Caused by rBbbb2e0614fc3.
Oversight to not take the remapped framelength into account.
Maniphest Tasks: T84784
Differential Revision: https://developer.blender.org/D10134
Outliner display under 'Animation' > 'NLA Tracks' was not updating in
the following cases:
- adding strips
- removing strips
- duplicating strips (possibly to different track)
- swapping strips
- reordering tracks
- changing strip order by translating
- translating strips between tracks
- renaming tracks
In the case of deleting strips/tracks, this was also resulting in a use-
after-free error in Outliner drawing code (this was reported specifically
in T84586).
Most of these operators already sent a ND_NLA|NA_EDITED notifier, but the
Outliner is not listening to these. Listening to NA_EDITED is also not
what we want since this also happens a lot in cases irrelevant to the
Outliner. Now be a bit more specific and send ND_NLA|NA_ADDED / ND_NLA|
NA_REMOVED or a new ND_NLA_ORDER (to distinguish from NA_EDITED
'only' - where a redraw is not neccessary) and listen to these from the
Outliner.
(note: places that were listening to ND_NLA|NA_EDITED before are also
listening to NA_ADDED or NA_REMOVED, so changing NA_EDITED should not be
a problem here)
(note 2: for cases like swapping tracks/strips order, NA_ADDED or
NA_REMOVED does not make sense, neither can we use NA_EDITED [since we
dont want to listen to this], so in this case an additional ND_NLA_ORDER
is now sent)
(note 3: in nla transform code, this is now always sent on confirm. There
are cases were the notifier would not be needed, but checking exactly all
cases were it actually would be needed seems overkill [history of D10073
has example code to check if strips moved between tracks])
Maniphest Tasks: T84586
Differential Revision: https://developer.blender.org/D10073
No intended functional changes.
Refactors animsys_evaluate_nla() into 2 versions:
animsys_evaluate_nla_for_keyframing(), animsys_evaluate_nla_for_flush()
to make it clear what data is being calculated and why.
Dummy strip creation has been refactored to two separate functions,
animsys_create_tweak_strip() and animsys_create_action_track_strip().
Both are evaluated differently from other strips and eachother. There's
no need to interweave them. A future patch D8296, generally requires
both strips.
___
XXX anim_sys.c) nlatrack_find_tweaked() is a temporary work around.
If anyone has any insight into this problem, help is appreciated.
Reviewed by: sybren
Differential Revision: http://developer.blender.org/D9696
Fix keyframe properties not being editable when animating a
library-overridden datablock.
The problem was that RNA pointers were created based on the datablock
affected by the animation (for example an Object), instead of the
datablock that contains the FCurve itself (the Action). The latter can
be local to the current blend file and should thus be editable, even
when the former is not.
Reviewed By: mont29
Maniphest Tasks: T81965
Differential Revision: https://developer.blender.org/D10091
Approximately 138 changes in the spelling of compound words
and proper names like "Light Probe", "Shrink/Fatten", "Face Map".
In many cases, hyphens were used where they aren't correct, like
"re-fit". Other common changes include:
- "Datablock" -> "data-block"
- "Floating point" -> "floating-point"
- "Ngons" -> "n-gons"
These changes help give the language used in the interface
a consistent, more professional feel.
Differential Revision: https://developer.blender.org/D9923
Change the top coordinate of the animation channel list UI elements to
`rect->ymin` so they correctly span from `rect->ymin` to
`channel_height`.
Some buttons in the dope sheet channels didn't scale properly with the
`Keyframe Scale Factor` preferences setting. This was caused by using
the `ymid` value (`ymid = BLI_rctf_cent_y(rect) - 0.5f * ICON_WIDTH`) to
position the buttons that supposed to fill all vertical space in the
channel (with `channel_height` height). The `ymid` value is only
appropriate for the UI elements that with `ICON_WIDTH` height.
Maniphest Tasks: T83716
Reviewed by: sybren
Differential Revision: https://developer.blender.org/D9841
Approximately 33 changes of capitalization to conform to MLA title style.
Differential Revision: https://developer.blender.org/D9796
Reviewed by Julian Eisel
This was returning an empty allocated string, however almost
all callers checked if the return value was NULL before freeing,
making for misunderstandings on the intended use of this function.
BCAnimationSampler::initialize_curves for example detected the
f-curves animation type to 'bone' based on a non-NULL return value
which never failed.
Also fixes two leaks where the the result of BLI_str_quoted_substrN
wasn't freed.
Also makes NLA tracks and strips overridable.
User can either edit existing strips in existing NLA tracks (but not add or remove them), and/or add new NLA tracks after those comming from the linked data.
Most of the work was as usual checking operators and adding protections against illegal operations in override context.
Note that since we can only rely on indices to deal with local added tracks, we forbid any local track being before any linked/original track.
Maniphest Tasks: T72629
Differential Revision: https://developer.blender.org/D9611
Fix various problems in the Action Group rearranging code. All fixes are
necessary to resolve the bug.
- Before groups are rearranged, the channels are moved into their
respective groups (so no longer referenced by `action->channels`). A
temporary group is made for ungrouped channels. The code made
assumptions about the channels being in the same order as the groups;
that assumption has been removed.
- Looping over channels in an Action Group should stop when reaching the
last channel, and not until `NULL`.
- After all the reshuffling is done, the `action->channels` linked list
wasn't terminated properly. Now `first.prev` and `last.next` are set
to `NULL` to avoid infinite loops.
Move the "Show Group Colors" toggle from a per-editor option to a single
user preference in the Animation preferences. The Grease Pencil
animation channel side panel allows picking a channel color; this now
shows a message when channel colors are disabled.
The old "Show Group Colors" toggle had to be set per editor, and was on
by default. This meant that disabling group colors would require an
action for every file, for every editor. It is very hard to select a
color that works both as bone color in the 3D Viewport (needs to be
bright there) as well as the channel list (needs to be dark there), most
animators turn channel list colors off.
Differential Revision: https://developer.blender.org/D9391
So a keyframed e.g. location slider would stay yellow/green even if its
corresponding channel was removed.
Needs a appropriate notifier so the listeners (e.g.
buttons_area_listener, view3d_buttons_region_listener) would cause a
redraw.
Maniphest Tasks: T82364
Differential Revision: https://developer.blender.org/D9438
Corrects incorrect usages of the word 'loose' when 'lose' was required.
Differential Revision: https://developer.blender.org/D9243
Reviewed by Campbell Barton
Corrects incorrect usage of contraction for 'it is', when possessive 'its' was required.
Differential Revision: https://developer.blender.org/D9250
Reviewed by Campbell Barton
Remove the code that synchronises selection state of shader node animation
channels. This code is only used in a few cases where selection of these
animation channels is changed, and then potentially does the wrong thing
and disallows selection of animation channels altogether.
This removal is meant to be a temporary situation, to unblock animation
channel selection. See T74159 for the overall effort to improve selection
sync.
Restore the old `correct_bezpart()` (pre-rBda95d1d851b4) function as
`BKE_curve_correct_bezpart()`, and use that where the old behaviour was
desired (that is, curve maps like used by the RGB Curves shader node).
The new (post-rBda95d1d851b4) function is also renamed to
`BKE_fcurve_correct_bezpart()` to avoid confusion.
Split up `ANIM_deselect_anim_channels()` into
`ANIM_anim_channels_select_set()` and
`ANIM_anim_channels_select_toggle()`.
`ANIM_anim_channels_select_set()` is equivalent to the old
`ANIM_deselect_anim_channels(..., false, ACHANNEL_SETFLAG_xxx)`.
`ANIM_anim_channels_select_toggle()` is equivalent to the old
`ANIM_deselect_anim_channels(..., true, ACHANNEL_SETFLAG_ADD)`.
`ANIM_deselect_anim_channels(..., true, ACHANNEL_SETFLAG_CLEAR)` was
also called once. The `true` parameter suggested the "toggle" behaviour
was intended, but the `ACHANNEL_SETFLAG_CLEAR` argument prevented any
toggling. This is now replaced with `ANIM_anim_channels_select_set(ac,
ACHANNEL_SETFLAG_CLEAR)` to make this explicit.
No functional changes, just a cleanup in order to better understand how
the selection works.
Rename `animchannels_deselectall_exec` → `animchannels_selectall_exec` so
that it matches the operator `ANIM_OT_channels_select_all`.
No functional changes.
A lot of animator request an option to invert the filter of the dopesheet channels. This patch adds that invert filter option. This is not for Grease Pencil only, affect to all modes.
{F8983328}
Note: I have seen the new button has a rounded borders on the left. It would be better get rectangle shape, but not sure how to do it.
Reviewed By: campbellbarton, pepeland
Maniphest Tasks: T81676
Differential Revision: https://developer.blender.org/D9182
c68a2a
- BKE_bezt_subdivide_handles -> BKE_fcurve_bezt_subdivide_handles
- binarysearch_bezt_index -> BKE_fcurve_bezt_binarysearch_index
These functions are specific to F-Curves and don't make sense for other
uses of BezTriple (curve-object data for e.g.)
Also:
- Move detailed doxygen comment above code, following code-style.
- Mark bezt_add_to_cfra_elem unused.
Check selection state in `BKE_fcurve_active_keyframe_index()`, and only
return the active keyframe index when that keyframe is actually selected.
This is now also asserted in the `BKE_fcurve_active_keyframe_set()` function,
which is now also used when inserting a keyframe.
Previously Blender would only match the existing curve slope when the
to-be-inserted key value was already very close to the curve. This check
is now removed, allowing for sliders in the graph editor to subtly
change the curve, and for keyframes added with ctrl+click to follow the
curve better.
Clean up the code that handles mouse clicks on animation channels in the
non-NLA animation editors, by splitting into separate functions.
No functional changes.
In the graph editor there is a panel that says "Active Keyframe" for
numerically editing a keyframe's values, but in the code there is no
concept of the "active keyframe." Since this is a useful concept to
have for some other features anyway, this commit adds an active
keyframe index value to FCurves. It also displays it with a theme
color for the active vertex (which didn't exist before) if the
FCurve is active.
The active keyframe in the graph editor is treated similarly to the
active vertex in the 3D view. It is the keyframe most recently selected
with a single click, and it is always selected.
For now, the only real functional change is that the active keyframe
appears in white and it should be more predictable which keyframe is
being edited in the sidebar panel.
Differential Revision: https://developer.blender.org/D7737
Avoid overwriting user-chosen `SACTION_SLIDERS` flag when switching the
Dope Sheet editor to Shape Key mode. The Shape Key mode now ignores the
flag, and always shows the sliders.
The obvious limitation is that you can't hide the sliders in the Shape
Key editor anymore
Reviewed By: looch, sybren
Differential Revision: https://developer.blender.org/D9121
rendering range
The Allow Negative Frames option, introduced in rB21a2350248fd, allows
for negative frames, but this should only apply for playback and
animations, the rendering range should still be clamped to MINFRAME /
MAXFRAME, because rendering does not allow for negative frames. Preview
range should not be affected afaict (I am not aware of operators that
allow for rendering this range).
Maniphest Tasks: T81380
Differential Revision: https://developer.blender.org/D9112
Apply the De Casteljau algorithm to split the Bèzier curve at the X
coordinate where the new key is inserted, and uses the result to update
both the newly inserted and surrounding handles.
For curves that use Auto keyframes this has been largely addressed by
the new algorithm from D2884. This commit extends this to non-auto
handles.
This code is heavily based on D3172 by Alexander Gavrilov (@angavrilov).
Manifest Task: https://developer.blender.org/T81353
This is first step of refactoring task T77580.
Next step will be breaking up files into smaller ones.
Reviewed By: sergey, brecht
Differential Revision: https://developer.blender.org/D8492
Simplify `anim_flush_channel_setting_up()` by flipping conditions and
returning early. This makes it easier to understand what is actually
happening in the code.
No functional changes.
Split up `ANIM_flush_setting_anim_channels()` into smaller functions. This
makes it easier to understand how it works, and makes future improvements
also easier.
No functional changes.