Commit Graph

36 Commits

Author SHA1 Message Date
cd9ce01657 RNA define: check and report invalid usages of ID pointers properties.
Some RNA structs, like operators or keymaps, are not allowed to have ID
pointer properties. now this check will ignore those, and report an
error message in the console.

Related to T82597.

Notes: While a bit more involved than rBf39fbb3e6046, this commit
remains fairly localized and non-intrusive.

It relies on some rather obscure and weird behaviors of our RNA code
though, a cleaner solution could be e.g. to add a tye to
`StructOrFunctionRNA`, so that we could properly 'rebuild' (re-cast) the
pointer to either `StructRNA` or `FunctionRNA` when needed in internal
code...
2020-11-17 12:56:26 +01:00
9216b8d6cb UI: Allow changing the active side of line gestures
Line gesture use always the right side of the line as active (the area
of the mesh that is going to be modified) by default.
This adds the ability to change the active side when the line gesture is
active by pressing the F key.
This allows more freedom to position the line after starting the
gestures, as it won't be required to cancel the operation or undo if the
line was used in the wrong direction.

Reviewed By: Severin

Differential Revision: https://developer.blender.org/D9301
2020-10-21 17:55:17 +02:00
d782bad62d WM: ensure is_repeat isn't copied from the last event
This means if a keymap item is set to ignore repeat events,
it may do so accidentally from this setting being copied.
2020-10-21 23:35:46 +11:00
a80c1fc011 Cleanup: simplify lasso transform from 17cb2a6da0
Access as 2D array, loop forwards over the pointer since it's
more common and simpler to read.
2020-10-21 13:03:53 +11:00
4e90dff60f Cleanup: avoid error prone nested switch statements (missing break)
17cb2a6da0 missed a break statement after a nested switch,
while it didn't cause a bug nesting switch doesn't read well
and is prone to errors like this.

Split modal-keymap checks into their own branch to avoid this happening,
also use matching event checks for all gesture operators.
2020-10-21 12:54:35 +11:00
14d56b4217 UI: Add angle snapping to line gesture tools
This adds support for snapping for line gesture tool. It is implemented
in the modal keymap as Snap, which is a toggle (similar to how snapping
in the transform operator works).

Right now it snaps the angle of the line to 15 degree increments, which
is defined in code. This should be easy to expose in the UI in the future
if we need to.

Reviewed By: Severin

Differential Revision: https://developer.blender.org/D9115
2020-10-20 22:52:12 +02:00
cf8aa20967 Fix error in the last commit
I accidentally commited a file without saving it
2020-10-20 22:33:26 +02:00
17cb2a6da0 UI: Move gesture selection with spacebar
This patch adds a modal key to move the selection box/lasso/line while
drawing it. It also sets "repeat": False on the animation playback key
to prevent accidental playback if the spacebar is released after the
mouse button.

Reviewed By: #user_interface, pablovazquez, Severin

Differential Revision: https://developer.blender.org/D9227
2020-10-20 22:18:01 +02:00
628dc91c48 Sculpt: Preview the active side of the line gestures
This adds a small gradient to the right side of the line to preview
which side of the mesh is going to be affected by the gesture operation.

Reviewed By: Severin

Differential Revision: https://developer.blender.org/D9106
2020-10-05 19:35:11 +02:00
58b8724a48 Cleanup: spelling 2020-09-29 13:58:16 +10:00
Pablo Dobarro
8c81b3fb8b Sculpt: Line gestures and Mask Line tool
This adds support for line gesture to SculptGestureContext and
implements a Mask Line tool, which affects everything to the right of a plane
defined by the straightline gesture.

For this to work, a new WM_gesture_straightline_oneshot_modal is needed
which only runs exec when the gesture is over.

Added as experimental as it does not have icon.

Reviewed By: Severin

Differential Revision: https://developer.blender.org/D8722
2020-09-26 22:04:45 +02:00
4b14f763da Fix 'Links Cut' adding undo steps without cutting anything
The operator's return was ignored by the gesture ops that always
returned `OPERATOR_FINISHED`.

This ends by adding a undo step that brings no change.
2020-09-14 09:42:15 -03:00
4b96f47831 Docs: correct invalid doxygen params & references 2020-06-27 15:43:20 +10:00
9eb46d6c29 Cleanup: rename mcords to mcoords
- 'coords' is an abbreviation for coordinates, not 'cords'.
- Rename 'moves' to 'coords_len'.
2020-05-04 19:50:06 +10:00
2d1cce8331 Cleanup: make format after SortedIncludes change 2020-03-19 09:33:58 +01:00
b88ca3e6d1 Cleanup: Resolve HKEY conflict
Both the MS headers and blender headers define the HKEY
which gives all kind of inclusion order issues.

This diff renames all *KEY constants to EVT_*KEY to resolve
this conflict.

Reviewed By: brecht , dfelinto

Differential Revision: http://developer.blender.org/D7164
2020-03-18 10:38:37 -06:00
b2ee1770d4 Cleanup: Rename ARegion variables from ar to region
The old convention was easy to confuse with ScrArea.
Part of https://developer.blender.org/T74432.

This is mostly a batch rename with some manual fixing. Only single word
variable names are changed, no prefixed/suffixed names.

Brecht van Lommel and Campbell Barton both gave me a green light for
this convention change.

Also ran clan clang format on affected files.
2020-03-06 17:19:23 +01:00
d5572eacc5 Cleanup: Reduce context usage in UI functions
Part of https://developer.blender.org/T74429.

There's a chance that this causes some issues becaue in some cases we
change from getting the window from context to getting it from somewhere
else.
2020-03-06 16:27:13 +01:00
830aa758b4 Fix T72900: Mouse-move causes redraw when gizmos are hidden
Move redraw tagging to the gesture modal operator
to make sure this only runs when it's needed.

Caused by d591c8a350, which tagged the region to redraw when the
gizmos were tagged to refresh, however they wont redraw when hidden.
Thanks to @jbakker for finding the root cause.
2020-01-09 11:07:28 +11:00
99c798b8a6 Cleanup: centralize WM_gesture_end call
Prepare for adding extra logic on free (next).
2020-01-09 10:36:53 +11:00
6529d20d79 Cleanup: spelling in comments 2019-06-12 09:43:49 +10:00
82e8e5c871 Cleanup: move click/drag events to functions
Simplifies future changes to dragging checks and avoids
each check for drag using slightly different logic.
2019-05-30 15:02:53 +10:00
e63eb6ed26 Cleanup: comment line length (windowmanager) 2019-04-20 10:02:28 +02:00
41d4a19865 ClangFormat: format '#if 0' code in source/ 2019-04-17 08:24:14 +02:00
e12c08e8d1 ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.

For details on usage and instructions for migrating branches
without conflicts, see:

https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-17 06:21:24 +02:00
73c7aaba22 Cleanup: style, use braces for the window manager 2019-04-13 09:15:15 +02:00
3982d3c171 WM: add gesture variable to detect first execution
Needed for circle select to replace the current selection.
2019-03-01 23:00:11 +11:00
de13d0a80c doxygen: add newline after \file
While \file doesn't need an argument, it can't have another doxy
command after it.
2019-02-18 08:22:12 +11:00
eef4077f18 Cleanup: remove redundant doxygen \file argument
Move \ingroup onto same line to be more compact and
make it clear the file is in the group.
2019-02-06 15:45:22 +11:00
65ec7ec524 Cleanup: remove redundant, invalid info from headers
BF-admins agree to remove header information that isn't useful,
to reduce noise.

- BEGIN/END license blocks

  Developers should add non license comments as separate comment blocks.
  No need for separator text.

- Contributors

  This is often invalid, outdated or misleading
  especially when splitting files.

  It's more useful to git-blame to find out who has developed the code.

See P901 for script to perform these edits.
2019-02-02 01:36:28 +11:00
4ae68d6825 Fix T59170: Box select ignores modifiers-keys once tool option is set
- Key-map items properties now override tool-options
  so modifier keys can have different behavior to the default action.

- Box & circle select now have `wait_for_input` properties
  instead of detecting this based on selection options being set or not.
  This relied on the key-map setting properties which may need to be
  initialize from the tool settings.
2018-12-12 14:26:43 +11:00
1ac7a840f6 Fix T58594: Modal circle select can't select & de-select 2018-12-03 19:32:42 +11:00
0b98a679bb UI: rename Border Select -> Box Select
See: T56648
2018-10-05 10:29:31 +10:00
e88e80a6a0 3D View boarder/lasso select tool options
Add tool options to control how select operates (add/sub/set/and/xor).

Note: edit mode armature select still needs to support all options,
this is complicated by how it handles partial end-point selection.
2018-08-15 01:48:55 +10:00
5d3f679013 Code cleanup: remove WM subwindows.
These no longer made much sense after regions were added, they just
duplicated state that was already in the regions.
2018-02-17 14:23:19 +01:00
a297e1bb93 WM: move gesture operator callbacks into own file
`wm_operators.c` is near 5k LOC with lots of mixed functionality,
extract gesture callbacks since they aren't closely related.
2017-10-17 15:16:02 +11:00