Commit Graph

5939 Commits

Author SHA1 Message Date
2fa7e81d9c Cleanup: use 'const' argument for parameter argument 2021-01-19 12:59:00 +11:00
09c7c63890 UI Code Quality: Use "params" struct for area and region callbacks
These functions with many arguments can be unwieldy. Aside from the obvious issues
with rewriting the list of arguments and the opportunities for error and frustration
that presents, the long list of arguments make these systems hard to change. So when
an argument should be added, someone might skip that and add some hack instead.

So, as proposed in T73586#1037210, this patch instead uses a "params" struct for
each of these callbacks.

- Use param argument for `ARegionType.listener`
    - Remove unused window field in region listener
- Use param argument for `SpaceType.listener`
- Use params struct for `ARegionType.message_subscribe`

Differential Revision: https://developer.blender.org/D9750
2021-01-18 17:28:47 -06:00
237e27e161 Cleanup: Add const in various places in node code
Also includes some various other minor cleanups, like using bool
instead of int in a couple places.
2021-01-15 10:48:22 -06:00
2771dfd563 UI: Revert design changes to data-block selector for the 2.92 release
Partially reverts 2250b5cefe.

Removing the user count and fake user count icons was controversial (which was
expected) and there are a few further changes needed, that won't make it in
time for the release, see D9946.
While there is a design to bring back the user count and fake user indicators,
a new design idea was proposed that the UI team wants to follow. This came too
late for the 2.92 release, the new design is targeted at the 2.93 release now.
Meanwhile, UI team decision was to simply revert the design changes.

The new design is being worked on in https://developer.blender.org/T84669.

Note that this commit does not revert some internal changes done in
2250b5cefe. Namely the introduction of `ed_util_ops.c` and data-block
operators in there. These will still be needed in the new design.
2021-01-13 15:31:02 +01:00
aed5b88ec1 Asset System: Disable Asset Browser as experimental feature
The Asset Browser will be disabled and not available for the 2.92 release. In
alpha/beta builds, there will be an "Asset Browser" option under Preferences >
Experimental, if the developer extras are enabled.
Note that this also disables related UI elements (e.g. "Mark Asset" buttons,
Preferences settings for asset libraries, etc.).

The code is still in master of course, development and testing will continue
there. But there simply needs to be too much polishing and fixing before the
2.92 release, plus there are some design decisions to be reevaluated.

Check the milestone 1 project to follow ongoing work:
https://developer.blender.org/project/view/124/
2021-01-13 11:10:17 +01:00
37c5552742 Fix memory leak with image drag and drop
Dragging an image from the file selector into the sequencer
was leaking memory.

Regression in b5d778a7d4.
2021-01-13 16:23:14 +11:00
61f1faac3f Fix T83868: Disabled or inactive list items are not grayed out
The cause for this was quite simple-- a misplaced bitwise operation
before passing a value to the function that grayed out buttons based on
their state, caused by refactoring in rB933bf62a611f before committing.

What makes the situation a little more confusing is that the theme colors
are overridden for list buttons in UI lists, necessitating a second
call to `ui_widget_color_disabled()`. Ideally that wouldn't be necessary.
2021-01-07 16:28:26 -06:00
95c63babbb Cleanup: Declare variables where initialized 2021-01-07 12:30:18 -06:00
36ae6e66c1 Fix T84367: Fix crash when showing invalid/legacy constraints
Exposed by rBeaa44afe703e.

Definition for CONSTRAINT_TYPE_NULL is not totally clear (it is set for
constraints without data, see an old comment from Ton), but for these, a
TypeInfo cannot be fetched.

Avoid processing those constraints in UI code, just do nothing instead.

Maniphest Tasks: T84367

Differential Revision: https://developer.blender.org/D9987
2021-01-05 15:31:40 +01:00
1f6846fa4e Cleanup: remove UNUSED(..) from public function declarations
This doesn't serve any purpose and can become out of sync
with the function it's self without reporting warnings.
2021-01-05 23:09:50 +11:00
9b17e71c23 Cleanup: Use flag type explicitly
Using the `uiButtonGroupFlag` type explicitly can avoid the need
to look up which enum should be used as an argument.
2021-01-04 17:35:14 -06:00
Pi Lanningham
5a498e6a7b Fix T84183: Dark area in the bevel custom profile widget
If there was a control point at an extreme position when drawing a curve
profile (in the bottom corner), the fill's trianglulation could fail, giving
a misleading view of the curve. This is because the extra points added to
create a closed shape were exactly on the border of the view.

This commit adds a small margin to those points, so the triangulation
doesn't fail because the line overlaps itself.

Another possible solution is to use a different algorithm to fill
the polygon, such as scanfill, which is used by curve objects.
This seemed simpler, and seems to work fairly robustly.

Differential Revision: https://developer.blender.org/D9989
2021-01-04 15:13:08 -06:00
dcdc0f177a Cleanup: use const variables 2021-01-04 17:40:05 +11:00
0330b0552b Cleanup: Explicitly pass icon size to generation function, not just bool
* This way you don't have to look up the function declaration to know what the
  boolean value means.
* You can call the function in a loop over the available sizes and pass the
  index as size.
* Makes it easier to add a new size in future if needed.
2021-01-02 15:36:51 +01:00
e6bb2cdec7 Cleanup: Typo: overriden -> overridden. 2020-12-28 10:22:02 +01:00
Yevgeny Makarov
2917f550ca Cleanup: Fix capitalization in various UI strings
Approximately 195 changes of capitalization to conform to MLA title style.
UI labels and property names should use MLA title case, while descriptions
should be capitalized like regular prose, generally with only the start of
a sentence capitalized.

Differential Revision: https://developer.blender.org/D9922
2020-12-24 11:07:32 -06:00
21cb288029 Fix incorrect debugging text in extra operator icons for buttons 2020-12-23 14:43:40 +01:00
27fcaa6173 Cleanup: Move functions to new ED (editor) operators file & general cleanup
With the new `ed_util_ops.c` introduced in 2250b5cefe, existing code can be
cleaned up to use it.

* Move new ID preview operators to `ed_util_ops.c`
* Move ED operator registration to `ed_util_ops.c`
* Use doxygen sections in `ed_util_ops.c`
* Rename ID related ED operators to use `ED_OT_lib_id_` prefix.
* Remove unused `#include`s
2020-12-23 14:34:24 +01:00
ac82904c49 UI: keep image open button always visible in image editor datablock selector
Does not need to be hidden in the menu.
2020-12-22 18:18:22 +01:00
be71bd8fcc Cleanup: Reduce indentation 2020-12-21 09:43:54 -06:00
d2239b685c UI: Use better icon for identifying assets
Use the `ASSET_MANAGER` icon which is more appropriate than the current one
which was just an unused icon that seemed sorta fitting, but was only meant to
be temporary.
The `ASSET_MANAGER` icon is already used for the Asset Browser, so it's being
reused which we normally avoid. So we may still want to create a dedicated one,
maybe a variation of this one.
2020-12-21 13:33:48 +01:00
09be4a0917 Cleanup: Use typedef for UI emboss type enum
Previously both `char` and `int` were used to represent this enum.

Differential Revision: https://developer.blender.org/D9903
2020-12-19 10:07:20 -06:00
6942dd9f49 Fix T83868: Button animation states no longer visible without emboss
This bug was caused by making it so that non-embossed modifier icon
buttons could become an operator button and retain their red highlight
for disabled modifiers. The icon button needs emboss turned off, but
in earlier versions of Blender, `UI_EMBOSS_NONE` would be overridden
by animation or red alert states.

Instead of abusing "NONE" to mean "none unless there is animation or
red alert", this commit adds a new emboss flag for that situation,
`UI_EMBOSS_NONE_OR_STATUS`, which uses no emboss unless there is an
animation state, or another status. There are only a few situations
where this is necessary, so the change isn't too big.

Differential Revision: https://developer.blender.org/D9902
2020-12-18 17:13:15 -06:00
e298339289 Cleanup: Declare variables where initialized
Also decrease scope of some variable declarations.
2020-12-18 12:39:50 -06:00
6be9747b96 Cleanup: Use bool instead of int 2020-12-18 12:12:32 -06:00
2250b5cefe UI: Redesigned data-block selectors
The previous design is rather old and has a couple of problems:

* Scalability: The current solution of adding little icon buttons next to the
  data-block name field doesn't scale well. It only works if there's a small
  number of operations. We need to be able to place more items there for better
  data-block management. Especially with the introduction of library overrides.
* Discoverability: It's not obvious what some of the icons do. They appear and
  disappear, but it's not obvious why some are available at times and others
  not.
* Unclear Status: Currently their library status (linked, indirectly linked,
  broken link, library override) isn't really clear.
* Unusual behavior: Some of the icon buttons allow Shift or Ctrl clicking to
  invoke alternative behaviors. This is not a usual pattern in Blender.

This patch does the following changes:

* Adds a menu to the right of the name button to access all kinds of operations
  (create, delete, unlink, user management, library overrides, etc).
* Make good use of the "disabled hint" for tooltips, to explain why buttons are
  disabled. The UI team wants to establish this as a good practise.
* Use superimposed icons for duplicate and unlink, rather than extra buttons
  (uses less space, looks less distracting and is a nice + consistent design
  language).
* Remove fake user and user count button, they are available from the menu now.
* Support tooltips for superimposed icons (committed mouse hover feedback to
  master already).
* Slightly increase size of the name button - it was already a bit small
  before, and the move from real buttons to superimposed icons reduces usable
  space for the name itself.
* More clearly differentiate between duplicate and creating a new data-block.
  The latter is only available in the menu.
* Display library status icon on the left (linked, missing library, overridden,
  asset)
* Disables "Make Single User" button - in review we weren't sure if there are
  good use-cases for it, so better to see if we can remove it.

Note that I do expect some aspects of this design to change still. I think some
changes are problematic, but others disagreed. I will open a feedback thread on
devtalk to see what others think.

Differential Revision: https://developer.blender.org/D8554

Reviewed by: Bastien Montagne

Design discussed and agreed on with the UI team, also see T79959.
2020-12-18 18:28:04 +01:00
b10d8e330e Cleanup: renaming and code deduplication for color space clarity in picker
Ref T68926
2020-12-17 20:08:58 +01:00
f193b1afb3 Color Management: use scene linear HSV for number buttons in color pickers
Previously these HSV values were in the color picking space, which meant the
relation to the scene linear RGB values was confusing.

The new situation:
* RGB number buttons: scene linear color space
* HSV number buttons: scene linear color space
* Picker widgets: color picking color space
* Hex: sRGB color space

Fixes T69562, T83853, Ref T68926
2020-12-17 20:08:58 +01:00
Eric Cosky
4f128269b2 Fix possible crash with custom (add-on defined) icons
This change is a simple null check on the ID provided to icon_set_image() which
appears to be a legitimate value for the ID when used by some addins
(discovered with PowerSave shortly after syncing to main).

Differential Revision: https://developer.blender.org/D9866

Reviewed by: Julian Eisel
2020-12-16 12:13:49 +01:00
3fc9fc1cb4 UI: Indicate asset data-blocks with an icon in Outliners & search menus
It's useful to easily see which data-blocks are assets and which not. So just
like we usually show the library linking/override icons, we show the asset icon
there (these are mutually exclusive data-block states).

Uses the `'MAT_SPHERE_SKY` icon, which wasn't used before (except by an
add-on!) and is sorta fitting, but not quite. We should either change this one
or add an own asset icon. Meanwhile this isn't too bad :)

Also adds an internal macro to check if a data-block is an asset, consistent to
how we do it for libraries and library overrides.
2020-12-16 12:10:58 +01:00
2d6a69ae4e Asset System: New Asset Browser editor
This introduces the User Interface part of the Asset Browser, based on the
design in T54642.

Additions:
* New Asset Browser (internally a sub-editor of the File Browser).
* Navigation region showing asset categories.
* Main region showing the assets of the selected asset library with previews.
  The assets may be stored over multiple .blends in the directory that's
  "mounted" as asset library in the Preferences. They will all be shown in this
  list.
* Header with an asset library dropdown, allowing to choose the active asset
  library to show. Options are the "Current File" as asset library and all
  custom libraries.
* Display popover, filter popover and search box (partially dummies, see
  T82680).
* Sidebar showing the metadata of the currently active file (name, preview,
  description and tags), which can be edited for assets in the "Current File"
  asset library. (For others it will reset on reload.)
* The sidebar includes a button to load a custom preview image from a file.
* Make asset files draggable (with preview image).
* If a library with invalid path is selected, a message is drawn in the main
  region to help the user understand what's wrong.
* Operators to add and remove asset tags. Exposed in the sidebar.
* "Only Assets" option for Link/Append.
* Internal utilities for asset UI scripts.

For screenshots or demo videos, please see D9725. Or the 2.92 release notes.

Note that there are many things to be tweaked and polished in the Asset Browser
UI still. For example, the filter and display popovers are mostly dummies. See
T82680.

Part of the first Asset Browser milestone. Check the #asset_browser_milestone_1
project milestone on developer.blender.org.

Differential Revision: https://developer.blender.org/D9725

Reviewed by: Brecht Van Lommel, Hans Goudey
2020-12-15 17:03:48 +01:00
e413c80371 Asset System: Support custom asset library paths through Preferences
One of the core design aspects of the Asset Browser is that users can "mount"
custom asset libraries via the Preferences. Currently an asset library is just
a directory with one or more .blend files in it. We could easily support a
single .blend file as asset library as well (rather than a directory). It's
just disabled currently.

Note that in earlier designs, asset libraries were called repositories.

Idea is simple: In Preferences > File Paths, you can create custom libraries,
by setting a name and selecting a path. The name is ensured to be unique. If
the name or path are empty, the Asset Browser will not show it in the list of
available asset libraries.
The library path is not checked for validity, the Asset Browser will allow
selecting invalid libraries, but show a message instead of the file list, to
help the user understand what's going on.
Of course the actual Asset Browser UI is not part of this commit, it's in one
of the following ones.

{F9497950}

Part of the first Asset Browser milestone. Check the #asset_browser_milestone_1
project milestone on developer.blender.org.

Differential Revision: https://developer.blender.org/D9722

Reviewed by: Brecht Van Lommel, Hans Goudey
2020-12-15 17:03:48 +01:00
b5d778a7d4 Asset System: Support dragging assets and appending on drop
For the Asset Browser, it needs to be possible to drag assets into various
editors, which may not come from the current .blend file. In other words, the
dragging needs to work with just the asset metadata, without direct access to
the data-block itself.

Idea is simple: When dragging an asset, store the source file-path and
data-block name and when dropping, append the data-block. It uses existing drop
operators, but the function to get the dropped data-block is replaced with one
that returns the local data-block, or, in case of an external asset, appends
the data-block first.

The drop operators need to be adjusted to use this new function that respects
assets. With this patch it only works for dragging assets into the 3D view.

Note that I expect this to be a short-lived change. A refactor like D4071 is
needed to make the drag & drop system more future proof for assets and other
use cases.

Part of the first Asset Browser milestone. Check the #asset_browser_milestone_1
project milestone on developer.blender.org.

Differential Revision: https://developer.blender.org/D9721

Reviewed by: Bastien Montagne, Brecht Van Lommel
2020-12-15 17:03:48 +01:00
9363132c86 Asset System: Various changes to previews in preparation for Asset Browser
* Support defining (not necessarily rendering) icons in threads. Needed so the
  File Browser can expose file previews with an icon-id to scripts.
** For that, ported `icons.c` to C++, to be able to use scope based mutex locks
   (cleaner & safer code). Had to do some cleanups and minor refactoring for
   that.
* Added support for ImBuf icons, as a decent way for icons to hold the file
  preview buffers.
* Tag previews as "unfinished" while they render in a thread, for the File
  Browser to dynamically load previews as they get finished.
* Better handle cases where threaded preview generation is requested, but the
  ID type doesn't support it (fallback to single threaded). This is for general
  sanity of the code (as in, safety and cleanness)
* Enabled asset notifier for custom preview loading operator, was just disabled
  because `NC_ASSET` wasn't defined in master yet.

Part of the first Asset Browser milestone. Check the #asset_browser_milestone_1
project milestone on developer.blender.org.

Differential Revision: https://developer.blender.org/D9719

Reviewed by: Bastien Montagne, Brecht Van Lommel
2020-12-15 17:03:45 +01:00
c25e031049 Asset System: "Mark Asset" & "Clear Asset" operators and UI integration
This makes it possible to turn data-blocks into assets and back into normal
data-blocks. A core design decision made for the asset system is that not every
data-block should be an asset, because not every data-block is made for reuse.
Users have to explicitly mark data-blocks as assets.

Exposes "Mark Asset" and "Clear Asset" in Outliner context menus (currently ID
Data submenu) and button context menus. We are still not too happy with the
names, they may change.

This uses the new context members to pass data-blocks to operators, added in
af008f5532 and 0c1d476923.

Part of the first Asset Browser milestone. Check the #asset_browser_milestone_1
project milestone on developer.blender.org.

Differential Revision: https://developer.blender.org/D9717

Reviewed by: Brecht Van Lommel
2020-12-15 17:03:00 +01:00
612598acd7 Cleanup: doxy comments (use colon after parameter name)
Also remove colon after `\note`.
2020-12-15 12:34:25 +11:00
001f2c5d50 Cleanup: spelling 2020-12-15 12:34:25 +11:00
525364be31 Cleanup: reduce indirect DNA header inclusion
Remove DNA headers, using forward declarations where possible.

Also removed duplicate header, header including it's self
and unnecessary inclusion of libc system headers from BKE header.
2020-12-15 12:34:14 +11:00
c6075118d5 Cleanup: Reduce variable scope in view_2d_ops.c 2020-12-13 09:27:37 -06:00
0c1d476923 UI: Allow UI to pass focused data-block to operators via context
This is similar to c4a2067130130d, but applies to the general UI and is only
about single data-blocks. Here there was a similar problem: How can buttons
pass the data they represent to operators? We currently resort to ugly ad-hoc
solutions like `UI_context_active_but_get_tab_ID()`. So the operator would need
to know that it is executed on a tab button that represents a data-block.

A single button can now hand operators a data-block to operate on. The operator
can request it via the "id" context member (`CTX_data_pointer_get_type(C, "id",
&RNA_ID)` in C, `bpy.context.id` in .py).
In this commit, it is already set in the following places:
* Generic RNA button code sets it to the pointed to data-block, if the button
  represents a data-block RNA pointer property. (I.e for general data-block
  search buttons.)
* Data-block selectors (`templateID`) set it to the currently active data-block.
* The material slot UI-List sets it for each slot to the material it represents.
The button context menu code is modified so its operators use the context set
for the layout of its parent button (i.e. `layout.context_pointer_set()`).

No user visible changes. This new design isn't actually used yet. It will be
soon for asset operators.

Reviewed as part of https://developer.blender.org/D9717.
Reviewed by: Brecht Van Lommel
2020-12-11 23:08:29 +01:00
b62a9ef66f Cleanup: Fix typo in comment. 2020-12-11 10:53:08 +01:00
219dba8506 Workaround T83651: Crash dragging multiple buttons in the clip editor
Avoid the crash, dragging multiple buttons still needs fixing.
2020-12-11 15:32:14 +11:00
51cbd5d91d Cleanup: avoid '_ln' suffix
Use '_len' or '_line_number'.
2020-12-10 14:55:28 +11:00
Greg Neumiller
3d0b65f89b Fix T83296: Unknown actions no longer perform an undo push
str_len_clip is initialized to 0, so when "Unknown Action"
occurs, set str_len_clip appropriately.
Regression in 0688309988

Ref D9759
2020-12-07 13:44:23 +11:00
Yevgeny Makarov
ee70eb96cf UI: Alert Dialog Helper Function
Shared helper function to create a split layout with an alert icon for popup dialogs.

Differential Revision: https://developer.blender.org/D9486

Reviewed by Julian Eisel
2020-12-06 11:17:51 -08:00
04d3b54000 Cleanup: Declare variables where initialized 2020-12-04 08:03:14 -06:00
4bb5314754 Cleanup: Use typedef for button string info type
Before, it wasn't clear what the int in `uiStringInfo` was supposed to
store. Using a typedef can make this someone more explicit.
2020-12-04 08:01:54 -06:00
2bd0263fbf Fix T83346: Scrolling doesn't work with mouse over panel header
Just a misplaced assignment to the return value from the panel handler
in rB600fb28b6295.
2020-12-03 23:37:16 -06:00
3d0c5455ed Cleanup: Store "is_active" instead of pointer property in panel type
This is consistent with the way other panel type fields are stored.
2020-12-02 16:44:40 +01:00
9281a1f4eb UI: Add new node colors for geometry nodes
During the development of the new nodes in the `geometry-nodes` branch
the color of the new nodes wasn't considered, so all of the nodes ended
up red, the color for "input" nodes. This patch introduces two new
colors, one for "Geometry" and one for "Attributes". There are only two
attribute nodes currently, but the next sprint will add two more,
attribute mix, and sample from texture. The attribute nodes are
conceptually different enough from the nodes that modify the geometry
that they deserve their own color.

Differential Revision: https://developer.blender.org/D9682
2020-12-02 16:34:06 +01:00