to apply fix after
2011-10-24 07:56:42 +00:00
77a7ec7c61
svn merge ^/trunk/blender -r41150:41175
2011-10-24 05:00:53 +00:00
0503a4f7a6
svn merge ^/trunk/blender -r41100:41150
2011-10-24 04:18:28 +00:00
4a04f72069
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-23 17:52:20 +00:00
67e744ccf0
fix some typo's
2011-10-23 15:27:36 +00:00
74017cb020
header cleanup and typo's
2011-10-22 01:53:35 +00:00
00735ed9e4
Code cleanup: don't use btempdir/bprogdir/bprogname globals anymore, but wrap
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in BLI_ functions.
2011-10-21 17:37:38 +00:00
ef218c75ed
- add convenience functions BLI_split_dir_part / BLI_split_file_part, which just call BLI_split_dirfile().
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- add a fixed value for bprogdir (the dir of bprogname), since it was being used for resource lookups.
2011-10-21 02:13:36 +00:00
6912e94d06
replace BLF's blf_utf8_next() with BLI_str_utf8_as_unicode_step(),
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also fixed some spelling errors.
2011-10-21 01:33:06 +00:00
f1fe89acf1
Fix for bug #28979 "Action actuator breaks animation" reported by Goran Milovanovic. Apparently IPO options can be set too frequently...
2011-10-20 07:20:17 +00:00
Dalai Felinto
415f35d1dc
bge bugfix: patch #28893 "Fix for #28753 and some other changes for BGE projection code" by Juha Mäki-Kanto (kanttori)
2011-10-20 06:38:45 +00:00
9bbec84e7e
initial support for unicode keyboard input for ghost & blenders WM.
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- currently X11 only, depends on Xinput (but should not break other os's).
- ghost stores utf8 buffer, copies to wmEvent's
- UI text input is currently the only area that uses this - not console or text editor.
- no rna access yet.
2011-10-20 05:30:26 +00:00
4512f10db9
misc edits
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- rename define DISABLE_SDL --> WITH_SDL (which was already used in some places)
- blenders interation preset was using orbit rather then turntable 3d view preference (different from factory defaults).
- tagged some unused rna args.
2011-10-20 00:19:21 +00:00
5cf593a778
strcpy() --> BLI_strncpy(), where source strings are not fixed and target size is known.
2011-10-19 23:10:54 +00:00
638a93b235
svn merge ^/trunk/blender -r41075:41099
2011-10-18 01:09:00 +00:00
61389bba41
fix spelling mistakes in comments (and in some python error messages), nothing to effect translations.
2011-10-17 06:39:13 +00:00
ef1a1e1451
svn merge ^/trunk/blender -r41005:41075
2011-10-17 03:40:10 +00:00
317b649bb2
fix for buffer overrun with BLI_split_dirfile(...), was simple to do since many places don't check for filename lengyj of 79 chars which is the limit for the file selector.
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Add max dir and file length args.
2011-10-15 03:56:05 +00:00
0c151167e5
svn merge ^/trunk/blender -r40997:41005 (to integrate the MSVC build fixes over to bmesh)
2011-10-14 16:23:41 +00:00
0c0259d931
fix [ #28909 ] OpenCollada export / import sintel lite v2.1 crashes on import.
2011-10-14 02:31:04 +00:00
9f8608a8ec
svn merge ^/trunk/blender -r40950:40997, bmesh is in sync with head again
2011-10-14 01:49:37 +00:00
4e118bb22f
svn merge ^/trunk/blender -r40890:40950
2011-10-14 01:35:20 +00:00
d893ac690c
rename confusing constants (no functional change)
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- OB_BOUND_POLYT --> OB_BOUND_CONVEX_HULL
- OB_BOUND_POLYH --> OB_BOUND_TRIANGLE_MESH
2011-10-13 22:14:41 +00:00
f0cd9f987d
- for some reason navmesh wasnt drawing when VBO was enabled.
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- fix navmesh crash (may well have been from own changes)
- changing VBO's now redraws all windows - useful for checking if VBO draws differently.
2011-10-10 02:56:26 +00:00
aa6d7ebd14
svn merge ^/trunk/blender -r40720:40872
2011-10-09 07:31:15 +00:00
6778f7ae05
clear some warnings.
2011-10-09 04:11:18 +00:00
c27926896f
spaces -> tabs (whitespace only changes)
2011-10-06 22:04:01 +00:00
8695bedda2
svn merge ^/trunk/blender -r40644:40720
2011-10-06 16:59:58 +00:00
1f90b42999
fix [ #27071 ] Random crashes when altering a mesh vertex vector in BGE
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thanks to Chris Holland (topher77) for supplying the fix.
2011-10-06 16:07:05 +00:00
Dalai Felinto
8e55780aa7
BGE: removing old hack from Dome code. it's no longer needed and it was making dome to fail if using game autostart (<<bug)
2011-10-03 03:32:59 +00:00
e6a9b68c79
Recast: upgrade library.
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- Upgrade Recast library to latest portable version
- Implement recast_qsort based on FreeBSD qsort.c to have
portable thread safe quick sort for use in conversion routine.
- Better default value for the Build Navigation Mesh operator
2011-09-29 21:38:57 +00:00