"The Blender Foundation also sells licenses for use in proprietary software under the Blender Licens"
also remove NaN references from files that have been added since blender went opensource.
* Fix: Wave "timescale" also changed simulation behavior. Now different timescale values will lead to nearly identical results, just slower or faster.
* Added "Displace Factor" setting for vertex displace surfaces. You can use it to adjust final displace strength or use negative values to paint bumps.
* Added clamp/map value to wave image sequence output settings.
* RNA description tweaking.
* General code tweaking.
simple modifier, almost like a hook, except it can deform with 2 object source -> target, has option to preserve rotation and use different falloff types.
most local modifier,GPU,ImBuf and Interface functions are now static.
also fixed an error were the fluid modifier definition and the header didnt have the same number of args.
patch by Ben Batt (artificer)
Updated patch for 6 or so modifiers added since the patch was written.
- tested with CMake and SCons
- fixed one error were flags were being added to the fluids type.
- remove BKE_simple_deform.h, simple_deform.c, move functions into MOD_simpledeform.c since there were problems with circular deps.
- moved some fluid and boolean functions used by modifiers too.