Commit Graph

613 Commits

Author SHA1 Message Date
aa42da0385 Cleanup: comments (long lines) in blenkernel 2019-04-27 12:07:07 +10:00
735515a3f9 Cleanup: style, use braces for blenkernel 2019-04-22 19:48:17 +10:00
e12c08e8d1 ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.

For details on usage and instructions for migrating branches
without conflicts, see:

https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-17 06:21:24 +02:00
eb9237eb20 Cleanup: style 2019-04-09 08:44:06 +02:00
59f6371a85 Fix T63252: Bind in Mesh Deform Modifier fails
A regression since 64c8d72ef1.

The solution is to force modifier evaluation for an evaluated
object, and let it to copy binding data back to original when
is being evaluated for binding.

Reviewers: brecht

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D4642
2019-04-04 15:49:30 +02:00
c39d82daf4 Cleanup: remove unused derivedmesh code. 2019-03-28 20:02:59 +01:00
72ff1ff305 Modifiers: Never copy runtime data pointer 2019-03-20 14:53:06 +01:00
ab0bc65c24 Refactor CDData masks, to have one mask per mesh elem type.
We already have different storages for cddata of verts, edges etc.,
'simply' do the same for the mask flags we use all around Blender code
to request some data, or limit some operation to some layers, etc.

Reason we need this is that some cddata types (like Normals) are
actually shared between verts/polys/loops, and we don’t want to generate
clnors everytime we request vnors!

As a side note, this also does final fix to T59338, which was the
trigger for this patch (need to request computed loop normals for
another mesh than evaluated one).

Reviewers: brecht, campbellbarton, sergey

Differential Revision: https://developer.blender.org/D4407
2019-03-07 11:29:50 +01:00
de13d0a80c doxygen: add newline after \file
While \file doesn't need an argument, it can't have another doxy
command after it.
2019-02-18 08:22:12 +11:00
7cca0f9998 Fix T61391: MeshDeform Modifier does not work on a solidified planar mesh.
`BKE_modifier_get_evaluated_mesh_from_evaluated_object()` used by
modifiers needing access to other objects' geometry probably skipped out
of the radar when cage and final evaluated meshes were added to
BMEditMesh? In any case, we do not need to duplicate (and then free!) a
temp mesh from editdata anymore, and we can even add instead a parameter
to get cage instead of final. Also makes modifiers code a bit simpler.
2019-02-11 20:24:07 +01:00
eef4077f18 Cleanup: remove redundant doxygen \file argument
Move \ingroup onto same line to be more compact and
make it clear the file is in the group.
2019-02-06 15:45:22 +11:00
65ec7ec524 Cleanup: remove redundant, invalid info from headers
BF-admins agree to remove header information that isn't useful,
to reduce noise.

- BEGIN/END license blocks

  Developers should add non license comments as separate comment blocks.
  No need for separator text.

- Contributors

  This is often invalid, outdated or misleading
  especially when splitting files.

  It's more useful to git-blame to find out who has developed the code.

See P901 for script to perform these edits.
2019-02-02 01:36:28 +11:00
552b2287db Logging: Use CLOG for blenkernel
Part of D4277 by @sobakasu
2019-02-01 12:46:39 +11:00
49490e5cfb Merge branch 'master' into blender2.8 2018-12-12 13:02:09 +11:00
e757c4a3be Cleanup: use colon separator after parameter
Helps separate variable names from descriptive text.
Was already used in some parts of the code,
double space and dashes were used elsewhere.
2018-12-12 12:50:58 +11:00
4c2a3b4701 Fix T57878: 2.8 Opening project in Blender Crashes.
Crash was due to some modifier trying to access the editmesh of its
target just after loading, when that editmesh has not yet been
re-created...
2018-11-29 15:49:09 +01:00
91c6beb28a Cleanup: Remove unused modifiers callback
Was only used by subsurf in the past years, it is unlikely
other modifiers will every need this any time soon.
2018-10-24 14:04:29 +02:00
b15123d279 Cleanup: remove unused derived mesh wrappers 2018-10-12 18:14:11 +11:00
c61142c0b5 Modifier: use simplified bmesh -> mesh conversion 2018-10-10 13:14:15 +11:00
79ca13a745 Cleanup: naming
Use BKE_mesh_* prefix for mesh module.
2018-10-09 16:09:59 +11:00
75ac83610b Modifier: add non derived mesh modifier wrappers
Rename modifier_deformVerts_ensure_normals &
modifier_applyModifier_ensure_normals with wrappers that match 2.7x
convention.
2018-10-09 13:20:20 +11:00
c8c3bbaade Cleanup: naming
Rename DerivedMesh modifier functions to make room for mesh versions.
2018-10-09 12:23:22 +11:00
342e73f90f Spelling fixes in comments and descriptions (2.8 changes), patch by luzpaz.
Differential Revision: https://developer.blender.org/D3719
2018-09-24 18:48:29 +02:00
253dce07d7 Merge branch 'master' into blender2.8 2018-09-24 17:42:52 +02:00
0cff044d84 Spelling fixes in comments and descriptions, patch by luzpaz.
Differential Revision: https://developer.blender.org/D3719
2018-09-24 17:28:40 +02:00
b5dbe43d3e Cleanup: move DerivedMesh wrappers for modifiers further down the hierarchy
The main goal of this patch is to cleanup the interface of every modifier. More specifically the interface of modifiers should be DerivedMesh-free.
Internally some modifiers still use DerivedMesh. However I think it is better when the wrappers are in the modifiers so that higher level functions can use the simplified interface.

This patch removes the applyModifier_DM and applyModifierEM_DM functions. In a previous patch (rB3614d9d) the other functions that used DerivedMesh have been removed.

Reviewers: brecht
2018-09-20 12:04:17 +02:00
e60492b6fb Fix wrong pointer used in modifier stack
Was passing pointer to a pointer of context.
2018-09-19 17:51:14 +02:00
3614d9d2a2 Cleanup: Remove some DerivedMesh wrappers for modifiers
Specifically the deformVerts_DM, deformMatrices_DM, deformVertsEM_DM and deformMatricesEM_DM functions are not used anymore.

Reviewer: brecht
2018-09-19 17:33:03 +02:00
60b9d413db Pass copy flag to modifier copyData function
This will allow modifiers to decide whether to copy or share caches between
ModifierData copies.
2018-07-04 14:52:14 +02:00
6427141f7b Modifiers: Stop using md->scene in isDisabled() callback
This is first commit in series of changes to get rid of md->scene.
2018-06-21 18:04:05 +02:00
06a1a66a9b Merge branch 'master' into blender2.8 2018-06-17 17:10:19 +02:00
6fc8a74886 Cleanup: trailing space for blenkernel 2018-06-17 17:05:51 +02:00
70f8eaf1b7 Merge branch 'master' into blender2.8
Conflicts:
	source/blender/editors/space_view3d/drawobject.c
2018-06-09 15:18:21 +02:00
638de72277 Cleanup: remove some G.main usages. 2018-06-09 15:17:04 +02:00
bfe1d0e0dc Merge branch 'master' into blender2.8 2018-06-01 18:26:42 +02:00
75fc1c3507 Cleanup: trailing whitespace (comment blocks)
Strip unindented comment blocks - mainly headers to avoid conflicts.
2018-06-01 18:19:39 +02:00
b809340960 Merge branch 'master' into blender2.8
Conflicts:
	intern/cycles/blender/blender_curves.cpp
	source/blender/blenkernel/BKE_particle.h
	source/blender/blenkernel/intern/modifier.c
	source/blender/blenkernel/intern/object_update.c
	source/blender/blenkernel/intern/particle_system.c
	source/blender/editors/object/object_modifier.c
	source/blender/editors/physics/physics_fluid.c
	source/blender/makesrna/intern/rna_particle.c
	source/blender/modifiers/intern/MOD_particlesystem.c
2018-05-31 15:37:15 +02:00
b53d358261 Cleanup: remove G.main from BKE modifier. 2018-05-31 15:24:30 +02:00
72f4ac99c7 Cleanup/fix wrong modifiers targets handling in COW context.
Modifiers stack only get COW/evaluated IDs, so no need to go auery again
DEG for those. Further more, now unified handling of EditBMesh case (was
done on case-by-case basis in a few modifiers, not all for some reason).

We are still missing the ability to get final and cage deformed meshes
when in Edit mode though, this is to be defined/implemented in depsgraph.
2018-05-30 12:04:06 +02:00
d8a6c1d316 Cleanup/simplification for BKE_modifier_get_evaluated_mesh_from_object
* Added BKE_object_get_evaluated_mesh, which can also be used outside of
Modifier context.
* BKE_modifier_get_evaluated_mesh_from_object is now a dummy wrapper
around BKE_object_get_evaluated_mesh, we do not need anything special
anymore for RENDER quality option, since this is supposed to be handled
at depsgraph level... Maybe we can get rid of it at some point, but kind
of like the idea of keeping it for now, sounds more consitent.
2018-05-25 12:27:54 +02:00
Dalai Felinto
e8c8ff4f86 Fix all modifiers that depended on BKE_modifier_get_evaluated_mesh_from_object
This fix applying the following modifiers:
* Boolean (working already)
* Array
* Mesh Deform
* Surface Deform
* Vertex Weight Proximity

This function was to return evaluated mesh. So it should get the evaluated
object at all times. So in this case it makes more sense to simply pass the
depsgraph (or in this case the ModifierEvalContext that contains both the
depsgraph and the flag.

Solution discussed with Bastien Montagne.
2018-05-24 16:43:21 +02:00
2fb9a50a4f Fix T55146: hair + subsurf modifier not positioning hair correctly.
ORIGSPACE data was not being preserved correctly through subsurf.
2018-05-22 18:43:20 +02:00
c43dbc2bc2 Add modifier_deformVerts_ensure_normals, modifier_applyModifier_ensure_normals
Same as `modwrap_deformVerts` and `modwrap_applyModifier` but for `Mesh`.
2018-05-16 06:07:50 -04:00
6d155dc462 T54983: Bone selection overlay
Bone selection overlay is only available in pose mode.
and when active overrules the selection buffer.

This is currently `tricked` by switching the draw engines, but this is
an exception. Not sure how to solve this in a better way.

After this is solved we can look at how to localize the dim effect to only the objects connected to the active armatures. Currently it dims the whole screen (including background).

@campbellbarton I added you as reviewer as it you have done a lot in the DRW_draw_select_loop

Reviewers: campbellbarton, fclem

Reviewed By: fclem

Subscribers: campbellbarton

Tags: #bf_blender_2.8, #code_quest

Maniphest Tasks: T54983

Differential Revision: https://developer.blender.org/D3241
2018-05-11 08:17:05 +02:00
e53cf14280 Cleanup/refactor: Move get_mesh_eval_for_modifier from MOD_util to BKE_modifier.
Because some modifiers' actual code is in BKE... Also renamed to more
BKE-valid name BKE_modifier_get_evaluated_mesh_from_object.
2018-05-09 12:47:23 +02:00
fa69ce9e3a Cleanup: whitespace, duplicate includes 2018-05-08 16:57:07 +02:00
56f7b4616a Merge branch 'master' into blender2.8 2018-05-07 18:04:16 +02:00
c09e22306a Fix (unreported) memleak when copying object with some modifiers. 2018-05-07 17:59:23 +02:00
10fb83e3f0 Merge branch 'blender2.8' into tmp-static-override-insertion 2018-05-04 15:26:02 +02:00
d8a03c77d7 Allocate/free meshes with generic library functions.
This avoids the need to use Mesh-specific functions, and makes allocation
and freeing easy oneliners.
2018-05-04 14:02:58 +02:00