Commit Graph

52 Commits

Author SHA1 Message Date
b7b99be387 use f.area where possible over python function and use len(mface) over len(mface.v) 2006-06-07 02:10:10 +00:00
73e5693bea Fixed mistake in calculating the collapse position (surprising it worked as well as it did) 2006-06-04 09:35:35 +00:00
98b2e98c79 Added a 2d convex hull function to BPyMathutils
Added a 2D Line intersection function
Added a function to BPyMesh that gets the mesh space vertex location of a Faces UV Pixel.
2006-05-28 10:44:29 +00:00
e47719d253 comments on how edge weighting for collapsing works.
uv_auto_layout_tex now uses the recently fixed saveRenderedImage - I needed to make clean and make to get it working.
2006-05-28 02:12:49 +00:00
83105911bf Use Kens hide/sel mesh props to save some python looping. 2006-05-28 01:52:16 +00:00
8baa88da9b Poly reduction fixes
Added remove doubles as a keyword option,
Fixed Triangulate (need to select the faces first)
Fixed boundry weighting (defaults reduced boundries first more then
non boundry verts!)
Made face area weighting give better results.
2006-05-27 14:27:52 +00:00
55755954ed optional reuse list for meshCalcNormals, which makes decimation abt 5% faster.
Workaround for a problem where badly predicted positions are further then half the edge length, on these cases just collapse to the weighted middle of teh edge.
Added docs for "PolyReduce" (Uses BPyMesh_Redux) and WIP Docs for AutoTex Layout.
http://mediawiki.blender.org/index.php/Manual/PartXIII/Modelling_Scripts
2006-05-20 23:24:26 +00:00
2f337b6e62 Stoped a list that didint need to be made.
~20% faster and memory saved by re-using the face and edge lists and their classes each pass rather then __init__'ing new ones.
Stupid mistake- was only collapsing edges with UV's
2006-05-18 14:13:47 +00:00
8537a4d471 Fixed some evil bugs in the poly reducer messing up UV's every now and then.
Added support for "Weighted Collapse" Before an edge could only collapse into its middle,
Now the edge collapses into a point bias'd by the 2 verts Concave/Convec "Pointyness" value as well as boundry weighting.
This works much better for boundry verts. - UV's Vcols and Weights are correctly interpolated into the new location.

Added a tool in the mesh menu for accessing the poly reduction tool.
2006-05-18 02:22:05 +00:00
51eb744807 BPyImage had a problem with a path being returned as None
BPyMesh would make NAN coords for collapsed edges.
2006-05-15 13:33:30 +00:00
90c10ab910 BPyRegistry was throwing errors with blank config files. made it check for this and be quiet.
fixed some bugs in BPyMesh_redux, tweaked to work well for test cases. much better use of error levels for edge weighting. better collapsing to the desired target. triangulates before reduction be default now.
2006-05-15 07:29:28 +00:00
265c0af49f * New faster algo for finding the new collapse location using normals rather then edge connectivity data.
* Much improved, slower edge collapse weighting method that makes this script about 2.5x slower, but brings it up to the quality of qslim (lightwave's decimator), without the manifold' errors.
Probably worth adding a UI front end to this function.
2006-05-14 18:28:27 +00:00
d790049639 fixed, bugs with selection & remove doubles. 2006-05-13 17:50:47 +00:00
b0c5df16f6 Made editmesh remove_doubles work with vertex colours,
added vertex colour support to BPyMesh_redux polygon reducing function.
2006-05-13 12:36:48 +00:00
2bcf11defb BPyMesh_redux: Fixed a rare bug in mesh redux's, collapsed location.
BPyMesh_redux:  made redux support non UV Meshes.
vertexpaint_selfshadow_ao:  turned vertex selfshadow scale into radius.
2006-05-13 05:24:58 +00:00
831a1fa91d Added MVert.hide property because hidden verts were hanging BPyMesh_Redux 2006-05-11 20:35:43 +00:00
0497ea57cb Added a polygon reduction function that can poly reduce any mesh and supports UV's as well as bone weights (Thanks to briggs).
Isnt intended to be ultra high quality, more for automatic realtime "Level of Detail" model generation.

BPyMesh.redux(ob, 0.5) # To reduce to about half the polys
2006-05-11 12:42:10 +00:00
a3783d32e0 Added some shortcuts to Mesh
MFace.area
 MFace.cent
 MEdge.length

Updated some scripts that used these.
2006-05-11 10:06:15 +00:00
8f84542c23 Modified mesh to allow writing to normals.
renamed meshPrettyNormals to meshCalcNormals, and it now writes to normals rather then returning a list of vecs.
updated vertexpaint_selfshadow_ao to be a bit more efficient and make use of the above changes.
2006-05-10 12:12:21 +00:00
41623cbdb9 made mesh's getFromObject pick the materials from object or obdata as set by the objects colbits.
its crufty that None of the exports currently export materials correctly, hopefully this will help.
2006-05-10 01:38:02 +00:00
8255bdce57 Added a self shadowing script accessed from the vertex paint menu, it does a fake ao thats more pradictable then radio baking and fairly fast.
Also assed a function to calculate high quality normals (normals are the same even for different topologys).
2006-05-07 14:09:46 +00:00
52d50b3cbc fix removal of groups for non selected verts.
removed debug prints
2006-04-24 11:34:16 +00:00
11586835da Added utility functions to BPyMesh.py
- dictWeightFlipGroups, return a vert weight with flipped group names.
- dictWeightMerge, takes a list of dictWeights and merges them

mesh_mirror_tool.py
Added vertex weight support for the mirror tool, its able to mirror arbitary meshes weights with optional name flipping and creation of name flipped groups.
This also uses the mode for l<>r, l>r, r>l so you can copy from left to right only for eg.
2006-04-24 11:26:04 +00:00
9c322c7e86 Moved ngon creating function from obj_import into BPyMesh so other importers can use it.
Exporter free's mesh vertex data each run (was causing memory errors when exporting fluidsim meshes... poke ken for Mesh.Unlink() since many meshes are still created)
Exporter had an indentation error also.
Added an NMesh wrapper around Mesh for importers to use, so as to work around slow 1 by 1 adding of data. used in upcoming flt_importer update.
Mesh cleanup now has the dangerous option to perform a cleanup on ALL mesh data. (needed it for a project)
2006-04-10 21:42:18 +00:00
61ad9e26c6 Did some changes to the getMeshFromObject wrapper.
Made obj_export use getMeshFromObject

obj_export now copies images from mtex as well as texface when copy images enabled.
obj_export tested to work with exporting fluidsim animations (somebody reported it was broken, must have been fixed at some point?)
2006-04-07 00:47:39 +00:00
086cb9d793 Added BPyMesh for mesh python mesh functions.
at the moment it only has meshWeight2Dict and dict2MeshWeight
  These allow you to deal with vertex weights as a list of dicts which makes scrips short and easy to understand.
   (kh_python, perhaps dict access to the python verts could replace this )

Used the above util functions to update mesh_cleanup.
Copied from the source

	'Material Clean', 'Remove unused materials.'
	'VGroups'
	'Group Clean', 'Remove vertex groups that have no verts using them.'
	'Weight Clean', 'Remove zero weighted verts from groups (limit is zero threshold).'
	'Weight Normalize', 'Make the sum total of vertex weights accross vgroups 1.0 for each vertex.'

Normalizing lets you see how much % of the vertex a bone owns just by looking at 1 of the bone weights.

Would be nice to have this functionality in Blender but theres not much room for new buttons in teh vgroup and material area :/
2006-04-05 18:54:38 +00:00
58c6550a7c Removed debug printing. 2006-03-31 02:35:16 +00:00
a05b2090a9 Fixed some bugs in BPyImage comprehensive loade. (used by 3ds and obj import)
OBJ Importer,
Added true FGon support for faces >4 verts. (Does a propper scanfill and optionaly converts it to an FGON.) - Checks for flipping, uses a face fan when scanfill fails.
Added the option to split by materials, into seperate mesh objects (Good for large databases)
Made smoothGroups optional.
2006-03-29 18:25:42 +00:00
528ea06531 Updated to use Blender.sys.exists() which now uses BLI_exist rather then stat. 2006-03-19 13:31:44 +00:00
f356eac8a4 Update box unpack with faster python use
Update image loader, optional arg for not autocreating the image. - aslo removed some stuff that shouldent have been left in.
  Workaround for a bug in Blender.sys.exists()... should fix soon.
2006-03-18 11:41:07 +00:00
afeba9462e Support win32 paths. 2006-03-14 20:27:27 +00:00
c8ff92d965 Added a function for importers to use, comprehensive image loader takes an imagepath and a file path- and imports the image, if it exists it uses the one alredy loaded or does a realy good job of finding the right image case insensitite if the normal path is not found. looks in all the logical places for the image- If teh image isnt found then a new dummy image is returned.
The nice thing about this is you can request an image and  you know youll get an image back- without doing your own error handeling.
2006-02-01 10:31:49 +00:00
4b01aa7aa5 Scripts:
The orange -> HEAD merge reverted some scripts to older versions. This only
affected the ones that already existed before the orange branch.
Minor issue, easy to fix.

All in all, kudos to kaito, Hos and others for all the hard work in
bringing (coding, merging) all these changes to the main branch.
2006-01-29 19:17:53 +00:00
no-author
e8afec9f9a This commit was manufactured by cvs2svn to create branch 'orange'. 2006-01-26 22:47:31 +00:00
067c6717c5 ==scripts==
updated svg import - it is better than the last version, and apparently works perfect on linux - but some issues on windows? work done by jms
2006-01-22 21:15:23 +00:00
d498ae5104 Fixed a bug in boxpack that archimap not to clear data between uses, and become progressivly slower.
Updated Archimap to set UV's aslists (dont need to convert to tuples anymore)
2006-01-12 03:34:37 +00:00
ad579abf00 Scripts:
Final (?) updates for 2.40 :) :

- Bob Holcomb sent a better version of his 3ds importer
- Added doc info to bvh2arm: links to doc and mocap tute from author
Jean-Baptiste Perin
- Alessandro Pirovano improved the Lightwave importer.
- Mikael Lagre updated the collada scripts (fixed a bug with camera
lens value)
- Adam Saltsman improved the wings importer (ongoing work with
his pal Toastie).
- Anthony D'Agostino GPL'd his scripts (used Blender's BAL
license previously)

Thanks to all script authors for their work, interest and kindness.
Again, Tom (LetterRip) has played an important part in this, thanks and
welcome :).
2005-12-19 17:21:55 +00:00
c9de5c5b05 Seperated out archimaps generic 2d boxpacking function.
For anyone who is interested in boxpacking the logic isnt
that complex and lscm could benifit from using it.

Archimap will use this rather then having the boxpacker inline.
2005-12-18 21:35:31 +00:00
a5aacefbfc Scripts: Jean-Michel updated his rvk1 to rvk2 script (thanks); small fix in BPyRegistry module to remove empty config keys instead of causing an error 2005-11-04 16:30:38 +00:00
0d734795db A few leftover py2.3 -> py2.4 changes:
- updated python24.zip to include all required module dependancies.
- updated zlib.pyd to py24 zlib.pyd - now it opens the zip file (thanks ianwill!)
- removed whrandom module from basic_modules (deprecated in py24)
2005-10-30 19:19:38 +00:00
5c31e9f2b5 Scripts updated:
- Discombobulator by Evan R and DirectX8 Exporter by Ben Omari.

BPython:
- Crashed Blender while testing discombobulator: obj.setMaterials() was not checking if the passed obj had valid obj->data. If the object had been created and not linked yet to a mesh, a crash would happen when trying to sync ob and me material lists. Now an error is returned. Also made obj.setMaterials accept an empty list, since obj.getMaterials can return that.

Thanks to the script authors for the updated versions and special thanks to Tom (LetterRip) for collecting info about updated and new scripts, sending me updates I had missed, etc.
2005-10-11 19:05:56 +00:00
f6ff9ec608 Scripts updated:
- Jean-Michel Soler: 1) paths import -- ai module; 2) tex2uvbaker;
- Campbell Barton: obj exporter.

BPython:
- Campbell also provided a patch (+docs) to add shader data access to Blender.Material.

Again, thanks guys and sorry for the long delay.
2005-08-01 03:06:24 +00:00
399f670ac7 Scripts updated:
- Jean-Michel Soler: paths import -- ai and svg modules;
- Jean-Baptiste PERIN: bvh to armatures (note: should not work until we re-wrap armatures in bpython);
- Campbell Barton: obj importer.

Thanks guys, excuse me the delay.

- tiny doc update.
2005-07-11 02:41:08 +00:00
e5b527c629 Scripts:
- Jean-Michel Soler updated his paths importer (svg part) -- ongoing work related to this bug report by intrr:
http://projects.blender.org/tracker/?func=detail&atid=125&aid=2674&group_id=9

- small doc update in paths import about some imported curves needing "enter edit mode, select all points, toggle cyclic (press 'c')" to show up correctly;

- old vrml 2 exporter's menu name and tooltip updated to clarify that it is the old version, soon to be removed (in favor of the already included vrml 97 update by Bart).  Also prints a msg about it to the console when used.

Thanks all.
2005-06-12 23:40:46 +00:00
3d4438dcd7 Scripts:
- Campbell Barton updated his Wavefront obj importer;
- Jean-Michel Soler updated his paths import (eps part).

BPython bug fixes:

- oldie found by Ken Hughes: reference count of two pyobjects not being decremented in slider callback (Draw.c):
http://projects.blender.org/tracker/index.php?func=detail&aid=2727&group_id=9&atid=127

- Gergely Erdelyi found that setText() in Text3d module was not updating str length var, leading to mem corruption and provided a patch:
http://projects.blender.org/tracker/?func=detail&aid=2713&group_id=9&atid=127

- doc updates (suggested by Campbell)

Thanks guys.
2005-06-12 05:54:15 +00:00
6cec51b259 BPython bug fixes:
- #2646 reported by Campbell: Python/Fileselector (moving from fileselector called by script to another space caused script to hang around open but not accessible)
http://projects.blender.org/tracker/?func=detail&atid=125&aid=2646&group_id=9

- #2676 reported by Wim Van Hoydonck: 2.37 python scripts gui: event 8 ignored (thanks Ton for discussing / pointing what to do, Ken Hughes for also working on a fix)
http://projects.blender.org/tracker/?func=detail&atid=125&aid=2676&group_id=9

- gui-less scripts with calls to progress bar inside fileselector callbacks didn't return to the previous space on exit (staying on Scripts win), requiring an event to do so (mouse movement, for example).  Quick fix for now, will rework a little after 2.37a for a better alternative, not needing to move to the Scripts win at all.

- added syntax colors access to Window.Theme module.

Scripts:

- updates by Jean-Michel Soler: svg2obj (svg paths import), tex2uvbaker, fixfromarmature;
- updates by Campbell Barton: obj import / export, console;
- tiny: converted vrml97 export to unix line endings;
- updates in ac3d exporter, help browser, save theme.

Thanks all mentioned above.
2005-06-11 05:30:14 +00:00
4b99e61cf2 No "release ahoy" yet, so it's probably still ok for these last minute updates (excuse me anyway):
Script bug fixes:
- Paths import: SVG update sent by author Jean-Michel Soler;
- Wavefront OBJ import / export updates sent by author Campbell Barton.
2005-05-30 02:26:40 +00:00
7753547b70 No cvs freeze msg yet, so thought I could go with a last minute new script:
Scripts:
- license info for camera changer (thanks Tom for pointing), made it GPL since it's stricter and so can be "downgraded" w/o problems, but emailed the author to confirm and if necessary will fix before release.

- adding Discombobulator by Evan J. Rosky (in Mesh menu):
http://evan.nerdsofparadise.com/programs/discombobulator/index.html

This is a fun script to play with, giving quite interesting results.  It's good for that "high-tech" look in buildings, spaceships and walls.  Thanks Evan for contributing it.  GUI should have further updates in the future, like an added "horizontal" layout.  (Note: ignore mention in its online docs of a problem with edit mode, the script was fixed.)
2005-05-17 19:56:29 +00:00
859959b49c BPython:
- fixing bug reported by Paolo Colombo: space handler slinks set for a 3d view were not set when the area got maximized;
- Blender.Object: added object.isSB() method to know if an object is a soft body (has ob->soft != NULL).  Used in fixfromarmature.py.

Scripts:
- updates: batch_name_edit (Campbell), fixfromarmature (JMS);
- additions:
   X3D exporter by Bart;
   Envelope Suite by Jonas Petersen;
   BVH 2 Armature by Jean-Baptiste Perin;
   Camera Changer by Regis Montoya (3R);
   Interactive Console by Campbell (ideasman).
- tiny updates in other scripts.
2005-05-17 07:17:52 +00:00
589ce4a005 BPython:
- based on a request by Campbell (he also provided a patch for scene.Layer) access to layers was improved a little, keeping the old method (ob.Layers is a bitmask) and adding the nicer one (ob.layers is a list of ints).  Done for objects and scenes.  House-cleaning: .Layer was renamed to .Layers (actually just using strncmp instead of strcmp, so both work, same done for Window.ViewLayers).
- finally committing patch by Ken Hughes to let .clearScriptLinks() accept a parameter (list of strings) to clear only specified texts.
- doc updates and fixes (JMS reported a problem in nmesh.transform() example code).

Thanks all who contributed.
2005-04-21 19:44:52 +00:00