Reviewed by Tom Musgrove and myself.
From the patch description:
ValterVB on #blendercoders submitted a long list of missing tooltips in Blender, and I went through the list and added all I knew. After that I crowdsourced the rest by putting a spreadsheet on Google docs and having people fill in the missing ones that I didn't know. So if there's some weird tooltip in there that doesn't make sense, that's why.
Thanks to Wolter, spacetug and others on BlenderArtists for contributing tooltips.
- In Drivers mode of Graph Editor, expanders for sub-object data were
not working at all. This was because they were getting overriden by an
errant ob-level drivers check
- Adding drivers from py-api didn't update Graph Editor
- made EXPANDED_AGRP take bAnimContext as an argument.
- remove unneeded NULL check drawFacesColored functions.
- comment some vars which are set but not used.
- ghost C api, BLI_get_folder_version() could assign garbage values.
- pointcache ptcache_find_frames_around() had a superfluous NULL check which would have crashed anyway if actually NULL.
- remove some warnings
- fix typos
- cmake allow in-source build (when WITH_IN_SOURCE_BUILD is defined)
- cmake, use an explicit list of rna files (don't glob)
Using search for operators showed ambigious names like "Duplicate" or "Delete".
Default names should give at least a descriptive label. In case operators
are collected in a group name-shortening should be handled separaly.
On anim-render, a click in timeline stopped render completely.
The reason for this was a bit wacko code to cope with frame-step
feature (steps of multiple frames).
I thought of fixing that, but instead decided to block any operator
in Blender to change a frame while a render is in progress.
Both render engine and UI are accessing (writing to) the same
data then, which is a bad conflict.
Still a serious weakness of threaded render, but I'll keep
trying to allow this as far as possible :)
I'm finally yielding to months of feature requesting, and adding
support for filtering F-Curves by name, where the "name" here is the
text which is displayed for each F-Curve in the Animation Editor
channel lists.
To use, just enable the magnifying-glass toggle on the DopeSheet
filtering settings, and enter a snippet of text to find within the
names of channels you wish to filter. This is case insensitive, and
currently doesn't support any wildcard/regrex fanciness.
Some examples:
loc <--- location curves only
x loc <--- x location curves only
x eul <--- x rotation curves only
rot <--- rotation curves only
etc.
* Driver F-Curves were not getting fixed by the "FCurve/Driver Version
Fix" tool. This was causing problems such as shapekey drivers from
older (2.56 compatible rigs) failing to run. As well as renaming the
paths for these Driver F-Curves, the "disabled" flags also get cleared
from these drivers so that they can be run again
* "Revive Disabled F-Curves" operator in Animation Editors can now be
used to revive disabled drivers too.
This tool automates the process of copying a pose to successive
keyframes, making it easier for animators to go back and change the
pose for some controls which remain "static" for periods of time.
Previously, animators would need to do a "{Ctrl-Pageup Ctrl-V} *
number_of_static_keyframes" dance for each set of controls that this
happened on, which is not too good ergonomically speaking.
There are two modes exposed via the menu (Pose->Propagate):
- "Pose Propagate" - also known as the 'WHILE_HELD' mode, which
propagates to all keyframes that are holding the same value
- "To Next Keyframe" - which only propagates the pose to the closest
keyframe in the occurring after (but not including) the current frame
Additionally, there are a few other modes that can be used, though
they are less useful for direct use from the UI, though they can be
used via the PyAPI as need be.
---
Also, I did some cleanups in the "Pose" menu to bring it more into
line with the Object mode one. There are some more tweaks that could
still be done here, such as bringing the keyframing operator entries
under a submenu too (as in the Object mode version) to get the length
of this under control.
- Sync Markers option works for local markers (or any other list of
markers in future) too now.
- Apply Pose to Restpose operator now displays a warning if an action
was found (warning about the action now being invalid)
type and data
Recoded Keyframe Smoothing operator to work better for continuous
curves (i.e. ones with monotonically increasing slopes in sections) as
opposed to hypothetically jagged ones.
The old method assumed that handles should be flat as otherwise, you'd
often get unsmooth curves just because you went and tilted some of the
handles for local extrema, causing some unkeyframed overshoots, which
also leads to changes in timing, which in turn often means unsmooth
motion. Hence, the code took advantage of this to do things with less
extra data.
However, now we have a proper "flatten handles" tool (under snap ->
horizontal) so this functionality is not needed in the general case
where it will lead to stair-stepping artifacts.
does exit cancelling the translation (as expected), while RMB doesn't,
it works same as LMB
This should fix the remaining issues with marker tweak-grab mappings
(hardcoded for right-mouse for now)
Using Marker menu (dopesheet) didn't work, the operators themselves
were checking Y coordinate of event.
Handlers also support boundbox checks. For this case it needed a bit
special handling. But works :)
- Fixed problem where just trying to replace existing keyframes would
result in the intepolation set on that keyframe to get lost. This was
mostly an issue if trying to re-block some animation in the middle of
a shot, with the rest of the keys set to Bezier, but the first
keyframe in this new segment needing to be Constant so that we don't
get sloppy automatic interpolation in the way
- Hooked up Media-Play/Stop/Next/Prev controls to animation playback
and keyframe jumping functionality in default keymap in addition the
existing controls. I'm also considering whether to migrate Next/Prev
Keyframe key mappings off the Ctrl-PageUp/Down keys for a more
ergonomic option (i.e. shift <, shift >)
markers.
This is useful for when working with lipsync shots, where you've used
markers for noting down key syllables and want to separate these out
into chunks to manage things better.
- Fix for crash with Keying Sets when a Keying Set path has no ID-
block to target
- Info window now indicates the types of the reports shown by
colouring their entries if the entries are not selected.
Removed superfluous blend-mode change which was causing some weird
white lines to appear, especially when using some markers that don't
have any names.
- rename rna collection structs Main prefix to BlendData: eg, MainObjects --> BlendDataObjects
- printing python collection now prints its type (when available)
- renamed shadowed vars in bpy_rna.c.
- when making functions static I also made debugging/test functions static, reverse and add definitions to headers instead.
most local modifier,GPU,ImBuf and Interface functions are now static.
also fixed an error were the fluid modifier definition and the header didnt have the same number of args.
- use NULL rather then 0 where possible (makes code & function calls more readable IMHO).
- set static variables and functions (exposed some unused vars/funcs).
- use func(void) rather then func() for definitions.
- modifier code was using sizeof() without knowing the sizeof the array when clearing the modifier type array.
- use BLI_snprintf rather then sprintf where the size of the string is known.
- particle drawing code kept a reference to stack float values (not a problem at the moment but would crash if accessed later).
Recoded animation channel sorting code. In particular, the old code
didn't handle "islands" of selected items well (i.e. a chain of
several connected items in a row), with some of these cases having
unpredictable results.
There were also some bugs in the way some of the rearranging methods
worked, allowing some invalid operations to be performed. Some of
these probably triggered errors such as some channels getting stuck,
and so on.