removed radiosity support.
According to the author -
"The Radiosity file format is my own personal format. I created it to
learn how meshes and vertex colors were stored. See IO-Examples.zip, the
example *.radio files on my web page."
In the Action Editor, sliders are now drawn beside IPO-Curve and Constraint Channels and for the active Action Channel when the 'Show Sliders' option in the View menu is turned on. This behaves like for shapekeys.
You can change the limits of the sliders by either Ctrl-Clicking or NKEY over the
name of the relevant IPO-Curve channel.
Also, documented the IPO-curve struct a bit. There are a few variables there that
I'm not sure what they are used for.
Ctrl+RMB used to select a hidden object as well as "Select Grouped -> Parent"
Also made OOps and data browser check for hidden objects.
Added a countall to hide/unhide objects.
Bone.c - return an empty list rather then None for bone.children bone.getAllChildren()
Draw.c - per button callbacks are now have (event, value) passed
Checked every instance of testbase to see this dosnt break anything, also changed TESTBASE and TESTBASELIB, both were used incorrectly in places.
added error_libdata() for library error messages that are everywhere.
added object_data_is_libdata to test if the object and its data's are from a library.
fixed 2 crashs in adding Curve points to a library object (remember to check, verify_ipocurve returns NULL!)
made duplicating and making dupli's real for lib objects possible, disabled joining into lib armatures and meshes.
modified the way string/menu, but othern then that patch's functionality is good.
Seems to loop a fair but on screen edge data, but I tried to make it run slow and couldnt..
export_fbx - export lamps, (point/spot/sun), Mesh edges, Dupli'Objects and static particles as edges. bug fix in material export and better reuse of some standard text chunks.
fly mode, added acceleration on mouse-wheel and +/- so flicking the mousewheel has more effect and dosnt feel so slugish.
BPySys.py - cleanName, dumb mistake.
2 Bugfixes:
* EKEY in Timeline changed start frame of Preview Range too. Reported by slikdigit
on IRC
* SKEY in Timeline also didn't work correct as it was changing the end frame.
New Feature:
* Now OGL preview-render obeys Preview-Range settings.
Fixed an error that could cause a possible memory corruption,
library filenames were being used to make a menu, but memory was only being allocated FILE_MAX per lib rather then FILE_MAXDIR+FILE_MAX, since lib->name is the full path. was also doing lib->name+2 which isnt needed for a path.
BPyObject.py - function for getting an objects armature, look at both parent and modifier.
editmesh_add.c and BPyAddMesh.py - check for multires
filesel.c, Append/Link had a bug where files linked in, didnt have the LIB_APPEND_TAG unset, and appending these into a new blend file would link instead.
BKE_library.h, library.c - utility functions for flagging listbases flag_all_listbases_ids and and flag_listbase_ids
- Modified pack so it can repack too, rather the n raising an error.
editobject - Dont need to recalc data when hiding and unhiding. rather do what layers do and re-sort the scene.
Small feature, added keybindings for setting the visibility restriction flags
that were previously only accesible via the outliner
HKEY Hides all selected
SHIFT-HKEY Hides all unselected
ALT-HKEY Shows all hidden
added checks for an error value returned from view3d_opengl_select so as not to act on bad data.
also the error message didnt display because of where it was, delayed the error so it displays right.
Nice discovery by Ralf (cheleb): crasher with colorband, caused by NULL
pointer reading. It actually reveiled a weakness in code too, the
buttonswindow context was not set appropriate when buttons window had not
a header...
For a long time, Blender has shipped with a .B.blend with a default .B.blend
that has "/tmp" as a default temp directory. This, of course, doesn't usually
exist on Windows, so anyone who used Blender on Windows and didn't know
to manually update it, lost all auto save files.
Now on Windows, Blender checks to see if the directory in U.tmpdir exists,
and if it doesn't, it will create a new 'autosave' dir underneath the .blender
home directory and save auto save files in there.
Fix for bug #6556, Sculpt draw/inflate brush strength is dependent on object scale value
Added a scaling factor to brushes that adjusts for objects which have been scaled. Usually this means that the vertex locations are also scaled up or down.
This is just a little time-saver for NLA-workflow. With the 'Auto-Blending' option
turned on in the Transform Properties (NKEY) for an ActionStrip, that strip's blendin/blendout values are determined based on the number of frames that the previous and/or next actionstrip(s) on overlap over the start and end of it.
It is turned on by default for new actionstrips added using the Shift-N hotkey.
Caveats:
* Only the actionstrips immediately on either side of the strip being evaluated, will
have any effect
* A strip that is longer-than, and extends over the sides of the strip being evaluated,
will have no effect
Additional Notes:
* Blendin/Blendout have been renamed In/Out in UI for brevity
* Button layout in NLA Transform Properties has changed slightly again, but hopefully that shouldn't be too much of an issue.
Fixed a bug with PET with connectivity, Mesh Face Select mode and Individual Centers.
Those three together could give negative factors, which is a big no no (this is due to some approximation in the connectivity code). Clamping the factor makes everything fine.
Bug reported by someone on BA
Possible fix for bug #6208, Blender crashes in sculpt tool
* make_orco_mesh_internal was using the render level rather than the pin level to create orcos
Note that since this bug never caused a crash on my system, I can't confirm that this fixes 6208.
Show an error if the user types in a library path that dosnt exist. (loading with a missing library path and saving can loose all your objects so a warning is best)
- Dont do anything if no verts or faces are selected (used to zoom into 0,0,0)
- use the centers of dupli objects (should eventually use their bound boxes), much nicer when dealing with many dupli-objects