Commit Graph

19524 Commits

Author SHA1 Message Date
bc58425862 Cleanup: clang-format, trailing space 2021-01-13 13:15:22 +11:00
957e292c58 Fix T64953: Add cryptomatte meta data to file output node.
This change will try to add meta data when using a multilayered open
exr file output node in the compositor. It adds the current scene meta
data and converts existing cryptomatte keys so it follows the
naming that is configured in the file output node.

This change supports the basic use-case where the compositor is
used to output cryptomatte layers with a different naming scheme to
support external compositors. In this case the Multilayered OpenEXR
files are used and the meta data is read from the render result.

Meta data is found when render layer node is connected with the
file output node without any other nodes in between. Redirects and empty
node groups are allowed.

The patch has been verified to work with external compositors.
See https://devtalk.blender.org/t/making-sense-of-cryptomatte-usage-in-third-party-programs/16576/17

See patch for example files.

Reviewed By: Sergey Sharybin

Differential Revision: https://developer.blender.org/D10016
2021-01-12 16:24:26 +01:00
3b77bd48f9 Geometry Nodes: new Align Rotation to Vector node
This adds a new Align Rotation to Vector node based on the mockup
in T83669.

Reviewers: HooglyBoogly, simonthommes

Differential Revision: https://developer.blender.org/D10081
2021-01-12 12:55:14 +01:00
3a254b93fd Geometry Nodes: support reading from spans of WriteAttribute
Previously, the span returned by `WriteAttribute`s might not contain the
current value of the attribute for performance reasons. To avoid some
bugs, the span now always contains the old values (they might have to
be copied over from the internal storage, dependending on how the
attribute is stored).
The old behavior is still available with the `get_span_for_write_only`
method. The span that it returns might not contain the current
attribute values. Therefore, it should only be used when you want
to overwrite an attribute without looking at the old values.
2021-01-12 12:50:29 +01:00
58dae919e5 Weight Paint: avoid creating very small values with locked weights.
When painting using Auto-Normalize or Lock Relative with some
groups locked, the locked weights may not add up precisely to
1 because of precision limitations, which results in creating
nonzero weights close to FLT_EPSILON. With Lock Relative display
mode this is very obvious and annoying (random red points amid
black or blue), so add an epsilon check to consider less than
1e-6 unlocked weight to be the same as 0.

In addition, in cases when no weight can be painted due to locks,
don't create vertex group entries at all if they don't exist yet.
Also, don't run Auto Normalize when not painting a deform group.

Differential Revision: https://developer.blender.org/D10000
2021-01-12 14:32:05 +03:00
26fd55fad1 UndoSys: Refactor step 1: cleanup and simplify logic in main undo/redo handlers.
* Simplify and clarify logic in `BKE_undosys_step_undo/redo_with_data_ex`,
  by adding early return on invalid situations, renaming some variables,
  and adding comments.
* Add more sanity checks in those functions.

No behavioral change are expected here, besides in potential edge-case,
invalid situations.

This is a preliminary change, before some deeper modifications of
`BKE_undosys` undo/redo API.

Differential Revision: https://developer.blender.org/D10033
2021-01-12 11:58:14 +01:00
89ae4a7a2a Fix NLA liboverride issues re tracks handling.
From original rBc0bd240ad0a1 commit, issues reported with suggested
fixes by Wayde Moss (@GuiltyGhost), thx.
2021-01-12 11:32:17 +01:00
ecdbd83a8d Geometry Nodes: Attribute Vector Math Node
This patch implements the same operations and interface as the regular
vector math node, but it runs for every element of the attribute. This
should expand what's possible with geometry nodes quite a bit.

Differential Revision: https://developer.blender.org/D9914
2021-01-11 12:06:52 -06:00
2a8b987e9e Fix T83422: Dimensions incorrect after undoing if it has modified geometry.
Root of the issue is that `BKE_object_eval_boundbox` (that ports back
evaluated bbox to orig object during active depsgraph evaluation) is
only called when object's geometry actually is evaluated.

However, with new undo, often Object itself can be changed by undo,
without requiring its geometry to be re-evaluated, which was leading to
the evaluated bbox not being copied back into orig object anymore.

Fixing that by moving bbox copying-to-orig code into
`BKE_object_sync_to_original` instead, which is always executed when
object is evaluated (as hinted by the comment above
`BKE_object_eval_boundbox` actually).

Also allows to cleanup code for armature eval, apparently.

Maniphest Tasks: T83422

Differential Revision: https://developer.blender.org/D9789
2021-01-11 17:59:21 +01:00
e44e0e4e78 Cloth: add a vertex group setting to exclude from object collision.
This can be useful as a workaround on the boundary with the pinned
vertices in some situations among other things, and completely copies
the existing design of the self collision vertex group setting.

Differential Revision: https://developer.blender.org/D10043
2021-01-11 19:34:33 +03:00
ac290bfbe4 Collision: allow disabling collision without removing the modifier.
The `object.collision.use` flag was treated as a redundant marker
of the existence of the modifier, going as far as adding/removing
it when the value was changed, which is not actually very useful.
Removing the modifier loses its position in the stack, and requires
a dependency graph rebuild. It feels it may be a legacy flag?

What would be useful however is the ability to toggle collisions
dynamically without removing the modifier. This patch adjusts the
code to keep the modifier when the flag is disabled, and add it
if it doesn't exist when the flag is enabled. The modifier now
checks the flag at the start and quickly exits after cleaning
up stale data. The redesigned setting is exposed in the UI.

Collisions can't be disabled by simply using the modifier enable
flags because the modifier merely saves a snapshot of the mesh at
a certain point of the modifier stack for other objects to use,
and thus has to be able to clear the stale data.

Differential Revision: https://developer.blender.org/D10064
2021-01-11 19:34:32 +03:00
bf90fcda47 ID Creation: generate session_uuid in more cases.
Previous code would not generate a session uuid for embedded IDs (like
root node trees or master collections). While this is not a problem
currently since those are not directly stored in Main data-base, this is
conceptually wrong, since those IDs still pertain the Main data.

Further more, this is blocking using `session_uuid` more in depsgraph in
place from ID pointer itself, as identifier (related to T84397).
2021-01-11 16:44:19 +01:00
1a26d15763 Fix Embedded IDs creation bypassing ID management completely.
No ID (even remotely) related to Main database should ever be created
directly through MEM_mallocN. Using `BKE_libblock_alloc` is the bare
minimum.

Note that there is no behavior change expected here.
2021-01-11 16:44:19 +01:00
2f9073adb1 Fix missing IDType init in ViewLayer tests.
Kinda miracle this did not cause problems so far, but was breaking tests
with some upcoming changes.
2021-01-11 16:44:19 +01:00
30310a4fc8 Fix T83777: Crash when enabling guides
Also adjusted adjusted guiding UI parameters so that guiding will not get invalidated when changing domain values.
2021-01-10 19:16:44 +01:00
e718004edf Cleanup: use bool arguments & variables 2021-01-09 19:07:14 +11:00
bc788929aa Scenes: forbid deleting last local scene
Previously, it was only forbidden to delete the last scene. This can
lead to the situation where a .blend file only contains linked scenes.
This is problematic, because linked data might not always be available
or can be removed from a .blend file without having an additional check
for remaining scenes.

Now there always has to be at least one local scene.

Reviewers: mont29

Differential Revision: https://developer.blender.org/D10049
2021-01-08 16:39:42 +01:00
4a0b8c9427 Cloth: completely exclude fully pinned triangles from collision.
Currently such triangles are effectively already excluded, because
the calculated forces are not applied to pinned vertices. However
these forces are still being computed, which is inefficient.

This adds an early check for triangles where all vertices are
pinned during BVH overlap detection, which significantly speeds
up certain use cases with big fully pinned areas that happen to
overlap a collider. In case of self collision both triangles must
be fully pinned to exclude safely, because the computation is
symmetric and handles two triangles at the same time.

Differential Revision: https://developer.blender.org/D10041
2021-01-08 12:24:50 +03:00
f448ff2afe VSE: Hide cache settings and adjust defaults
Adjust default cache settings for all files to store raw and final
images.

All settings are still available when developer extras option is
enabled in user preferences.

This is part of design task T80278

Differential Revision: https://developer.blender.org/D9745
2021-01-08 07:24:55 +01:00
3db975f30d Fix T84326: No ID for geometry nodes instances after scattering
Instances are created with an "index" parameter used for persistence over
time through animation. Currently the geometry nodes instancer passes
the index in the array for this value, but the arrays created by the
"Point Distribution" node aren't necessarily stable  in this way when
the input mesh is deformed. In D9832 we already mostly solved this
problem with an `id` attribute. The solution here is to create instances
with this attribute as well.

It's important to note that deforming the instanced points *after*
distribution will usually be a better solution for this problem. This
solution is likely still important though.

Differential Revision: https://developer.blender.org/D10024
2021-01-07 09:27:42 -06:00
4c0fc60105 UndoSystem: Early out from core undo/redo handlers when undo step is NULL.
Also added `undosys_stack_validate` debug check to redo case.
2021-01-07 15:58:23 +01:00
044dd42a05 Cleanup: Undo system: minor simplification in non-debug code. 2021-01-07 15:58:23 +01:00
2dfd117ab5 Fix memory leak duplicating a scene with "Copy Settings" 2021-01-07 15:04:26 +11:00
f35a38fba7 Fix BKE_blender_atexit_unregister error removing from linked list
This is an old bug exposed by having multiple atexit calls since
c65c4149c9.
2021-01-07 13:31:57 +11:00
3028de9527 UndoType: Refactor: replace use_context boolean by a bitflag.
We will soon need more options here, sinmpler and cleaner to use a
bitflag then.
2021-01-06 18:07:09 +01:00
6672cbeb23 Fix T84202: Sculpt lasso mask crash after remesh.
'Caused'/revealed by rBd29a720c45e5: Operators that fully re-create the
mesh would previously rely on `sculpt_update_object` called from update
code to get required sculpt-specific data layers re-added to the new
mesh.

Now instead put all code adding data to orig mesh for sculpt purpose
into a new util function (`BKE_sculpt_ensure_orig_mesh_data`), and call
that function when entering sculpt mode, and from voxel remesher code.

This is contonuing effort to more clearly separate orig data from evaluated
data handling/usage in sculpt code.

TODO: there are likely other code paths that would need to call that
new function?

Reviewers: @sergey, @pablodp606

Subscribers:
2021-01-06 16:25:39 +01:00
bc3e38ca3a Cleanup/refactor: UndoType: Clarify use_context variable.
Rename it to mark it is only for `encode` callbacks, fix `encode`
callback of text undo to early fail in case it gets a NULL context, add
an assert to `BKE_undosys_step_push_with_type` that context is not NULL
when undotype requires a valid one.

Note that in practice this should not change anything, currently it
seems that we always get a valid context in
`BKE_undosys_step_push_with_type`?
2021-01-06 12:28:06 +01:00
2ed6055209 Fix T79146: Sculpt Mode lags until the entire mesh is visible
This was caused when the BKE_pbvh_draw_cb function was used with
update_only_visible set to false. In that case, all nodes with the flag
were updating, but the update flag was only cleared for visible nodes.
This was causing constant updates per redraw in no visible nodes until
they enter the view frustum and their flag was cleared.

In order to fix this and prevent it from happening again:
 - Updating the buffers, flushing the updates and clearing the flags are
now part of the same function. It does not make sense to do these in
separate places.

 - The BKE_pbvh_draw_cb function was refactored so the
pbvh_update_draw_buffers is only called once. It should now be easier to
understand what the function does when it is used to update only visible
nodes or all nodes.

Reviewed By: mont29

Maniphest Tasks: T79146

Differential Revision: https://developer.blender.org/D9935
2021-01-05 20:23:41 +01:00
90a26f900c Cleanup: UndoType: use size_t for memory size of structs. 2021-01-05 18:21:09 +01:00
583006d0ef Cleanup: clang tidy 2021-01-05 17:04:02 +01:00
39f99fd05c Fix: tried to set error message on modifier that does not exist
Without this, the example file in T83730 crashes in a debug build
when deleting the hair edit bake in the particle settings.
2021-01-05 16:50:23 +01:00
357e519575 Fix T83282: division by zero when creating psys tasks 2021-01-05 16:17:37 +01:00
Jeroen Bakker
1f41bdc6f3 Eevee Cryptomatte: Store hashes in render result meta data
Stores cryptomatte hashes as meta data to the render result. Compositors could
use this for lookup on names in stead of hashes.

Differential Revision: https://developer.blender.org/D9553
2021-01-05 15:03:05 +01:00
105d385e4b Fix T84364: Sculpt symmetrize fails with shape keys
Use the BMesh symmetrize operator instead of using the modifier code.

While we could support shape-keys with the existing code used by the
mirror modifier, we'd need to add code-paths for evaluated mesh & bmesh
conversion to handle shape-keys differently just for this one case,
since we want to avoid copying & processing shape-keys layers for
evaluated meshes in general.
2021-01-05 22:48:12 +11:00
6990b6ed3b Cleanup: typos (repeated words) 2021-01-05 15:51:50 +11:00
102eff0bd4 Fix T84382: Geometry Nodes: Vertex group attributes are removed
In the report, the geometry is copied because it has two users and the
final join node needs to write to it. The join node also happens to
remove attributes apparently, because it exposed a mistake in the "copy"
method of the `MeshComponent` class. The copy is supposed to be
a deep copy, but the vertex group name map was not duplicated.

Differential Revision: https://developer.blender.org/D9991
2021-01-04 17:07:10 -06:00
5aab7f66a0 Fix T83876: blender crashes when baking particles + smoke sim
This was introduced in rBe5c0d4613a8943c712b57fb336997ecd78e6508e.

The issue is that the new fluid system does not use the pointcache
system for caching anymore, but still relies on pointcache for
other things. For example, it uses DEG_add_collision_relations
which internally creates relations with pointcache. Not sure if
there are other issues.

Ideally, this dependence should be resolved in one way or another
at some point, but that is out of scope for this fix.

Differential Revision: https://developer.blender.org/D9984

Reviewers: brecht
2021-01-04 15:58:51 +01:00
02d1f1482a Fix mistake in rBef90a8e12caf in data transfer code.
Old mistake from 2.80 era when we got rid of DerivedMesh...

Not critical, but could be backported to 2.90LTS too.
2021-01-04 11:30:04 +01:00
14ee48d898 Fix crash reading files with unknown modifier ID's
Missing NULL check for the modifier type.
2021-01-04 17:40:05 +11:00
f43e8cceb3 Fix early exit check in BKE_appdir_app_template_has_userpref
Logical error in 84f21c170d
This check was a no-op, replace this with a check for an empty string.
2021-01-04 17:40:05 +11:00
cd29d76ab6 Cleanup: typo in c484b54453 2021-01-04 17:38:11 +11:00
a5081896bc Cleanup: redundant code, minor inconsistencies
- Remove ternary operators when both values are the same.
- Remove break after return.
- Remove redundant NULL checks for code which handles
  those cases immediately beforehand.
2021-01-04 17:38:11 +11:00
b5c2a75d26 Cleanup: use ARRAY_SIZE when when looping over the array indicies 2021-01-04 17:38:11 +11:00
22895d0f32 Cleanup: remove self-assignment
Use CLAMP_MAX to remove redundant comparison.
2021-01-04 17:38:11 +11:00
9ff4012711 Cleanup: sort cmake file lists 2021-01-04 17:38:11 +11:00
fea1026bb8 Cleanup: use 'pragma once'
Add explanations for cases the header-guard defines are still used.
2021-01-04 17:38:11 +11:00
c61c7d9926 Cleanup: spelling (use 'gimbal' instead of 'gimble') 2021-01-04 17:38:07 +11:00
12409b2069 Cleanup: rename get_brush_icon, make it a static function
Group with other icon preview API functions.
2021-01-04 17:37:44 +11:00
01f38c10cb Cleanup: use const casts in DerivedMesh.cc 2021-01-04 17:37:44 +11:00
Erik Abrahamsson
6fbeb6e2e0 Add operator to copy a modifier to all selected objects
These two operators (one for grease pencil, one for other objects)
copy a single modifier from the active object to all selected objects.
The operators are exposed in the dropdown menus in modifier headers.

Note that It's currently possible to drag and drop modifiers between
objects in the outliner, but that only works for dragging to one object
at a time. Modifiers can also be copied with the "Make Links" operator,
but that copies *all* modifiers rather than just one. The placement
and scope of these new operators allow for more useful poll messages
and error messages as well.

Every object type that supports modifiers is supported. Although hook
and collision modifiers aren't supported because of an unexplained
comment in `BKE_object_copy_modifier`, other than that, every modifier
type is supported, including particle systems, nodes modifiers, etc.

The new modifiers are set active, which required two small tweaks to
`object.c` and `particle.c`.

Reviewed By: Hans Goudey (with additional edits)

Differential Revision: https://developer.blender.org/D9537
2020-12-28 11:18:52 -06:00