Commit Graph

6 Commits

Author SHA1 Message Date
dae5f38f55 darn, had some debug stuff left in. 2007-04-25 21:19:43 +00:00
19be3ff7c1 rewrote vertex/face creation (should be faster now)
* added support for blenders materials
* added support for multiple materials per mesh
* added Multiple UV's per vert, as well as using multiple images (Blenders TEXFace)
2007-04-25 21:17:49 +00:00
d2fb4afb7c BPyArmature - has a function that gets final pose locations/rotations. the data it returns can be swaped with IPO curve/locations, so exporters can use this to export bones with IK's/constraints.
export_cal3d.py - option to export with baked animation from posebones, added popup UI with some options, fixed object scaling, get the meshes armature if its not selected.
2007-04-25 05:13:03 +00:00
77f08ddc12 editface.c & buttons_logic.c & Draw.c & verse_session.c - added missing header
Bone.c - return an empty list rather then None for bone.children bone.getAllChildren()
Draw.c - per button callbacks are now have (event, value) passed
2007-04-24 17:28:40 +00:00
1ad4f024c8 had debug oprions enabled for cal3d, small updates to epydoc 2007-04-24 02:09:25 +00:00
54b494540b Cal3d exporter
Updated this script to work with the new python API, Mesh from NMesh and lots of other improvements + some bug fixes.
2007-04-24 02:05:40 +00:00