Those are useful when you have to create containers with static
storage duration. If those would use Blender's guarded allocator,
it would report memory leaks, that are not actually leaks.
This updates the usage of integer types in code I wrote according to our new style guides.
Major changes:
* Use signed instead of unsigned integers in many places.
* C++ containers in blenlib use `int64_t` for size and indices now (instead of `uint`).
* Hash values for C++ containers are 64 bit wide now (instead of 32 bit).
I do hope that I broke no builds, but it is quite likely that some compiler reports
slightly different errors. Please let me know when there are any errors. If the fix
is small, feel free to commit it yourself.
I compiled successfully on linux with gcc and on windows.
This also renames `MutableArrayRef` to `MutableSpan`.
The name "Span" works better, because `std::span` will provide
similar functionality in C++20. Furthermore, a shorter, more
concise name for a common data structure is nice.
The main focus here was to improve the docs significantly. Furthermore,
I reimplemented `Set`, `Map` and `VectorSet`. They are now (usually)
faster, simpler and more customizable. I also rewrote `Stack` to make
it more efficient by avoiding unnecessary copies.
Thanks to everyone who helped with constructive feedback.
Approved by brecht and sybren.
Differential Revision: https://developer.blender.org/D7931
The changes come from the `functions` branch, where I'm using
these structures a lot.
This also includes a new `BLI::Optional<T>` type, which is similar
to `std::Optional<T>` which can be used when Blender starts using
C++17.
Many generic C++ data structures have been developed in the
functions branch. This commit merges a first chunk of them into
master. The following new data structures are included:
Array: Owns a memory buffer with a fixed size. It is different
from std::array in that the size is not part of the type.
ArrayRef: References an array owned by someone else. All elements
in the referenced array are considered to be const. This should
be the preferred parameter type for functions that take arrays
as input.
MutableArrayRef: References an array owned by someone else. The
elements in the referenced array can be changed.
IndexRange: Specifies a continuous range of integers with a start
and end index.
IntrusiveListBaseWrapper: A utility class that allows iterating
over ListBase instances where the prev and next pointer are
stored in the objects directly.
Stack: A stack implemented on top of a vector.
Vector: An array that can grow dynamically.
Allocators: Three allocator types are included that can be used
by the container types to support different use cases.
The Stack and Vector support small object optimization. So when
the amount of elements in them is below a certain threshold, no
memory allocation is performed.
Additionally, most methods have unit tests.
I'm merging this without normal code review, after I checked the
code roughly with Sergey, and after we talked about it with Brecht.