Chris Want
a2b8986d1d
Support for CMake
2008-01-03 22:20:45 +00:00
a42e548e81
removed some more header files, made the game engine compile with removed header files, added includes to SConstruct files.
2008-01-01 19:20:49 +00:00
372ee054c0
Some notes for those who try to follow this :)
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- first work on getting area/screen handling back
- added structure for where to put stuff, is still under
review, wait a bit for docs?
Campbell is working on removing every bad level include from
sources, so we can safely rebuild the src/ directory.
2008-01-01 18:29:19 +00:00
58bf29e389
removed blenderdef.h, BIF_*, BDR_* and BSE_* header files (except for BIF_gl.h and BIF_glutil.h)
2008-01-01 18:16:10 +00:00
Nathan Letwory
47f9c1fa5f
* some additions and a removal in stubs.c (by elubie)
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* mingw config update to link properly with ffmpeg
2007-12-29 20:47:39 +00:00
dc98efaaa0
Accidentally removed a bit too many badlevel calls.
2007-12-29 19:16:04 +00:00
5307c07832
Badlevel call amount reduced to 21!
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(worst was radio module)
2007-12-29 18:44:31 +00:00
d870029748
Adding stubs for audiostream
2007-12-29 18:35:24 +00:00
Nathan Letwory
4c4abb0624
* add also SConscripts for editors.
...
I totally forgot those. Anyway, now all compiles and links (scons/mingw)
2007-12-29 18:05:24 +00:00
da7208eab5
Ported over the bad-level cleanup from Chris for Sculpt.
2007-12-29 17:07:55 +00:00
97f144b5ff
And now blender will link again! However, with a bad stub.c
...
That's going to be tackled.
2007-12-29 16:12:35 +00:00
878e09396e
Now Makefiles should be uptodate.
...
Also fixed old error in make for nodes, it didn't enter subdirs
correctly?
Left: 63 unresolved symbols on linking...
2007-12-29 14:56:16 +00:00
6407b5f703
Cleanup work for 2.5 branch. Target is to get it compile and link
...
still!
2007-12-29 14:31:26 +00:00
a1c8543f2a
Step 3 for the initial commits for 2.5: removing src/ and python,
...
adding new windowmanager module, and the first bits of new editors
module.
2007-12-24 18:27:28 +00:00