`_set` suffix was used in two ways (confusing)
* to set a flag to be enabled.
* to set a value passed as an argument.
now use enable/disable rather then set/clear for functions which change flags.
also remove BME_weld.c, the file didnt contain much code and the current extrude works well
* add DM_to_bmesh_ex, DM_to_bmesh for converting a derived mesh to a BMesh (rather than a BMEditMesh)
* have a generic variable for allocsize: bm_mesh_allocsize_default, rather than copying the values about.
* Exploded faces that were meant to be hidden were still created with invalid vertices (0,0,0,0).
* In normal cases this went unnoticed, but for example edge split modifier crashed when it encountered these faces.
These changes are to make the bmesh api more consistent and easier to learn, grouping similar functions which is convenient for autocomplete.
This uses similar convention to RNA.
* use face/loop/edge/vert as a prefix for functions.
* use 'elem' as a prefix too for functions that can take any type with a BMHeader.
* changed from camel case to underscore separated (like RNA).
This was a request by Daniel Salazar. It adds a new frame offset variable to fluid sim settings, which can be used to display baked fluid sims at different times. Eventually this could be replaced by real NLA strips for cached data, but until then this is a simple way to have more flexible cache result usage.
Not strictly a BCon3 patch, but after IRC discussion with Genscher, ZanQdo and kaito decided to commit it anyway, since it's a small feature and makes fluid sim a bit more usable. Similar patch for point cache (particles, smoke, cloth) is being worked on as well.
Issue was caused by union policy needed to deal with cases when operand intersects
two or more intersecting meshes of another operand.
Changed this policy to run union operation only if there's actual intersection
between two meshes of the same object. Should work in general but it's still
possible to make it behave incorrect -- for example object consist of two groups
if concentric cubes which intersects each other.
Issue was caused by resetting face's mat_nr to zero if there's no material
map sent to ConvertCSGDescriptorsToDerivedMesh. In case of boolean modifier
we can't use such map because we can't affect on materials present in object.
So the only way which can give reasonable result is:
- Dot change mat_nr for faces from left operand (they should be fine, because
materials aren't deleting by modifier)
- For faces from right operand check if needed material exists in left operand
and if so, use it's index as new mat_nr.
- If there are materials in right operand which doesn't exist in left operand,
they'll be changed to first material from left operand.
Original indices from right operand were used in boolean result derived mesh
which lead to crash if right operand has got more entities (faces/edges/vertices)
than left operand.
Issue was caused by left boolean operand consist of several intersecting manifolds
which make Carve triangulator confused and which can't be resolved in general case.
Added mesh pre-processing before actual applying boolean operator on it. This
preprocessing applies union operation on intersecting manifolds of the same object
so intersection edge loop with second object wouldn't confuse tesselator and correct
result would be returned.
Detecting of intersecting manifolds is based on AABB intersection check which leads
to some extra union operation called, but it's possible to speed things up from
Carve side so union operation of two not intersecting meshes would work faster.
Additional condition for running union for manifold is this manifolds intersects
AABB of second operand, so mesh topology wouldn't be changed at all in areas
where there's definitely no intersection between operands. It might be improved
so only manifolds which actually intersects second operand would be joined
together, but it'll slow things down a bit and prefer to do it only if it'll
be really a problem.
Additional change is fixed memory leak when boolean operation fails to run -
it was missed "delete" call if exception happens in Carve library.
From side effects of this change might be named boolean operation between
suzanne and another object: suzanne is consist of three intersecting open
manifolds, so this new meshes preprocessing leads to missed eyes in result
because of failure of merging two open manifolds. Don't think making suzanne
work for all setups should really be a goal, it's a bit crappy mesh for CSG
algorithms.
User side:
* Preview for DynamicPaint should keep the same behavior (for now). Weight preview should be somawhat quicker, though.
* Preview for WeightVG modifiers is only active in WeightPaint mode, and if the affected vgroup is the active one.
* Last active preview modifier in stack wins!
Note: that modifier preview topic is yet to be further refined, quite raw/incomplete for now.
Dev side:
* In draw code, renamed DRAW_DYNAMIC_PAINT_PREVIEW flag to DRAW_MODIFIERS_PREVIEW
* Removed use of MOD_DPAINT_PREVIEW_READY in DynamicPaint code (seems unecessary, and if it was, should be of more general scope).
* Added eModifierTypeFlag_UsesPreview to ModifierTypeFlag, for modifiers that can generate some preview data.
* Added three new modifier funcs, to handle preview modifiers in draw code / mod stack.
* For weights preview: added the generic DM_update_weight_mcol func, which can update WEIGHT_MCOL layer with either a given array of weights (currently used by DynamicPaint only), or from current active vgroup(s).
So now, draw code is fully generic (i.e. no more modifier-type checking in it). Mod stack code is generic to some extent, but will need more work.
Problem was, if no vertices were ever added to one of the obect's vgroups, there is no CD_DEFORMVERT layer, even though there might be several valid vgroup indices... Odd no one noticed that earlier.
Many thanks to miikah for finding that bug!
This commit restores support for freezing or speeding up physics sims. Animate
the "Speed" parameter under Domain->Time, which controls a multiplier factor for
the rate at which the sim proceeds (i.e. the old "Fac-Tim" setting).
Notes:
* Subversion bumped to 4 to patch up defaults for new value so that old sim
files will still run correctly
* Names/descriptions could do with some tweaking
* Porting this across was not that obvious since quite a bit of stuff had
changed (as in, been cleaned up). However, from tests so far, it seems to work
well.